示例#1
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    def test_get_cards_string_player_multiple(self):
        player = Mock()
        player.is_dealer = False
        player.turn_over = False
        card = Card(10)  # Heart Queen
        card2 = Card(6)  # Heart eight
        card3 = Card(22)  # Diamond Jack
        player.cards = [card, card2, card3]

        self.assertEqual("♥ Queen  •  ♥ 8  •  ♦ Jack", get_cards_string(player, "en"))
        self.assertEqual("♥ Dame  •  ♥ 8  •  ♦ Bube", get_cards_string(player, "de"))
示例#2
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    def test_get_cards_string_dealer(self):
        player = Mock()
        player.is_dealer = True
        player.turn_over = False
        card = Card(12)  # Heart Ace
        card2 = Card(6)  # Heart eight
        player.cards = [card, card2]

        self.assertEqual("♥ Ace  •  [❔]", get_cards_string(player, "en"))
        self.assertEqual("♥ Ass  •  [❔]", get_cards_string(player, "de"))

        player.cards = [card2, card]

        self.assertEqual("♥ 8  •  [❔]", get_cards_string(player, "en"))
        self.assertEqual("♥ 8  •  [❔]", get_cards_string(player, "de"))
示例#3
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    def test_get_cards_string_player(self):
        player = Mock()
        player.is_dealer = False
        player.turn_over = False
        card = Card(11)  # Heart King
        card2 = Card(6)  # Heart eight
        player.cards = [card, card2]

        self.assertEqual("♥ King  •  ♥ 8", get_cards_string(player, "en"))
        self.assertEqual("♥ König  •  ♥ 8", get_cards_string(player, "de"))

        # Changing the turn_over value shouldn't have any effect
        player.turn_over = True
        self.assertEqual("♥ King  •  ♥ 8", get_cards_string(player, "en"))
        self.assertEqual("♥ König  •  ♥ 8", get_cards_string(player, "de"))
示例#4
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def create_game(update, context):
    """Create a new game instance for the chat of the user"""
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    # Create either a singleplayer or multiplayer game
    if chat.type == "private":
        game_type = BlackJackGame.Type.SINGLEPLAYER
    elif chat.type == "group" or chat.type == "supergroup":
        game_type = BlackJackGame.Type.MULTIPLAYER_GROUP
    else:
        logger.error("Chat type '{}' not supported!".format(chat.type))
        return

    game = BlackJackGame(gametype=game_type)
    game.add_player(user_id=user.id, first_name=user.first_name)
    GameStore().add_game(chat.id, game)

    # TODO currently the game starts instantly - this should change with multiplayer rooms
    if game.type == BlackJackGame.Type.SINGLEPLAYER:
        update.effective_message.reply_text(translator("game_starts_now").format("", get_cards_string(game.dealer, lang_id)))
        players_turn(update, context)
    else:
        text = translator("mp_request_join").format(game.get_player_list())
        update.effective_message.reply_text(text=text, reply_markup=get_join_keyboard(game.id, lang_id))
示例#5
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def next_player(update, context):
    chat = update.effective_chat
    user = update.effective_user
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    try:
        if user.id != game.get_current_player().user_id:
            update.callback_query.answer(translator("mp_not_your_turn_callback").format(user.first_name))
            return

        remove_inline_keyboard(update, context)
        game.next_player()
    except NoPlayersLeftException:
        # TODO merge messages
        update.effective_message.reply_text(translator("dealers_cards_are").format(game.dealer.cardvalue,
                                                                                   get_cards_string(game.dealer, lang_id)),
                                            parse_mode=ParseMode.HTML)
        evaluation_string = generate_evaluation_string(game, lang_id)

        newgame_button = InlineKeyboardButton(text=translator("inline_keyboard_newgame"), callback_data="newgame")
        keyboard = InlineKeyboardMarkup(inline_keyboard=[[newgame_button]])
        update.effective_message.reply_text(evaluation_string, reply_markup=keyboard)
        game.stop(-1)
        return

    players_turn(update, context)
示例#6
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def players_turn(update, context):
    """Execute a player's turn"""
    chat = update.effective_chat
    game = GameStore().get_game(chat.id)
    player = game.get_current_player()
    user_mention = html_mention(user_id=player.user_id, first_name=player.first_name)

    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    logger.info("Player's turn: {}".format(player))
    player_cards = get_cards_string(player, lang_id)

    # Check if player already has 21 or a BlackJack before their move. If so, automatically jump to the next player.
    # We need reply_text here, because we must send a new message (this is the first message for the player)!
    if player.has_blackjack():
        text = (translator("your_cards_are") + "\n\n" + translator("got_blackjack")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    elif player.cardvalue == 21:
        text = (translator("your_cards_are") + "\n\n" + translator("got_21")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    else:
        text = translator("your_cards_are").format(user_mention, player.cardvalue, player_cards)
        update.effective_message.reply_text(text=text, parse_mode=ParseMode.HTML, reply_markup=get_game_keyboard(game.id, lang_id))
示例#7
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def hit_callback(update, context):
    """
    CallbackQueryHandler callback for the 'hit' inline button. Draws a card for you.
    """
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    game = GameStore().get_game(chat.id)

    if not is_button_affiliated(update, context, game, lang_id):
        return

    player = game.get_current_player()
    user_mention = html_mention(user_id=player.user_id, first_name=player.first_name)

    try:
        if user.id != player.user_id:
            update.callback_query.answer(translator("mp_not_your_turn_callback").format(user.first_name))
            return

        game.draw_card()
        player_cards = get_cards_string(player, lang_id)
        text = translator("your_cards_are").format(user_mention, player.cardvalue, player_cards)
        update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=get_game_keyboard(game.id, lang_id))
    except errors.PlayerBustedException:
        player_cards = get_cards_string(player, lang_id)
        text = (translator("your_cards_are") + "\n\n" + translator("you_busted")).format(user_mention, player.cardvalue, player_cards)
        update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
        next_player(update, context)
    except errors.PlayerGot21Exception:
        player_cards = get_cards_string(player, lang_id)
        if player.has_blackjack():
            text = (translator("your_cards_are") + "\n\n" + translator("got_blackjack")).format(user_mention, player.cardvalue, player_cards)
            update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
            next_player(update, context)
        elif player.cardvalue == 21:
            text = (translator("your_cards_are") + "\n\n" + translator("got_21")).format(user_mention, player.cardvalue, player_cards)
            update.effective_message.edit_text(text=text, parse_mode=ParseMode.HTML, reply_markup=None)
            next_player(update, context)
def start_callback(update, context):
    """Starts a game that has been created already"""
    user = update.effective_user
    chat = update.effective_chat
    lang_id = Database().get_lang_id(chat.id)
    translator = Translator(lang_id=lang_id)

    try:
        game = GameStore().get_game(update.effective_chat.id)

        if not is_button_affiliated(update, context, game, lang_id):
            return
    except NoActiveGameException:
        update.callback_query.answer(translator("mp_no_created_game_callback"))
        remove_inline_keyboard(update, context)
        return

    try:
        game.start(user.id)
        update.callback_query.answer(translator("mp_starting_game_callback"))
    except errors.GameAlreadyRunningException:
        update.callback_query.answer(
            translator("mp_game_already_begun_callback"))
        return
    except errors.NotEnoughPlayersException:
        update.callback_query.answer(
            translator("mp_not_enough_players_callback"))
        return
    except errors.InsufficientPermissionsException:
        update.callback_query.answer(
            translator("mp_only_creator_start_callback").format(
                user.first_name))
        return

    if game.type != BlackJackGame.Type.SINGLEPLAYER:
        players_are = translator("mp_players_are")
        for player in game.players:
            players_are += "👤{}\n".format(player.first_name)
        players_are += "\n"
    else:
        players_are = ""

    update.effective_message.edit_text(
        translator("game_starts_now").format(
            players_are, get_cards_string(game.dealer, lang_id)))
    players_turn(update, context)