示例#1
0
    def _infuse_material(material: Material, config: Config):
        """
        Infuse a material inside of another material. The given material, will be adapted and the used material, will
        be added, depending on the mode either as add or as mix. This change is applied to all outputs of the material,
        this include the Surface (Color) and also the displacement and volume. For displacement mix means multiply.

        :param material: Used material
        :param config: Used config
        """
        # determine the mode
        used_mode = config.get_string("mode", "mix")

        mix_strength = 0.0
        if used_mode == "mix":
            mix_strength = config.get_float("mix_strength", 0.5)
        elif used_mode == "add" and config.has_param("mix_strength"):
            raise Exception(
                "The mix_strength only works in the mix mode not in the add mode!"
            )

        # get the material, which will be used to infuse the given material
        used_materials = config.get_list("used_material")
        used_material = random.choice(used_materials)

        material.infuse_material(material=Material(used_material),
                                 mode=used_mode,
                                 mix_strength=mix_strength)
    def run(self):
        """ Returns the result of processing of the list of values. """
        transform_by = self.config.get_string("transform_by")
        elements = self.config.get_list("elements")

        raw_result = []
        for element in elements:
            element_conf = Config({"element": element})
            if isinstance(element, list):
                raw_result.append(element_conf.get_vector3d("element"))
            else:
                raw_result.append(element_conf.get_raw_value("element"))

        if len(raw_result) > 0:
            if self._check_compatibility(raw_result):
                if transform_by == "sum":
                    ref_result = self._sum(raw_result)
                elif transform_by == "avg":
                    ref_result = self._avg(raw_result)
                else:
                    raise RuntimeError("Unknown 'transform_by' operation: " +
                                       transform_by)
            else:
                raise RuntimeError(
                    "Provider output types don't match. All must either int, float, or mathutils.Vector."
                )
        else:
            raise RuntimeError(
                "List of resulting values of `elements` is empty. Please, check Provider configuration."
            )

        return ref_result
    def run(self):
        """ Extracts floors in the following steps:
        1. Searchs for the specified object.
        2. Splits the surfaces which point upwards at a specified level away.
        """

        mesh_objects = []
        for obj in self.config.get_list("selector"):
            if obj.type != "MESH":
                warnings.warn(
                    "The object: {} is not a mesh but was selected in the FloorExtractor!"
                    .format(obj.name))
                continue
            mesh_objects.append(MeshObject(obj))

        floors = extract_floor(
            mesh_objects=mesh_objects,
            compare_angle_degrees=radians(
                self.config.get_float('compare_angle_degrees', 7.5)),
            compare_height=self.config.get_float('compare_height', 0.15),
            new_name_for_object=self.config.get_string("name_for_split_obj",
                                                       "Floor"),
            should_skip_if_object_is_already_there=self.config.get_bool(
                "should_skip_if_object_is_already_there", False))

        add_properties = self.config.get_raw_dict("add_properties", {})
        if add_properties:
            config = Config({"add_properties": add_properties})
            loader_interface = LoaderInterface(config)
            loader_interface._set_properties(floors)
示例#4
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    def run(self):
        # Set intrinsics
        self._set_cam_intrinsics(bpy.context.scene.camera.data, Config(self.config.get_raw_dict("intrinsics", {})))

        self.cam_pose_collection.add_items_from_dicts(self.config.get_list("cam_poses", []))
        self.cam_pose_collection.add_items_from_file(self.config.get_string("path", ""),
                                                     self.config.get_string("file_format", ""),
                                                     self.number_of_arguments_per_parameter)
示例#5
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    def _infuse_texture(material: Material, config: Config):
        """
        Overlays the selected material with a texture, this can be either a color texture like for example dirt or
        it can be a texture, which is used as an input to the Principled BSDF of the given material.

        :param material: Material, which will be changed
        :param config: containing the config information
        """
        used_mode = config.get_string("mode", "overlay")
        used_textures = config.get_list("used_texture")
        invert_texture = config.get_bool("invert_texture", False)
        used_connector = config.get_string("connection", "Base Color")
        texture_scale = config.get_float("texture_scale", 0.05)
        strength = config.get_float("strength", 0.5)

        if config.has_param("strength") and used_mode == "set":
            raise Exception(
                "The strength can only be used if the mode is not \"set\"!")

        if len(used_textures) == 0:
            raise Exception(
                f"You have to select a texture, which is {used_mode} over the material!"
            )
        texture = random.choice(used_textures)

        material.infuse_texture(texture=texture,
                                mode=used_mode,
                                invert_texture=invert_texture,
                                connection=used_connector,
                                texture_scale=texture_scale,
                                strength=strength)
    def _get_random_texture(self, textures):
        """ Chooses a random texture data from the provided list.

        :param textures: Texture data. Type: list.
        :return: Selected texture data. Type: Config.
        """
        selected_dict = choice(textures)
        selected_texture = Config(selected_dict)

        return selected_texture
示例#7
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    def _add_dust_to_material(self, material: Material, value: dict):
        """
        Adds a dust film to the material, where the strength determines how much dust is used.

        This will be added right before the output of the material.

        :param material: Used material
        :param value: dict with all used keys
        """

        # extract values from the config, like strength, texture_scale and used_dust_texture
        config = Config(value)
        strength = config.get_float("strength")
        texture_scale = config.get_float("texture_scale", 0.1)
        # if no texture is used, a random noise texture is generated
        texture_nodes = config.get_list("used_dust_texture", None)

        Dust.add_dust(material=material,
                      strength=strength,
                      texture_nodes=texture_nodes,
                      texture_scale=texture_scale)
 def run(self):
     """ Adds specified basic mesh objects to the scene and sets at least their names to the user-defined ones.
         1. Get configuration parameters' values.
         2. Add an object.
         3. Set attribute values.
         4. Initialize a material, if needed.
     """
     meshes_to_add = self.config.get_list("meshes_to_add")
     init_objs_mats = self.config.get_bool("init_materials", True)
     for mesh in meshes_to_add:
         mesh_conf = Config(mesh)
         obj_type = mesh_conf.get_string("type")
         obj_name = mesh_conf.get_string("name")
         obj_location = mesh_conf.get_vector3d("location", [0, 0, 0])
         obj_rotation = mesh_conf.get_vector3d("rotation", [0, 0, 0])
         obj_scale = mesh_conf.get_vector3d("scale", [1, 1, 1])
         new_obj = self._add_obj(obj_type)
         self._set_attrs(new_obj, obj_name, obj_location, obj_rotation,
                         obj_scale)
         if init_objs_mats:
             self._init_material(obj_name)
    def __init__(self, config):
        Module.__init__(self, config)

        # Clean up example scene or scene created by last run when debugging pipeline inside blender
        cleanup()

        # setting up the GlobalStorage
        global_config = Config(self.config.get_raw_dict("global", {}))
        GlobalStorage.init_global(global_config)

        # call the init again to make sure all values from the global config where read correctly, too
        self._default_init()
    def add_item(self, parameters):
        """ Adds a new item based on the given parameters.

        :param parameters: A dict specifying the parameters.
        """
        # Start with the default parameters
        data = deepcopy(self.default_item_parameters)
        # Overwrite default parameter values with specific parameters for this item
        data = Utility.merge_dicts(parameters, data)
        # Create config object
        config = Config(data)
        # Call function to add new item
        self.add_item_func(config)
    def run(self):
        """ Constructs a ground plane.
            1. Get configuration parameters.
            2. Load shader.
            3. Construct ground plane and it's material node tree.
        """

        tiles = self.config.get_list("tiles")
        for tile in tiles:
            if tile:
                ground_config = Config(tile)
                self._load_shader(ground_config)
                self._construct_ground_plane(ground_config)
    def _cam2world_matrix_from_cam_extrinsics(self,
                                              config: Config) -> np.ndarray:
        """ Determines camera extrinsics by using the given config and returns them in form of a cam to world frame transformation matrix.

        :param config: The configuration object.
        :return: The 4x4 cam to world transformation matrix.
        """
        if not config.has_param("cam2world_matrix"):
            # Print warning if local_frame_change is used with other attributes than cam2world_matrix
            if self.local_frame_change != ["X", "Y", "Z"]:
                print(
                    "Warning: The local_frame_change parameter is at the moment only supported when setting the cam2world_matrix attribute."
                )

            position = change_coordinate_frame_of_point(
                config.get_vector3d("location", [0, 0, 0]),
                self.world_frame_change)

            # Rotation
            rotation_format = config.get_string("rotation/format", "euler")
            value = config.get_vector3d("rotation/value", [0, 0, 0])
            # Transform to blender coord frame
            value = change_coordinate_frame_of_point(value,
                                                     self.world_frame_change)

            if rotation_format == "euler":
                # Rotation, specified as euler angles
                rotation_matrix = Euler(value, 'XYZ').to_matrix()
            elif rotation_format == "forward_vec":
                # Convert forward vector to euler angle (Assume Up = Z)
                rotation_matrix = CameraUtility.rotation_from_forward_vec(
                    value)
            elif rotation_format == "look_at":
                # Convert forward vector to euler angle (Assume Up = Z)
                rotation_matrix = CameraUtility.rotation_from_forward_vec(
                    value - position)
            else:
                raise Exception("No such rotation format:" +
                                str(rotation_format))

            if rotation_format == "look_at" or rotation_format == "forward_vec":
                inplane_rot = config.get_float("rotation/inplane_rot", 0.0)
                rotation_matrix = np.matmul(
                    rotation_matrix,
                    Euler((0.0, 0.0, inplane_rot)).to_matrix())

            cam2world_matrix = build_transformation_mat(
                position, rotation_matrix)
        else:
            cam2world_matrix = np.array(
                config.get_list("cam2world_matrix")).reshape(4, 4).astype(
                    np.float32)
            cam2world_matrix = change_source_coordinate_frame_of_transformation_matrix(
                cam2world_matrix, self.local_frame_change)
            cam2world_matrix = change_target_coordinate_frame_of_transformation_matrix(
                cam2world_matrix, self.world_frame_change)
        return cam2world_matrix
    def run(self):
        """ Adds specified basic empty objects to the scene and sets at least their names to the user-defined ones.
            1. Get configuration parameters' values.
            2. Add an object.
            3. Set attribute values.
        """
        empties_to_add = self.config.get_list("empties_to_add")
        for empty in empties_to_add:
            empty_conf = Config(empty)
            obj_name = empty_conf.get_string("name")
            obj_type = empty_conf.get_string("type", "plain_axes")

            entity = create_empty(obj_name, obj_type)
            entity.set_location(empty_conf.get_vector3d("location", [0, 0, 0]))
            entity.set_rotation_euler(
                empty_conf.get_vector3d("rotation", [0, 0, 0]))
            entity.set_scale(empty_conf.get_vector3d("scale", [1, 1, 1]))
示例#14
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    def _get_the_set_params(self, params_conf: Config):
        """ Extracts actual values to set from a Config object.

        :param params_conf: Object with all user-defined data. Type: Config.
        :return: Parameters to set as {name of the parameter: it's value} pairs. Type: dict.
        """
        params = {}
        for key in params_conf.data.keys():
            if key == "cf_add_modifier":
                modifier_config = Config(params_conf.get_raw_dict(key))
                # instruction about unpacking the data: key, corresponding Config method to extract the value,
                # it's default value and a postproc function
                instructions = {
                    "name": (Config.get_string, None, str.upper),
                    "thickness": (Config.get_float, None, None)
                }
                # unpack
                result = self._unpack_params(modifier_config, instructions)
            elif key == "cf_set_shading":
                result = {
                    "shading_mode":
                    params_conf.get_string("cf_set_shading"),
                    "angle_value":
                    params_conf.get_float(
                        "cf_shading_auto_smooth_angle_in_deg", 30)
                }
            elif key == "cf_add_displace_modifier_with_texture":
                displace_config = Config(params_conf.get_raw_dict(key))
                # instruction about unpacking the data: key, corresponding Config method to extract the value,
                # it's default value and a postproc function
                instructions = {
                    "texture": (Config.get_raw_value, [], None),
                    "mid_level": (Config.get_float, 0.5, None),
                    "subdiv_level": (Config.get_int, 2, None),
                    "strength": (Config.get_float, 0.1, None),
                    "min_vertices_for_subdiv": (Config.get_int, 10000, None)
                }
                # unpack
                result = self._unpack_params(displace_config, instructions)
            elif key == "cf_add_uv_mapping":
                uv_config = Config(params_conf.get_raw_dict(key))
                # instruction about unpacking the data: key, corresponding Config method to extract the value,
                # it's default value and a postproc function
                instructions = {
                    "projection": (Config.get_string, None, str.lower),
                    "forced_recalc_of_uv_maps": (Config.get_bool, False, None)
                }
                # unpack
                result = self._unpack_params(uv_config, instructions)
            elif key == "cf_randomize_materials":
                rand_config = Config(params_conf.get_raw_dict(key))
                # instruction about unpacking the data: key, corresponding Config method to extract the value,
                # it's default value and a postproc function
                instructions = {
                    "randomization_level": (Config.get_float, 0.2, None),
                    "add_to_objects_without_material":
                    (Config.get_bool, False, None),
                    "materials_to_replace_with":
                    (Config.get_list, BlenderUtility.get_all_materials(),
                     None),
                    "obj_materials_cond_to_be_replaced":
                    (Config.get_raw_dict, {}, None)
                }
                result = self._unpack_params(rand_config, instructions)
                result["material_to_replace_with"] = choice(
                    result["materials_to_replace_with"])
            else:
                result = params_conf.get_raw_value(key)

            params.update({key: result})

        return params
示例#15
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    def run(self):
        """
            Sets according values of defined attributes/custom properties or applies custom functions to the selected
            entities.
        """
        # separating defined part with the selector from ambiguous part with attribute names and their values to set
        set_params = {}
        sel_objs = {}
        for key in self.config.data.keys():
            if key != 'selector' and key != "mode":
                # if its not a selector -> to the set parameters dict
                set_params[key] = self.config.data[key]
            else:
                sel_objs[key] = self.config.data[key]
        # create Config objects
        params_conf = Config(set_params)
        sel_conf = Config(sel_objs)
        # invoke a Getter, get a list of entities to manipulate
        entities = sel_conf.get_list("selector")

        op_mode = self.config.get_string("mode", "once_for_each")

        if not entities:
            warnings.warn(
                "Warning: No entities are selected. Check Providers conditions."
            )
            return
        else:
            print("Amount of objects to modify: {}.".format(len(entities)))

        # get raw value from the set parameters if it is to be sampled once for all selected entities
        if op_mode == "once_for_all":
            params = self._get_the_set_params(params_conf)

        for entity in entities:

            # get raw value from the set parameters if it is to be sampled anew for each selected entity
            if op_mode == "once_for_each":
                params = self._get_the_set_params(params_conf)

            for key, value in params.items():

                # used so we don't modify original key when having more than one entity
                key_copy = key

                # check if the key is a requested custom property
                requested_cp = False
                if key.startswith('cp_'):
                    requested_cp = True
                    key_copy = key[3:]
                requested_cf = False
                if key.startswith('cf_'):
                    requested_cf = True
                    key_copy = key[3:]

                # as an attribute of this value
                if hasattr(entity, key_copy) and not requested_cp:
                    # Some properties like matrix_world would interpret numpy arrays / lists as column-wise matrices.
                    # To make sure matrices are always interpreted row-wise, we first convert them to a mathutils matrix.
                    if isinstance(getattr(entity, key_copy), Matrix):
                        value = Matrix(value)
                    setattr(entity, key_copy, value)

                # custom functions
                elif key_copy == "add_modifier" and requested_cf:
                    self._add_modifier(entity, value)
                elif key_copy == "set_shading" and requested_cf:
                    self._set_shading(entity, value)
                elif key_copy == "add_displace_modifier_with_texture" and requested_cf:
                    self._add_displace(entity, value)
                elif key_copy == "add_uv_mapping" and requested_cf:
                    self._add_uv_mapping(entity, value)
                elif key_copy == "randomize_materials" and requested_cf:
                    self._randomize_materials(entity, value)
                # if key had a cp_ prefix - treat it as a custom property
                # values will be overwritten for existing custom property,
                # but if the name is new then new custom property will be created
                elif requested_cp:
                    entity[key_copy] = value
示例#16
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    def run(self):
        """ Sets according values of defined attributes or applies custom functions to the selected materials.
            1. Select materials.
            2. For each parameter to modify, set it's value to all selected objects.
        """
        set_params = {}
        sel_objs = {}
        for key in self.config.data.keys():
            # if its not a selector -> to the set parameters dict
            if key != 'selector':
                set_params[key] = self.config.data[key]
            else:
                sel_objs[key] = self.config.data[key]
        # create Config objects
        params_conf = Config(set_params)
        sel_conf = Config(sel_objs)
        # invoke a Getter, get a list of entities to manipulate
        materials = sel_conf.get_list("selector")
        materials = MaterialLoaderUtility.convert_to_materials(materials)

        op_mode = self.config.get_string("mode", "once_for_each")

        if not materials:
            warnings.warn(
                "Warning: No materials selected inside of the MaterialManipulator"
            )
            return

        if op_mode == "once_for_all":
            # get values to set if they are to be set/sampled once for all selected materials
            params = self._get_the_set_params(params_conf)

        for material in materials:
            if not material.blender_obj.use_nodes:
                raise Exception(
                    "This material does not use nodes -> not supported here.")

            if op_mode == "once_for_each":
                # get values to set if they are to be set/sampled anew for each selected entity
                params = self._get_the_set_params(params_conf)

            for key, value in params.items():

                # used so we don't modify original key when having more than one material
                key_copy = key

                requested_cf = False
                if key.startswith('cf_'):
                    requested_cf = True
                    key_copy = key[3:]

                # if an attribute with such name exists for this entity
                if key_copy == "color_link_to_displacement" and requested_cf:
                    MaterialManipulator._link_color_to_displacement_for_mat(
                        material, value)
                elif key_copy == "change_to_vertex_color" and requested_cf:
                    MaterialManipulator._map_vertex_color(material,
                                                          value,
                                                          active_shading=True)
                elif key_copy == "change_to_vertex_color_no_shading" and requested_cf:
                    MaterialManipulator._map_vertex_color(material,
                                                          value,
                                                          active_shading=False)
                elif key_copy == "textures" and requested_cf:
                    loaded_textures = self._load_textures(value)
                    self._set_textures(loaded_textures, material)
                elif key_copy == "switch_to_emission_shader" and requested_cf:
                    self._switch_to_emission_shader(material, value)
                elif key_copy == "infuse_texture" and requested_cf:
                    MaterialManipulator._infuse_texture(material, value)
                elif key_copy == "infuse_material" and requested_cf:
                    MaterialManipulator._infuse_material(material, value)
                elif key_copy == "add_dust" and requested_cf:
                    self._add_dust_to_material(material, value)
                elif "set_" in key_copy and requested_cf:
                    # sets the value of the principled shader
                    self._op_principled_shader_value(material,
                                                     key_copy[len("set_"):],
                                                     value, "set")
                elif "add_" in key_copy and requested_cf:
                    # sets the value of the principled shader
                    self._op_principled_shader_value(material,
                                                     key_copy[len("add_"):],
                                                     value, "add")
                elif hasattr(material, key_copy):
                    # set the value
                    setattr(material, key_copy, value)
示例#17
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    def _get_the_set_params(self, params_conf: Config) -> dict:
        """ Extracts actual values to set from a Config object.

        :param params_conf: Object with all user-defined data.
        :return: Parameters to set as {name of the parameter: it's value} pairs.
        """
        params = {}
        for key in params_conf.data.keys():
            result = None
            if key == "cf_color_link_to_displacement":
                result = params_conf.get_float(key)
            elif key == "cf_change_to_vertex_color":
                result = params_conf.get_string(key)
            elif key == "cf_textures":
                result = {}
                paths_conf = Config(params_conf.get_raw_dict(key))
                for text_key in paths_conf.data.keys():
                    text_path = paths_conf.get_string(text_key)
                    result.update({text_key: text_path})
            elif key == "cf_switch_to_emission_shader":
                result = {}
                emission_conf = Config(params_conf.get_raw_dict(key))
                for emission_key in emission_conf.data.keys():
                    if emission_key == "color":
                        attr_val = emission_conf.get_list(
                            "color", [1, 1, 1, 1])
                    elif emission_key == "strength":
                        attr_val = emission_conf.get_float("strength", 1.0)
                    result.update({emission_key: attr_val})
            elif key == "cf_infuse_texture":
                result = Config(params_conf.get_raw_dict(key))
            elif key == "cf_infuse_material":
                result = Config(params_conf.get_raw_dict(key))
            elif key == "cf_add_dust":
                result = params_conf.get_raw_dict(key)
            elif "cf_set_" in key or "cf_add_" in key:
                result = params_conf.get_raw_value(key)
            else:
                result = params_conf.get_raw_value(key)

            params.update({key: result})

        return params
示例#18
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    def run(self):
        """ Loads rocks."""

        rocks_settings = self.config.get_list("batches", [])
        for subsec_num, subsec_settings in enumerate(rocks_settings):
            subsec_config = Config(subsec_settings)

            subsec_objects = RockEssentialsRockLoader.load_rocks(
                path=subsec_config.get_string("path"),
                subsec_num=subsec_num,
                objects=subsec_config.get_list("objects", []),
                sample_objects=subsec_config.get_bool("sample_objects", False),
                amount=subsec_config.get_int("amount", None)
            )

            RockEssentialsRockLoader.set_rocks_properties(
                objects=subsec_objects,
                physics=subsec_config.get_bool("physics", False),
                render_levels=subsec_config.get_int("render_levels", 3),
                high_detail_mode=subsec_config.get_bool("high_detail_mode", False),
                scale=subsec_config.get_vector3d("scale", [1, 1, 1]),
                reflection_amount=subsec_config.get_float("reflection_amount", None),
                reflection_roughness=subsec_config.get_float("reflection_roughness", None),
                hsv=subsec_config.get_list("HSV", None)
            )
    def _sample_cam_poses(self, config):
        """ Samples camera poses according to the given config

        :param config: The config object
        """
        cam_ob = bpy.context.scene.camera
        cam = cam_ob.data

        # Set global parameters
        self.sqrt_number_of_rays = config.get_int("sqrt_number_of_rays", 10)
        self.max_tries = config.get_int("max_tries", 10000)
        self.proximity_checks = config.get_raw_dict("proximity_checks", {})
        self.excluded_objects_in_proximity_check = config.get_list(
            "excluded_objs_in_proximity_check", [])
        self.min_interest_score = config.get_float("min_interest_score", 0.0)
        self.interest_score_range = config.get_float("interest_score_range",
                                                     self.min_interest_score)
        self.interest_score_step = config.get_float("interest_score_step", 0.1)
        self.special_objects = config.get_list("special_objects", [])
        self.special_objects_weight = config.get_float(
            "special_objects_weight", 2)
        self._above_objects = convert_to_meshes(
            config.get_list("check_if_pose_above_object_list", []))
        self.check_visible_objects = convert_to_meshes(
            config.get_list("check_if_objects_visible", []))

        # Set camera intrinsics
        self._set_cam_intrinsics(
            cam, Config(self.config.get_raw_dict("intrinsics", {})))

        if self.proximity_checks:
            # needs to build an bvh tree
            mesh_objects = [
                MeshObject(obj) for obj in get_all_blender_mesh_objects()
                if obj not in self.excluded_objects_in_proximity_check
            ]
            self.bvh_tree = create_bvh_tree_multi_objects(mesh_objects)

        if self.interest_score_step <= 0.0:
            raise Exception(
                "Must have an interest score step size bigger than 0")

        # Determine the number of camera poses to sample
        number_of_poses = config.get_int("number_of_samples", 1)
        print("Sampling " + str(number_of_poses) + " cam poses")

        # Start with max interest score
        self.interest_score = self.interest_score_range

        # Init
        all_tries = 0
        tries = 0
        existing_poses = []

        for i in range(number_of_poses):
            # Do until a valid pose has been found or the max number of tries has been reached
            while tries < self.max_tries:
                tries += 1
                all_tries += 1
                # Sample a new cam pose and check if its valid
                if self.sample_and_validate_cam_pose(config, existing_poses):
                    break

            # If max tries has been reached
            if tries >= self.max_tries:
                # Decrease interest score and try again, if we have not yet reached minimum
                continue_trying, self.interest_score = CameraValidation.decrease_interest_score(
                    self.interest_score, self.min_interest_score,
                    self.interest_score_step)
                if continue_trying:
                    tries = 0

        print(str(all_tries) + " tries were necessary")
    def _set_cam_intrinsics(self, cam, config):
        """ Sets camera intrinsics from a source with following priority

           1. from config function parameter if defined
           2. from custom properties of cam if set in Loader
           3. default config:
                resolution_x/y: 512
                pixel_aspect_x: 1
                clip_start:   : 0.1
                clip_end      : 1000
                fov           : 0.691111

        :param cam: The camera which contains only camera specific attributes.
        :param config: A configuration object with cam intrinsics.
        """
        if config.is_empty():
            return

        width = config.get_int("resolution_x",
                               bpy.context.scene.render.resolution_x)
        height = config.get_int("resolution_y",
                                bpy.context.scene.render.resolution_y)

        # Clipping
        clip_start = config.get_float("clip_start", cam.clip_start)
        clip_end = config.get_float("clip_end", cam.clip_end)

        if config.has_param("cam_K"):
            if config.has_param("fov"):
                print(
                    'WARNING: FOV defined in config is ignored. Mutually exclusive with cam_K'
                )
            if config.has_param("pixel_aspect_x"):
                print(
                    'WARNING: pixel_aspect_x defined in config is ignored. Mutually exclusive with cam_K'
                )

            cam_K = np.array(config.get_list("cam_K")).reshape(3, 3).astype(
                np.float32)

            CameraUtility.set_intrinsics_from_K_matrix(cam_K, width, height,
                                                       clip_start, clip_end)
        else:
            # Set FOV
            fov = config.get_float("fov", cam.angle)

            # Set Pixel Aspect Ratio
            pixel_aspect_x = config.get_float(
                "pixel_aspect_x", bpy.context.scene.render.pixel_aspect_x)
            pixel_aspect_y = config.get_float(
                "pixel_aspect_y", bpy.context.scene.render.pixel_aspect_y)

            # Set camera shift
            shift_x = config.get_float("shift_x", cam.shift_x)
            shift_y = config.get_float("shift_y", cam.shift_y)

            CameraUtility.set_intrinsics_from_blender_params(fov,
                                                             width,
                                                             height,
                                                             clip_start,
                                                             clip_end,
                                                             pixel_aspect_x,
                                                             pixel_aspect_y,
                                                             shift_x,
                                                             shift_y,
                                                             lens_unit="FOV")

        CameraUtility.set_stereo_parameters(
            config.get_string("stereo_convergence_mode",
                              cam.stereo.convergence_mode),
            config.get_float("convergence_distance",
                             cam.stereo.convergence_distance),
            config.get_float("interocular_distance",
                             cam.stereo.interocular_distance))
        if config.has_param("depth_of_field"):
            depth_of_field_config = Config(
                config.get_raw_dict("depth_of_field"))
            fstop_value = depth_of_field_config.get_float("fstop", 2.4)
            aperture_blades = depth_of_field_config.get_int(
                "aperture_blades", 0)
            aperture_ratio = depth_of_field_config.get_float(
                "aperture_ratio", 1.0)
            aperture_rotation = depth_of_field_config.get_float(
                "aperture_rotation_in_rad", 0.0)
            if depth_of_field_config.has_param(
                    "depth_of_field_dist") and depth_of_field_config.has_param(
                        "focal_object"):
                raise RuntimeError(
                    "You can only use either depth_of_field_dist or a focal_object but not both!"
                )
            if depth_of_field_config.has_param("depth_of_field_dist"):
                depth_of_field_dist = depth_of_field_config.get_float(
                    "depth_of_field_dist")
                CameraUtility.add_depth_of_field(cam, None, fstop_value,
                                                 aperture_blades,
                                                 aperture_rotation,
                                                 aperture_ratio,
                                                 depth_of_field_dist)
            elif depth_of_field_config.has_param("focal_object"):
                focal_object = depth_of_field_config.get_list("focal_object")
                if len(focal_object) != 1:
                    raise RuntimeError(
                        f"There has to be exactly one focal object, use 'random_samples: 1' or change "
                        f"the selector. Found {len(focal_object)}.")
                CameraUtility.add_depth_of_field(Entity(focal_object[0]),
                                                 fstop_value, aperture_blades,
                                                 aperture_rotation,
                                                 aperture_ratio)
            else:
                raise RuntimeError(
                    "The depth_of_field dict must contain either a focal_object definition or "
                    "a depth_of_field_dist")