示例#1
0
 def test_fill_kill_other_player_tail(self):
     # fmt: off
     game_map = create_map_with([[E, E, E, E], [E, E, E, E], [0, 0, 0, 0],
                                 [E, 1, E, E]])
     # fmt: on
     p0 = PlayerState(id=0,
                      name="dummy",
                      game_map=game_map,
                      position=Position(1, 3))
     p1 = PlayerState(id=1,
                      name="dummy",
                      game_map=game_map,
                      position=Position(2, 4))
     gs = GameState(game_map, [p0, p1])
     p0.tail = [
         p0.spawn_position.copy(),
         Position(1, 2),
         Position(1, 1),
         Position(2, 1),
         Position(3, 1),
         Position(4, 1),
         Position(4, 2),
     ]
     p0.position = p0.tail[-1].copy()
     p0.direction = Direction(Direction.DOWN)
     p1.tail = [
         p1.spawn_position.copy(),
         Position(2, 3),
         Position(2, 2),
         Position(3, 2),
         Position(3, 3),
         Position(3, 4),
     ]
     p1.position = p1.tail[-1].copy()
     p1.direction = Direction(Direction.DOWN)
     # print(game_state_to_dict(0, 0, gs, 999)['game']['pretty_map'])
     gs.apply_action(0, p0, Action.FORWARD)
     # print(game_state_to_dict(0, 0, gs, 999)['game']['pretty_map'])
     self.assertTrue(p1.killed)
示例#2
0
    def test_conquer_some_player_tile(self):
        # fmt: off
        gm = create_map_with([
            [1, 1, E],
            [1, 2, 2],
            [E, 2, 2],
        ])
        # fmt: on
        p1 = PlayerState(id=1, name="p1", game_map=gm, position=Position(1, 1))
        p2 = PlayerState(id=2, name="p2", game_map=gm, position=Position(2, 2))
        gs = GameState(gm, [p1, p2])

        p1.position = Position(2, 2)
        p1.tail = [Position(1, 2), Position(2, 2)]

        p2.position = Position(2, 3)
        p2.tail = [Position(2, 3)]

        p1.direction = Direction(Direction.RIGHT)
        gs.apply_action(0, p1, Action.TURN_LEFT)

        self.assertFalse(p2.killed)
        self.assertFalse(p1.killed)
示例#3
0
    def test_respawn_on_someone_tail(self):
        gm = GameMap(5)
        p1 = PlayerState(id=1, name="p1", game_map=gm, position=Position(1, 1))
        p2 = PlayerState(id=2, name="p2", game_map=gm, position=Position(1, 2))
        gs = GameState(gm, [p1, p2])

        # p1: spawn position = 1,1, current position=3,1, tail [2,1 and 3,1]
        # p2: spawn position = 1,2, current position=2,2, tail [1,1, 1,2 and 2,2]
        p1.position = Position(3, 1)
        p1.tail = [Position(2, 1), Position(3, 1)]
        gm.set_tile(Position(1, 1), GameMap.EMPTY, 2)
        p2.position = Position(2, 2)
        p2.tail = [Position(1, 1), Position(1, 2), Position(2, 2)]
        p2.direction = Direction(Direction.UP)
        gs.apply_action(0, p2, Action.FORWARD)

        self.assertTrue(p1.killed)
        self.assertFalse(p2.killed)

        # respawn
        gs.respawn_player(p1)
        self.assertFalse(p1.killed)
        self.assertTrue(p2.killed)
示例#4
0
    def test_kill_player(self):
        # fmt: off
        gm = create_map_with([[E, E, E], [E, E, E], [1, 1, 1]])
        # fmt: on
        p1 = PlayerState(id=1, name="1", game_map=gm, position=Position(1, 1))
        gs = GameState(gm, [p1])

        p1.tail = [Position(1, 1), Position(1, 2)]
        p1.position = p1.tail[-1]
        gs.kill_player(p1)

        self.assertEqual(p1.tail, [p1.spawn_position])
        self.assertEqual(p1.position, p1.spawn_position)
        self.assertTrue(p1.killed)
        self.assertEqual(0, p1.stats.stats[PlayerStats.CONQUERED])
示例#5
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    def test_relocate_item(self):
        # fmt: off
        gm = create_map_with([[1, E, E], [E, W, E], [E, E, E]])
        # fmt: on
        ps = PlayerState(id=1,
                         name="dummy",
                         game_map=gm,
                         position=Position(1, 1))
        gs = GameState(gm, [ps])
        ps.position = Position(3, 1)
        ps.tail = [Position(2, 1), Position(3, 1)]

        asteroids_pos = Position(2, 2)
        self.assertTrue(gm.is_asteroids(asteroids_pos))

        planet_pos = Position(3, 3)
        gm.set_tile(planet_pos, GameMap.PLANET)
        self.assertTrue(gm.is_planet(planet_pos))

        black_hole_pos = Position(1, 2)
        gm.set_tile(black_hole_pos, GameMap.BLACK_HOLE)
        self.assertTrue(gm.is_black_hole(black_hole_pos))

        blitzium_pos = Position(1, 3)
        gm.set_tile(blitzium_pos, GameMap.BLITZIUM)
        self.assertTrue(gm.is_blitzium(blitzium_pos))

        # Cannot relocate asteroids and planets
        with self.assertRaises(Exception):
            gs.relocate_item(asteroids_pos)
        with self.assertRaises(Exception):
            gs.relocate_item(planet_pos)

        # relocate black holes and blitziums
        for i in range(30):
            new_black_hole_pos = gs.relocate_item(black_hole_pos)
            self.assertTrue(new_black_hole_pos not in list(
                {asteroids_pos, planet_pos, black_hole_pos, blitzium_pos}) +
                            ps.tail)
            black_hole_pos = new_black_hole_pos

        new_blitzium_pos = gs.relocate_item(blitzium_pos)
        self.assertTrue(new_blitzium_pos != blitzium_pos)
示例#6
0
def dict_to_player_state(data: Dict, game_map: GameMap) -> PlayerState:
    position = dict_to_position(data["position"])
    ps = PlayerState(id=data["id"],
                     name=data["name"],
                     game_map=game_map,
                     position=position,
                     init=False)
    ps.active = data["active"]
    ps.killed = data["killed"]
    ps.position = position
    ps.spawn_position = dict_to_position(data["spawn_position"])
    ps.direction = Direction(data["direction"])
    ps.spawn_direction = Direction(data["spawn_direction"])
    ps.tail = [dict_to_position(p) for p in data["tail"]]
    ps.score = data["score"]
    ps.stats = dict_to_player_stats(data["stats"])

    for hist in data["history"]:
        dt = datetime.fromisoformat(hist["timestamp"])
        ps.history.append(
            HistoryItem(game_tick=hist["tick"], message=hist["message"],
                        ts=dt))

    return ps
示例#7
0
    def test_game_state_to_json_player(self):
        gm = create_map_with([[E, E, E], [E, E, E], [E, E, E]])
        gm.set_tile(Position(1, 3), GameMap.BLACK_HOLE)
        gm.set_tile(Position(2, 3), GameMap.BLITZIUM)
        gm.set_tile(Position(3, 3), GameMap.PLANET)
        gm.set_tile(Position(3, 2), GameMap.PLANET, 0)
        p0 = PlayerState(0,
                         "p0",
                         gm,
                         Position(1, 1),
                         direction=Direction(Direction.UP))
        p0.killed = True
        p0.position = Position(3, 1)
        p0.direction = Direction(Direction.RIGHT)
        p0.tail = [p0.spawn_position, Position(2, 1), p0.position]
        p0.score = 123.4
        p0.stats.kill_player("p1")
        p0.stats.killed_by_player("p2")
        p0.stats.add_stat(PlayerStats.SUICIDES)
        p0.history.append(
            HistoryItem(11, "message-11",
                        datetime.datetime(1900, 1, 1, 13, 14, 15, 555)))
        p0.history.append(
            HistoryItem(10, "message-10",
                        datetime.datetime(1900, 1, 1, 13, 14, 15, 444)))
        p1 = PlayerState(1,
                         "p1",
                         gm,
                         position=Position(1, 2),
                         direction=Direction(Direction.DOWN))
        p1.active = False
        p1.direction = Direction(Direction.LEFT)
        p2 = PlayerState(2,
                         "p2",
                         gm,
                         Position(2, 2),
                         direction=Direction(Direction.RIGHT))
        p2.direction = Direction(Direction.LEFT)
        gs = GameState(gm, [p0, p1, p2])
        self.maxDiff = 4000
        expected = {
            "type":
            "tick",
            "game": {
                "map": [
                    ["W", "W", "W", "W", "W"],
                    ["W", "C-0", " ", " ", "W"],
                    ["W", "C-1", "C-2", "%-0", "W"],
                    ["W", "!", "$", "%", "W"],
                    ["W", "W", "W", "W", "W"],
                ],
                "player_id":
                1,
                # fmt: off
                "pretty_map":
                '[[W     W     W     W     W    ]\n'
                ' [W     C0T0  T0    P0    W    ]\n'
                ' [W     C1P1  C2P2  %0    W    ]\n'
                ' [W     !     $     %     W    ]\n'
                ' [W     W     W     W     W    ]]\n'
                'DISCLAMER: this map does not have the same content as '
                'the json game map. Symbols are combined to help you '
                'visualize every spot on this turn. Hyphen are also '
                'removed. See the documentation for the json map '
                'symbol signification.\n'
                'Symbols added or modified on this map for '
                'visualization purpose are:\n'
                'Px: Position of player x - Cx: Conquered by player x '
                '- Tx: Tail of player x',
                # fmt: on
                "tick":
                123,
                "ticks_left":
                500,
            },
            "players": [
                {
                    "active":
                    True,
                    "killed":
                    True,
                    "position": {
                        "x": 3,
                        "y": 1
                    },
                    "spawn_position": {
                        "x": 1,
                        "y": 1
                    },
                    "direction":
                    "RIGHT",
                    "spawn_direction":
                    "UP",
                    "tail": [{
                        "x": 1,
                        "y": 1
                    }, {
                        "x": 2,
                        "y": 1
                    }, {
                        "x": 3,
                        "y": 1
                    }],
                    "id":
                    0,
                    "name":
                    "p0",
                    "score":
                    123.4,
                    "stats": {
                        PlayerStats.CONQUERED: 1,
                        PlayerStats.KILLS: 1,
                        PlayerStats.KILLED: 1,
                        PlayerStats.SUICIDES: 1,
                        PlayerStats.NEMESIS: "p2",
                        "players_killed": {
                            "p1": 1
                        },
                        "killed_by_players": {
                            "p2": 1
                        },
                    },
                    "history": [
                        {
                            "timestamp": "1900-01-01T13:14:15.000555",
                            "tick": 11,
                            "message": "message-11"
                        },
                        {
                            "timestamp": "1900-01-01T13:14:15.000444",
                            "tick": 10,
                            "message": "message-10"
                        },
                    ],
                },
                {
                    "active": False,
                    "killed": False,
                    "position": {
                        "x": 1,
                        "y": 2
                    },
                    "spawn_position": {
                        "x": 1,
                        "y": 2
                    },
                    "direction": "LEFT",
                    "spawn_direction": "DOWN",
                    "tail": [{
                        "x": 1,
                        "y": 2
                    }],
                    "id": 1,
                    "name": "p1",
                    "score": 0,
                    "stats": {
                        PlayerStats.CONQUERED: 1,
                        "players_killed": {},
                        "killed_by_players": {}
                    },
                    "history": [],
                },
                {
                    "active": True,
                    "killed": False,
                    "position": {
                        "x": 2,
                        "y": 2
                    },
                    "spawn_position": {
                        "x": 2,
                        "y": 2
                    },
                    "direction": "LEFT",
                    "spawn_direction": "RIGHT",
                    "tail": [{
                        "x": 2,
                        "y": 2
                    }],
                    "id": 2,
                    "name": "p2",
                    "score": 0,
                    "stats": {
                        PlayerStats.CONQUERED: 1,
                        "players_killed": {},
                        "killed_by_players": {}
                    },
                    "history": [],
                },
            ],
        }

        # players have an id
        message = game_state_to_json(game_tick=123,
                                     player_id=1,
                                     game_state=gs,
                                     ticks_left=500)
        # print(message)
        data = json.loads(message)

        self.assertEqual(expected, data)