示例#1
0
文件: primates.py 项目: ChrisLR/BFLib
class CarnivorousApe(Animal):
    name = "Carnivorous Ape"
    hit_dice = dice.D8(4)
    attack_bonus = AttackBonusTable.get_by_hit_dice(hit_dice.amount)
    attack_sets = [AttackSet(Claw(dice.D4(1)), amount=2)]
    base_armor_class = 14

    morale = 7
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(40))
    no_appearing = AppearingSet(dice_dungeon=dice.D6(1), dice_wild=dice.D4(2), dice_lair=dice.D4(2))
    save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set
    xp = 240
示例#2
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class PolarBear(Bear):
    name = "Polar Bear"
    hit_dice = dice.D8(6)
    attack_bonus = AttackBonusTable.get_by_hit_dice(hit_dice.amount)
    attack_sets = [
        AttackChain(
            AttackSet(Claw(dice.D6(1)), amount=2, special_properties=specialproperties.BearHug),
            AttackSet(Bite(dice.D10(1)))
        ),
        AttackSet(Crush(dice.D8(2)))
    ]
    base_armor_class = 14

    morale = 8
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(40))
    no_appearing = AppearingSet(dice_dungeon=dice.D1(1), dice_wild=dice.D2(1), dice_lair=dice.D2(1))
    save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set
    special_abilities = SpecialAbilitySet((LastBreath,))
    size = Size.Large
    weight = units.Pound(992)
    xp = 500
示例#3
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文件: bears.py 项目: ChrisLR/BFLib
class CaveBear(Animal):
    name = "Cave Bear"
    hit_dice = dice.D8(7)
    attack_bonus = AttackBonusTable.get_by_hit_dice(hit_dice.amount)
    attack_sets = [
        AttackChain(
            AttackSet(Claw(dice.D8(1)),
                      amount=2,
                      special_properties=specialproperties.BearHug),
            AttackSet(Bite(dice.D6(2)))),
        AttackSet(Crush(dice.D8(2)))
    ]
    base_armor_class = 15

    morale = 9
    movement = movement.MovementSet(walk=units.FeetPerGameTurn(40))
    no_appearing = AppearingSet(dice_dungeon=dice.D2(1),
                                dice_wild=dice.D2(1),
                                dice_lair=dice.D2(1))
    save_as = Fighter.level_table.levels[hit_dice.amount].saving_throws_set
    special_abilities = SpecialAbilitySet((LastBreath, ))
    xp = 670