# coding: utf-8 from bernard.engine import Tr, triggers as trg from bernard.i18n import intents as its from src.did_rocket_launch_yet.states import (Welcome, FirstFrame, RocketLaunched, RocketNotLaunched, LauchFound) from src.did_rocket_launch_yet.triggers import Afirmation transitions = [ Tr( dest=Welcome, factory=trg.Text.builder(its.HELLO), ), Tr( dest=FirstFrame, origin=Welcome, factory=trg.Text.builder(its.START), ), Tr( dest=RocketNotLaunched, origin=FirstFrame, factory=Afirmation.builder(its.NO, is_found=False), ), Tr( dest=RocketNotLaunched, origin=RocketNotLaunched, factory=Afirmation.builder(its.NO, is_found=False), ), Tr(
# coding: utf-8 from bernard import ( layers as lyr, ) from bernard.engine import ( Tr, triggers as trg, ) from bernard.platforms.telegram.layers import (BotCommand) from .states import * from .triggers import * transitions = [ Tr( dest=S001xWelcome, factory=trg.Equal.builder(BotCommand('/start')), ), Tr( dest=S002xDidTheRocketLaunchYetInitial, origin=S001xWelcome, factory=trg.Equal.builder(lyr.Postback('yes')), ), Tr( dest=S005xGoodbye, origin=S001xWelcome, factory=trg.Equal.builder(lyr.Postback('no')), ), Tr( dest=S003xDidTheRocketLaunchYetAgain, origin=S002xDidTheRocketLaunchYetInitial, factory=Bisection.builder(is_found=False),
Tr, triggers as trg, ) from bernard.i18n import ( intents as its, ) from .states import * from .states import F001xStartCheckFrame from .states import F002xRepeatCheckFrame from .triggers import IsNumber, NumberGameTrigger, EqualStringTrigger from .triggers import BisectFrameTrigger2 from .triggers import ListAppenderTrigger transitions = [ Tr( dest=Hello, factory=trg.Text.builder(its.HELLO), ), # start guessing at frames Tr(dest=F001xStartCheckFrame, factory=EqualStringTrigger.builder(string="begin")), # enter iteration of repeating frame questions Tr(dest=F002xRepeatCheckFrame, origin=F001xStartCheckFrame, factory=ListAppenderTrigger.builder()), # remain inside repeating frame questions Tr(dest=F002xRepeatCheckFrame, origin=F002xRepeatCheckFrame, factory=ListAppenderTrigger.builder())
# coding: utf-8 from bernard.engine import ( Tr, triggers as trg, ) from bernard.platforms.telegram.layers import BotCommand from .states import StartState, PlayState, ReTryState from .states.no_play import NoPlayState from .states.win import WinState from .trigger import GameTrigger transitions = [ Tr( dest=StartState, factory=trg.Equal.builder(BotCommand('/start')), ), Tr( dest=NoPlayState, factory=trg.Action.builder('no_play') ), Tr( dest=PlayState, factory=trg.Action.builder('play') ), Tr( dest=ReTryState, origin=PlayState, factory=GameTrigger.builder(is_win=False) ), Tr(
from bernard.engine import ( Tr, triggers as trg, ) from bernard.platforms.telegram.layers import ( BotCommand, ) from bernard.i18n import ( intents as its, ) from .states import * from .triggers import * transitions = [ Tr( dest=S000xInitial, factory=CustomText.builder(its.WELCOME), ), Tr( dest=S000xInitial, factory=trg.Equal.builder(BotCommand('/start')), ), Tr( origin=S000xInitial, dest=S000xInitial, factory=Loop.builder(when='no'), ), Tr( origin=S000xInitial, dest=S001xPrelude, factory=CustomChoice.builder('yes'), ),
# coding: utf-8 from bernard.engine import ( Tr, triggers, ) from bernard.i18n import ( intents, ) from .states import ( Great, Hello, HowAreYou, TooBad, ) # noinspection PyTypeChecker transitions = [ Tr(Hello, triggers.Text.builder(intents.HELLO)), Tr(HowAreYou, triggers.Anything.builder(), Hello, internal=True), Tr(Great, triggers.Choice.builder(when='yes'), HowAreYou), Tr(TooBad, triggers.Choice.builder(when='no'), HowAreYou), ]
# coding: utf-8 from bernard.engine import ( Tr, triggers as trg, ) from bernard.platforms.telegram.layers import BotCommand from .states import * from .triggers import * transitions = [ Tr( dest=F001xWelcome, factory=trg.Equal.builder(BotCommand('/start')), ), Tr( dest=F002xGuess, origin=F001xWelcome, factory=trg.Action.builder('guess'), ), Tr( dest=E001xInitialize, origin=F001xWelcome, factory=trg.Action.builder('ok'), ), Tr( dest=F002xGuess, origin=E001xInitialize, factory=trg.Action.builder('guess'), ),
from bernard.engine import ( Tr, triggers as trg, ) from bernard.i18n import ( intents as its, ) from .states import * from .triggers import * from bernard.platforms.telegram.layers import (BotCommand) transitions = [ Tr( dest=S001xStart, factory=trg.Equal.builder(BotCommand('/start')), ), Tr( dest=S002xFirstLaunchingFrame, factory=trg.Equal.builder(BotCommand('/play')), ), Tr( dest=S003xIsRocketLaunchedInFrame, origin=S002xFirstLaunchingFrame, factory=Frame.builder(is_search_finished=False), ), Tr( dest=S003xIsRocketLaunchedInFrame, origin=S003xIsRocketLaunchedInFrame, factory=Frame.builder(is_search_finished=False), ),
# coding: utf-8 from bernard.engine import ( Tr, triggers as trg, ) from bernard.i18n import ( intents as its, ) from .states import * from .triggers import * transitions = [ Tr( dest=S001xWelcome, factory=trg.Action.builder('get_started'), ), Tr( dest=S002xGuessANumber, factory=trg.Action.builder('guess'), ), Tr( dest=S002xGuessANumber, origin=S001xWelcome, factory=trg.Choice.builder('play'), ), Tr( dest=S003xGuessAgain, origin=S002xGuessANumber, factory=Number.builder(is_right=False), ),
# coding: utf-8 from bernard.engine import ( Tr, triggers as trg, ) from bernard.i18n import ( intents as its, ) from .states import * transitions = [ Tr( dest=Hello, factory=trg.Text.builder(its.HELLO), ), ]
# coding: utf-8 from bernard.engine import Tr, triggers from bernard.i18n import intents from .states import Hello, Great, TooBad # noinspection PyTypeChecker transitions = [ Tr(Hello, triggers.Text.builder(intents.HELLO)), Tr(Great, triggers.Choice.builder(when='yes'), Hello), Tr(TooBad, triggers.Choice.builder(when='no'), Hello), ]
# coding: utf-8 from bernard.engine import ( Tr, triggers as trg, ) from bernard.platforms.telegram import layers from .state import S001xWelcome, S002xGuessANumber, S003xGuessAgain, S004xCongrats from .trigger import Number transitions = [ Tr( dest=S001xWelcome, factory=trg.Equal.builder(layers.BotCommand('/start')), ), Tr( dest=S002xGuessANumber, origin=S001xWelcome, factory=trg.Action.builder('play'), ), Tr( dest=S003xGuessAgain, origin=S002xGuessANumber, factory=Number.builder(is_right=False), ), Tr( dest=S003xGuessAgain, origin=S003xGuessAgain, factory=Number.builder(is_right=False),
) from bernard.i18n import ( intents as its, ) from bernard.platforms.telegram import ( layers as tl, ) from .states import * from .trigger import RocketLaunched transitions = [ # Entry point for the /start command Tr( dest=Welcome, factory=trg.Equal.builder(tl.BotCommand('/start')), ), # The user starts guessing Tr( dest=Guess, origin=Welcome, factory=trg.Action.builder('start'), ), # The user decides not to play Tr( dest=Quit, origin=Welcome, factory=trg.Action.builder('no_start'), ), # After the guessing first step, it goes to Check_again Tr(