screen.setup(width=635, height=600) bgcolor("black") canvas = screen.getcanvas() canvas.master.resizable(False, False) screen.tracer(0) ball = Ball() block_manager = BlockManager() scoreboard = Scoreboard() player = Player() screen.listen() screen.onkeypress(fun=player.go_left, key="q") screen.onkeypress(fun=player.go_right, key="d") block_manager.create_block() scoreboard.refresh_score() screen.update() game_is_on = True while game_is_on: time.sleep(0.01) ball.move() screen.update() if ball.xcor() > 317.5 or ball.xcor() < -317.5: ball.bounce_x() if ball.ycor() < -300: ball.reset_position()