def destroyAndSendBack(): # Get which direction is checked in the directionForm for element in directionForm: if(element.tagName == 'INPUT'): if(element.checked == True): direction = element.value #Get chosen puzzle chosen = None imgSelect = document.getElementById("imageSelect") musSelect = document.getElementById("musicSelect") if(imgSelect.disabled != musSelect.disabled): if(imgSelect.disabled): chosenNum = musSelect.selectedIndex chosen = musicPuzzles[chosenNum] else: chosenNum = musSelect.selectedIndex chosen = imagePuzzles[chosenNum] # Send back information and destroy the state destroy_menu("addPuzzleMenu") enableOpSelect() sendBack(state,direction,chosen) else: alert("No puzzle selected")
def change_page(ev): val = ev.target['data-id'] # currently unable to create an event to trigger the template if val == 'Table': doc.getElementById('nav_target').click() doc[val].style.display = 'block' doc[f'b_{val}'].attrs['class'] = 'current_tab page' idx = pages.index(val) for i in pages[:idx] + pages[idx + 1:]: doc[i].style.display = 'none' doc[f'b_{i}'].attrs['class'] = 'page'
def disableOpSelect(): # Disable operator controls opSel = document.getElementById("theoptselect") applyButton = document.getElementById("applyButtonID") resetState = document.getElementById("RESET_BUTTONID") backTrack = document.getElementById("BACKTRACK_BUTTONID") opSel.disabled = True applyButton.disabled = True resetState.disabled = True backTrack.disabled = True
def enableOpSelect(): # Enable op controls opSel = document.getElementById("theoptselect") applyButton = document.getElementById("applyButtonID") resetState = document.getElementById("RESET_BUTTONID") backTrack = document.getElementById("BACKTRACK_BUTTONID") opSel.disabled = False applyButton.disabled = False resetState.disabled = False backTrack.disabled = False
def fn(): doc.write('ready') codeA = doc.getElementById("coder").innerHTML code = codeA code = sub(r"<(.|\n)*?>", "", code) code = sub(r"(\w+)\((.*)\)", r'<span class="function">\1</span>(\2)', code) for x in [ '%', '**=', '+=', '*=', '%=', '-=', '/=', '**', '^', '>=', '<=', '+', '//=', '\\', '*', '==', '=', ]: code = code.replace(x, f'<span class="operand">{x}</span>') for x in [ 'for', 'while', 'import', 'yield', 'from', 'del', 'pass', 'def', 'if', 'elif', 'else', 'try', 'raise', 'with', 'async', 'finally', 'except', 'except', 'await ', 'class', 'as', 'and', 'or', 'not', 'is', 'in', 'False', 'True', 'break', 'continue', 'lambda ', 'global', 'assert', 'nonlocal' ]: for y in punctuation: code = code.replace(y + x + y, x) code = code.replace(x + y, x) code = code.replace(y + x, x) code = code.replace(x, f'<span class="builtin">{x}</span>') strings = { r"([fF])'(.*)'": r'<span class="fstring">\1\'\2\'</span>', r"([bB])'(.*)'": r'<span class="bytes">\1\'\2\'</span>', r"([uU])'(.*)'": r'<span class="string">\1\'\2\'</span>', r"([rR])'(.*)'": r'<span class="bytes">\1\'\2\'</span>', r"'(.*)'": r'<span class="string">\1\'\2\'</span>', r'([fF])"(.*)"': r'<span class="fstring">\1"\2"</span>', r'([bB])"(.*)"': r'<span class="bytes">\1"\2"</span>', r'([uU])"(.*)"': r'<span class="string">\1"\2"</span>', r'([rR])"(.*)"': r'<span class="bytes">\1"\2"</span>', r'"(.*)"': r'<span class="string">\1"\2"</span>' } for string in strings: code = sub(string, strings[string], code) if codeA != code: doc.getElementById("coder").innerHTML = code
def __init__(self, name, app_id, id=None, icon=None, startup=None, on_exit=None, factory=None): print('Start...') App.app = self App.app_module = self.__module__.split('.')[0] App.app_dir = current_script_path() self.name = name self._app_id = str(app_id) self._id = id if id else identifier() self._icon = None self.commands = CommandSet(None) self._startup_method = startup self.default_icon = Icon('tiberius', system=True) self.icon = icon self._main_window = None self._on_exit = None self._full_screen_windows = None self.on_exit = on_exit self._elm = document.getElementById(self.app_id)
def channel_hangup_complete(data): # print('channel_hangup_complete', data) global CANVAS if (data['direction'] == 'outbound') and ('callee_id_number' in data) and ('caller_id_number' in data): if (len(data['caller_id_number']) == 4): data['caller_id_number'], data['callee_id_number'] = data['callee_id_number'], data['caller_id_number'] if len(data['callee_id_number']) == 4: if data['hangup_cause'] in ('NO_ANSWER',): # 'NETWORK_OUT_OF_ORDER'): if (data['duration'] == -1): Noanswered(data) else: print('channel_hangup_complete.outbound DURATION_ERROR', data) else: # print('channel_hangup_complete: len(callee_id_number) != 4', data) if len(data['callee_id_number']) == 4: if (data['callee_id_number'] not in CANVAS): Canvas(data['callee_id_number']) CANVAS[data['callee_id_number']].add_event(data) else: # Исходящий # print('channel_hangup_complete: len(callee_id_number) != 4', data) pass else: print('channel_hangup_complete.inbound', data) if (data['direction'] == 'inbound') and ('callee_id_number' in data) and ('caller_id_number' in data): # answered_elements = [answered.id for answered in DOM.getElementsByClassName('answered-phone') if answered.innerHTML == data['caller_id_number']] for operator_id in [answered.id.split('.')[1] for answered in DOM.getElementsByClassName('answered-phone') if answered.innerHTML == data['caller_id_number']]: # operator_id = el.id.split('.')[1] if operator_id in CANVAS: canvas = DOM.getElementById('canvas.'+operator_id) calls = canvas.getElementsByClassName('call-brick') if canvas else [] if (len(calls) > 0) and (int(calls[-1].style.marginRight.replace('px', '')) == 0): CANVAS[operator_id].add_event(data) break
def run(self): def _update_wrapper(i): timer.request_animation_frame(_update_wrapper) # time between frames dt = 1 / 60 * application.time_scale time.dt = dt mouse.update() if hasattr(__main__, 'update') and not application.paused: __main__.update() for seq in application.sequences: seq.update() for entity in scene.entities: if entity.enabled == False or entity.ignore: continue if application.paused and entity.ignore_paused == False: continue if hasattr(entity, 'update'): entity.update() if hasattr(entity, 'scripts'): for script in entity.scripts: if script.enabled and hasattr(script, 'update'): script.update() _update_wrapper(0) loading_text = document.getElementById('loading_text') loading_text.remove()
def drawBoard(self): self.newPan = doc.createElementNS("http://www.w3.org/2000/svg", "svg") self.newPan.setAttribute("width", self.boardsize[0] * self.boardscale) self.newPan.setAttribute("height", self.boardsize[1] * self.boardscale) self.newPan.setAttribute( "style", "background-color:rgb(0,0,0);border-style:solid;border-width:1;border-color:#000;" ) currentDiv = doc.getElementById("div") temp = temp = "rgb(" + str(255) + "," + str(127) + "," + str(39) + ")" for x in range(self.boardsize[0] - 1): line = svg.line(x1="0", y1="0", x2="1", y2="1", stroke=temp) line.setAttribute("x1", (x + 1) * self.boardscale) line.setAttribute("x2", (x + 1) * self.boardscale) line.setAttribute("y1", 0) line.setAttribute("y2", self.boardsize[1] * self.boardscale) line.setAttribute("stroke-opacity", .17) self.newPan.appendChild(line) for x in range(self.boardsize[1] - 1): line = svg.line(x1="0", y1="0", x2="1", y2="1", stroke=temp) line.setAttribute("x1", 0) line.setAttribute("x2", self.boardsize[0] * self.boardscale) line.setAttribute("y1", (x + 1) * self.boardscale) line.setAttribute("y2", (x + 1) * self.boardscale) line.setAttribute("stroke-opacity", .17) self.newPan.appendChild(line) doc.body.insertBefore(self.newPan, currentDiv)
def create_puzzle_list(state): boardDiv = document.getElementById("boarddivid") listDiv = html.DIV(id="puzzleListDiv", width = GAME_WIDTH, height = GAME_HEIGHT) puzzleList = html.OL(id="puzzleList") tableWrapper = html.DIV(id="tableWrapper", style = {'position' : 'relative', 'height' : 'auto'}) scrollDiv = html.DIV(id="tableScroll", style = {'height' : str(GAME_HEIGHT) + 'px', 'overflow' : 'auto'}) puzzleTable = html.TABLE(id="puzzleTable", style = {'width' : str(GAME_WIDTH) + 'px', 'font-size' : '13px','background-color' : 'rgb(220, 238, 251)' , 'text-align' : 'center'}) headerRow = html.TR(id="puzzleHeaders", style = {'background-color' : 'rgb(200, 218, 231)'}) headerRow <= html.TH("Number") headerRow <= html.TH("Puzzle") puzzleTable <= headerRow # Add puzzles to list i = 1 for puzzle in state["Image_Puzzles"]: newRow = html.TR(id="puzzleRow"+ str(i)) newRow <= html.TD(str(i)) newRow <= html.TD(puzzle + " (Image Puzzle)") puzzleTable <= newRow i += 1 for puzzle in state["Music_Puzzles"]: newRow = html.TR(id="puzzleRow"+ str(i)) newRow <= html.TD(str(i)) newRow <= html.TD(puzzle + " (Music Puzzle)") puzzleTable <= newRow i += 1 puzzleTable.border = '10px solid white' boardDiv <= puzzleTable
def __init__(self, operator_id): CANVAS[operator_id] = self self.busy = False self.to_delete = False self.queue = [] self.duration = 0 self.operator_id = operator_id operator_row = html.DIV(Class="operator-row", Id=operator_id) operator_canvas = html.DIV(Class="operator-canvas", Id="canvas."+operator_id) operator_info = html.DIV(Class="operator-info", Id="operator."+operator_id) operator_name = html.DIV(operator_id, Class="operator-name") # operator_width = html.DIV(Class="operator-width", Id="width."+operator_id) answered_wait = html.DIV(Class="answered-wait", Id="answered_wait."+self.operator_id) answered_duration = html.DIV(Class="answered-duration", Id="answered_duration."+self.operator_id) answered_phone = html.DIV(Class="answered-phone", Id="answered_phone."+self.operator_id) operator_answered = html.DIV('0', Class="operator-score-answered", Id="score_answered." + operator_id) operator_noanswered = html.DIV('0', Class="operator-score-noanswered", Id="score_noanswered." + operator_id) operator_info <= operator_name # operator_info <= operator_width operator_info <= operator_answered operator_info <= answered_wait operator_info <= answered_duration operator_info <= answered_phone operator_info <= operator_noanswered operator_row <= operator_canvas operator_row <= operator_info content = DOM.getElementById('content') content <= operator_row
def onload(): global body body = document.getElementById('body') json = urlopen('/json') global posts posts = json[:] start = 0 cs = getCookie('start') i = 0 if (getCookie('up') == '1'): setCookie('up', '0') cs = None for post in posts: post['index'] = i post['posted'] = 0 if (cs == post['url']): start = i i += 1 body.innerHTML = '' i = start while i < len(posts) and i < postsinpage + start: body.innerHTML += posttotext(posts[i]) posts[i].posted = 1 i += 1 del_ = start
def drawBoard(self): self.newPan = doc.createElementNS("http://www.w3.org/2000/svg","svg") self.newPan.setAttribute("width",self.boardsize[0]*self.boardscale) self.newPan.setAttribute("height",self.boardsize[1]*self.boardscale) self.newPan.setAttribute("style","background-color:rgb(0,0,0);border-style:solid;border-width:1;border-color:#000;") currentDiv = doc.getElementById("div") temp = temp = "rgb("+str(255)+","+str(127)+","+str(39)+")" for x in range(self.boardsize[0]-1): line = svg.line(x1="0", y1="0", x2="1", y2="1", stroke=temp) line.setAttribute("x1",(x+1)*self.boardscale) line.setAttribute("x2",(x+1)*self.boardscale) line.setAttribute("y1", 0 ) line.setAttribute("y2", self.boardsize[1]*self.boardscale) line.setAttribute("stroke-opacity", .17) self.newPan.appendChild( line ) for x in range(self.boardsize[1]-1): line = svg.line(x1="0", y1="0", x2="1", y2="1", stroke=temp) line.setAttribute("x1", 0 ) line.setAttribute("x2", self.boardsize[0]*self.boardscale) line.setAttribute("y1",(x+1)*self.boardscale) line.setAttribute("y2",(x+1)*self.boardscale) line.setAttribute("stroke-opacity", .17) self.newPan.appendChild( line ) doc.body.insertBefore(self.newPan, currentDiv)
def update_result(*args, **kwargs): left = document.select("#version-main select")[0].value right = document.select("#version-diff select")[0].value document.select("#version-main span")[0].textContent = left document.select("#version-diff span")[0].textContent = right document.getElementById("vitrine").innerHTML = ''' <h2>Working...</h2><div class="entry"> <h3><label for="vitrine-progress" id="vitrine-progress-label">Loading burger JSONs...</label></h3> <progress id="vitrine-progress"></progress> </div> ''' if left == "None" and right == "None": #window.location = "about" return elif left == "None": data = {"main": right} call_worker("vitrine", left) elif right == "None": data = {"main": left} call_worker("vitrine", data) else: data = {"main": left, "diff": right} call_worker("hamburglar", data)
def channel_hangup_complete(data): #print (data['event_name'], data) set_counters(data) call_trace = doc.getElementById('%s.%s' % (data['trunk_name'], data[ 'virtual_line'])).getElementsByClassName('call-trace')[0] # Линия if data['direction'] == 'outbound': html_ = '' if 'caller_id_number' in data: # Это был не отзвон html_ = '<div class="caller-id-number" style="color:green;width:%s;">%s</div>' % ( data['caller_width'], data['caller_id_number']) if data['duration'] > 0: # Отвчен html_ += '<div class="callee-id-number" style="color:green;background:#ddffdd;width:%s;font-size:9px;">%s</div>' % ( data['callee_width'], data['callee_id_number']) html_ += '<div class="callee-timer" style="padding-top:2px;text-align:right;color:white;background:green;width:28px;font-size:9px;">%s+%s</div>' % (data[ 'answer_wait'], data['duration']) else: html_ += '<div class="callee-id-number" style="color:red;background:#ffdddd;width:%s;font-size=9px;">%s</div>' % ( data['callee_width'], data['callee_id_number']) html_ += '<div class="callee-timer" style="padding-top:2px;text-align:right;color:white;background:red;width:12px;font-size:9px;">%s</div>' % data[ 'answer_wait'] if data['hangup_cause'] == 'NO_USER_RESPONSE': html_ += '<div class="hangup-cause">%s</div>' % data['hangup_cause'] # Результат отметить тут html_ += '<div class="event-datetime">%s</div>' % data['event_timestamp'] call_trace.innerHTML = html_
def destroy_menu(menuName,enabled = True): if(enabled): enableOpSelect() try: menu = document.getElementById(menuName) gui.removeChild(menu) except: console.log("Destroy menu was called on a nonexistent object.")
def runApp(app): try: out = document.getElementById("output-id") out.innerHTML = "" out.appendChild(app.dom()) except Exception as e: out.innerHTML = "" out.innerHTML = "Error"
def __init__(self, **kwargs): self.b = _window self.size = (self.b.width, self.b.height) self.message = document.getElementById('message') self.message = 'Error' self.color = color.gray self.position = (0, 0)
def populateRuleDisplay(state): global ruleDisplay rHeight = ruleDisplay.height tHeight = document.getElementById("rulesTitle").height tableWrapper = html.DIV(id="tableWrapper", style = {'position' : 'relative', 'height' : 'auto'}) scrollDiv = html.DIV(id="tableScroll", style = {'height' : str(rHeight - tHeight) + 'px', 'overflow' : 'auto'}) ruleTable = html.TABLE(id="ruleTable", style = {'width' : '100%', 'font-size' : '13px'}) headerRow = html.TR(id="ruleHeaders") headerRow <= html.TH("Number") headerRow <= html.TH("Conditions") headerRow <= html.TH("Actions") ruleTable <= headerRow for index, rule in enumerate(state["Rules"]): newRow = html.TR(id = "ruleRow" + str(index + 1)) newRow <= html.TD(str(index+1), style = {'color' : "white"}) conditionTD = html.TD() conditionP = None for condition in rule.conditions: if(condition.app): color = "white" else: color = "red" conditionP = html.P(condition.text + ", ", style = {'color' : color}) conditionTD <= conditionP # Edge case if(conditionP is not None): conditionP.innerHTML = conditionP.innerHTML[:-2] actionTD = html.TD() actionP = None for action in rule.actions: if(action.app): color = "white" else: color = "red" actionP = html.P(action.text + ", ", style = {'color' : color}) actionTD <= actionP # Edge case if(actionP is not None): actionP.innerHTML = actionP.innerHTML[:-2] newRow <= conditionTD newRow <= actionTD ruleTable <= newRow ruleTable.border = '10px solid white' scrollDiv <= ruleTable tableWrapper <= scrollDiv ruleDisplay <= tableWrapper
def set_counters(data): counters = doc.getElementById('%s.0' % data['trunk_name']) counters = counters.getElementsByClassName('counters')[0] # Счётчики # print ('set_counters: %s' % counters) cn = data['counters'] html_ = '<div class="total">%s</div>' % cn['total'] html_ += '<div class="answered">%s</div>' % cn['answered'] html_ += '<div class="rejected">%s</div>' % cn['rejected'] counters.innerHTML = html_
def chart2(pair): Objcharts['chart2'] = window.echarts.init( document.getElementById("echart2")) og = w_mod_graphs.MarketTrades1('ohlc', Objcharts['chart2'], axis_sync) og.title = pair + " trades" og.market = pair if pair in Order_pos: og.orders = Order_pos[pair] og.load_data(ChartData_trades[pair])
def on_message(ev): # message reeived from server for event, data in json.loads(ev.data).items(): el_id = '%s.%s' % (data['header']['address'], data['channel']) el = doc.getElementById(el_id) if el: _class = tuple(set(el.classList) & event_classes) if _class: el.classList.remove(_class[0]) el.classList.add(event.lower())
def chart1(pair): jq("#echart1").show() Objcharts['chart1'] = window.echarts.init( document.getElementById("echart1")) og = w_mod_graphs.OrderBook1('orderbook', Objcharts['chart1'], axis_sync) og.title = pair + " orderbook" og.market = pair if pair in Order_pos: og.orders = Order_pos[pair] if Last_Pair in ChartOb: ChartData_ob[pair]['datazoom'] = [ ChartOb[Last_Pair]['start'], ChartOb[Last_Pair]['end'] ] og.load_data(ChartData_ob[pair]) def froga(ev): print('click') document.getElementById("echart1").addEventListener('click', froga)
def chart4(pair): jq("#echart4").show() Objcharts['chart4'] = window.echarts.init( document.getElementById("echart4")) og = w_mod_graphs.SeriesSimple('stoch-rsi', Objcharts['chart4'], axis_sync) og.driven = False og.title = pair + " stoch-rsi" og.market = pair og.hard_limits_y = [0, 100] og.load_data(ChartData_analisis2[pair])
def chart6(pair): jq("#echart6").show() Objcharts['chart6'] = window.echarts.init( document.getElementById("echart6")) og = w_mod_graphs.SeriesSimple('cci', Objcharts['chart6'], axis_sync) og.driven = False og.title = pair + " cci" og.market = pair og.hard_limits_y = [-300, 300] og.load_data(ChartData_analisis4[pair])
def chart3(pair): jq("#echart3").show() Objcharts['chart3'] = window.echarts.init( document.getElementById("echart3")) og = w_mod_graphs.SeriesSimple('wavetrends', Objcharts['chart3'], axis_sync) og.driven = False og.title = pair + " wavetrends" og.market = pair og.hard_limits_y = [-80, 80] og.load_data(ChartData_analisis1[pair])
def set_visible(visibility): global current_cursor_css canvas = document.getElementById(gamejs.display.CANVAS_ID) if visibility: canvas.style.cursor = current_cursor_css else: canvas.style.cursor = "none" ret = set_visible.visibility set_visible.visibility = visibility return ret
def __timer__(self): global SCALE canvas = DOM.getElementById("noanswered_canvas."+self.caller_id) calls = canvas.getElementsByClassName("noanswered-brick") if len(calls) > 0: if self.width+SCALE > canvas.clientWidth: new_call_width = int(calls[0].style.width.replace('px', '')) - SCALE new_call_margin = int(calls[0].style.marginRight.replace('px', '')) + SCALE if new_call_width > 0: calls[0].style.width = str(new_call_width)+'px' calls[0].style.marginRight = str(new_call_margin)+'px' else: if 'blue' not in calls[0].style['background-color']: DOM.getElementById('score_noanswered').innerHTML = str(int(DOM.getElementById('score_noanswered').innerHTML)-1) canvas.removeChild(calls[0]) self.to_delete = (self.width == 0) # DOM.getElementById('score_noanswered.'+self.operator_id).text = str(int(DOM.getElementById('score_noanswered.'+self.operator_id).text)-1) else: calls[0].style.marginRight = str(int(calls[0].style.marginRight.replace('px', '')) + SCALE) + 'px'
def set_cursor(sizeOrCSS, hotspot=None, xormasks=None, andmasks=None): global current_cursor_css if type(sizeOrCSS) is int or type(sizeOrCSS) is float: return elif type(sizeOrCSS) is str: canvas = document.getElementById(gamejs.display.CANVAS_ID) canvas.style.cursor = sizeOrCSS current_cursor_css - sizeOrCSS else: return
def chart1(pair): jq("#echart1").show() Objcharts['ob'] = window.echarts.init(document.getElementById("echart1")) og = w_mod_graphs.OrderBook1(Objcharts['ob']) og.title = pair + " orderbook" og.market = pair og.orders = Order_pos[pair] if Last_Pair in ChartOb: ChartData_ob[pair]['datazoom'] = [ ChartOb[Last_Pair]['start'], ChartOb[Last_Pair]['end'] ] og.load_data(ChartData_ob[pair])
def __init__(self, data): NOANSWER[data['caller_id_number']] = self self.event_time = data['event_time'].split('.')[0] self.caller_id = data['caller_id_number'] self.operator_id = data['callee_id_number'] self.to_delete = False answer_wait = int(data['answer_wait']) noanswer_brick = html.DIV(Class="noanswered-brick", title='{}\n{}'.format(self.event_time, '\n'.join([oi + ': ' + ('Занят' if c.busy else 'Свободен') for oi, c in CANVAS.items()])), style={'width': (answer_wait if answer_wait > 0 else 1), 'margin-right': 0,}) # noanswer_brick.title += '\nОжидание' noanswer_canvas = html.DIV(Class="noanswered-canvas", Id="noanswered_canvas."+self.caller_id) noanswer_canvas <= noanswer_brick noanswer_wait = html.DIV(data['answer_wait'], Class="noanswered-wait") noanswer_phone = html.DIV(data['caller_id_number'], Class="noanswered-phone") noanswer_operator = html.DIV(data['callee_id_number'], Class="noanswered-operator") noanswer_info = html.DIV(Class="noanswered-info") noanswer_info <= noanswer_operator noanswer_info <= noanswer_wait noanswer_info <= noanswer_phone noanswer_row = html.DIV(Class="noanswered-row", Id=self.caller_id) noanswer_row <= noanswer_canvas noanswer_row <= noanswer_info DOM.getElementById('noanswered_calls') <= noanswer_row self.answer_wait = int(data['answer_wait']) DOM.getElementById('score_noanswered').text = str(int(DOM.getElementById('score_noanswered').text)+1) DOM.getElementById('score_noanswered.'+self.operator_id).text = str(int(DOM.getElementById('score_noanswered.'+self.operator_id).text)+1)
def __timer__(): global CANVAS global NOANSWER _started = time.time() # Хоть как-то минимизируем дрифт... Плохо всё... # print (CANVAS) # print (NOANSWER) for operator_id, canvas in CANVAS.items(): # calls = DOM.getElementById(operator_id).getElementsByClassName('call-brick') if canvas.to_delete: DOM.getElementById('content').removeChild(DOM.getElementById(operator_id)) del CANVAS[operator_id] else: canvas.__timer__() for caller_id, canvas in NOANSWER.items(): # calls = DOM.getElementById(caller_id).getElementsByClassName('noanswered-brick') if canvas.to_delete: DOM.getElementById('noanswered_calls').removeChild(DOM.getElementById(caller_id)) del NOANSWER[caller_id] else: canvas.__timer__() timer.set_timeout(__timer__, 1000-(time.time()-_started)*1000)
def callback(future): if active_future is not active_future: return active_future = None try: document.getElementById( "vitrine").innerHTML = future.result().data.to_dict()['result'] attach_tooltip_handlers() except CancelledError: pass except webworker.WorkerError as e: document.getElementById( "vitrine" ).innerHTML = '<div class="entry"><h3>Error callback</h3><pre>' + escape( str(e)) + '</pre></div>' except: traceback.print_exc() document.getElementById( "vitrine" ).innerHTML = '<div class="entry"><h3>Error callback</h3><pre>' + escape( traceback.format_exc()) + '</pre></div>'
def channel_execute_complete(data): print(data['event_name'], data) if data['application_data'][0]: call_trace = doc.getElementById('%s.%s' % (data['trunk_name'], data[ 'virtual_line'])).getElementsByClassName('call-trace')[0] # Линия html_ = call_trace.innerHTML if 'application-data' in html_: html_ = html_.split('<div class="application-data"')[0] app_style = 'color:green;' if data[ 'application_data'] == 'FILE PLAYED' else 'color:red;' html_ += '<div class="application-data" style="%s">%s</div>' % ( app_style, data['application_data'][0]) html_ += '<div class="event-datetime">%s</div>' % data['event_timestamp'] call_trace.innerHTML = html_
def incoming_data(data): global Panels if 'market_trades' in data['data']: market = data['data']['market_trades']['market'] for p in Panels: if Panels[p]['market'] == market: jq("#echart_" + p).show() obj = window.echarts.init( document.getElementById("echart_" + p)) og = w_mod_graphs.MarketTrades1(obj) og.title = market + " trades" og.market = market og.load_data(data['data']['market_trades']['data']) Panels[p]['echart_obj'] = obj Panels[p]['wmgraph_obj'] = og
def set_mode(self, resolution=(0, 0), flags=0, depth=0, id="pygame"): self.canvas = document.getElementById(id) self.screen = self.canvas.getContext('2d') if not flags: self.canvas.width = resolution[0] self.canvas.height = resolution[1] rx = 1 ry = 1 else: self.canvas.width = resolution[0] self.canvas.height = resolution[1] rx = document[html.BODY][0].width / self.canvas.width ry = document[html.BODY][0].height / self.canvas.height self.canvas.width = document[html.BODY][0].width self.canvas.height = document[html.BODY][0].height return Surface((self.canvas.width, self.canvas.height), screen=self.screen, ratio_x=rx, ratio_y=ry, canvas=self.canvas)
def set_up_black_overlay(): gui = document.getElementById("thegui") blackOverlay = html.DIV(id = "blackOverlay", style = { 'display' : 'none', 'position' : 'fixed', 'top' : '0%', 'left' : '0%', 'width' : '100%', 'height' : '100%', 'background-color' : 'black', 'z-index' : '1001', '-moz-opacity' : '0.8', 'opacity' : '.80', 'filter' : 'alpha(opacity=80)' }) gui <= blackOverlay
def getPuzzleIndex(puzzle): # Get current list of puzzle names puzzleTable = document.getElementById("puzzleTable") if(puzzleTable is not None): i = 0 # Retrieves the name without the puzzle type description def getElementName(puzzle): name = "" paren = False i = 0 while(paren == False and i < len(puzzle)): char = puzzle[i] nextChar = puzzle[i+1] if(nextChar == "("): paren = True else: name += char i += 1 return name # Brython is being stupid so I have to do this # really inefficient method, im so sorry onPuzzle = False i = 0 name = "" number = None for row in puzzleTable: if(i > 0): for element in row: if(onPuzzle): name = getElementName(element.innerHTML) if(name == puzzle): return number else: number = element.innerHTML onPuzzle = not onPuzzle i += 1 else: return None
def channel_create(data): # Создание звонка # print (data['event_name'], data) set_counters(data) call_trace = doc.getElementById('%s.%s' % (data['trunk_name'], data['virtual_line'])) call_trace = call_trace.getElementsByClassName('call-trace')[0] # Линия if data['direction'] == 'inbound': html_ = '<div class="caller-id-number" style="width:%s;">%s</div>' % ( data['caller_width'], data['caller_id_number']) else: if 'caller_id_number' in data: # Подбор оператора html_ = '<div class="caller-id-number" style="color:darkgray;width:%s;">%s</div>' % ( data['caller_width'], data['caller_id_number']) html_ += '<div class="callee-id-number" style="color:black;background:darkgray;width:%s;">%s</div>' % (data[ 'callee_width'], data['callee_id_number']) else: # Отзвон html_ = '<div class="callee-id-number" style="color:darkgray;background:white;width:%s;">%s</div>' % ( data['callee_width'], data['callee_id_number']) html_ += '<div class="event-datetime">%s</div>' % data['event_timestamp'] call_trace.innerHTML = html_
def destroyAndSendBack(): if (document.getElementById("actionSelect") is not None): action = document.getElementById("actionSelect").value else: action = None if (document.getElementById("aFollowUpSelect") is not None): actionF = document.getElementById("aFollowUpSelect").value else: actionF = None if (document.getElementById("textInput") is not None): textF = document.getElementById("textInput").value else: textF = None aFollowUp = False if (action is None or action == "Nothing Selected"): alert("No action was selected.") else: if ((textF is not None and textF.strip() != '') or (actionF is not None and actionF != 'Nothing Selected')): aFollowUp = True if (action == "Open Door" and aFollowUp is False or action == "Close Door" and aFollowUp is False or action == "Display Message" and aFollowUp is False): alert("Not enough information was entered.") elif(action == "Play Sound" and not url_is_valid(textF)): alert("File link was invalid.") else: #console.log("Debug: Enough info was given.") destroy_menu("addActionMenu") # Make sure something was actually put into the text box if(textF is not None and textF.strip() != ''): # Change display of text box information based on action. if(action == "Display Message"): actionF = "Display Message: " + "\"" + textF + "\"" elif(action == "Play Sound"): actionF = "Play sound from link: \"" + textF + "\"" elif(action == "Gain Points"): actionF = "Gain " + textF + " Points" elif(action == "Lose Points"): actionF = "Lose " + textF + " Points" if(actionF is not None): action = actionF sendBack(action)
def channel_answer(data): # Ответ # print (data['event_name'], data) set_counters(data) call_trace = doc.getElementById('%s.%s' % (data['trunk_name'], data[ 'virtual_line'])).getElementsByClassName('call-trace')[0] # Линия #print ('channel_answer 0', data['event_name'], data, call_trace.innerHTML) #html_ = '' if data['direction'] == 'inbound': html_ = '<div class="caller-id-number">%s</div>' % data['caller_id_number'] else: html_ = '' if 'caller_id_number' in data: html_ = '<div class="caller-id-number" style="color:green;width:%s;">%s</div>' % ( data['caller_width'], data['caller_id_number']) html_ += '<div class="callee-id-number" style="color:green;background:#ddffdd;width:%s;font-size=9px;">%s</div>' % ( data['callee_width'], data['callee_id_number']) html_ += '<div class="callee-timer" style="padding-top:2px;text-align:right;color:white;background:green;width:12px;font-size:9px;height:12px;">%s</div>' % data[ 'answer_wait'] html_ += '<div class="event-datetime">%s</div>' % data['event_timestamp'] call_trace.innerHTML = html_
def drawBoard(self): self.newPan = doc.createElementNS("http://www.w3.org/2000/svg","svg") self.newPan.setAttribute("width",self.boardsize[0]*self.boardscale) self.newPan.setAttribute("height",self.boardsize[1]*self.boardscale) self.newPan.setAttribute("style","background-color:rgb(0,0,0);border-style:solid;border-width:1;border-color:#000;") currentDiv = doc.getElementById("div") for x in range(self.boardsize[0]-1): line = svg.line(x1="0", y1="0", x2="1", y2="1", stroke="brown", stroke_width="2") line.setAttribute("x1",(x+1)*self.boardscale) line.setAttribute("x2",(x+1)*self.boardscale) line.setAttribute("y1", 0 ) line.setAttribute("y2", self.boardsize[1]*self.boardscale) line.setAttribute("stroke-opacity", .2) self.newPan.appendChild( line ) for x in range(self.boardsize[1]-1): line = svg.line(x1="0", y1="0", x2="1", y2="1", stroke="brown", stroke_width="2") line.setAttribute("x1", 0 ) line.setAttribute("x2", self.boardsize[0]*self.boardscale) line.setAttribute("y1",(x+1)*self.boardscale) line.setAttribute("y2",(x+1)*self.boardscale) line.setAttribute("stroke-opacity", .2) self.newPan.appendChild( line ) for k in self.shiplist: line = svg.line(x1="0", y1="0", x2="1", y2="1", stroke="green", stroke_width="5") line.setAttribute("x1", k.coord[0]*self.boardscale ) line.setAttribute("x2", (k.coord[0]+1)*self.boardscale ) line.setAttribute("y1", k.coord[1]*self.boardscale ) line.setAttribute("y2", (k.coord[1]+1)*self.boardscale ) self.newPan.appendChild( line ) line = svg.line(x1="0", y1="0", x2="1", y2="1", stroke="green", stroke_width="5") line.setAttribute("x1", k.coord[0]*self.boardscale ) line.setAttribute("x2", (k.coord[0]+1)*self.boardscale ) line.setAttribute("y1", (k.coord[1]+1)*self.boardscale ) line.setAttribute("y2", k.coord[1]*self.boardscale ) self.newPan.appendChild( line ) doc.body.insertBefore(self.newPan, currentDiv)
def destroyAndSendBack(): if (document.getElementById("conditionSelect") is not None): condition = document.getElementById("conditionSelect").value else: condition = None if (document.getElementById("cFollowUpSelect") is not None): conditionF = document.getElementById("cFollowUpSelect").value else: conditionF = None if (document.getElementById("textInput") is not None): textF = document.getElementById("textInput").value else: textF = None cFollowUp = False if (condition is None or condition == "Nothing Selected"): alert("No condition was selected.") else: if (conditionF is not None and conditionF != 'Nothing Selected'): cFollowUp = True if ((condition == "Entered Room" or condition == "Solved Puzzle") and cFollowUp is False): alert("Not enough information was entered.") else: #console.log("Debug: Enough info was given.") destroy_menu("addConditionMenu") if(textF is not None and textF.strip() != ''): if(condition == "Had Points"): conditionF = "Had " + textF + " Points." elif(condition == "Time Elapsed"): conditionF = textF + " minutes elapse." else: alert("invalid condition for follow up.") if(conditionF is not None): condition = conditionF sendBack(condition)
def playSong(state): global Pitches puzzle = state["Music_Puzzles"][state["Selected_Music"]] # Music Settings tempo = 1.0 pitchChange = 0.0 notes = puzzle.notes # Secondary list of notes for permutation based transformations. notes2 = [] # Apply transformations for transform in puzzle.transformList: if(transform == "increasePitch"): pitchChange = pitchChange + 10.0 if(transform == "decreasePitch"): pitchChange = pitchChange - 10.0 if(transform == "increaseTempo"): tempo = tempo - 0.5 if(transform == "decreaseTempo"): tempo = tempo + 0.5 if(transform == "shuffleNotes"): # Temp storage array notes2 = [] # Group the notes into chords so shuffling doesn't break up chords notes = groupIntoChords(notes) n = len(notes) # Shuffle chords/notes of notes2 # Pad to next odd number for invertibility if(n%2==0): notes.append([]) n = n + 1 for j in range(n): notes2.append(notes[(2*j)%(n)]) # Read temp back into original notes array notes = readChords(notes2) if(transform == "reverseNotes"): # Temp storage array notes2 = [] notes = groupIntoChords(notes) n = len(notes) - 1 for i in range(n,-1,-1): notes2.append(notes[i]) # Read notes2 back into original notes notes = readChords(notes2) # Play transformed notes wait = 0 timeLimit = 10 i = 0 length = len(notes) while(i < length): note = notes[i] wait = note["wait"] * tempo + wait pitch = Pitches[note["pitch"]] + pitchChange hold = float(note["hold"]) piano.play({ 'wait' : wait, 'pitch' : pitch, 'env' : {'hold' : hold}, filter : { 'q' : 15 } }) i = i + 1 # Stops the song from playing overtime if(wait > timeLimit): piano.stop() i = length playButton = document.getElementById("playButton") if(wait > timeLimit): alert("Song cannot be more than " + str(timeLimit) + " seconds long.") if(playButton is not None): playButton.disabled = True buttonDisabled = timer.set_timeout(allowPlay,(timeLimit) * 1000) else: if(playButton is not None): playButton.disabled = True buttonDisabled = timer.set_timeout(allowPlay, int(wait+1) * 1000)
def aFollowUp(state): aFollowUp = document.getElementById("aFollowUp") if (aFollowUp is not None): aFollowUp.parentNode.removeChild(aFollowUp) aFollowUp = html.DIV(id="aFollowUp", style = {"margin" : '10px'}) actionForm = document.getElementById("actionForm") action = document.getElementById("actionSelect").value aFollowUpSelect = html.SELECT(id = "aFollowUpSelect", style = {"margin-left" : "10px"}) if(action == "Open Door"): aFollowUp <= "Pick a door:" doorOp = html.OPTION("Nothing Selected") aFollowUpSelect <= doorOp for index in range(1, 10): for side in ['S', 'E']: if side == 'S': south = index + 3 if (south < 10): doorOp = html.OPTION("Open door between rooms " + str(index) + " and " + str(south)) aFollowUpSelect <= doorOp if side == 'E': east = index + 1 if (east % 3 is not 1): doorOp = html.OPTION("Open door between rooms " + str(index) + " and " + str(east)) aFollowUpSelect <= doorOp ''' for index, room in enumerate(state["Rooms"]): for wall in ['N', 'S', 'E', 'W']: doorOp = html.OPTION("Open door in room " + str(index + 1) + " on " + wall + " wall.") aFollowUpSelect <= doorOp ''' ''' for index, room in enumerate(state["Rooms"]): for wall in room.walls.values(): if wall.hasDoor: doorOp = html.OPTION("Open door in room " + str(index + 1) + " on " + wall.loc + " wall.") aFollowUpSelect <= doorOp ''' aFollowUp <= aFollowUpSelect actionForm <= aFollowUp elif(action == "Close Door"): aFollowUp <= "Pick a door:" doorOp = html.OPTION("Nothing Selected") aFollowUpSelect <= doorOp for index in range(1, 10): for side in ['S', 'E']: if side == 'S': south = index + 3 if (south < 10): doorOp = html.OPTION("Close door between rooms " + str(index) + " and " + str(south)) aFollowUpSelect <= doorOp if side == 'E': east = index + 1 if (east % 3 is not 1): doorOp = html.OPTION("Close door between rooms " + str(index) + " and " + str(east)) aFollowUpSelect <= doorOp ''' for index, room in enumerate(state["Rooms"]): for wall in room.walls.values(): if wall.hasDoor: doorOp = html.OPTION("Close Door in room " + str(index + 1) + " on " + wall.loc + " wall.") aFollowUpSelect <= doorOp ''' aFollowUp <= aFollowUpSelect actionForm <= aFollowUp elif(action == "Play Sound"): aFollowUp <= "Sound Link:" textInput = html.INPUT(type="text", id="textInput", style = {"margin-left" : "10px"}) aFollowUp <= textInput actionForm <= aFollowUp elif(action == "Display Message"): aFollowUp <= "Enter your message:" textInput = html.INPUT(type="text", id="textInput", style = {"margin-left" : "10px"}) aFollowUp <= textInput actionForm <= aFollowUp elif(action == "Unsolve Puzzle"): aFollowUp <= "Pick a puzzle:" puzzleOp = html.OPTION("Nothing Selected") aFollowUpSelect <= puzzleOp # Puzzles are gathered by searching rooms that have been placed # so the rules designer has context for which puzzles to attach conditions too for index, room in enumerate(state["Rooms"]): for wall in room.walls.values(): #if wall.puzzle is not None: puzzleOp = html.OPTION("Unsolve puzzle in room " + str(index + 1) + " on " + wall.loc + " wall.") aFollowUpSelect <= puzzleOp aFollowUp <= aFollowUpSelect actionForm <= aFollowUp elif(action == "Gain Points"): aFollowUp <= "Gain how many points?" textInput = html.INPUT(type="text", id="textInput", style = {"margin-left" : "10px"}) aFollowUp <= textInput actionForm <= aFollowUp elif(action == "Lose Points"): aFollowUp <= "Lose how many points?" textInput = html.INPUT(type="text", id="textInput", style = {"margin-left" : "10px"}) aFollowUp <= textInput actionForm <= aFollowUp else: pass #console.log("Debug: No Action Follow Up expected")
from browser import document, window from math import * graph = window.JXG.JSXGraph document.getElementById("graph-container").innerHTML = '<div id="box" class="jxgbox"></div>' div = document.getElementById("box") div.style.width = "400px" div.style.height = "400px" board = graph.initBoard("box", {"axis":True,"grid":True}) A = board.create('point',[1,1],{"name": 'Alice'}) B = board.create('point',[2,2],{"name":'Bob'}) f = board.create('functiongraph',[lambda x,unused: A.X() * sin(x)])
from browser import document # Hint: The magic number GUID is the id for the pre element used for printer output. pre = document.getElementById('a5f435e0-c92e-11e2-8b8b-0800200c9a66') pre.innerHTML = ''' <h1>Hello!</h1> '''
def hide_loading(): hide_overlay() loadingDiv = document.getElementById("loadingDiv") loadingDiv.style.display = "none"
def hide_overlay(): blackOverlay = document.getElementById("blackOverlay") blackOverlay.style.display = "none"
['Carcase meat' , 245, 227, 242, 267], ['Other meat' , 685, 803, 750, 586], ['Fish' , 147, 160, 122, 93], ['Fats and oils' , 193, 235, 184, 209], ['Sugars' , 156, 175, 147, 139], ['Fresh potatoes' , 720, 874, 566, 1033], ['Fresh Veg' , 253, 265, 171, 143], ['Other Veg' , 488, 570, 418, 355], ['Processed potatoes', 198, 203, 220, 187], ['Processed Veg' , 360, 365, 337, 334], ['Fresh fruit' , 1102, 1137, 957, 674], ['Cereals' , 1472, 1582, 1462, 1494], ['Beverages' , 57, 73, 53, 47], ['Soft drinks' , 1374, 1256, 1572, 1506], ['Alcoholic drinks' , 375, 475, 458, 135], ['Confectionery' , 54, 64, 62, 41] ] container = document.getElementById('example') hot = JSConstructor(window.Handsontable)(container, { 'data': defra}) my_mat = [row[1:] for row in defra[1:]] print(my_mat) A1 = my_mat for i in range(2): print() Q, R = eigen.decompose_QR(A1) A1 = mat.mult(R, Q) print(A1)
from browser import document, window from math import * graph = window.JXG.JSXGraph document.getElementById("graph-container").innerHTML = '<link rel="stylesheet" type="text/css" href="http://jsxgraph.uni-bayreuth.de/distrib/jsxgraph.css" /><div id="box" class="jxgbox"></div>' div = document.getElementById("box") div.style.width = "400px" div.style.height = "400px" b = graph.initBoard("box", {"boundingbox":[-10,10,20,-10],"axis":True}) p = b.create('point',[1,4]) dataX = [1,2,3,4,5,6,7,8] dataY = [0.3,4.0,-1,2.3,7,9,8,9] b.create('curve',[dataX,dataY],{"strokeColor":'red'}) b.create('curve',[dataX,lambda x,unused: p.X()*sin(x)*x],{"strokeColor":'blue',"dash":1})
def allowPlay(): playButton = document.getElementById("playButton") playButton.disabled = False
def show_loading(): show_overlay() loadingDiv = document.getElementById("loadingDiv") loadingDiv.style.display = "initial"
touch = event.touches[0] x = int(touch.pageX) y = int(touch.pageY) event.preventDefault() shapeRenderer.drawEnd(x, y, context) inkManager.endInkCapture() def getAPIKeys(): inFile = open("config.txt") appKey, hmacKey = [line.strip() for line in inFile.readlines()][:2] inFile.close() return appKey, hmacKey if __name__ == "__main__": pixelRatio = window.devicePixelRatio canvas = document.getElementById("canvas") context = canvas.getContext("2d") canvas.width = window.innerWidth * pixelRatio canvas.height = window.innerHeight * pixelRatio alert([window.innerWidth, window.innerHeight]) pointerId = 0 instanceId = 0 appKey, hmacKey = getAPIKeys() MyScript = window.MyScript inkManager = JSConstructor(MyScript.InkManager)() shapeRenderer = JSConstructor(MyScript.ShapeRenderer)() shapeRecognizer = JSConstructor(MyScript.ShapeRecognizer)() resetScribble() document.bind("touchstart", disableScrolling)
def numbersOnly(ev): input = document.getElementById("textInput") text = input.value input.value = re.sub(r'\D',"",text)
from browser import timer, html, document buffer_canvas = document.getElementById("buffer") buffer_screen = buffer_canvas.getContext('2d') class Surface(object): def __init__(self, size, flags=0, masks=None, screen=False, ratio_x=1, ratio_y=1, canvas=None, img=None): self.width = size[0] * ratio_x self.height = size[1] * ratio_y self.ratio_x = ratio_x self.ratio_y = ratio_y self.size = size self.flags = flags self.masks = masks self.screen = screen self.canvas = canvas self.img = img self.img_buffer = None def blit(self, source, dest, area=None, special_flags=0): if self.screen: if not source.img_buffer: if self.ratio_x != 1 or self.ratio_y != 1: buffer_canvas.width = source.img.width * self.ratio_x buffer_canvas.height = source.img.height * self.ratio_y else: buffer_canvas.width = self.canvas.width buffer_canvas.height = self.canvas.height
def cFollowUp(state): cFollowUp = document.getElementById("cFollowUp") if (cFollowUp is not None): cFollowUp.parentNode.removeChild(cFollowUp) cFollowUp = html.DIV(id="cFollowUp", style = {"margin" : '10px'}) conditionForm = document.getElementById("conditionForm") condition = document.getElementById("conditionSelect").value cFollowUpSelect = html.SELECT(id = "cFollowUpSelect", style = {"margin-left" : "10px"}) def numbersOnly(ev): input = document.getElementById("textInput") text = input.value input.value = re.sub(r'\D',"",text) if(condition == "Entered Room"): cFollowUp <= "Pick a room:" for num in range(1,10): roomNum = html.OPTION("Entered Room " + str(num)) cFollowUpSelect <= roomNum cFollowUp <= cFollowUpSelect conditionForm <= cFollowUp elif(condition == "Solved Puzzle"): cFollowUp <= "Pick a puzzle:" puzzleOp = html.OPTION("Nothing Selected") cFollowUpSelect <= puzzleOp ''' allPuzzles = [] # Add puzzles to list for puzzleName in state["Image_Puzzles"]: allPuzzles.append(puzzleName) for puzzleName in state["Music_Puzzles"]: allPuzzles.append(puzzleName) #Changed to no longer care where a puzzle is located for index, puzzle in enumerate(allPuzzles): puzzleOp = html.OPTION("Solve Puzzle " + str(index) + " : " + str(puzzle)) cFollowUpSelect <= puzzleOp ''' # Puzzles are gathered by searching rooms that have been placed # so the rules designer has context for which puzzles to attach conditions too for index, room in enumerate(state["Rooms"]): for wall in room.walls.values(): #if wall.puzzle is not None: puzzleOp = html.OPTION("Solved puzzle in room " + str(index + 1) + " on " + wall.loc + " wall.") cFollowUpSelect <= puzzleOp cFollowUp <= cFollowUpSelect conditionForm <= cFollowUp elif(condition == "Had Points"): cFollowUp <= "Enter point amount:" textInput = html.INPUT(type="text", id="textInput", name = "hasAPattern", style = {"margin-left" : "10px"}) textInput.bind('keyup',validInput) cFollowUp <= textInput conditionForm <= cFollowUp elif(condition == "Time Elapsed"): cFollowUp <= "Enter time in minutes:" textInput = html.INPUT(type="text", id="textInput", style = {"margin-left" : "10px"}) textInput.bind('keyup',validInput) cFollowUp <= textInput conditionForm <= cFollowUp else: pass #console.log("Debug: No Condition Follow Up expected")
def show_overlay(): blackOverlay = document.getElementById("blackOverlay") blackOverlay.style.display = "initial"
x = A(True) assert x.mybool is True x.mybool = False assert x.mybool is False y = A(False) assert y.mybool == False # test setting a callback function f_called = False def f(*args, **kwargs): global f_called f_called = True element = document.getElementById('dom-test-element-id') # test passing an additional argument after the callback f element.addEventListener('click', f, True) element.click() assert f_called # issue 829 # HTML attributes are case-insensitive class A(html.DIV): def __init__(self): self.uV = 5 self.Xyz = "mystring" self.zd = {"a": 3} p = A() assert not hasattr(p, "XYZ")
def animate(self, stepcallback): self._renderer.render(self._stage) self._w.requestAnimationFrame(stepcallback) consoleText2 = document.getElementById("console").value self._w.document.getElementById("textarea").value = consoleText2