def storeStats(): Sword, BowAndArrow = weapons_return() if Sword == True and BowAndArrow == True: print " Sword" print " Bow and Arrow" else: if Sword == True: print " Sword" time.sleep(1) else: if BowAndArrow == True: print " Bow and Arrow" print "" time.sleep(1) else: print " You haven't bought anything yet. Go to the Store to buy stuff" return Sword, BowAndArrow
def store(): global Sword global BowAndArrow global money money = monster_money() Sword, BowAndArrow = weapons_return() print " Store" time.sleep(1) print "" if Sword == True and BowAndArrow == True: print " Sorry, we're out of stock!" upgrade() if Sword == False: print " Sword -- $100 -- +1 attack damage" time.sleep(1) if BowAndArrow == False: print " Bow an Arrow -- $150 -- +2 attack damage" time.sleep(1) print (" You have $" + str(money)) time.sleep(1.5) print "" print (" Do you want to buy anything today?('yes' or 'no') ") buy = raw_input(" > ").lower() if buy == "yes": print (" What do you want to buy?('Sword','Bow and Arrow' or 'nothing')") choice = raw_input(" > ").lower() if choice == "bow and arrow": if money >= 150: print " You just bought a Bow and Arrow!" BowAndArrow_change() bow_and_arrow_money() time.sleep(1) print "" print "Input Command" else: print (" You don't have enough money.") time.sleep(1) print "" print "Input Command" if choice == "sword": if money >= 100: print " You just bought a Sword!" Sword_change() sword_money() time.sleep(1) print "" print "Input Command" else: print " You don't have enough money." time.sleep(1) print "" print "Input Command" if choice == "nothing": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" if buy == "no": upgrade() print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command"
def upgrade(): Sword, BowAndArrow = weapons_return() if Sword == True and BowAndArrow == True: upgrade = raw_input(" Do you want to upgrade anything today?('yes' or'no')") if upgrade == "yes": print (" What do you want to upgrade?('Sword','Bow and Arrow' or 'nothing')") choice = raw_input(" > ").lower() if choice == "bow and arrow": bow_and_arrow_upgrade() elif choice == "sword".lower(): sword_upgrade() else: print " Invalid Command." store() elif upgrade == "no": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" else: print " Invalid Command." store() elif Sword == True: print " Do you want to upgrade your sword?('yes' or 'no')" choice = raw_input(" > ").lower() if choice == "yes": sword_upgrade() elif choice == "no": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" else: print " Invalid Command." store() elif BowAndArrow == True: print " Do you want to upgrade your bow and arrow?('yes' or 'no')" choice = raw_input(" > ").lower() if choice == "yes": bow_and_arrow_upgrade() elif choice == "no": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" else: print " Invalid Command." store() else: print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command"
def store(): global Sword global BowAndArrow global money money = monster_money() Sword, BowAndArrow = weapons_return() print " Store" time.sleep(1) print "" if Sword == True and BowAndArrow == True: print " Sorry, we're out of stock!" upgrade() if Sword == False: print " Sword -- $100 -- +1 attack damage" time.sleep(1) if BowAndArrow == False: print " Bow an Arrow -- $150 -- +2 attack damage" time.sleep(1) print(" You have $" + str(money)) time.sleep(1.5) print "" print(" Do you want to buy anything today?('yes' or 'no') ") buy = raw_input(" > ").lower() if buy == "yes": print( " What do you want to buy?('Sword','Bow and Arrow' or 'nothing')" ) choice = raw_input(" > ").lower() if choice == "bow and arrow": if money >= 150: print " You just bought a Bow and Arrow!" BowAndArrow_change() bow_and_arrow_money() time.sleep(1) print "" print "Input Command" else: print(" You don't have enough money.") time.sleep(1) print "" print "Input Command" if choice == "sword": if money >= 100: print " You just bought a Sword!" Sword_change() sword_money() time.sleep(1) print "" print "Input Command" else: print " You don't have enough money." time.sleep(1) print "" print "Input Command" if choice == "nothing": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" if buy == "no": upgrade() print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command"
def upgrade(): Sword, BowAndArrow = weapons_return() if Sword == True and BowAndArrow == True: upgrade = raw_input( " Do you want to upgrade anything today?('yes' or'no')") if upgrade == "yes": print( " What do you want to upgrade?('Sword','Bow and Arrow' or 'nothing')" ) choice = raw_input(" > ").lower() if choice == "bow and arrow": bow_and_arrow_upgrade() elif choice == "sword".lower(): sword_upgrade() else: print " Invalid Command." store() elif upgrade == "no": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" else: print " Invalid Command." store() elif Sword == True: print " Do you want to upgrade your sword?('yes' or 'no')" choice = raw_input(" > ").lower() if choice == "yes": sword_upgrade() elif choice == "no": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" else: print " Invalid Command." store() elif BowAndArrow == True: print " Do you want to upgrade your bow and arrow?('yes' or 'no')" choice = raw_input(" > ").lower() if choice == "yes": bow_and_arrow_upgrade() elif choice == "no": print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command" else: print " Invalid Command." store() else: print " Now get out there and hammer those monsters!" time.sleep(1) print "" print "Input Command"