示例#1
0
def split_line(width, x, max_x, line, lines, fontid=0):
    words = line.split(" ")
    line = ""
    
    for word in words:
        c = (word if not line else " " + word)
        x_dx = x + blf.dimensions(fontid, line+c)[0]
        
        if (x_dx) > width:
            x_dx = blf.dimensions(fontid, line)[0]
            if not line:
                # one word is longer than the width
                line, x, max_x = split_word(
                    width, x, max_x, word, lines, fontid)
            else:
                lines.append(line)
                line = word
            x = 0
        else:
            line += c
        
        max_x = max(x_dx, max_x)
    
    if line:
        lines.append(line)
    
    return max_x
示例#2
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def draw_text(x_pos, y_pos, display_text, rgb, fsize, right=False):
    gap = 12
    font_id = 0
    blf.size(font_id, fsize, 72)
    # height of one line
    mwidth, mheight = blf.dimensions(font_id, "Tp")  # uses high/low letters
    # split lines
    mylines = display_text.split("|")
    idx = len(mylines) - 1
    maxwidth = 0
    maxheight = len(mylines) * mheight
    # -------------------
    # Draw all lines
    # -------------------
    for line in mylines:
        text_width, text_height = blf.dimensions(font_id, line)
        if right is True:
            newx = x_pos - text_width - gap
        else:
            newx = x_pos
        # calculate new Y position
        new_y = y_pos + (mheight * idx)
        # Draw
        blf.position(font_id, newx, new_y, 0)
        bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3])
        blf.draw(font_id, " " + line)
        # sub line
        idx -= 1
        # saves max width
        if maxwidth < text_width:
            maxwidth = text_width

    return maxwidth, maxheight
示例#3
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def draw_textbox(text,
                 origin,
                 textsize=6,
                 textcolor=colors['white'],
                 backgroundcolor=colors['background'],
                 offset=Vector((0.0, 0.0)),
                 linewidth=2,
                 hborder=3,
                 vborder=4,
                 rightalign=False,
                 indicator_line=True):
    blf.size(0, textsize, 150)
    width = blf.dimensions(0, text)[0]
    height = blf.dimensions(0, text)[1]
    if rightalign:
        origin = origin + Vector((-width - 2 * hborder, 0)) + offset
    else:
        origin = origin + offset
    points = ((origin + Vector((-hborder, -vborder * 1.5)), origin + Vector(
        (width + hborder, -vborder * 1.5)), origin + Vector(
            (width + hborder, height + vborder)), origin + Vector(
                (-hborder, height + vborder))))
    draw_2dpolygon(points,
                   fillcolor=backgroundcolor,
                   linecolor=textcolor,
                   linewidth=linewidth)
    draw_text(text, position=origin, size=textsize, color=textcolor)
示例#4
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def draw_callback_px(self, context):
    wm = context.window_manager
    sc = context.scene

    if not wm.polycount_run:
        return

    font_size  = sc.polycount_font_size
    pos_x, pos_y = get_display_location(context)

    # draw text in the 3d-view
    # ========================
    blf.size(0, sc.polycount_font_size, 72)
    r, g, b = sc.polycount_font_color
    bgl.glColor3f(r, g, b)

    view3dId = get_space_id(context.space_data)

    visible_tri_count = PolyCountOperator.visible_triangle_count.get(view3dId, -1)

    if visible_tri_count > -1:
        text = "All: " + format(visible_tri_count, 'd') + "triangles"
        text1height = blf.dimensions(0, text)[1]

        blf.position(0, pos_x, pos_y - text1height, 0)
        blf.draw(0, text)

    selection_tri_count = PolyCountOperator.selection_triangle_count.get(view3dId, -1);

    if selection_tri_count > 0:
        text = "Selection: " + format(selection_tri_count, ',d') + " triangles"
        text2height = blf.dimensions(0, text)[1]

        blf.position(0, pos_x, pos_y - text1height - text2height - 5, 0)
        blf.draw(0, text)
def draw_callback_px(self, context):

    for n, area in enumerate(self.areas):
        if context.area.x == area.x and context.area.y == area.y:  #then this is where our mouse is

            font_id = 0  # XXX, need to find out how best to get this.
            height = context.region.height
            width = context.region.width
            dims = blf.dimensions(0, self.messages[n])
            #blf.position(font_id, 10, height - 10 - dims[1], 0)  #top left
            blf.position(font_id, width - 10 - 2 * dims[0], 10 + dims[1] / 2,
                         0)

            blf.size(font_id, 20, 72)
            blf.draw(font_id, self.messages[n])

            if (self.mouse_raw[0] > area.x and self.mouse_raw[0] < area.x + area.width) and \
                (self.mouse_raw[1] > area.y and self.mouse_raw[1] < area.y + area.height):
                #label the mouse
                dims = blf.dimensions(0, 'MOUSE %i' % n)
                x = self.mouse_region_coord[0] - .5 * dims[0]
                y = self.mouse_region_coord[1] + dims[1]
                blf.position(font_id, x, y, 0)
                blf.draw(font_id, 'MOUSE %i' % n)

            if len(self.area_data[n]):
                N = len(self.areas)
                color = (n / N, .5 * n / N, (1 - n / N), 1)
                draw_3d_points_specific_region(context.region,
                                               context.space_data.region_3d,
                                               self.area_data[n], color, 3)
示例#6
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    def draw_callback_px(tmp, self, context):

        region = context.region

        draw_bg(region)

        xt = int(region.width / 2.0)

        if self._mode == 0:
            mode = "Difference"
        elif self._mode == 1:
            mode = "Union"
        else:
            mode = "Slice"

        text = "Mode (M): {0}".format(mode)

        # Big font
        font_id = 0
        create_font(font_id, 25)

        # Small font
        s_font_id = 1
        create_font(s_font_id, 10)

        draw_text(text, xt - blf.dimensions(font_id, text)[0] / 2, 60, font_id)

        text_info = "Apply: Space | Finish: Esc"
        draw_text(text_info, xt - blf.dimensions(s_font_id, text_info)[0] / 2,
                  30, s_font_id)
def draw_callback_px(self, context):

    for n, area in enumerate(self.areas):
        if context.area.x == area.x and context.area.y == area.y:  #then this is where our mouse is
            
            font_id = 0  # XXX, need to find out how best to get this.
            height = context.region.height
            width = context.region.width
            dims = blf.dimensions(0, self.messages[n])
            #blf.position(font_id, 10, height - 10 - dims[1], 0)  #top left
            blf.position(font_id, width - 10 - 2* dims[0], 10 + dims[1]/2, 0)
            
            blf.size(font_id, 20, 72)
            blf.draw(font_id, self.messages[n])
        
            if (self.mouse_raw[0] > area.x and self.mouse_raw[0] < area.x + area.width) and \
                (self.mouse_raw[1] > area.y and self.mouse_raw[1] < area.y + area.height):
                #label the mouse
                dims = blf.dimensions(0,'MOUSE %i' %n)
                x = self.mouse_region_coord[0] - .5 * dims[0]
                y = self.mouse_region_coord[1] + dims[1]
                blf.position(font_id,x,y,0)
                blf.draw(font_id,'MOUSE %i' % n)
        
    
            if len(self.area_data[n]):
                N = len(self.areas)
                color = (n/N, .5*n/N, (1-n/N), 1)
                draw_3d_points_specific_region(context.region, context.space_data.region_3d, self.area_data[n], color, 3)
示例#8
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    def draw_callback(self, context):

        if context.region.as_pointer() != self.region:
            return
        glsettings = vagl.GLSettings(context)

        glsettings.push()

        cursor_2d = project(context.region, context.region_data,
                            self.get_cursor_location(context))

        unit_settings = context.scene.unit_settings
        text_lines = []
        for i in range(3):
            if unit_settings.system == 'NONE':
                text = '{:.5f}'.format(self.cursor_location[i])
            else:
                text = bpy.utils.units.to_string(
                    unit_settings.system,
                    'LENGTH',
                    self.cursor_location[i],
                    5,
                    split_unit=unit_settings.use_separate
                )
            text_lines.append(text)

        col = context.user_preferences.themes['Default'].view_3d.space.text_hi
        bgl.glColor3f(*col)
        blf.size(0, 12, context.user_preferences.system.dpi)
        tw_max = max(blf.dimensions(0, t)[0] for t in text_lines)
        if 0:
            p = [cursor_2d[0] - tw_max - 5, cursor_2d[1] - 40, 0]
        else:
            p = [self.mco[0] - tw_max - 5, self.mco[1] - 40, 0]
        th = blf.dimensions(0, '-.0123456789')[1]
        lf = th * 1.2
        for i, text in enumerate(text_lines):
            tw, _ = blf.dimensions(0, text)
            blf.position(0, p[0] + tw_max - tw, p[1], p[2])
            vagl.blf_draw(0, text)
            p[1] -= lf

        if 0:
            p = [cursor_2d[0] + 5, cursor_2d[1] - 40, 0]
        else:
            p = [self.mco[0] + 5, self.mco[1] - 40, 0]
        if self.use_snap:
            blf.position(0, *p)
            vagl.blf_draw(0, 'Snap')
        p[1] -= lf
        if self.use_precision:
            blf.position(0, *p)
            vagl.blf_draw(0, 'Precision')
        p[1] -= lf
        if self.use_depth:
            blf.position(0, *p)
            vagl.blf_draw(0, 'Depth')
        p[1] -= lf

        glsettings.pop()
示例#9
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    def __click_char(self, x, y, btn):
        if btn != events.LEFTMOUSE: return

        offsetx = 0
        newOffset = False

        for i in range(self.__renderable_right() - 1):
            if not newOffset:
                if self.masked:
                    thisW, thisH = blf.dimensions(self.fid, "*")
                    nextW, nextH = blf.dimensions(self.fid, "*")
                else:
                    thisW, thisH = blf.dimensions(self.fid, self.text[i])
                    nextW, nextH = blf.dimensions(self.fid, self.text[i + 1])

                fx = self.bounds[0] + (offsetx + (nextW + 1) / 2)
                if x <= fx + self.margin:
                    self.caretx = i
                    newOffset = True

                offsetx += thisW + self.charSpacing
            else:
                break

        if not newOffset:
            self.caretx = len(self.text)
示例#10
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    def draw_text(self, font_size, font_color, context):
        font_id = 0
        create_font(font_id, font_size, font_color)

        text = str(self.key_input)

        # default left dock
        xpos_text = 12
        ypos_text = 30

        if context.scene.h_dock == "1":

            # right dock
            text_extent = blf.dimensions(font_id, text)
            xpos_text = context.region.width - text_extent[0] - 28

        elif context.scene.h_dock == "2":

            # center dock
            text_extent = blf.dimensions(font_id, text)
            xpos_text = (context.region.width - text_extent[0]) / 2.0

        elif context.scene.h_dock == "3":
            offset_buttons = 120
            if context.scene.show_buttons == False:
                offset_buttons = 70

            ox = context.scene.cursor_offset_x
            oy = context.scene.cursor_offset_y + offset_buttons
            text_extent = blf.dimensions(font_id, text)
            xpos_text = self.mouse_input.mouse_x - (text_extent[0] / 2.0) + ox
            ypos_text = self.mouse_input.mouse_y - oy

        draw_text(text, xpos_text, ypos_text, font_id)
def draw_string(self, color1, color2, left, bottom, text, max_option, divide = 1):
    """ Draw the text like 'option : key' or just 'option' """

    font_id = 0
    ui_scale = bpy.context.preferences.system.ui_scale

    blf.enable(font_id,blf.SHADOW)
    blf.shadow(font_id, 0, 0.0, 0.0, 0.0, 1.0)
    blf.shadow_offset(font_id,2,-2)
    line_height = (blf.dimensions(font_id, "gM")[1] * 1.45)
    y_offset = 5

    # Test if the text is a list formatted like : ('option', 'key')
    if isinstance(text,list):
        spacer_text = " : "
        spacer_width = blf.dimensions(font_id, spacer_text)[0]
        for string in text:
            blf.position(font_id, (left), (bottom + y_offset), 0)
            blf.color(font_id, *color1)
            blf.draw(font_id, string[0])
            blf.position(font_id, (left + max_option), (bottom + y_offset), 0)
            blf.draw(font_id, spacer_text)
            blf.color(font_id, *color2)
            blf.position(font_id, (left + max_option + spacer_width), (bottom + y_offset), 0)
            blf.draw(font_id, string[1])
            y_offset += line_height
    else:
        # The text is formatted like : ('option')
        blf.position(font_id, left, (bottom + y_offset), 0)
        blf.color(font_id, *color1)
        blf.draw(font_id, text)
        y_offset += line_height

    blf.disable(font_id,blf.SHADOW)
示例#12
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    def draw(self):

        area_height = self.get_area_height()

        self.shader.bind()

        color = self._color
        text_color = self._text_color

        # pressed
        if self.__state == 1:
            color = self._select_color

        # hover
        elif self.__state == 2:
            color = self._hover_color

        # Draw background
        self.shader.uniform_float("color", self._bg_color)
        bgl.glEnable(bgl.GL_BLEND)
        self.batch_bg.draw(self.shader)

        # Draw slider
        self.shader.uniform_float("color", color)

        self.batch_slider.draw(self.shader)
        bgl.glDisable(bgl.GL_BLEND)

        # Draw value text
        sFormat = "{:0." + str(self._decimals) + "f}"
        blf.size(0, self._text_size, 72)

        sValue = sFormat.format(self.__slider_value)
        size = blf.dimensions(0, sValue)

        blf.position(0, self.__slider_pos + 1 + self.x_screen - size[0] / 2.0,
                     area_height - self.y_screen + self.__slider_offset_y, 0)

        blf.draw(0, sValue)

        # Draw min and max
        if self._show_min_max:
            sMin = sFormat.format(self._min)

            size = blf.dimensions(0, sMin)

            blf.position(0, self.x_screen - size[0] / 2.0,
                         area_height - self.height - self.y_screen, 0)
            blf.draw(0, sMin)

            sMax = sFormat.format(self._max)

            size = blf.dimensions(0, sMax)

            r, g, b, a = self._text_color
            blf.color(0, r, g, b, a)

            blf.position(0, self.x_screen + self.width - size[0] / 2.0,
                         area_height - self.height - self.y_screen, 0)
            blf.draw(0, sMax)
示例#13
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    def draw_callback_px(self, op, context):

        if context.region.width != self.width_region:
            self.width_region = context.region.width
            self.draw_util.create_batches(context, self.mouse_input)

        refresh_after_sec = 3.0
        font_color = context.scene.font_color
        font_size = 28

        # set color for buttons
        self.draw_util.set_color_buttons(context)

        # Draw the mouse buttons
        self.draw_util.draw_buttons(self.mouse_input.is_left,
                                    self.mouse_input.is_middle,
                                    self.mouse_input.is_right)

        # draw the text for events
        current_time = time.time()

        time_diff_keys = current_time - self.key_input.timestamp

        if (time_diff_keys < refresh_after_sec):

            font_id = 0
            create_font(font_id, font_size, font_color)

            text = str(self.key_input)

            # default left dock
            xpos_text = 12
            ypos_text = 30

            if context.scene.h_dock == "1":

                # right dock
                text_extent = blf.dimensions(font_id, text)
                xpos_text = context.region.width - text_extent[0] - 28

            elif context.scene.h_dock == "2":

                # center dock
                text_extent = blf.dimensions(font_id, text)
                xpos_text = (context.region.width - text_extent[0]) / 2.0

            elif context.scene.h_dock == "3":

                ox = context.scene.cursor_offset_x
                oy = context.scene.cursor_offset_y
                text_extent = blf.dimensions(font_id, text)
                xpos_text = self.mouse_input.mouse_x - (text_extent[0] /
                                                        2.0) + ox
                ypos_text = self.mouse_input.mouse_y - 120 - oy

            draw_text(text, xpos_text, ypos_text, font_id)

        else:
            self.key_input.clear()
            self.mouse_input.clear()
示例#14
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    def set_font_size(self, fontsize, force=False):
        fontsize, fontsize_scaled = int(fontsize), int(int(fontsize) * self._dpi_mult)
        if not force and fontsize_scaled == self.fontsize_scaled:
            return self.fontsize
        fontsize_prev = self.fontsize
        fontsize_scaled_prev = self.fontsize_scaled
        self.fontsize = fontsize
        self.fontsize_scaled = fontsize_scaled

        blf.size(self.font_id, fontsize_scaled, 72) #self._sysdpi)

        # cache away useful details about font (line height, line base)
        key = (self.fontsize_scaled)
        if key not in self.line_cache:
            dprint('Caching new scaled font size:', key)
            all_chars = 'abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789!@#$%^&*()`~[}{]/?=+\\|-_\'",<.>'
            all_caps = all_chars.upper()
            self.line_cache[key] = {
                'line height': round(blf.dimensions(self.font_id, all_chars)[1] + self.scale(4)),
                'line base': round(blf.dimensions(self.font_id, all_caps)[1]),
            }
        info = self.line_cache[key]
        self.line_height = info['line height']
        self.line_base = info['line base']

        return fontsize_prev
示例#15
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文件: text.py 项目: kilon/oldEphestos
 def parse(self):
     """parsing of text, \n gives newline"""
     self.words = []
     paragraphs = self.text.splitlines()
     self.max_line_width = 0
     for p in paragraphs:
         self.words.extend(p.split(" "))
         self.words.append("\n")
     self.lines = []
     oldline = ""
     for word in self.words:
         if word == "\n":
             self.lines.append(oldline)
             w = blf.dimensions(self.font, oldline)
             self.max_line_width = max(self.max_line_width, w[0])
             oldline = ""
         else:
             if self.max_width > 0:
                 newline = oldline + word + " "
                 w = blf.dimensions(self.font, newline)
                 if w[0] > self.max_width:
                     self.lines.append(oldline)
                     w = blf.dimensions(self.font, oldline)
                     self.max_line_width = max(self.max_line_width, w[0])
                     oldline = word + " "
                 else:
                     oldline = newline
             else:
                 oldline = oldline + word + " "
示例#16
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    def text_draw_callback(self, op, context):
        # Force Stop
        if self.is_handler_list_empty():
            self.unregister_handler()
            return

        settings = get_main_settings()

        # TESTING
        # self.inc_counter()
        camera = settings.get_camera(settings.current_headnum,
                                     settings.current_camnum)
        # Draw text
        if camera is not None and len(self.message) > 0:
            region = context.region
            text = "{0} [{1}]".format(self.message[0], camera.get_image_name())
            subtext = "{} | {}".format(self.message[1], settings.opnum)

            xt = int(region.width / 2.0)

            blf.size(0, 24, 72)
            blf.position(0, xt - blf.dimensions(0, text)[0] / 2, 60, 0)
            blf.draw(0, text)

            blf.size(0, 20, 72)
            blf.position(0, xt - blf.dimensions(0, subtext)[0] / 2, 30, 1)
            blf.draw(0, subtext)  # Text is on screen
示例#17
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def split_line(width, x, max_x, line, lines, fontid=0):
    words = line.split(" ")
    line = ""

    for word in words:
        c = (word if not line else " " + word)
        x_dx = x + blf.dimensions(fontid, line + c)[0]

        if (x_dx) > width:
            x_dx = blf.dimensions(fontid, line)[0]
            if not line:
                # one word is longer than the width
                line, x, max_x = split_word(width, x, max_x, word, lines,
                                            fontid)
            else:
                lines.append(line)
                line = word
            x = 0
        else:
            line += c

        max_x = max(x_dx, max_x)

    if line:
        lines.append(line)

    return max_x
示例#18
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def draw_text(x_pos, y_pos, display_text, rgb, fsize, right=False):
    gap = 12
    font_id = 0
    blf.size(font_id, fsize, 72)
    # height of one line
    mwidth, mheight = blf.dimensions(font_id, "Tp")  # uses high/low letters
    # split lines
    mylines = display_text.split("|")
    idx = len(mylines) - 1
    maxwidth = 0
    maxheight = len(mylines) * mheight
    # -------------------
    # Draw all lines
    # -------------------
    for line in mylines:
        text_width, text_height = blf.dimensions(font_id, line)
        if right is True:
            newx = x_pos - text_width - gap
        else:
            newx = x_pos
        # calculate new Y position
        new_y = y_pos + (mheight * idx)
        # Draw
        blf.position(font_id, newx, new_y, 0)
        bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3])
        blf.draw(font_id, " " + line)
        # sub line
        idx -= 1
        # saves max width
        if maxwidth < text_width:
            maxwidth = text_width

    return maxwidth, maxheight
示例#19
0
 def __click_char(self, x, y, btn):
     if btn != events.LEFTMOUSE: return
 
     offsetx = 0
     newOffset = False
     
     for i in range(self.__renderable_right()-1):
         if not newOffset:
             if self.masked:
                 thisW, thisH = blf.dimensions(self.fid, "*")
                 nextW, nextH = blf.dimensions(self.fid, "*")
             else:
                 thisW, thisH = blf.dimensions(self.fid, self.text[i])
                 nextW, nextH = blf.dimensions(self.fid, self.text[i + 1])
             
             fx = self.bounds[0] + (offsetx + (nextW+1) / 2)
             if x <= fx+self.margin:
                 self.caretx = i
                 newOffset = True
             
             offsetx += thisW + self.charSpacing
         else: break
             
     if not newOffset:
         self.caretx = len(self.text)
示例#20
0
    def draw_callback(self, context):

        if context.region.as_pointer() != self.region:
            return
        glsettings = vagl.GLSettings(context)

        glsettings.push()

        cursor_2d = project(context.region, context.region_data,
                            self.get_cursor_location(context))

        unit_settings = context.scene.unit_settings
        text_lines = []
        for i in range(3):
            if unit_settings.system == 'NONE':
                text = '{:.5f}'.format(self.cursor_location[i])
            else:
                text = bpy.utils.units.to_string(
                    unit_settings.system,
                    'LENGTH',
                    self.cursor_location[i],
                    5,
                    split_unit=unit_settings.use_separate
                )
            text_lines.append(text)

        col = context.user_preferences.themes['Default'].view_3d.space.text_hi
        bgl.glColor3f(*col)
        blf.size(0, 12, context.user_preferences.system.dpi)
        tw_max = max(blf.dimensions(0, t)[0] for t in text_lines)
        if 0:
            p = [cursor_2d[0] - tw_max - 5, cursor_2d[1] - 40, 0]
        else:
            p = [self.mco[0] - tw_max - 5, self.mco[1] - 40, 0]
        th = blf.dimensions(0, '-.0123456789')[1]
        lf = th * 1.2
        for i, text in enumerate(text_lines):
            tw, _ = blf.dimensions(0, text)
            blf.position(0, p[0] + tw_max - tw, p[1], p[2])
            vagl.blf_draw(0, text)
            p[1] -= lf

        if 0:
            p = [cursor_2d[0] + 5, cursor_2d[1] - 40, 0]
        else:
            p = [self.mco[0] + 5, self.mco[1] - 40, 0]
        if self.use_snap:
            blf.position(0, *p)
            vagl.blf_draw(0, 'Snap')
        p[1] -= lf
        if self.use_precision:
            blf.position(0, *p)
            vagl.blf_draw(0, 'Precision')
        p[1] -= lf
        if self.use_depth:
            blf.position(0, *p)
            vagl.blf_draw(0, 'Depth')
        p[1] -= lf

        glsettings.pop()
示例#21
0
def drawText(text,
             x,
             y,
             font=0,
             align="LEFT",
             verticalAlignment="BASELINE",
             size=12,
             color=(1, 1, 1, 1)):
    text = str(text)
    blf.size(font, size, int(dpi))
    glColor4f(*color)

    if align == "LEFT" and verticalAlignment == "BASELINE":
        blf.position(font, x, y, 0)
    else:
        width, height = blf.dimensions(font, text)
        newX, newY = x, y
        if align == "RIGHT": newX -= width
        elif align == "CENTER": newX -= width / 2
        if verticalAlignment == "CENTER":
            newY -= blf.dimensions(font, "x")[1] * 0.75

        blf.position(font, newX, newY, 0)

    blf.draw(font, text)
示例#22
0
def draw_text(x_pos, y_pos, display_text, rgb, fsize, i_props, anchor_co, endpoint_co):
    font_id = 0
    blf.size(font_id, fsize, 72)
    #- height of one line
    mwidth, mheight = blf.dimensions(font_id, "Tp")  # uses high/low letters

    origional_x = x_pos
    origional_y = y_pos

    # split lines
    mylines = display_text.split("|")
    maxwidth = 0
    maxheight = len(mylines) * mheight

    #---------- Draw all lines-+
    for index, line in enumerate(mylines):
        text_width, text_height = blf.dimensions(font_id, line)

        y_pos -= mheight * index
        x_pos -= text_width * 0.5     
        
        if not check_overlap_2d_point(anchor_co, endpoint_co):
            #if vertical line text placement
            if anchor_co[0] == endpoint_co[0]:
                if i_props.v_line_text_placement == 'LEFT':
                    x_pos -= text_width * 0.5 + i_props.line_to_text_pad * 2
                elif i_props.v_line_text_placement == 'RIGHT':
                    x_pos += text_width * 0.5
            
            #horizontal line text placement
            if anchor_co[1] == endpoint_co[1]:
                if i_props.h_line_text_placement == 'TOP':
                    y_pos += i_props.line_to_text_pad
                elif i_props.h_line_text_placement == 'BOTTOM':
                    y_pos -= text_height + i_props.line_to_text_pad
        
            blf.position(font_id,
                         x_pos + i_props.gl_text_x,
                         y_pos + i_props.gl_text_y,
                         0)
        else:
            blf.position(font_id,
                         x_pos,
                         y_pos,
                         0)
        
        bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3])
        blf.draw(font_id, " " + line)
        
        # saves max width
        if maxwidth < text_width:
            maxwidth = text_width
            
        #Reset original position for multiple lines
        x_pos = origional_x
        y_pos = origional_y

    return maxwidth, maxheight
示例#23
0
    def draw_cursor(self, ctx):
        first_part = self.text[self.cursor_pos]
        last_part = self.text[self.cursor_pos:]

        blf.size(self.font_id, self.font_size, self.font_dpi)
        text_first_w, text_first_h = blf.dimensions(self.font_id, first_part)
        text_last_w, text_last_h = blf.dimensions(self.font_id, last_part)

        bounds = self.bounds()
示例#24
0
def h_draw_text(fid, text, bounds, color, margin=0, font_size=16, text_align=0, vertical_align=0, shadow=False, clip=True):
    text = str(text)
    width = render.getWindowWidth()
    height = render.getWindowHeight()
    
    #bgl.glColor4f(*(1, 0, 0, 1))
    #h_draw_quad_wire(bounds)
    
    if clip:
        h_clip_begin(bounds)
    
    blf.size(fid, font_size, 72)
    if shadow:
        blf.enable(fid, blf.SHADOW)
        blf.shadow(fid, 3, 0.0, 0.0, 0.0, 1.0)
        blf.shadow_offset(fid, 0, -1)
    else:
        blf.disable(fid, blf.SHADOW)
    bgl.glPushMatrix()
    
    # Fix upside-down text =)
    w, h = blf.dimensions(fid, text)
    bgl.glTranslated(0.0, h, 0.0)
    bgl.glScalef(1.0, -1.0, 1.0)
    
    bgl.glColor4f(*color)

    texts = text.split("\n")
    yn = 0
    if vertical_align == 0:
        yn = margin
    elif vertical_align == 1:
        yn = bounds[3]/2-(h*len(texts))/2
    elif vertical_align == 2:
        yn = (bounds[3]-(h*len(texts)))-margin
    for i in range(len(texts)):            
        texts[i] = texts[i].replace("\t", "        ")
        wl, hl = blf.dimensions(fid, texts[i])
        xn = 0
        
        if text_align == 0:
            xn = margin
        elif text_align == 1:
            xn = bounds[2]/2-wl/2
        elif text_align == 2:
            xn = (bounds[2]-wl)-margin
            
        blf.position(fid, bounds[0]+xn, -bounds[1]-(i*h)-yn, 1)
        
        blf.draw(fid, texts[i])
        
    bgl.glScalef(1.0, 1.0, 1.0)
    bgl.glPopMatrix()
    
    if clip:
        h_clip_end()
示例#25
0
	def update_selection(self):
		left = self.fd + blf.dimensions(self.label.fontid, self.text[:self.slice[0]])[0]
		right = self.fd + blf.dimensions(self.label.fontid, self.text[:self.slice[1]])[0]
		self.highlight.position = [left, 1]
		self.highlight.size = [right - left, self.frame.size[1] * .8]
		if self.slice_direction in [0, -1]:
			self.cursor.position = [left, 1]
		else:
			self.cursor.position = [right, 1]
		self.cursor.size = [2, self.frame.size[1] * .8]
示例#26
0
def draw_text(x_pos, y_pos, display_text, rgb, fsize, i_props, anchor_co,
              endpoint_co):
    font_id = 0
    blf.size(font_id, fsize, 72)
    #- height of one line
    mwidth, mheight = blf.dimensions(font_id, "Tp")  # uses high/low letters

    origional_x = x_pos
    origional_y = y_pos

    # split lines
    mylines = display_text.split("|")
    maxwidth = 0
    maxheight = len(mylines) * mheight

    #---------- Draw all lines-+
    for index, line in enumerate(mylines):
        text_width, text_height = blf.dimensions(font_id, line)

        y_pos -= mheight * index
        x_pos -= text_width * 0.5

        if not check_overlap_2d_point(anchor_co, endpoint_co):
            #if vertical line text placement
            if anchor_co[0] == endpoint_co[0]:
                if i_props.v_line_text_placement == 'LEFT':
                    x_pos -= text_width * 0.5 + i_props.line_to_text_pad * 2
                elif i_props.v_line_text_placement == 'RIGHT':
                    x_pos += text_width * 0.5

            #horizontal line text placement
            if anchor_co[1] == endpoint_co[1]:
                if i_props.h_line_text_placement == 'TOP':
                    y_pos += i_props.line_to_text_pad
                elif i_props.h_line_text_placement == 'BOTTOM':
                    y_pos -= text_height + i_props.line_to_text_pad

            blf.position(font_id, x_pos + i_props.gl_text_x,
                         y_pos + i_props.gl_text_y, 0)
        else:
            blf.position(font_id, x_pos, y_pos, 0)

        bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3])
        blf.draw(font_id, " " + line)

        # saves max width
        if maxwidth < text_width:
            maxwidth = text_width

        #Reset original position for multiple lines
        x_pos = origional_x
        y_pos = origional_y

    return maxwidth, maxheight
def draw_tooltip(self, context, shader, message):
    addon_prefs = context.preferences.addons[__package__].preferences

    font_id = 0
    line_height = 11 * scale_factor()
    text_color = addon_prefs.qcd_ogl_widget_tooltip_text
    blf.size(font_id, int(line_height), 72)
    blf.color(font_id, text_color[0], text_color[1], text_color[2], 1)

    lines = message.split("\n")
    longest = [0, ""]
    num_lines = len(lines)

    for line in lines:
        w, _ = blf.dimensions(font_id, line)

        if w > longest[0]:
            longest[0] = w
            longest[1] = line

    w, h = blf.dimensions(font_id, longest[1])

    line_spacer = 1 * scale_factor()
    padding = 4 * scale_factor()

    # draw background
    tooltip = {
        "vert": self.mouse_pos,
        "width": w + spacer() * 2,
        "height":
        (line_height * num_lines + line_spacer * num_lines) + padding * 3,
        "value": None
    }

    x = tooltip["vert"][0] - spacer() * 2
    y = tooltip["vert"][1] + tooltip["height"] + round(5 * scale_factor())
    tooltip["vert"] = (x, y)

    account_for_view_bounds(tooltip)

    outline_color = addon_prefs.qcd_ogl_widget_tooltip_outline
    background_color = addon_prefs.qcd_ogl_widget_tooltip_inner
    draw_rounded_rect(tooltip, shader, outline_color[:] + (1, ), outline=True)
    draw_rounded_rect(tooltip, shader, background_color)

    line_pos = padding + line_height
    # draw text
    for num, line in enumerate(lines):
        x = tooltip["vert"][0] + spacer()
        y = tooltip["vert"][1] - line_pos
        blf.position(font_id, x, y, 0)
        blf.draw(font_id, line)

        line_pos += line_height + line_spacer
示例#28
0
	def text(self, value):
		blf.size(self.fontid, self.pt_size, 72)
		size = [blf.dimensions(self.fontid, value)[0], blf.dimensions(self.fontid, 'Mj')[0]]

		if not (self.options & BGUI_NO_NORMALIZE):
			size[0] /= self.parent.size[0]
			size[1] /= self.parent.size[1]

		self._update_position(size, self._base_pos)

		self._text = value
示例#29
0
def draw_text(text: str, font: int, size: int, x: int, y: int, horizontal: str,
              vertical: str, shadow: bool):
    '''
    Draw two aligned columns of text.

    Args:
        text: List of tuples of two strings.
        font: ID returned by blf.load or 0.
        size: How large the font should be.
        x, y: Pixel on the active area.
        horizontal: 'LEFT', 'CENTER', or 'RIGHT'.
        vertical: 'BOTTOM', 'CENTER', or 'TOP'.
        shadow: Whether to add a dropshadow.
    '''

    blf.size(font, size, 72)
    widths_l = [blf.dimensions(font, line[0])[0] for line in text]
    widths_r = [blf.dimensions(font, line[1])[0] for line in text]

    height = blf.dimensions(font, 'A')[1] * 2
    space = height * 0.5
    y += height * 0.25

    if horizontal == 'LEFT':
        x += max(widths_l) + space
    elif horizontal == 'RIGHT':
        x -= max(widths_r) + space

    if vertical == 'BOTTOM':
        y += height * len(text)
    elif vertical == 'CENTER':
        y += height * len(text) * 0.5

    if shadow:
        blf.enable(font, blf.SHADOW)
        blf.shadow(font, 5, 0, 0, 0, 1)
        blf.shadow_offset(font, 1, -1)

    for index, line in enumerate(text):
        offset = (index + 2) * height

        left, right = line
        width = widths_l[index]

        blf.position(font, x - width - space, y - offset, 0)
        blf.draw(font, left)

        blf.position(font, x + space, y - offset, 0)
        blf.draw(font, right)

    if shadow:
        blf.disable(font, blf.SHADOW)
示例#30
0
        def wrap_line(txt_line, width):
            '''
            takes a string, returns a list of strings, corresponding to wrapped
            text of the specified pixel width, given current BLF settings
            '''
            if blf.dimensions(0, txt_line)[0] < useful_width:
                #TODO fil
                return [txt_line]

            txt = txt_line  #TODO Clean this
            words = txt.split(' ')
            new_lines = []
            current_line = []
            cur_line_len = 0
            for i, wrd in enumerate(words):

                word_width = blf.dimensions(0, wrd)[0]
                if word_width >= useful_width and cur_line_len == 0:
                    crp_wrd = crop_word(wrd, useful_width - cur_line_len)

                    if len(current_line):
                        new_lines.append(' '.join(current_line) + ' ' +
                                         crp_wrd)
                    else:
                        new_lines.append(crp_wrd)

                    current_line = []
                    cur_line_len = 0
                    continue

                elif cur_line_len + word_width < useful_width:
                    current_line.append(wrd)
                    cur_line_len += word_width
                    if i < len(words) - 1:
                        cur_line_len += spc_size[0]
                else:
                    new_lines.append(' '.join(current_line))
                    if new_lines[0].startswith(self.hang_indent):
                        current_line = ['  ' + wrd]
                        cur_line_len = word_width + 2 * spc_width
                    else:
                        current_line = [wrd]
                        cur_line_len = word_width
                    if i < len(words) - 1:  #meaning still words to go
                        cur_line_len += spc_size[0]

                if i == len(words) - 1 and len(current_line):
                    new_lines.append(' '.join(current_line))

            return new_lines
示例#31
0
    def draw_item_in_rectangle(self, item, rectangle):
        glColor4f(*self.text_color)
        blf.size(self.font, self.font_size, int(getDpi()))

        if item.alignment == "LEFT":
            x = rectangle.left + self.padding
        if item.alignment == "CENTER":
            x = rectangle.center.x - blf.dimensions(self.font, item.text)[0] / 2
        x += item.offset

        offset = blf.dimensions(self.font, "i")[1] / 2

        blf.position(self.font, x, rectangle.center.y - offset, 0)
        blf.draw(self.font, item.text)
示例#32
0
def drawTextArray(text, corner, pos_x, pos_y):
    vieportInfoProps = bpy.context.scene.vieportInfo
    font_id = 0
    height = bpy.context.region.height
    width = bpy.context.region.width
    txt_width = []
    list_line_width = []
    blf.size(font_id, vieportInfoProps.text_font_size, 72)
    x_offset = 0
    y_offset = 0
    line_height = (blf.dimensions(font_id, "M")[1] * 1.45) 
    x = 0
    y = 0 
    
    for command in text:            
        if len(command) == 2:
            Text, Color = command             
            text_width, text_height = blf.dimensions(font_id, Text) 
            txt_width.append(text_width)
    
    if corner == '1' or corner == '3':
        x = pos_x
            
    else:
        if txt_width:
            for label, value in zip(txt_width[0::2], txt_width[1::2]): 
                l_width = label + value        
                list_line_width.append(l_width) 
            x = width - (max(list_line_width) + pos_x)
            
    if corner == '1' or corner == '2': 
        y = height - pos_y
    
    else: 
        line_count = text.count("Carriage return")   
        y = pos_y + (line_height*line_count)
    
        
    for command in text:            
        if len(command) == 2:
            Text, Color = command          
            bgl.glColor3f(*Color)
            text_width, text_height = blf.dimensions(font_id, Text)                                                   
            blf.position(font_id, (x + x_offset), (y + y_offset), 0)          
            blf.draw(font_id, Text)                
            x_offset += text_width  
                      
        else:                
            x_offset = 0           
            y_offset -= line_height
示例#33
0
def draw_textbox(
    text,
    origin,
    textsize=6,
    textcolor=colors['white'],
    backgroundcolor=colors['background'],
    offset=Vector((0.0, 0.0)),
    linewidth=2,
    hborder=3,
    vborder=4,
    rightalign=False,
    indicator_line=True,
):
    """

    Args:
      text: 
      origin: 
      textsize: (Default value = 6)
      textcolor: (Default value = colors['white'])
      backgroundcolor: (Default value = colors['background'])
      offset: (Default value = Vector((0.0)
      0.0)): 
      linewidth: (Default value = 2)
      hborder: (Default value = 3)
      vborder: (Default value = 4)
      rightalign: (Default value = False)
      indicator_line: (Default value = True)

    Returns:

    """
    blf.size(0, textsize, 150)
    width = blf.dimensions(0, text)[0]
    height = blf.dimensions(0, text)[1]
    if rightalign:
        origin = origin + Vector((-width - 2 * hborder, 0)) + offset
    else:
        origin = origin + offset
    points = (
        origin + Vector((-hborder, -vborder * 1.5)),
        origin + Vector((width + hborder, -vborder * 1.5)),
        origin + Vector((width + hborder, height + vborder)),
        origin + Vector((-hborder, height + vborder)),
    )
    draw_2dpolygon(points,
                   fillcolor=backgroundcolor,
                   linecolor=textcolor,
                   linewidth=linewidth)
    draw_text(text, position=origin, size=textsize, color=textcolor)
    def onscreen_options(self, x, y):
        gamma = self.gamma_correction
        color_white = gamma((0.95, 0.95, 0.95, 1.0))
        color_grey = gamma((0.67, 0.67, 0.67, 1.0))

        fontid = 1
        blf.size(fontid, self.prefs.view_font_size_option, 72)

        font_w_1, font_h = blf.dimensions(fontid, self.option_col_1_max)
        font_w_2, _ = blf.dimensions(fontid, self.option_col_2_max)
        font_row_height = font_h * 1.5

        for option, hotkey, value, prop_type in self.option_list:
            y -= font_row_height
            x_ofst = x

            blf.position(fontid, x, y, 0.0)
            blf.color(fontid, *color_white)
            blf.draw(fontid, option)

            x_ofst += font_w_1 + 20
            blf.position(fontid, x_ofst, y, 0.0)
            blf.color(fontid, *color_grey)
            blf.draw(fontid, hotkey)

            if prop_type is self.TYPE_BOOL:
                x_ofst += font_w_2 + 10
                blf.position(fontid, x_ofst, y, 0.0)
                blf.color(fontid, *color_white)
                blf.draw(fontid, ":")

                x_ofst += 20
                blf.position(fontid, x_ofst, y, 0.0)
                if getattr(self, value):
                    blf.color(fontid, *gamma((0.3, 1.0, 0.3, 1.0)))
                    blf.draw(fontid, "ON")
                else:
                    blf.color(fontid, *gamma((1.0, 0.3, 0.3, 1.0)))
                    blf.draw(fontid, "OFF")
            else:
                if getattr(self, value):
                    x_ofst += font_w_2 + 10
                    blf.position(fontid, x_ofst, y, 0.0)
                    blf.color(fontid, *color_white)
                    blf.draw(fontid, ":")

                    x_ofst += 20
                    blf.position(fontid, x_ofst, y, 0.0)
                    blf.color(fontid, *gamma((0.9, 0.9, 0.0, 1.0)))
                    blf.draw(fontid, "PROCESSING...")
示例#35
0
    def draw(self):        
        if not self.visible: return

        PControl.new.draw(self)
        
        if self.theme == None:
            h_draw_quad_b(self.bounds, self.backColor, 2)
            h_clip_begin(self.bounds, padding=[1, 1, 1, 1])
        else:
            t = self.theme["panel_down"]
            h_draw_9patch_skin(t, self.bounds)
            h_clip_begin(self.bounds, padding=t["padding"])
        
        offx = 0
        
        for i in range(len(self.text)):
            charw, charh = blf.dimensions(self.fid, self.text[i])
            
            if offx+charw > self.bounds[2]: break
        
            ## Uncomment these lines to show each char collision box
            #
            #bnds = [self.bounds[0]+(offx + (charw+1) / 2), self.bounds[1], charw, self.bounds[3]]
            #bgl.glColor4f(*(0.0, 0.0, 1.0, 1.0))
            #h_draw_quad_wire(bnds)
            
            if not self.masked:
                h_draw_text(self.fid, self.text[i], [self.bounds[0]+offx, self.bounds[1], charw, self.bounds[3]], self.foreColor, margin=self.margin, font_size=self.fontSize, text_align=0, vertical_align=2, shadow=self.shadow, clip=False)
            else:
                charw, charh = blf.dimensions(self.fid, "*")
                h_draw_text(self.fid, "*", [self.bounds[0]+offx, self.bounds[1], charw, self.bounds[3]], self.foreColor, margin=self.margin, font_size=self.fontSize, text_align=0, vertical_align=2, shadow=self.shadow, clip=False)
            offx += charw + self.charSpacing
            
#        h_draw_text(self.fid, "cx: %d, ln: %d, lt: %d" % (self.caretx, len(self.text), (self.caretx < len(self.text))), [10, 200, 100, 22], self.foreColor, margin=0, font_size=14, text_align=0, vertical_align=2)
        if self.focused and self.blink and not self.readOnly:
            offx = 0
            txt = self.text+" "
            for i in range(len(txt)):
                charw, charh = blf.dimensions(self.fid, txt[i])
                if self.masked:
                    charw, charh = blf.dimensions(self.fid, "*")
                if i == self.caretx:
                    cx = self.bounds[0]+offx-3
                    if cx < self.bounds[0]+self.bounds[2]:
                        h_draw_text(self.fid, "|", [cx, self.bounds[1]-2, 1, self.bounds[3]], self.foreColor, margin=self.margin, font_size=self.fontSize, text_align=0, vertical_align=2, shadow=False, clip=False)
                    #break
                offx += charw + self.charSpacing
                
        h_clip_end()
示例#36
0
def drawTextArray(text, corner, pos_x, pos_y):
    vieportInfoProps = bpy.context.scene.vieportInfo
    font_id = 0
    height = bpy.context.region.height
    width = bpy.context.region.width
    txt_width = []
    list_line_width = []
    blf.size(font_id, vieportInfoProps.text_font_size, 72)
    x_offset = 0
    y_offset = 0
    line_height = (blf.dimensions(font_id, "M")[1] * 1.45)
    x = 0
    y = 0

    for command in text:
        if len(command) == 2:
            Text, Color = command
            text_width, text_height = blf.dimensions(font_id, Text)
            txt_width.append(text_width)

    if corner == '1' or corner == '3':
        x = pos_x

    else:
        if txt_width:
            for label, value in zip(txt_width[0::2], txt_width[1::2]):
                l_width = label + value
                list_line_width.append(l_width)
            x = width - (max(list_line_width) + pos_x)

    if corner == '1' or corner == '2':
        y = height - pos_y

    else:
        line_count = text.count("Carriage return")
        y = pos_y + (line_height * line_count)

    for command in text:
        if len(command) == 2:
            Text, Color = command
            bgl.glColor3f(*Color)
            text_width, text_height = blf.dimensions(font_id, Text)
            blf.position(font_id, (x + x_offset), (y + y_offset), 0)
            blf.draw(font_id, Text)
            x_offset += text_width

        else:
            x_offset = 0
            y_offset -= line_height
示例#37
0
        def wrap_line(txt_line,width):
            '''
            takes a string, returns a list of strings, corresponding to wrapped
            text of the specified pixel width, given current BLF settings
            '''
            if blf.dimensions(0,txt_line)[0] < useful_width:
                #TODO fil
                return [txt_line]
            
            txt = txt_line  #TODO Clean this
            words = txt.split(' ')
            new_lines = []
            current_line = []
            cur_line_len = 0
            for i,wrd in enumerate(words):
                
                word_width = blf.dimensions(0, wrd)[0]
                if word_width >= useful_width and cur_line_len == 0:
                    crp_wrd = crop_word(wrd, useful_width - cur_line_len)
                        
                    if len(current_line):
                        new_lines.append(' '.join(current_line) + ' ' + crp_wrd)
                    else:
                        new_lines.append(crp_wrd)
                    
                    current_line = []
                    cur_line_len = 0
                    continue
                
                elif cur_line_len + word_width < useful_width:
                    current_line.append(wrd)
                    cur_line_len += word_width
                    if i < len(words)-1:
                        cur_line_len += spc_size[0]
                else:
                    new_lines.append(' '.join(current_line))
                    if new_lines[0].startswith(self.hang_indent):
                        current_line = ['  ' + wrd]
                        cur_line_len = word_width + 2 * spc_width
                    else:
                        current_line = [wrd]
                        cur_line_len = word_width
                    if i < len(words)-1: #meaning still words to go
                        cur_line_len += spc_size[0]

                if i == len(words) - 1 and len(current_line):
                    new_lines.append(' '.join(current_line))
                         
            return new_lines          
示例#38
0
    def gen_text_position(self, string, is_mono=False):
        """描画位置のY座標とboxの幅・高さを返すジェネレータ。
        sendメソッドでは (string, is_mono) か string を渡す。
        一行しかない場合、boxの高さはwidget_unitで固定される。
        Noneを渡すと終了。
        :param string: 改行文字を含む場合は複数行と見做し、
            返り値のY座標は最初の行の位置を表す。
        :type string: str:
        :param is_mono: 固定幅文字を使うなら真。
        :type is_mono: bool
        :return: (描画位置のY座標(boxの上端を基準にして負の方向に進む),
                  boxの幅, boxの高さ)
        :rtype tuple
        """
        y = 0
        width = height = 0

        widget_unit = self.widget_unit

        while True:
            if is_mono:
                font_id = self.prefs.font_id_mono
            else:
                font_id = self.prefs.font_id
            th = blf.dimensions(font_id, CALC_TEXT_HEIGHT)[1]
            if string is not None:
                for line in string.split("\n"):
                    if y == 0:
                        h = widget_unit / 2 + th / 2
                    else:
                        if is_mono:
                            h = self.max_glyph_height_mono
                        else:
                            h = self.max_glyph_height
                    y -= h
                    height += h
                    width = max(width, blf.dimensions(font_id, line)[0])
            h_under = widget_unit / 2 - th / 2
            if y == 0:  # 最初の呼び出しでstringが空文字の場合
                recv = (yield 0, widget_unit, widget_unit)
            else:
                recv = (yield y, width + widget_unit, height + h_under)

            if recv is None:
                string, is_mono = None, False
            elif isinstance(recv, str):
                string, is_mono = recv, False
            else:
                string, is_mono = recv
示例#39
0
 def calc_text(self):
     biggestdimensionX=biggestdimensionY=0
     for it in self.menu_items:
         #find the biggest word in the menu and base the size of all buttons on that word
         blf.size(0, self.text_size, self.text_dpi)
         dimension = blf.dimensions(0, it.id)
 
         if dimension[0]>biggestdimensionX:
             biggestdimensionX = dimension[0]
         if dimension[1]>biggestdimensionY:
             biggestdimensionY = dimension[1]
             
     self.biggest_dim_x = biggestdimensionX
     self.biggest_dim_y = biggestdimensionY
     self.dimension_radio = blf.dimensions(0, "Off")[0]
示例#40
0
    def draw_callback_2d(self, op, context):
        # Draw text to indicate that draw mode is active
        region = context.region
        text = "- Draw mode active -"
        subtext = "Esc : Close | Enter : Create"

        xt = int(region.width / 2.0)

        blf.size(0, 24, 72)
        blf.position(0, xt - blf.dimensions(0, text)[0] / 2, 60, 0)
        blf.draw(0, text)

        blf.size(1, 20, 72)
        blf.position(1, xt - blf.dimensions(0, subtext)[0] / 2, 30, 1)
        blf.draw(1, subtext)
示例#41
0
    def draw_item_in_rectangle(self, item, rectangle):
        glColor4f(*self.text_color)
        blf.size(self.font, self.font_size, int(getDpi()))

        if item.alignment == "LEFT":
            x = rectangle.left + self.padding
        if item.alignment == "CENTER":
            x = rectangle.center.x - blf.dimensions(self.font,
                                                    item.text)[0] / 2
        x += item.offset

        offset = blf.dimensions(self.font, "i")[1] / 2

        blf.position(self.font, x, rectangle.center.y - offset, 0)
        blf.draw(self.font, item.text)
示例#42
0
    def calc_text(self):
        biggestdimensionX = biggestdimensionY = 0
        for it in self.menu_items:
            #find the biggest word in the menu and base the size of all buttons on that word
            blf.size(0, self.text_size, self.text_dpi)
            dimension = blf.dimensions(0, it.id)

            if dimension[0] > biggestdimensionX:
                biggestdimensionX = dimension[0]
            if dimension[1] > biggestdimensionY:
                biggestdimensionY = dimension[1]

        self.biggest_dim_x = biggestdimensionX
        self.biggest_dim_y = biggestdimensionY
        self.dimension_radio = blf.dimensions(0, "Off")[0]
示例#43
0
def draw_callback_px(self, context):
    
    font_id = 0  # XXX, need to find out how best to get this.

    # draw some text
    y = context.region.height
    dims = blf.dimensions(0, 'A')
    
    blf.position(font_id, 10, y - 20 - dims[1], 0)
    blf.size(font_id, 20, 72)  
        
    if context.area.x == self.area_align.x:
        blf.draw(font_id, "Align: "+ self.align_msg)
        points = [self.obj_align.matrix_world * p for p in self.align_points]
        color = (1,0,0,1)
    else:
        blf.draw(font_id, "Base: " + self.base_msg)
        points = [self.obj_align.matrix_world * p for p in self.base_points]
        color = (0,1,0,1)
    
    draw_3d_points_revised(context, points, color, 4)
    
    for i, vec in enumerate(points):
        ind = str(i)
        draw_3d_text(context, font_id, ind, vec)
def draw_callback_px(self, context):
    #print("callback_px")
    # Maybe print a nice red circle in some corner

    bgl.glPushAttrib(bgl.GL_CLIENT_ALL_ATTRIB_BITS)

    FONT_RGBA = (0.8, 0.1, 0.1, 0.5)
    bgl.glColor4f(*FONT_RGBA)

    font_size = 11
    DPI = 72

    blf.size(0, font_size, DPI)
    msg = "Logging..."
    
    msg_w,msg_h = blf.dimensions(0, msg)

    pos_x = context.region.width - msg_w
    pos_y = font_size / 2
    blf.position(0, pos_x, pos_y, 0)
    #blf.position(0, 10, 10, 0)

    blf.draw(0, msg)

    bgl.glPopAttrib()

    pass
示例#45
0
 def fit_box_width_to_text_lines(self):
     '''
     '''
     
     max_width = max([blf.dimensions(0,line)[0] for line in self.text_lines]) 
     if max_width < self.width - 2*self.border:
         self.width = max_width + 2*self.border
示例#46
0
    def draw_index(rgb, rgb2, index, vec, text=''):

        vec_4d = perspective_matrix * vec.to_4d()
        if vec_4d.w <= 0.0:
            return

        x = region_mid_width + region_mid_width * (vec_4d.x / vec_4d.w)
        y = region_mid_height + region_mid_height * (vec_4d.y / vec_4d.w)
        if text:
            index = str(text[0])
        else:
            index = str(index)

        if draw_bg:
            polyline = get_points(index)

            ''' draw polygon '''
            bgl.glColor4f(*rgb2)
            bgl.glBegin(bgl.GL_POLYGON)
            for pointx, pointy in polyline:
                bgl.glVertex2f(pointx+x, pointy+y)
            bgl.glEnd()

        ''' draw text '''
        txt_width, txt_height = blf.dimensions(0, index)
        bgl.glColor4f(*rgb)
        blf.position(0, x - (txt_width / 2), y - (txt_height / 2), 0)
        blf.draw(0, index)
示例#47
0
def draw_text(text, position, align="LEFT"):
    """Draw 12pt white text at position (3D-Vector) aligned to the left"""
    pos = to_screen_coord(position)
    if pos is None:
        # we cannot draw because the point is not on the screen
        return

    # [PART VI]
    # BRIDGEKEEPER: Hee hee heh. Stop! What... is your name?
    # ARTHUR: It is 'Arthur', King of the Britons.
    # BRIDGEKEEPER: What... is your quest?
    # ARTHUR: To draw text on the screen.
    font_id = 0
    size = 12
    color = (1.0, 1.0, 1.0, 1.0)
    bgl.glColor4f(*color)
    blf.size(font_id, size, 72)

    if align == "CENTER":
        # get length of text, place text .5 of length to the left of the coord.
        text_width, text_height = blf.dimensions(font_id, text)
        pos.x -= text_width / 2

    blf.position(font_id, pos.x, pos.y, 0)

    # BRIDGEKEEPER: What... is the OpenGL command for drawing text?
    # ARTHUR: What do you mean? Blender's bfl module can do that for me!
    # BRIDGEKEEPER: Huh? I-- I didn't know that. Auuuuuuuugh!

    blf.draw(font_id, text)
def getBoundingBox(current_width, current_height, new_text):
    w, h = blf.dimensions(0, new_text)
    if w > current_width:
        current_width = w
    current_height += h

    return (current_width, current_height)
示例#49
0
    def update_label(self):
        y_screen_flip = self.get_area_height() - self.y_screen

        size = blf.dimensions(0, self._label)

        self._label_width = size[0] + 12

        # bottom left, top left, top right, bottom right
        vertices_outline = (
                    (self.x_screen, y_screen_flip), 
                    (self.x_screen + self.width + self._label_width, y_screen_flip), 
                    (self.x_screen + self.width + self._label_width, y_screen_flip - self.height),
                    (self.x_screen, y_screen_flip - self.height))
                    
        self.batch_outline = batch_for_shader(self.shader, 'LINE_LOOP', {"pos" : vertices_outline})

        indices = ((0, 1, 2), (2, 3, 1))

        lb_x = self.x_screen + self.width

        # bottom left, top left, top right, bottom right
        vertices_label_bg = (
                    (lb_x, y_screen_flip), 
                    (lb_x + self._label_width, y_screen_flip), 
                    (lb_x, y_screen_flip - self.height),
                    (lb_x + self._label_width, y_screen_flip - self.height))
                    
        self.batch_label_bg = batch_for_shader(self.shader, 'TRIS', {"pos" : vertices_label_bg}, indices=indices)
示例#50
0
 def _draw_text(self, text, line):
     blf.size(self._font_id, 100, 100)
     dimensions = blf.dimensions(self._font_id, text)
     scale = 90 * self._width / dimensions[0]
     blf.size(self._font_id, 100, int(scale))
     blf.position(self._font_id, 0.05 * self._width, (line + 1) * self._height/6.0, 0)
     blf.draw(self._font_id, text)
示例#51
0
    def drawLines(self):
        baseLineOffset = blf.dimensions(font, "V")[1]

        glColor4f(0, 0, 0, 1)
        for i, line in enumerate(self.lines):
            blf.position(font, self.boundary.left, self.boundary.top - i * self.lineHeight - baseLineOffset, 0)
            blf.draw(font, line)
示例#52
0
    def draw(self):

        super().draw()

        area_height = self.get_area_height()

        # Draw text
        self.draw_text(area_height)

        self.shader.bind()
        self.shader.uniform_float("color", self._carret_color)
        bgl.glEnable(bgl.GL_LINE_SMOOTH)
        bgl.glLineWidth(2)
        self.batch_carret.draw(self.shader)

        if self.has_label:
            self.shader.uniform_float("color", self._label_color)
            bgl.glLineWidth(1)
            self.batch_outline.draw(self.shader)

            self.batch_label_bg.draw(self.shader)

            size = blf.dimensions(0, self._label)

            textpos_y = area_height - self.y_screen - (self.height + size[1]) / 2.0
            blf.position(0, self.x_screen + self.width + (self._label_width / 2.0) - (size[0]  / 2.0), textpos_y + 1, 0)

            r, g, b, a = self._label_text_color
            blf.color(0, r, g, b, a)

            blf.draw(0, self._label)
def getBoundingBox(current_width, current_height, new_text):
    w,h = blf.dimensions(0,new_text)
    if w > current_width:
        current_width = w
    current_height += h

    return(current_width, current_height)
    def draw_callback_px(self, context):
        if context.region.id != self.region_id:
            return
        posx = 70
        posy1 = 30
        posy2 = 50
        text_interval = 5
        font_id = 0
        blf.size(font_id, 11, context.user_preferences.system.dpi)
        bgl.glEnable(bgl.GL_BLEND)
        if self.changing_mgtype:
            bgl.glColor4f(1.0, 1.0, 0.0, 1.0)
        else:
            bgl.glColor4f(1.0, 1.0, 1.0, 1.0)

        # draw origin
        bgl.glLineWidth(2)
        radius = path_threthold
        radius2 = radius + 5
        x, y, z = self.path[0]
        bgl.glBegin(bgl.GL_LINES)
        for i in range(4):
            r = math.pi / 2 * i + math.pi / 4
            bgl.glVertex2f(x + radius * math.cos(r), y + radius * math.sin(r))
            bgl.glVertex2f(x + radius2 * math.cos(r),
                           y + radius2 * math.sin(r))
        bgl.glEnd()
        bgl.glLineWidth(1)

        # draw lines
        bgl.glEnable(bgl.GL_LINE_STIPPLE)
        bgl.glLineStipple(1, int(0b101010101010101))  # (factor, pattern)
        bgl.glBegin(bgl.GL_LINE_STRIP)
        for v in self.path:
            bgl.glVertex2f(v[0], v[1])
        bgl.glEnd()
        bgl.glLineStipple(1, 1)
        bgl.glDisable(bgl.GL_LINE_STIPPLE)

        # draw txt
        if self.action or self.mgitem:
            x = posx
            for txt in self.action:
                blf.position(font_id, x, posy1, 0)
                blf.draw(font_id, txt)
                text_width, text_height = blf.dimensions(font_id, txt)
                x += text_width + text_interval
            if self.mgitem:
                blf.position(font_id, posx, posy2, 0)
                blf.draw(font_id, self.mgitem.name)
        else:
            #blf.position(font_id, posx, posy2, 0)
            #blf.draw(font_id, '[Mouse Gesture]')
            pass

        # restore opengl defaults
        bgl.glLineWidth(1)
        bgl.glDisable(bgl.GL_BLEND)
        bgl.glColor4f(0.0, 0.0, 0.0, 1.0)
        blf.size(0, 11, context.user_preferences.system.dpi)
示例#55
0
    def onscreen_options(self, x, y):
        fontid = 1
        blf.size(fontid, self.prefs.view_font_size_option, 72)

        font_w_1, font_h = blf.dimensions(fontid, self.option_col_1_max)
        font_w_2, _ = blf.dimensions(fontid, self.option_col_2_max)
        font_row_height = font_h * 1.5

        for option, hotkey, value, prop_type in self.option_list:
            y -= font_row_height
            x_ofst = x

            blf.position(fontid, x, y, 0.0)
            blf.color(fontid, 0.97, 0.97, 0.97, 1.0)
            blf.draw(fontid, option)

            x_ofst += font_w_1 + 20
            blf.position(fontid, x_ofst, y, 0.0)
            blf.color(fontid, 0.7, 0.7, 0.7, 1.0)
            blf.draw(fontid, hotkey)

            if prop_type == self.TYPE_BOOL:
                x_ofst += font_w_2 + 10
                blf.position(fontid, x_ofst, y, 0.0)
                blf.color(fontid, 0.97, 0.97, 0.97, 1.0)
                blf.draw(fontid, ":")

                x_ofst += 20
                blf.position(fontid, x_ofst, y, 0.0)
                if getattr(self, value):
                    blf.color(fontid, 0.3, 1.0, 0.3, 1.0)
                    blf.draw(fontid, "ON")
                else:
                    blf.color(fontid, 1.0, 0.3, 0.3, 1.0)
                    blf.draw(fontid, "OFF")
            else:
                if getattr(self, value):
                    x_ofst += font_w_2 + 10
                    blf.position(fontid, x_ofst, y, 0.0)
                    blf.color(fontid, 0.97, 0.97, 0.97, 1.0)
                    blf.draw(fontid, ":")

                    x_ofst += 20
                    blf.position(fontid, x_ofst, y, 0.0)
                    blf.color(fontid, 0.9, 0.9, 0.0, 1.0)
                    blf.draw(fontid, "PROCESSING...")
示例#56
0
def drawText(text, x, y, font = 0, align = "LEFT", verticalAlignment = "BASELINE", size = 12, color = (1, 1, 1, 1)):
    text = str(text)
    blf.size(font, size, int(dpi))
    glColor4f(*color)

    if align == "LEFT" and verticalAlignment == "BASELINE":
        blf.position(font, x, y, 0)
    else:
        width, height = blf.dimensions(font, text)
        newX, newY = x, y
        if align == "RIGHT": newX -= width
        elif align == "CENTER": newX -= width / 2
        if verticalAlignment == "CENTER": newY -= blf.dimensions(font, "x")[1] * 0.75

        blf.position(font, newX, newY, 0)

    blf.draw(font, text)
示例#57
0
def split_word(width, x, max_x, word, lines, fontid=0):
    line = ""
    
    for c in word:
        x_dx = x + blf.dimensions(fontid, line+c)[0]
        
        if (x_dx) > width:
            x_dx = blf.dimensions(fontid, line)[0]
            lines.append(line)
            line = c
            x = 0
        else:
            line += c
        
        max_x = max(x_dx, max_x)
    
    return line, x, max_x
示例#58
0
    def drawLines(self):
        offset = blf.dimensions(font, "Vg")[1]
        textBoundary = self.boundary.getInsetRectangle(self.padding)

        glColor4f(0, 0, 0, 1)
        for i, line in enumerate(self.lines):
            blf.position(font, textBoundary.left, textBoundary.top - i * self.lineHeight - offset, 0)
            blf.draw(font, line)
示例#59
0
    def draw_gems(self, context, ratio_w=1, ratio_h=1):
        from_scene_scale = unit.Scale(context).from_scene

        view_normal = Vector((0.0, 0.0, 1.0)) @ self.region_3d.view_matrix
        angle_thold = pi / 1.8

        fontid = 0
        blf.size(fontid, self.prefs.view_font_size_gem_size, 72)
        blf.color(fontid, 0.0, 0.0, 0.0, 1.0)

        shader = gpu.shader.from_builtin("2D_UNIFORM_COLOR")
        depsgraph = context.depsgraph

        for dup in depsgraph.object_instances:

            if dup.is_instance:
                ob = dup.instance_object.original
            else:
                ob = dup.object.original

            if "gem" not in ob or (self.use_select and not ob.select_get()):
                continue

            shader.bind()

            ob_stone = ob["gem"]["stone"]
            ob_cut = ob["gem"]["cut"]
            ob_size = tuple(round(x, 2) for x in from_scene_scale(ob.dimensions, batch=True))

            for stone, cut, size, size_fmt, color in self.gems_raw:
                if ob_stone == stone and ob_cut == cut and ob_size == size:
                    shader.uniform_float("color", color)
                    break

            me = ob.to_mesh(depsgraph, True)
            me.transform(dup.matrix_world)
            verts = me.vertices

            for poly in me.polygons:
                if view_normal.angle(poly.normal) < angle_thold:
                    cos = [
                        loc_3d_to_2d(self.region, self.region_3d, verts[v].co, ratio_w, ratio_h)
                        for v in poly.vertices
                    ]
                    batch = batch_for_shader(shader, "TRI_FAN", {"pos": cos})
                    batch.draw(shader)

            bpy.data.meshes.remove(me)

            # Size
            # -----------------------------

            ob_loc = dup.matrix_world.translation.to_tuple()
            loc_x, loc_y = loc_3d_to_2d(self.region, self.region_3d, ob_loc, ratio_w, ratio_h)
            dim_x, dim_y = blf.dimensions(fontid, size_fmt)

            blf.position(fontid, loc_x - dim_x / 2, loc_y - dim_y / 2, 0.0)
            blf.draw(fontid, size_fmt)