def test_insert_before(): l = BiList() l.append(42) node = l.append(44) l.append(45) l.insert_before(node, 43) assert [el.value for el in l] == [42, 43, 44, 45]
def test_append(): l = BiList() l.append(42) l.append(43) l.append(44) l.append(45) assert len(l) == 4 assert [el.value for el in l] == [42, 43, 44, 45]
def test_remove(): l = BiList() l.append(42) node = l.append(43) l.append(44) l.append(45) l.remove(node) assert len(l) == 3 assert [el.value for el in l] == [42, 44, 45]
def test_append_empty(): l = BiList() l.append(42) assert len(l) == 1 assert [el.value for el in l] == [42]
def test_empty_after_remove(): l = BiList() node = l.append(42) l.remove(node) assert len(l) == 0 assert list(l) == []
def _pretriangulate(self): """ 1.1 Initial triangulation of points Return triangles and edges. Yonghe et al. (2013) A Simple Sweep-line Delaunay Triangulation Algorithm http://www.academicpub.org/jao/paperInfo.aspx?PaperID=15630 """ # Sort points by x coordinate to prepare for sweep-line algorithm. self.points.sort(key=lambda v: v.x) triangles = [] # An edge is a tuple of indices for a pair of points, always ordered so the # lower index comes before the higher. An edge is associated with a list of # triangles sharing it (one or two). triangle_edges = {} # The hull is the current outer border of the triangulation. It is a # bidirectional list of edges (a CCW polygon). hull = BiList() # Add the first triangle. if self.point_on_left_side(self.points[0], self.points[1], self.points[2]): # print("p2 on left side of p0p1") e0 = (0, 1) e1 = (1, 2) e2 = (2, 0) triangles.append(self.Triangle(self.points, 0, 1, 2)) else: # print("p2 on right side of p0p1") e0 = (1, 0) e1 = (0, 2) e2 = (2, 1) triangles.append(self.Triangle(self.points, 1, 0, 2)) hull.append(e0) hull.append(e1) hull.append(e2) triangle_edges[self.edge_tuple(e0)] = [0] triangle_edges[self.edge_tuple(e1)] = [0] triangle_edges[self.edge_tuple(e2)] = [0] pts_index = 3 for pts_index in range(3, len(self.points)): next_pt = self.points[pts_index] ix = 0 while ix < len(hull): node = hull[ix] i0 = node.value[0] i1 = node.value[1] p0 = self.points[i0] p1 = self.points[i1] if not self.point_on_left_side(p0, p1, next_pt): tl = len(triangles) triangles.append( self.Triangle(self.points, i1, i0, pts_index)) ab = self.edge_tuple(i0, i1) if ab not in triangle_edges: triangle_edges[ab] = [] triangle_edges[ab].append(tl) ab = self.edge_tuple(i1, pts_index) if ab not in triangle_edges: triangle_edges[ab] = [] triangle_edges[ab].append(tl) ab = self.edge_tuple(pts_index, i0) if ab not in triangle_edges: triangle_edges[ab] = [] triangle_edges[ab].append(tl) # Add in reverse order. succ = node.succ pred = node.pred if not succ: succ = hull[0] if not pred: pred = hull[-1] if succ.value == (i1, pts_index): hull.remove(succ) else: hull.insert_after(node, (pts_index, i1)) ix += 1 if pred.value == (pts_index, i0): hull.remove(pred) ix -= 1 else: hull.insert_after(node, (i0, pts_index)) ix += 1 hull.remove(node) ix -= 1 ix += 1 return triangles, triangle_edges