def reset(self): self.foes.clear() self.goals.clear() for i in xrange(self.n_foes): self.foes.add(Foe(batma.Vector2(200, 200))) for i in xrange(self.n_goals): self.goals.append(Goal())
def __init__(self, total_particles=200, image=None, duration=-1.0, gravity=None, pos_var=None, origin=None, angle=90.0, angle_var=360.0, speed=60.0, speed_var=10.0, tangential_accel=80.0, tangential_accel_var=0.0, radial_accel=-80.0, radial_accel_var=0.0, size=37.0, size_var=10.0, life=4.0, life_var=1.0, start_color=None, start_color_var=None, end_color=None, end_color_var=None, emission_rate=None, blend_additive=True, position_type=POSITION_GROUPED): gravity = gravity or batma.Vector2(0, 0) pos_var = pos_var or batma.Vector2(0, 0) start_color = start_color or batma.Color(0.12, 0.25, 0.76, 1.0) start_color_var = start_color_var or batma.Color(0.0, 0.0, 0.0, 0.0) end_color = end_color or batma.Color(0.0, 0.0, 0.0, 0.0) end_color_var = end_color_var or batma.Color(0.0, 0.0, 0.0, 0.0) emission_rate = emission_rate or total_particles / life super(Galaxy, self).__init__(total_particles, image, duration, gravity, pos_var, origin, angle, angle_var, speed, speed_var, tangential_accel, tangential_accel_var, radial_accel, radial_accel_var, size, size_var, life, life_var, start_color, start_color_var, end_color, end_color_var, emission_rate, blend_additive, position_type)
def __init__(self, total_particles=7000, image=None, duration=0.1, gravity=None, pos_var=None, origin=None, angle=90.0, angle_var=360.0, speed=70.0, speed_var=40.0, tangential_accel=0.0, tangential_accel_var=0.0, radial_accel=0.0, radial_accel_var=0.0, size=15.0, size_var=10.0, life=5.0, life_var=2.0, start_color=None, start_color_var=None, end_color=None, end_color_var=None, emission_rate=None, blend_additive=False, position_type=POSITION_GROUPED): gravity = gravity if gravity is not None else batma.Vector2(0, -90) pos_var = pos_var or batma.Vector2(0, 0) start_color = start_color or batma.Color(0.7, 0.2, 0.1, 1.0) start_color_var = start_color_var or batma.Color(0.5, 0.5, 0.5, 0.0) end_color = end_color or batma.Color(0.5, 0.5, 0.5, 0.0) end_color_var = end_color_var or batma.Color(0.5, 0.5, 0.5, 0.0) emission_rate = emission_rate or total_particles / life super(Explosion, self).__init__(total_particles, image, duration, gravity, pos_var, origin, angle, angle_var, speed, speed_var, tangential_accel, tangential_accel_var, radial_accel, radial_accel_var, size, size_var, life, life_var, start_color, start_color_var, end_color, end_color_var, emission_rate, blend_additive, position_type)
def __init__(self, total_particles=3000, image=None, duration=-1.0, gravity=None, pos_var=None, origin=None, angle=90, angle_var=20, speed=180, speed_var=50, tangential_accel=0.0, tangential_accel_var=0.0, radial_accel=0.0, radial_accel_var=0.0, size=8.0, size_var=2.0, life=3.5, life_var=1.0, start_color=None, start_color_var=None, end_color=None, end_color_var=None, emission_rate=None, blend_additive=False, position_type=POSITION_GROUPED): gravity = gravity or batma.Vector2(0, -90) pos_var = pos_var or batma.Vector2(0, 0) start_color = start_color or batma.Color(0.5, 0.5, 0.5, 1.0) start_color_var = start_color_var or batma.Color(0.5, 0.5, 0.5, 1.0) end_color = end_color or batma.Color(0.1, 0.1, 0.1, 0.2) end_color_var = end_color_var or batma.Color(0.1, 0.1, 0.1, 0.2) emission_rate = emission_rate or total_particles / life super(Firework, self).__init__(total_particles, image, duration, gravity, pos_var, origin, angle, angle_var, speed, speed_var, tangential_accel, tangential_accel_var, radial_accel, radial_accel_var, size, size_var, life, life_var, start_color, start_color_var, end_color, end_color_var, emission_rate, blend_additive, position_type)
def get_center(self): return batma.Vector2(self.__center_x, self.__center_y)
def random_position(offset_x=0, offset_y=0): return batma.Vector2( random.randint(offset_x, batma.display.width - offset_x), random.randint(offset_y, batma.display.height - offset_y), )
def get_center(self): return batma.Vector2(self.x, self.y)
def copy(self): return CircleCollider(batma.Vector2(*self.center), self.radius)
def copy(self): return BoxCollider(batma.Vector2(*self.center), self.half_width, self.half_height)
def get_size(self): return batma.Vector2(self.width, self.height)