def assert_symmetry_is(self, num_skip, pieces, expected_pieces):
     board = Board()
     set_board(board, pieces)
     state_generator = self.symmetry.get_symmetries(board.state)
     for _ in range(num_skip + 1):
         symmetric_state = next(state_generator)
     assert_board_state_tuple_is(self, expected_pieces, symmetric_state)
示例#2
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 def test_make_human_move(self, get_move_mock):
     get_move_mock.return_value = 6
     self.game.start_game({"x": "Random", "o": "Human"})
     self.game.make_computer_move()
     set_board(self.game.controller.board, "OXX|O-X|---")
     self.assert_game_info_is(
         Board.O, [0, 3, 6], Board.X, "OXX|O-X|O--", self.game.make_human_move(" 7 "))
示例#3
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 def assert_try_move_is(self, expected_winner, pieces_before, pieces_after,
                        position, piece):
     set_board(self.board, pieces_before)
     with self.board.try_move(position, piece) as (winner, state):
         self.assertEqual(expected_winner, winner)
         assert_board_is(self, self.board, pieces_after)
         assert_board_state_tuple_is(self, pieces_after, state)
     assert_board_is(self, self.board, pieces_before)
 def assert_values_after_reward_are(self, values, pieces_list, winner):
     self.player.set_piece(Board.X)
     values_dict = {}
     for pieces, value in zip(pieces_list, values):
         set_board(self.board, pieces)
         self.player.store_state()
         values_dict[get_board_state_tuple(pieces)] = value
     self.player.set_reward(winner)
     self.assertEqual(sorted(values_dict.keys()),
                      sorted(self.player.values.keys()))
     for key, value in self.player.values.items():
         self.assertAlmostEqual(self.player.values[key], value)
 def test_get_move_for_invalid_move(self, input_mock, stdout_mock):
     set_board(self.board, "XO-|---|---")
     input_mock.side_effect = ["1", "2", "3"]
     self.assertEqual(2, self.player.get_move())
     self.assertEqual([call("Enter move: ")]*3, input_mock.call_args_list)
     self.assertEqual("Invalid move\nInvalid move\n", stdout_mock.getvalue())
示例#6
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 def assert_board_format_is(self, formatted_pieces, pieces=""):
     set_board(self.board, pieces)
     self.assertEqual(get_expected_formatted_board(formatted_pieces),
                      self.board.format_board())
示例#7
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 def assert_winner_is(self, winner, pieces=""):
     set_board(self.board, pieces)
     self.assertEqual(winner, self.board.get_winner())
示例#8
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 def assert_winning_positions_are(self, positions, pieces=""):
     set_board(self.board, pieces)
     self.assertEqual(positions, self.board.get_winning_positions())
示例#9
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 def assert_get_available_moves_are(self, positions, pieces=""):
     set_board(self.board, pieces)
     self.assertEqual(positions, self.board.get_available_moves())
示例#10
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 def assert_move_is(self, valid, position, pieces=""):
     set_board(self.board, pieces)
     self.assertEqual(valid, self.board.is_valid_move(position))
示例#11
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 def test_make_computer_move(self, get_move_mock):
     get_move_mock.return_value = 4
     self.game.start_game({"x": "Random", "o": "Human"})
     set_board(self.game.controller.board, "XXO|O-X|OOX")
     self.assert_game_info_is(Board.X, [0, 4, 8], Board.O, "XXO|OXX|OOX", self.game.make_computer_move())