示例#1
0
 def replay_step_up(self):
     if self.game.replays < 899:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.broadway_51.reel1, graphics.broadway_51.reel10, graphics.broadway_51.reel100)
     self.game.coils.registerUp.pulse()
     self.cancel_delayed(name="display")
     graphics.broadway_51.display(self)
示例#2
0
 def replay_step_up(self):
     if self.game.replays < 899:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.miss_california.reel1, graphics.miss_california.reel10, graphics.miss_california.reel100)
     self.game.coils.registerUp.pulse()
     self.game.coils.sounder.pulse()
     self.game.reflex.increase()
     graphics.miss_california.display(self)
示例#3
0
 def replay_step_up(self):
     if self.game.replays < 899:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.coney_island.reel1, graphics.coney_island.reel10, graphics.coney_island.reel100)
     self.game.coils.registerUp.pulse()
     self.game.coils.sounder.pulse()
     self.game.reflex.increase()
     graphics.coney_island.display(self)
示例#4
0
 def replay_step_up(self):
     if self.game.replays < 899:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.holiday.reel1,
                                 graphics.holiday.reel10,
                                 graphics.holiday.reel100)
     self.game.coils.registerUp.pulse()
     graphics.holiday.display(self)
示例#5
0
 def replay_step_up(self):
     if self.game.replays < 99:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays,
                                 graphics.crosswords.reel1,
                                 graphics.crosswords.reel10,
                                 graphics.crosswords.reel100)
     self.game.coils.registerUp.pulse()
     graphics.crosswords.display(self)
示例#6
0
 def replay_step_up(self):
     if self.game.replays < 899:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays,
                                 graphics.broadway_51.reel1,
                                 graphics.broadway_51.reel10,
                                 graphics.broadway_51.reel100)
     self.game.coils.registerUp.pulse()
     self.cancel_delayed(name="display")
     graphics.broadway_51.display(self)
示例#7
0
 def replay_step_up(self):
     if self.game.replays < 8999:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays,
                                 graphics.shoot_a_line.reel1,
                                 graphics.shoot_a_line.reel10,
                                 graphics.shoot_a_line.reel100,
                                 graphics.shoot_a_line.reel1000)
     self.game.coils.registerUp.pulse()
     graphics.shoot_a_line.display(self)
示例#8
0
 def replay_step_up(self):
     if self.game.replays < 899:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays,
                                 graphics.coney_island.reel1,
                                 graphics.coney_island.reel10,
                                 graphics.coney_island.reel100)
     self.game.coils.registerUp.pulse()
     self.game.coils.sounder.pulse()
     self.game.reflex.increase()
     graphics.coney_island.display(self)
示例#9
0
 def replay_step_up(self):
     if self.game.replays < 8999:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.rainbow.reel1, graphics.rainbow.reel10, graphics.rainbow.reel100, graphics.rainbow.reel1000)
     self.game.coils.registerUp.pulse()
     graphics.rainbow.display(self)
示例#10
0
 def replay_step_up(self):
     if self.game.replays < 99:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.crosswords.reel1, graphics.crosswords.reel10, graphics.crosswords.reel100)
     self.game.coils.registerUp.pulse()
     graphics.crosswords.display(self)
示例#11
0
 def replay_step_up(self):
     if self.game.replays < 8999:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.shoot_a_line_63.reel1, graphics.shoot_a_line_63.reel10, graphics.shoot_a_line_63.reel100, graphics.shoot_a_line_63.reel1000)
     self.game.coils.registerUp.pulse()
     graphics.shoot_a_line_63.display(self)
示例#12
0
 def replay_step_up(self):
     if self.game.replays < 899:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.hole_in_one.reel1, graphics.hole_in_one.reel10, graphics.hole_in_one.reel100)
     self.game.coils.registerUp.pulse()
     graphics.hole_in_one.display(self)
示例#13
0
 def replay_step_up(self):
     if self.game.replays < 899:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.bright_spot.reel1, graphics.bright_spot.reel10, graphics.bright_spot.reel100)
     self.game.coils.registerUp.pulse()
     graphics.bright_spot.display(self)
示例#14
0
 def replay_step_up(self):
     if self.game.replays < 99:
         self.game.replays += 1
         graphics.replay_step_up(self.game.replays, graphics.spelling_bee.reel1, graphics.spelling_bee.reel10, graphics.spelling_bee.reel100)
     self.game.coils.registerUp.pulse()
     graphics.spelling_bee.display(self)