def swapPlayer(saveName, oldForm, newForm, flags=0x1 | 0x2 | 0x4 | 0x8 | 0x10 | 0x20 | 0x40): """Swaps the player between old and new forms. Archives player's current form/stats to oldForm, then changes player into new form.""" oldForm = intArg(oldForm) newForm = intArg(newForm) flags = intArg(flags) # --Open Save file saveName = GPath(saveName) saveFile = data.getSaveFile(saveName) # --player >> oldForm oldFace = PCFaces.save_getPlayerFace(saveFile) PCFaces.save_setCreatedFace(saveFile, oldForm, oldFace) if not oldFace.gender: data.shapeIsMale.touch() # --newForm >> player newFace = PCFaces.save_getCreatedFace(saveFile, newForm) PCFaces.save_setPlayerFace(saveFile, newFace, flags) # --Checking # printFace(oldFace) # printFace(PCFaces.save_getCreatedFace(saveFile,oldForm)) # printFace(newFace) # printFace(PCFaces.save_getPlayerFace(saveFile)) # --Save and done if saveName not in data.saves: saveFile.safeSave() print u" %s >> %s..." % (oldFace.pcName, newFace.pcName)
def swapPlayer(saveName, oldForm, newForm, flags=0x1 | 0x2 | 0x4 | 0x8 | 0x10 | 0x20 | 0x40): """Swaps the player between old and new forms. Archives player's current form/stats to oldForm, then changes player into new form.""" oldForm = intArg(oldForm) newForm = intArg(newForm) flags = intArg(flags) #--Open Save file saveName = GPath(saveName) saveFile = data.getSaveFile(saveName) #--player >> oldForm oldFace = PCFaces.save_getPlayerFace(saveFile) PCFaces.save_setCreatedFace(saveFile, oldForm, oldFace) if not oldFace.gender: data.shapeIsMale.touch() #--newForm >> player newFace = PCFaces.save_getCreatedFace(saveFile, newForm) PCFaces.save_setPlayerFace(saveFile, newFace, flags) #--Checking #printFace(oldFace) #printFace(PCFaces.save_getCreatedFace(saveFile,oldForm)) #printFace(newFace) #printFace(PCFaces.save_getPlayerFace(saveFile)) #--Save and done if saveName not in data.saves: saveFile.safeSave() print u' %s >> %s...' % (oldFace.pcName, newFace.pcName)
def ripAppearance(srcName, destName, srcForm="player", destForm="player", flags=unicode(0x2 | 0x4 | 0x8 | 0x10)): """Rips a face from one save game and pastes it into another.""" flags = intArg(flags) srcName = GPath(srcName) destName = GPath(destName) # --Get source face srcFile = data.getSaveFile(srcName) if srcForm == "player": face = PCFaces.save_getPlayerFace(srcFile) else: srcForm = intArg(srcForm) face = PCFaces.save_getCreatedFace(srcFile, srcForm) # printFace(face) # --Set destination face if srcName == destName: destFile = srcFile else: destFile = data.getSaveFile(destName) if destForm == "player": PCFaces.save_setPlayerFace(destFile, face, flags) # --Race, gender, hair, eyes else: destForm = intArg(destForm) PCFaces.save_setCreatedFace(destFile, destForm, face) if not face.gender: data.shapeIsMale.touch() if destName not in data.saves: destFile.safeSave() # --Done print face.pcName, u"...",
def ripAppearance(srcName, destName, srcForm='player', destForm='player', flags=unicode(0x2 | 0x4 | 0x8 | 0x10)): """Rips a face from one save game and pastes it into another.""" flags = intArg(flags) srcName = GPath(srcName) destName = GPath(destName) #--Get source face srcFile = data.getSaveFile(srcName) if srcForm == 'player': face = PCFaces.save_getPlayerFace(srcFile) else: srcForm = intArg(srcForm) face = PCFaces.save_getCreatedFace(srcFile, srcForm) #printFace(face) #--Set destination face if srcName == destName: destFile = srcFile else: destFile = data.getSaveFile(destName) if destForm == 'player': PCFaces.save_setPlayerFace(destFile, face, flags) #--Race, gender, hair, eyes else: destForm = intArg(destForm) PCFaces.save_setCreatedFace(destFile, destForm, face) if not face.gender: data.shapeIsMale.touch() if destName not in data.saves: destFile.safeSave() #--Done print face.pcName, u'...',