示例#1
0
def unregister():
    fpx_ui.unregister()

    unregister_module(__name__)
    TOPBAR_MT_file_import.remove(FpmImportOperator.menu_func)
    TOPBAR_MT_file_import.remove(FplImportOperator.menu_func)
    TOPBAR_MT_file_import.remove(FptImportOperator.menu_func)
示例#2
0
def unregister():

  bpy.types.VIEW3D_PT_view3d_shading.remove(interface.toggle)

  del bpy.types.Scene.silhouette

  unregister_module(__name__)
示例#3
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def unregister():

    bpy.types.VIEW3D_PT_view3d_shading.remove(interface.toggle)

    del bpy.types.Scene.silhouette

    unregister_module(__name__)
示例#4
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def unregister():
    fpx_ui.unregister()

    unregister_module(__name__)
    INFO_MT_file_import.remove(FpmImportOperator.menu_func)
    INFO_MT_file_import.remove(FplImportOperator.menu_func)
    INFO_MT_file_import.remove(FptImportOperator.menu_func)
示例#5
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def unregister():

    bpy.types.VIEW3D_PT_tools_meshedit.remove(interface.panel_start)
    bpy.types.VIEW3D_PT_tools_object.remove(interface.panel_start)
    bpy.types.VIEW3D_PT_tools_latticeedit.remove(interface.panel_finish)

    unregister_module(__name__)

    del bpy.types.WindowManager.fast_lattice
示例#6
0
def unregister():
    bpy.utils.unregister_class(Tractrix_PT_Panel) 
    bpy.utils.unregister_class(Traktrix_OT_Main) 
    bpy.utils.unregister_class(Tractrix3d_OT_Main) 
    bpy.utils.unregister_class(Tractrix3dinv_OT_Main) 
    bpy.utils.unregister_class(Tractrix3dtbd_OT_Main) 
    bpy.utils.unregister_class(parenttraktor_OT_Main)
    bpy.utils.unregister_class(parenttrailer_OT_Main)
    unregister_module(__name__)
def unregister():
    for handler in handlers:
        handler.uninstall()
    handlers.clear()

    del Object.component_import_path
    del Object.component_properties

    unregister_module(__name__)
    unregister_class(GameObjectProperty)
示例#8
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def unregister():
    for handler in handlers:
        handler.uninstall()
    handlers.clear()

    del Object.component_import_path
    del Object.component_properties

    unregister_module(__name__)
    unregister_class(GameObjectProperty)
示例#9
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def unregister():

    unregister_module(__name__)

    bpy.types.VIEW3D_PT_view3d_display.remove(interface.draw)
    bpy.app.handlers.load_post.remove(load_handler)

    del bpy.types.Scene.selected_bounds
    del bpy.types.WindowManager.is_selected_bounds_drawn
    del bpy.types.WindowManager.selected_bounds
示例#10
0
def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_draw)
    unregister_module(__name__)
示例#11
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def unregister():
    ms3d_ui.unregister()

    unregister_module(__name__)
    INFO_MT_file_export.remove(Ms3dExportOperator.menu_func)
    INFO_MT_file_import.remove(Ms3dImportOperator.menu_func)
示例#12
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def unregister():
    ms3d_ui.unregister()

    unregister_module(__name__)
    INFO_MT_file_export.remove(Ms3dExportOperator.menu_func)
    INFO_MT_file_import.remove(Ms3dImportOperator.menu_func)
示例#13
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def unregister():
    bpy.types.INFO_MT_file_export.remove(menu_draw)
    unregister_module(__name__)
示例#14
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def unregister():
    utils.unregister_module(__name__)
def register():
    unregister_module(__name__)
    register_module(__name__)
示例#16
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def unregister():
    # run in eval because Eclipse can't see the VIEW3D...
    # eval('bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_draw)')
    eval('bpy.types.IMAGE_MT_uvs_weldalign.remove(menu_draw)')
    unregister_module(__name__)
示例#17
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def unregister():
    unregister_module(__name__)
    del bpy.types.Object.lightprobe
    del bpy.types.Scene.lightprobe
示例#18
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def unregister():
    unregister_module(__name__)
    del bpy.types.Object.lightprobe
    del bpy.types.Scene.lightprobe
def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_specials.remove(mesh_menu_draw)
    bpy.types.VIEW3D_MT_object_specials.remove(object_menu_draw)
    unregister_module(__name__)
示例#20
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def unregister():

    bpy.types.INFO_MT_curve_add.remove(interface.menu_entry)

    unregister_module(__name__)
def unregister():
    bpy.types.VIEW3D_MT_edit_mesh_vertices.remove(menu_draw)
    unregister_module(__name__)
示例#22
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def unregister():
    # run in eval because Eclipse can't see the VIEW3D...
    # eval('bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_draw)')
    eval('bpy.types.IMAGE_MT_uvs_weldalign.remove(menu_draw)')
    unregister_module(__name__)
示例#23
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def unregister():

	bpy.types.INFO_MT_curve_add.remove(interface.menu_entry)

	unregister_module(__name__)
示例#24
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def unregister():
    unregister_module(__name__)
示例#25
0
def unregister():
    bpy.types.INFO_MT_file_export.remove(menu_draw)
    unregister_module(__name__)
示例#26
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def unregister():
    oni_ui.unregister()

    unregister_module(__name__)
    INFO_MT_file_import.remove(OniImportOperator.menu_func)