def play_one_game_with_montecarlo(new_game, nmr_games, found_games, mc_width=100, mc_depth=20): ''' while moves are possible simulate all 4 directions each with mc_width games played for mc_depth moves. select direction with highest score play that direction return highest value on board and the played game ''' count_moves = 0 one_game = {} all_directions = [0, 1, 2, 3] # up, down, left, right spel = new_game while spel.check_if_moves_possible() and count_moves < conf["max_moves"]: # While moves are possible and total number of moves below limit scores = [0, 0, 0, 0] for this_move in all_directions: # for each of the 4 directions this_game = Board() this_game.board = spel.board this_game.move_in_direction(this_move) if this_game.board_changed: # Only if that first move does anything sim_start_board = this_game.board for _ in range(mc_width): # Simulate multiple games to get some sort af average depth_count = 0 this_game.board = sim_start_board # start every sim with same start board while this_game.check_if_moves_possible() and \ depth_count < mc_depth: this_game.move_in_direction(getrandbits(2)) if this_game.board_changed: this_game.add_random() depth_count += 1 scores[this_move] += this_game.move_score # Needs int() because json can't handle numpy int64. direction = int(np.argmax(scores)) one_move = {} one_move["board"] = spel.board one_move["direction"] = direction spel.move_in_direction(direction) one_move["score"] = spel.move_score one_game["move_" + str(count_moves)] = one_move spel.add_random() spel.score += spel.move_score count_moves += 1 print(spel) print("Scores: {}".format(scores)) print("Number of moves: {}".format(count_moves)) print("Number of Games played so far: {}".format(nmr_games)) print("Found number of games: {}".format(found_games)) return max(spel.board), one_game
#!/usr/bin/env python from board2048 import Board # Create instance of 2048 game spel = Board() print(spel) if __name__ == "__main__": while spel.check_if_moves_possible(): getch = input()[0] if getch == ",": spel.move_up() spel.add_random() elif getch == "o": spel.move_down() spel.add_random() elif getch == "a": spel.move_left() spel.add_random() elif getch == "e": spel.move_right() spel.add_random() elif getch == "q": break else: pass print(spel)