示例#1
0
class UnityEnvironment(object):
    def __init__(self, file_name, base_port=5006):
        atexit.register(self.close)
        self.port = base_port
        self._buffer_size = 10240
        self._loaded = False
        self._open_socket = False
        logger.info("unity env try created, socket with port:{}".format(
            str(self.port)))

        try:
            # Establish communication socket
            self._socket = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
            self._socket.setsockopt(socket.SOL_SOCKET, socket.SO_REUSEADDR, 1)
            self._socket.bind(("localhost", self.port))
            self._open_socket = True
        except socket.error:
            self._open_socket = True
            self.close()
            raise socket.error(
                "Couldn't launch new environment "
                "You may need to manually close a previously opened environment "
                "or use a different worker number.")

        cwd = os.getcwd()
        file_name = (file_name.strip().replace('.app', '').replace(
            '.exe', '').replace('.x86_64', '').replace('.x86', ''))
        true_filename = os.path.basename(os.path.normpath(file_name))
        launch_string = None
        if platform == "linux" or platform == "linux2":
            candidates = glob.glob(os.path.join(cwd, file_name) + '.x86_64')
            if len(candidates) == 0:
                candidates = glob.glob(os.path.join(cwd, file_name) + '.x86')
            if len(candidates) == 0:
                candidates = glob.glob(file_name + '.x86_64')
            if len(candidates) == 0:
                candidates = glob.glob(file_name + '.x86')
            if len(candidates) > 0:
                launch_string = candidates[0]

        elif platform == 'darwin':
            candidates = glob.glob(
                os.path.join(cwd, file_name + '.app', 'Contents', 'MacOS',
                             true_filename))
            if len(candidates) == 0:
                candidates = glob.glob(
                    os.path.join(file_name + '.app', 'Contents', 'MacOS',
                                 true_filename))
            if len(candidates) == 0:
                candidates = glob.glob(
                    os.path.join(cwd, file_name + '.app', 'Contents', 'MacOS',
                                 '*'))
            if len(candidates) == 0:
                candidates = glob.glob(
                    os.path.join(file_name + '.app', 'Contents', 'MacOS', '*'))
            if len(candidates) > 0:
                launch_string = candidates[0]
        elif platform == 'win32':
            candidates = glob.glob(os.path.join(cwd, file_name + '.exe'))
            if len(candidates) == 0:
                candidates = glob.glob(file_name + '.exe')
            if len(candidates) > 0:
                launch_string = candidates[0]
        if launch_string is None:
            self.close()
            raise UnityEnvironmentException(
                "Couldn't launch the {0} environment. "
                "Provided filename does not match any environments.".format(
                    true_filename))
        else:
            # Launch Unity environment
            proc1 = subprocess.Popen([launch_string, '--port', str(self.port)])

        self._socket.settimeout(60)
        try:
            try:
                self._socket.listen(1)
                self._conn, _ = self._socket.accept()
                self._conn.settimeout(30)
                p = self._conn.recv(self._buffer_size).decode('utf-8')
                p = json.loads(p)
                # print p
            except socket.timeout as e:
                raise UnityTimeOutException(
                    "The Unity environment took too long to respond. Make sure {} does not need user interaction to "
                    "launch and that the Academy and the external Brain(s) are attached to objects in the Scene."
                    .format(str(file_name)))

            self._data = {}
            self._global_done = None
            self._log_path = p["logPath"]
            self._alpha = p["alpha"]
            self._epsilon = p["epsilon"]
            self._gamma = p["gamma"]
            self._states = p["states"]
            # self._num_states = len(self._states)
            # for i in range(self._num_states):
            #     print "i:{0}, state:{1}".format(i,self._states[i])
            self._actions = p["actions"]
            self._brain = QLearningTable(self._actions, self._states,
                                         self._alpha, self._gamma,
                                         self._epsilon)
            self._loaded = True
            self._recv_bytes()
            logger.info("started successfully!")
        except UnityEnvironmentException:
            proc1.kill()
            self.close()
            raise

    def __str__(self):
        return "unity env args, socket port:{0}, epsilon:{1}, gamma:{2}".format(
            str(self.port), str(self._log_path), str(self._gamma))

    def _recv_bytes(self):
        try:
            s = self._conn.recv(self._buffer_size)
            message_length = struct.unpack("I", bytearray(s[:4]))[0]
            s = s[4:]
            while len(s) != message_length:
                s += self._conn.recv(self._buffer_size)
            p = json.loads(s)
            code = p["Code"]
            # logging.info("rcv: "+s+" code:"+str(code))
            if code == "EEXIT":
                self.close()
            elif code == "CHOIC":
                state = p["state"]
                self._send_choice(state)
                self._recv_bytes()
            elif code == "UPDAT":
                self._to_learn(p)
                self._recv_bytes()
            else:
                logging.error("\nunknown code:{0}".format(str(code)))
                self._recv_bytes()
        except socket.timeout as e:
            logger.warning("timeout, will close socket")
            self.close()

    def _send_choice(self, state):
        try:
            # logging.info("send action:{}".format(str(state)))
            action = self._brain.choose_action(state)
            # logger.info("action is:".format(str(action)))
            self._conn.send(action)
        except UnityEnvironmentException:
            raise

    def _to_learn(self, j):
        state_ = j["state_"]
        state = j["state"]
        action = j["action"]
        rewd = j["rewd"]
        if action:
            action = "pad"
        else:
            action = "stay"
        # logger.info("state:{0} action:{1}".format(str(state),str(action)))
        self._brain.learn(state, action, rewd, state_)

    def close(self):
        logger.info("env closed")
        if not self._brain:
            self._brain.export()
        if self._loaded & self._open_socket:
            self._conn.send(b"EXIT")
            self._conn.close()
        if self._open_socket:
            self._socket.close()
            self._loaded = False
        else:
            raise UnityEnvironmentException("No Unity environment is loaded.")
示例#2
0
            action = RL.choose_action(observation)

            # RL take the action and get the next observation from updated env
            observation_, reward, done, info = env.step(action)

            rewards = rewards + reward

            tmp = [round(observation[0], 2), observation[1]]
            tmp_ = [round(observation_[0], 2), observation_[1]]

            reward = abs(tmp_[0] - (-0.5)) + ((tmp_[0] - tmp[0]) * tmp_[1]) \
               + (tmp_[0] > 0.5) * (tmp_[0] - 0.2) * 10

            if args.method == 'Q-learning':
                if done == True:
                    RL.learn(observation, action, reward, 'terminal')
                else:
                    RL.learn(observation, action, reward, observation_)

            elif args.method == 'SarsaLambda' or args.method == 'Sarsa':
                action_ = RL.choose_action(observation_)
                if done == True:
                    RL.learn(observation, action, reward, 'terminal', action_)
                else:
                    RL.learn(observation, action, reward, observation_,
                             action_)

            elif args.method == 'DQN' or err == True:
                if args.test == 'False':
                    RL.store_transition(observation, action, reward,
                                        observation_)