import pygame from pygame import * import block_class from block_class import Block from GraphicsUtil import toplength, topwidth blockWidth = 25 x = 0 y = 0 squiggleSurface2 = pygame.Surface((75,50)) squiggleSurface2.set_colorkey((0,0,0)) B1 = Block(blockWidth,blockWidth, (0,255,255), x, y) B1.groupDrawSquiggleBlock2(squiggleSurface2) class squiggleBlock2: def __init__(self): self.color = 6 self.surface = squiggleSurface2 self.rotate = 0 def points(self): if self.rotate%2==0: return [(0,0), (1,0), (1,1), (2,1)] if self.rotate%2==1: return [(1,0), (0,1), (1,1), (0,2)]