示例#1
0
def list():
    for s in bsInternal._getForegroundHostSession().players:
        print(s.getName() + "     " +
              str(bsInternal._getForegroundHostSession().players.index(s)))

    for i in bsInternal._getGameRoster():
        try:
            print(i['players'][0]['nameFull'] + "     (/kick " +
                  str(i['clientID']) + ")")
        except:
            pass
def _onPartyMemberPress(self, clientID, isHost, widget):
    # if we're the host, pop up 'kick' options for all non-host members
    if bsInternal._getForegroundHostSession() is not None:
        kickStr = bs.Lstr(resource='kickText')
    else:
        # kick-votes appeared in build 14248
        if bsInternal._getConnectionToHostInfo().get('buildNumber', 0) < 14248:
            return
        kickStr = bs.Lstr(resource='kickVoteText')
    p = bsUI.PopupMenuWindow(
        position=widget.getScreenSpaceCenter(),
        scale=2.3 if bsUI.gSmallUI else 1.65 if bsUI.gMedUI else 1.23,
        choices=[
            'kickOrg', "kick", "remove", "kill", "ban", "unban", "amnesty",
            "knock", "curse", "heal", "shield", "punch", "freeze", "thaw",
            "headless", "celebrate", "list", "headlessall", "healall",
            "shieldall", "punchall", "killall", "knockall", "freezeall",
            "thawall", "curseall", "celebrateall", "slow", "camera", "end",
            "help"
        ],
        choicesDisplay=[
            kickStr, "Kick", "Remove", "Kill", "Ban", "Unban", "Amnesty",
            "Knock", "Curse", "Heal", "Shield", "Punch", "Freeze", "Thaw",
            "Headless", "Celebrate", "List", "HeadlessAll", "HealAll",
            "ShieldAll", "PunchAll", "KillAll", "KnockAll", "FreezeAll",
            "ThawAll", "CurseAll", "CelebrateAll", "Slow", "Camera", "End",
            "Help"
        ],
        currentChoice='kickOrg',
        delegate=self).getRootWidget()
    self._popupType = 'partyMemberPress'
    self._popupPartyMemberClientID = clientID
    self._popupPartyMemberIsHost = isHost
 def _onPartyMemberPress(self, clientID, isHost, widget):
     # THANKS TO DEVA
     if bsInternal._getForegroundHostSession() is not None:
         kickStr = bs.Lstr(resource='kickText')
     else:
         # kick-votes appeared in build 14248
         if bsInternal._getConnectionToHostInfo().get('buildNumber',
                                                      0) < 14248:
             return
         kickStr = bs.Lstr(resource='kickVoteText')
         for rst in self._roster:
             cid = rst['clientID']
             if cid == clientID:
                 bs.screenMessage(rst['displayString'])
                 x = rst['clientID']
                 bs.screenMessage(str(x))
                 break
     p = PopupMenuWindow(
         position=widget.getScreenSpaceCenter(),
         scale=2.3 if gSmallUI else 1.65 if gMedUI else 1.23,
         choices=['kick'],
         choicesDisplay=[kickStr],
         currentChoice='kick',
         delegate=self).getRootWidget()
     self._popupType = 'partyMemberPress'
     self._popupPartyMemberClientID = clientID
     self._popupPartyMemberIsHost = isHost
def _onPartyMemberPress(self, clientID, isHost, widget):
    # if we're the host, pop up 'kick' options for all non-host members
    if bsInternal._getForegroundHostSession() is not None:
        kickHost = True
    else:
        # kick-votes appeared in build 14248
        if bsInternal._getConnectionToHostInfo().get('buildNumber', 0) < 14248:
            return

        kickHost = False

    if bs.getLanguage() == 'Russian':
        choicesList = [
            'Изгнать' if kickHost else 'Голосовать за вылет',
            'Вылет без голосования', 'Убрать из игры', 'Полет', 'Новый полет',
            'Вылечить', 'Усыпить', 'Разморозить', 'Превратить в коробку',
            'Радужный скин', 'Профиль аккаунта'
        ]
    else:
        choicesList = [
            'Kick' if kickHost else 'Vote to Kick', 'Departure without a vote',
            'Remove from game', 'Fly', 'New fly', 'Cure', 'Put to sleep',
            'Defrost', 'Turn into box', 'Rainbow skin', 'Account profile'
        ]

    bsUI.PopupMenuWindow(
        position=widget.getScreenSpaceCenter(),
        scale=2.3 if bsUI.gSmallUI else 1.65 if bsUI.gMedUI else 1.23,
        choices=choicesList,
        currentChoice='kick',
        delegate=self)

    self._popupType = 'partyMemberPress'
    self._popupPartyMemberClientID = clientID
    self._popupPartyMemberIsHost = isHost
 def checkDevice(self, nick):  # check if in adminlist
     client_str = []
     for i in bsInternal._getForegroundHostSession(
     ).players:  #FIXME when player's nick contain lots of emoticon It's break equality!!!
         if (i.getName()).encode(
                 'utf-8'
         ) == nick:  # use i.getName(True) <-- if u need fullname
             client_str = i.get_account_id()
     if client_str in mbal.AdminList:
         return True
     else:
         bsInternal._chatMessage("Commands Only For Admins")
         return False
 def checkDevice(self, nick):  # check if in adminlist
     client_str = []
     for i in bsInternal._getForegroundHostSession(
     ).players:  #FIXME "unicode characters lenght" !!!
         if i.getName().encode(
                 'utf-8'
         ) == nick:  # use i.getName(True) <-- if u need fullname
             client_str = i.get_account_id()
     if client_str in mbal.AdminList:
         return True
     else:
         #bsInternal._chatMessage("Commands Only For Admins")
         return False
def newMethod(self, *args, **kwargs):
    oldMethod(self, *args, **kwargs)
    width = -130
    height = -22.5 if gSmallUI else -54.5 if gMedUI else -79
    size = (94.5, 85) if gSmallUI else (91, 81) if gMedUI else (90, 80)
    global delayChecker
    if not delayChecker:
        delay = 1900
        delayChecker = True
    else:
        delay = 0

    self._inGame = not isinstance(bsInternal._getForegroundHostSession(),
                                  bsMainMenu.MainMenuSession)
    if not self._inGame:
        self._MythBServerButton = b = bs.buttonWidget(
            parent=self._rootWidget,
            position=(width, height),
            color=(0.356, 0.760, 0.905),
            size=size,
            transitionDelay=delay,
            textScale=1.0,
            textColor=(1, 1, 1),
            buttonType='square',
            texture=bs.getTexture('buttonSquare'),
            label='',
            onActivateCall=_doServerStatusWindow)
        bs.textWidget(parent=self._rootWidget,
                      position=(width + 20, height + 6.5),
                      scale=0.75,
                      drawController=b,
                      transitionDelay=delay,
                      color=(0.75, 1.0, 0.7),
                      maxWidth=width * 0.33,
                      text='MythB.',
                      hAlign='center',
                      vAlign='center')
        iconSize = -width * 0.38
        bs.imageWidget(parent=self._rootWidget,
                       size=(iconSize, iconSize),
                       transitionDelay=delay,
                       color=(1.2, 0.843, 0),
                       position=(width + 20, height + 27),
                       drawController=b,
                       texture=bs.getTexture('star'))
示例#8
0
def _onPartyMemberPress(self, clientID, isHost, widget):
    if bsInternal._getForegroundHostSession() is not None:
        choicesDisplay = [bs.Lstr(resource='kickText')]
    else:
        if bsInternal._getConnectionToHostInfo().get('buildNumber', 0) < 14248:
            return
        choicesDisplay = [bs.Lstr(resource='kickVoteText')]
    choices = ['kick'] + commands
    for i in commands:
        choicesDisplay.append(bs.Lstr(value=i))
    self.popupMenuPosition = widget.getScreenSpaceCenter()
    bsUI.PopupMenuWindow(
        position=self.popupMenuPosition,
        scale=2.3 if bsUI.gSmallUI else 1.65 if bsUI.gMedUI else 1.23,
        choices=choices,
        choicesDisplay=choicesDisplay,
        currentChoice=None,
        color=gPopupWindowColor,
        delegate=self)
    self._popupType = 'commands'
    self._popupPartyMemberClientID = clientID
    self._popupPartyMemberIsHost = isHost
示例#9
0
 def stats_shower():
     global num
     global scr
     p_list = []
     n_list = []
     s_list = []
     s_itr = iter(s_list)
     for i in bsInternal._getForegroundHostSession().players:
         Name = i.getName()
         n_list.append(Name)
         pb_id = i.get_account_id()
         p_list.append(pb_id)
     f = open(
         bs.getEnvironment()['systemScriptsDirectory'] + "/pStats.json",
         "r")
     stats = json.loads(f.read())
     for p in range(int(len(p_list))):
         if p_list[p] in stats:
             player_stat = stats[str(p_list[p])]
             s_msg = str(n_list[p].encode(
                 "utf-8")) + "'s Stats This Season:\n" + "Rank " + str(
                     player_stat["rank"]) + ", " + str(
                         player_stat["scores"]) + " scores, " + str(
                             player_stat["kills"]) + " kills, " + str(
                                 player_stat["deaths"]) + " deaths."
             s_list.append(s_msg)
         else:
             s_msg = str((n_list[p].encode("utf-8"))) + "Is not Registered"
             s_list.append(s_msg)
     t = bs.newNode('text',
                    attrs={
                        'text':
                        s_list[num],
                        'scale':
                        1.0,
                        'maxWidth':
                        0,
                        'position': (250, 650),
                        'shadow':
                        0.5,
                        'flatness':
                        1.0,
                        'color': ((0 + random.random() * 1.0),
                                  (0 + random.random() * 1.0),
                                  (0 + random.random() * 1.0)),
                        'hAlign':
                        'center',
                        'vAttach':
                        'bottom'
                    })
     bs.animate(t, 'opacity', {0: 0.0, 500: 1.0, 6500: 1.0, 7000: 0.0})
     bs.gameTimer(7000, t.delete)
     p = bs.newNode('text',
                    attrs={
                        'text':
                        cmdsetg.credit,
                        'scale':
                        1.0,
                        'maxWidth':
                        0,
                        'position': (-100, 50),
                        'shadow':
                        0.5,
                        'flatness':
                        1.0,
                        'color': ((0 + random.random() * 1.0),
                                  (0 + random.random() * 1.0),
                                  (0 + random.random() * 1.0)),
                        'hAlign':
                        'center',
                        'vAttach':
                        'bottom'
                    })
     bs.animate(p, 'opacity', {0: 0.0, 500: 1.0, 6500: 1.0, 7000: 0.0})
     bs.gameTimer(7000, p.delete)
     if num < len(s_list):
         num += 1
     if num == len(s_list):
         num *= 0
     if num > len(s_list):
         num *= 0
    def opt(self, nick, msg):
        if self.checkDevice(nick):
            m = msg.split(' ')[0]  # command
            a = msg.split(' ', 1)[1:]  # arguments

            activity = bsInternal._getForegroundHostActivity()
            with bs.Context(activity):
                if m == '/kick':  #just remove from the game
                    if a == []:
                        bsInternal._chatMessage("MUST USE KICK ID")
                    else:
                        try:
                            kickedPlayerID = int(a[0])
                        except Exception:
                            bsInternal._chatMessage("PLAYER NOT FOUND")
                        else:
                            if not kickedPlayerID == -1:
                                bsInternal._disconnectClient(kickedPlayerID)
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            else:
                                bsInternal._chatMessage("CANT KICK HOST")

                elif m == '/list':  #list of current players id
                    bsInternal._chatMessage(
                        "==========PLAYER KICK IDS==========")
                    for i in bsInternal._getGameRoster():
                        try:
                            bsInternal._chatMessage(
                                i['players'][0]['nameFull'] + "     kick ID " +
                                str(i['clientID']))
                        except Exception:
                            pass
                    bsInternal._chatMessage(
                        "==========PLAYER IDS=============")
                    for s in bsInternal._getForegroundHostSession().players:
                        bsInternal._chatMessage(
                            s.getName() + "  ID = " +
                            str(bsInternal._getForegroundHostSession().players.
                                index(s)))

                elif m == '/ban':  # add id to banlist=autokick list
                    if a == []:
                        bsInternal._chatMessage(
                            "MUST USE PLAYER ID OR NICK"
                        )  #also FIX this every time bsInternal ChatMessage thing!! for stop loops "update-FIXED"
                    else:  #firstly try nick if nick len is more then 2 else try as player id FIX ME
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        bannedClient = i.getInputDevice(
                                        ).getClientID()
                                        bannedName = i.getName().encode(
                                            'utf-8')
                                        bannedPlayerID = i.get_account_id()
                                        foolist = []
                                        foolist = mbal.autoKickList
                                        if bannedPlayerID not in foolist:
                                            foolist.append(bannedPlayerID)
                                            bsInternal._chatMessage(
                                                str(bannedName) + " Banned")
                                            i.removeFromGame()
                                        else:
                                            bsInternal._chatMessage(
                                                str(bannedName) +
                                                " Already Banned")
                                        with open(
                                                bs.getEnvironment()
                                            ['systemScriptsDirectory'] +
                                                "/MythBAdminList.py") as file:
                                            s = [row for row in file]
                                            s[7] = 'autoKickList = ' + str(
                                                foolist) + '\n'
                                            f = open(
                                                bs.getEnvironment()
                                                ['systemScriptsDirectory'] +
                                                "/MythBAdminList.py", 'w')
                                            for i in s:
                                                f.write(i)
                                            f.close()
                                            reload(mbal)
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bannedClient = bsInternal._getForegroundHostSession(
                                ).players[int(a[0])]
                            except Exception:
                                bsInternal._chatMessage("PLAYER NOT FOUND")
                            else:
                                foolist = []
                                foolist = mbal.autoKickList
                                bannedPlayerID = bannedClient.get_account_id()
                                if bannedPlayerID not in foolist:
                                    foolist.append(bannedPlayerID)
                                    bsInternal._chatMessage(
                                        str(bannedClient) + " Banned")
                                    bannedClient.removeFromGame()
                                else:
                                    bsInternal._chatMessage(
                                        str(bannedClient) + " Already Banned")
                                with open(bs.getEnvironment()
                                          ['systemScriptsDirectory'] +
                                          "/MythBAdminList.py") as file:
                                    s = [row for row in file]
                                    s[7] = 'autoKickList = ' + str(
                                        foolist) + '\n'
                                    f = open(
                                        bs.getEnvironment()
                                        ['systemScriptsDirectory'] +
                                        "/MythBAdminList.py", 'w')
                                    for i in s:
                                        f.write(i)
                                    f.close()
                                    reload(mbal)

                elif m == '/unban':  # remove id from banlist=autokick list
                    if a == []:
                        bsInternal._chatMessage("MUST USE PLAYER ID OR NICK")
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        bannedClient = i.getInputDevice(
                                        ).getClientID()
                                        bannedName = i.getName().encode(
                                            'utf-8')
                                        bannedPlayerID = i.get_account_id()
                                        foolist = []
                                        foolist = mbal.autoKickList
                                        if bannedPlayerID in foolist:
                                            foolist.remove(bannedPlayerID)
                                            bsInternal._chatMessage(
                                                str(bannedName) +
                                                " be free now!")
                                        else:
                                            bsInternal._chatMessage(
                                                str(bannedName) +
                                                " Already Not Banned")
                                        with open(
                                                bs.getEnvironment()
                                            ['systemScriptsDirectory'] +
                                                "/MythBAdminList.py") as file:
                                            s = [row for row in file]
                                            s[7] = 'autoKickList = ' + str(
                                                foolist) + '\n'
                                            f = open(
                                                bs.getEnvironment()
                                                ['systemScriptsDirectory'] +
                                                "/MythBAdminList.py", 'w')
                                            for i in s:
                                                f.write(i)
                                            f.close()
                                            reload(mbal)
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bannedClient = bsInternal._getForegroundHostSession(
                                ).players[int(a[0])]
                            except Exception:
                                bsInternal._chatMessage("PLAYER NOT FOUND")
                            else:
                                foolist = []
                                foolist = mbal.autoKickList
                                bannedPlayerID = bannedClient.get_account_id()
                                if bannedPlayerID in foolist:
                                    foolist.remove(bannedPlayerID)
                                    bsInternal._chatMessage(
                                        str(bannedClient) + " be free now!")
                                else:
                                    bsInternal._chatMessage(
                                        str(bannedClient) +
                                        " Already Not Banned")
                                with open(bs.getEnvironment()
                                          ['systemScriptsDirectory'] +
                                          "/MythBAdminList.py") as file:
                                    s = [row for row in file]
                                    s[7] = 'autoKickList = ' + str(
                                        foolist) + '\n'
                                    f = open(
                                        bs.getEnvironment()
                                        ['systemScriptsDirectory'] +
                                        "/MythBAdminList.py", 'w')
                                    for i in s:
                                        f.write(i)
                                    f.close()
                                    reload(mbal)

                elif m == '/amnesty':  # reset blacklist
                    foolist = []
                    bsInternal._chatMessage(
                        "==========FREEDOM TO ALL==========")
                    bsInternal._chatMessage(
                        "=========BLACKLİST WIPED=========")
                    with open(bs.getEnvironment()['systemScriptsDirectory'] +
                              "/MythBAdminList.py") as file:
                        s = [row for row in file]
                        s[7] = 'autoKickList = ' + str(foolist) + '\n'
                        f = open(
                            bs.getEnvironment()['systemScriptsDirectory'] +
                            "/MythBAdminList.py", 'w')
                        for i in s:
                            f.write(i)
                        f.close()
                        reload(mbal)

                elif m == '/camera':  #change camera mode
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))
                    try:
                        if bs.getSharedObject(
                                'globals').cameraMode == 'follow':
                            bs.getSharedObject('globals').cameraMode = 'rotate'
                        else:
                            bs.getSharedObject('globals').cameraMode = 'follow'
                    except Exception:
                        bsInternal._chatMessage('AN ERROR OCCURED')

                elif m == '/maxplayers':  #set maxplayers limit
                    if a == []:
                        bsInternal._chatMessage('MUST USE NUMBERS')
                    else:
                        try:
                            bsInternal._getForegroundHostSession(
                            )._maxPlayers = int(a[0])
                            bsInternal._setPublicPartyMaxSize(int(a[0]))
                            bsInternal._chatMessage('MaxPlayers = ' +
                                                    str(int(a[0])))
                        except Exception:
                            bsInternal._chatMessage('AN ERROR OCCURED')

                elif m == '/help':  #show help
                    bsInternal._chatMessage(
                        "=====================COMMANDS=====================")
                    bsInternal._chatMessage(
                        "list-kick-remove-ban-unban-amnesty-kill-curse-end-heal"
                    )
                    bsInternal._chatMessage(
                        "freeze-thaw-headless-shield-punch-maxplayers-headlessall"
                    )
                    bsInternal._chatMessage(
                        "killall-freezeall-shieldall-punchall-camera-slow")

                elif m == '/remove':  #remove from game
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        i.removeFromGame()
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].removeFromGame()
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/curse':  #curse
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.curse()
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.curse()
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/curseall':  #curse all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.curse()
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/kill':  #kill
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.handleMessage(
                                                bs.DieMessage())
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.handleMessage(
                                        bs.DieMessage())
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/killall':  #kill all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.handleMessage(bs.DieMessage())
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/freeze':  #freeze
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.handleMessage(
                                                bs.FreezeMessage())
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.handleMessage(
                                        bs.FreezeMessage())
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/freezeall':  #freeze all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.handleMessage(bs.FreezeMessage())
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/thaw':  #thaw
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.handleMessage(
                                                bs.ThawMessage())
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.handleMessage(
                                        bs.ThawMessage())
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/thawall':  #thaw all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.handleMessage(bs.ThawMessage())
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/headless':  #headless
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.headModel = None
                                            i.actor.node.style = "cyborg"
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.headModel = None
                                bs.getActivity().players[int(
                                    a[0])].actor.node.style = "cyborg"
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/headlessall':  #headless all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.headModel = None
                                i.actor.node.style = "cyborg"
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/heal':  #heal
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.handleMessage(
                                                bs.PowerupMessage(
                                                    powerupType='health'))
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.handleMessage(
                                        bs.PowerupMessage(
                                            powerupType='health'))
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/healall':  #heal all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.handleMessage(
                                    bs.PowerupMessage(powerupType='health'))
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/shield':  #shield
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.handleMessage(
                                                bs.PowerupMessage(
                                                    powerupType='shield'))
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.handleMessage(
                                        bs.PowerupMessage(
                                            powerupType='shield'))
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/shieldall':  #shield all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.handleMessage(
                                    bs.PowerupMessage(powerupType='shield'))
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/punch':  #punch
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.handleMessage(
                                                bs.PowerupMessage(
                                                    powerupType='punch'))
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.handleMessage(
                                        bs.PowerupMessage(powerupType='punch'))
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/punchall':  #punch all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.handleMessage(
                                    bs.PowerupMessage(powerupType='punch'))
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/knock':  #knock him
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.handleMessage(
                                                "knockout", 5000)
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.handleMessage(
                                        "knockout", 5000)
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/knockall':  #knock all
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.handleMessage("knockout", 5000)
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/celebrate':  #celebrate him
                    if a == []:
                        bsInternal._chatMessage('MUST USE PLAYER ID OR NICK')
                    else:
                        if len(a[0]) > 2:
                            for i in bs.getActivity().players:
                                try:
                                    if (i.getName()).encode('utf-8') == (a[0]):
                                        if i.actor.exists():
                                            i.actor.node.handleMessage(
                                                'celebrate', 30000)
                                except Exception:
                                    pass
                            bsInternal._chatMessage(
                                bs.getSpecialChar('logoFlat'))
                        else:
                            try:
                                bs.getActivity().players[int(
                                    a[0])].actor.node.handleMessage(
                                        'celebrate', 30000)
                                bsInternal._chatMessage(
                                    bs.getSpecialChar('logoFlat'))
                            except Exception:
                                bsInternal._chatMessage('PLAYER NOT FOUND')

                elif m == '/celebrateall':  #celebrate
                    for i in bs.getActivity().players:
                        try:
                            if i.actor.exists():
                                i.actor.node.handleMessage('celebrate', 30000)
                        except Exception:
                            pass
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))

                elif m == '/slow':  # slow-mo
                    bsInternal._chatMessage(bs.getSpecialChar('logoFlat'))
                    try:
                        if bs.getSharedObject('globals').slowMotion == True:
                            bs.getSharedObject('globals').slowMotion = False
                        else:
                            bs.getSharedObject('globals').slowMotion = True
                    except Exception:
                        bsInternal._chatMessage('AN ERROR OCCURED')

                elif m == '/end':  # just end game
                    try:
                        bsInternal._getForegroundHostActivity().endGame()
                        bsInternal._chatMessage('THE END')
                    except Exception:
                        bsInternal._chatMessage('AN ERROR OCCURED')
    def opt(self, nick, msg):
        if self.checkDevice(nick):
            m = msg.split(' ')[0]  # command
            a = msg.split(' ')[1:]  # arguments

            activity = bsInternal._getForegroundHostActivity()
            with bs.Context(activity):
                if m == '/kick':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /kick name or clientID')
                    else:
                        if len(a[0]) > 3:
                            self.kickByNick(a[0])
                            bsInternal._chatMessage('Player Kicked By Admin')
                        else:
                            try:
                                s = int(a[0])
                                bsInternal._chatMessage(
                                    'Player Kicked By Admin')
                                bsInternal._disconnectClient(int(a[0]))
                            except:
                                self.kickByNick(a[0])
                elif m == '/admin':
                    clID = int(a[0])
                    for client in bsInternal._getGameRoster():
                        if client['clientID'] == clID:
                            if a[1] == 'add':
                                newadmin = client['displayString']
                                updated_admins = gph.adminHashes.append(
                                    newadmin)
                            elif a[1] == 'remove':
                                newadmin = client['displayString']
                                if newadmin in gph.adminHashes:
                                    updated_admins = gph.adminHashes.remove(
                                        newadmin)

                    with open(bs.getEnvironment()['systemScriptsDirectory'] +
                              "/getPermissionsHashes.py") as file:
                        s = [row for row in file]
                        s[0] = 'vipHashes = []' + '\n'
                        s[1] = 'adminHashes = ' + updated_admins + '\n'
                        f = open(
                            bs.getEnvironment()['systemScriptsDirectory'] +
                            "/getPermissionsHashes.py", 'w')
                        for i in s:
                            f.write(i)
                        f.close()
                elif m == '/ban':
                    clID = int(a[0])
                    for client in bsInternal._getGameRoster():
                        if client['clientID'] == clID:
                            if a[1] == 'add':
                                ban = client['displayString']
                                updated_ban = gph.ban.append(ban)
                                bs.screenMessage('Banning...')
                            elif a[1] == 'remove':
                                ban = client['displayString']
                                if ban in gph.ban:
                                    updated_ban = gph.ban.remove(ban)

                    with open(bs.getEnvironment()['systemScriptsDirectory'] +
                              "/getPermissionsHashes.py") as file:
                        s = [row for row in file]
                        s[0] = 'vipHashes = []' + '\n'
                        s[1] = 'admin = []' + '\n'
                        s[2] = 'ass = []' + '\n'
                        s[3] = 'ban = ' + updated_ban + '\n'
                        f = open(
                            bs.getEnvironment()['systemScriptsDirectory'] +
                            "/getPermissionsHashes.py", 'w')
                        for i in s:
                            f.write(i)
                        f.close()
                elif m == '/ass':
                    clID = int(a[0])
                    for client in bsInternal._getGameRoster():
                        if client['clientID'] == clID:
                            if a[1] == 'add':
                                ass = client['displayString']
                                updated_ass = gph.ass.append(ass)
                            elif a[1] == 'remove':
                                ass = client['displayString']
                                if ass in gph.ass:
                                    updated_ass = gph.ass.remove(ass)

                    with open(bs.getEnvironment()['systemScriptsDirectory'] +
                              "/getPermissionsHashes.py") as file:
                        s = [row for row in file]
                        s[0] = 'vipHashes = []' + '\n'
                        s[1] = 'admin= []' + '\n'
                        s[2] = 'ass = ' + updated_admins + '\n'
                        f = open(
                            bs.getEnvironment()['systemScriptsDirectory'] +
                            "/getPermissionsHashes.py", 'w')
                        for i in s:
                            f.write(i)
                        f.close()
                elif m == '/vip':
                    clID = int(a[0])
                    for client in bsInternal._getGameRoster():
                        if client['clientID'] == clID:
                            if a[1] == 'add':
                                vip = client['displayString']
                                updated_vip = gph.vip.append(vip)
                            elif a[1] == 'remove':
                                vip = client['displayString']
                                if vip in gph.vip:
                                    updated_vip = gph.vip.remove(vip)

                    with open(bs.getEnvironment()['systemScriptsDirectory'] +
                              "/getPermissionsHashes.py") as file:
                        s = [row for row in file]
                        s[0] = 'vip = ' + updated_admins + '\n'
                        f = open(
                            bs.getEnvironment()['systemScriptsDirectory'] +
                            "/getPermissionsHashes.py", 'w')
                        for i in s:
                            f.write(i)
                        f.close()

                elif m == '/list':
                    bsInternal._chatMessage(
                        "======== FOR /kick ONLY: ========")
                    for i in bsInternal._getGameRoster():
                        try:
                            bsInternal._chatMessage(
                                i['players'][0]['nameFull'] + "     (/kick " +
                                str(i['clientID']) + ")")
                        except:
                            pass
                    bsInternal._chatMessage(
                        "==================================")
                    bsInternal._chatMessage(
                        "======= For other commands: =======")
                    for s in bsInternal._getForegroundHostSession().players:
                        bsInternal._chatMessage(
                            s.getName() +
                            "     " + str(bsInternal._getForegroundHostSession(
                            ).players.index(s)))
                elif m == '/ooh':
                    if a is not None and len(a) > 0:
                        s = int(a[0])

                        def oohRecurce(c):
                            bs.playSound(bs.getSound('ooh'), volume=2)
                            c -= 1
                            if c > 0:
                                bs.gameTimer(
                                    int(a[1]) if len(a) > 1
                                    and a[1] is not None else 1000,
                                    bs.Call(oohRecurce, c=c))

                        oohRecurce(c=s)
                    else:
                        bs.playSound(bs.getSound('ooh'), volume=2)
                elif m == '/playSound':
                    if a is not None and len(a) > 1:
                        s = int(a[1])

                        def oohRecurce(c):
                            bs.playSound(bs.getSound(str(a[0])), volume=2)
                            c -= 1
                            if c > 0:
                                bs.gameTimer(
                                    int(a[2]) if len(a) > 2
                                    and a[2] is not None else 1000,
                                    bs.Call(oohRecurce, c=c))

                        oohRecurce(c=s)
                    else:
                        bs.playSound(bs.getSound(str(a[0])), volume=2)
                elif m == '/quit':
                    bsInternal.quit()
                elif m == '/nv':
                    if self.tint is None:
                        self.tint = bs.getSharedObject('globals').tint
                    bs.getSharedObject('globals').tint = (
                        0.5, 0.7,
                        1) if a == [] or not a[0] == u'off' else self.tint
                elif m == '/freeze':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /freeze all or number of list')
                    else:
                        if a[0] == 'all':
                            for i in bs.getSession().players:
                                try:
                                    i.actor.node.handleMessage(
                                        bs.FreezeMessage())
                                except:
                                    pass
                        else:
                            bs.getSession().players[int(
                                a[0])].actor.node.handleMessage(
                                    bs.FreezeMessage())
                elif m == '/thaw':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /thaw all or number of list')
                    else:
                        if a[0] == 'all':
                            for i in bs.getSession().players:
                                try:
                                    i.actor.node.handleMessage(
                                        bs.ThawMessage())
                                except:
                                    pass
                        else:
                            bs.getSession().players[int(
                                a[0])].actor.node.handleMessage(
                                    bs.ThawMessage())
                elif m == '/sleep':
                    if a == []:
                        bsInternal._chatMessage('Using: number of list')
                    else:
                        if a[0] == 'all':
                            for i in bs.getSession().players:
                                try:
                                    i.actor.node.handleMessage(
                                        "knockout", 5000)
                                except:
                                    pass
                        else:
                            bs.getSession().players[int(
                                a[0])].actor.node.handleMessage(
                                    "knockout", 5000)

                elif m == '/kill':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /kill all or number of list')
                    else:
                        if a[0] == 'all':
                            for i in bs.getSession().players:
                                try:
                                    i.actor.node.handleMessage(bs.DieMessage())
                                except:
                                    pass
                        else:
                            bs.getSession().players[int(
                                a[0])].actor.node.handleMessage(
                                    bs.DieMessage())
                elif m == '/curse':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /curse all or number of list')
                    else:
                        if a[0] == 'all':
                            for i in bs.getSession().players:
                                try:
                                    i.actor.curse()
                                except:
                                    pass
                        else:
                            bs.getSession().players[int(a[0])].actor.curse()
                elif m == '/box':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /box all or number of list')
                    else:
                        try:
                            if a[0] == 'all':
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.torsoModel = bs.getModel(
                                            "tnt")
                                    except:
                                        print 'error'
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.colorMaskTexture = bs.getTexture(
                                            "tnt")
                                    except:
                                        print 'error'
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.colorTexture = bs.getTexture(
                                            "tnt")
                                    except:
                                        print 'error'
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.highlight = (1, 1, 1)
                                    except:
                                        print 'error'
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.color = (1, 1, 1)
                                    except:
                                        print 'error'
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.headModel = None
                                    except:
                                        print 'error'
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.style = "cyborg"
                                    except:
                                        print 'error'
                            else:
                                n = int(a[0])
                                bs.getSession().players[
                                    n].actor.node.torsoModel = bs.getModel(
                                        "tnt")
                                bs.getSession().players[
                                    n].actor.node.colorMaskTexture = bs.getTexture(
                                        "tnt")
                                bs.getSession().players[
                                    n].actor.node.colorTexture = bs.getTexture(
                                        "tnt")
                                bs.getSession(
                                ).players[n].actor.node.highlight = (1, 1, 1)
                                bs.getSession().players[n].actor.node.color = (
                                    1, 1, 1)
                                bs.getSession(
                                ).players[n].actor.node.headModel = None
                                bs.getSession(
                                ).players[n].actor.node.style = "cyborg"
                        except:
                            bs.screenMessage('Ошибка!', color=(1, 0, 0))
                elif m == '/spaz':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /spaz all or number of list')
                    else:
                        try:
                            if a[0] == 'all':
                                for i in bs.getSession().players:
                                    t = i.actor.node
                                    try:

                                        t.colorTexture = bs.getTexture(a[1] +
                                                                       "Color")
                                        t.colorMaskTexture = bs.getTexture(
                                            a[1] + "ColorMask")

                                        t.headModel = bs.getModel(a[1] +
                                                                  "Head")
                                        t.torsoModel = bs.getModel(a[1] +
                                                                   "Torso")
                                        t.pelvisModel = bs.getModel(a[1] +
                                                                    "Pelvis")
                                        t.upperArmModel = bs.getModel(
                                            a[1] + "UpperArm")
                                        t.foreArmModel = bs.getModel(a[1] +
                                                                     "ForeArm")
                                        t.handModel = bs.getModel(a[1] +
                                                                  "Hand")
                                        t.upperLegModel = bs.getModel(
                                            a[1] + "UpperLeg")
                                        t.lowerLegModel = bs.getModel(
                                            a[1] + "LowerLeg")
                                        t.toesModel = bs.getModel(a[1] +
                                                                  "Toes")
                                        t.style = a[1]
                                    except:
                                        print 'error'
                            else:
                                n = int(a[0])
                                t = bs.getSession().players[n].actor.node
                                t.colorTexture = bs.getTexture(a[1] + "Color")
                                t.colorMaskTexture = bs.getTexture(a[1] +
                                                                   "ColorMask")

                                t.headModel = bs.getModel(a[1] + "Head")
                                t.torsoModel = bs.getModel(a[1] + "Torso")
                                t.pelvisModel = bs.getModel(a[1] + "Pelvis")
                                t.upperArmModel = bs.getModel(a[1] +
                                                              "UpperArm")
                                t.foreArmModel = bs.getModel(a[1] + "ForeArm")
                                t.handModel = bs.getModel(a[1] + "Hand")
                                t.upperLegModel = bs.getModel(a[1] +
                                                              "UpperLeg")
                                t.lowerLegModel = bs.getModel(a[1] +
                                                              "LowerLeg")
                                t.toesModel = bs.getModel(a[1] + "Toes")
                                t.style = a[1]
                        except:
                            bs.screenMessage('error', color=(1, 0, 0))
                elif m == '/inv':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /spaz all or number of list')
                    else:
                        try:
                            if a[0] == 'all':
                                for i in bs.getSession().players:
                                    t = i.actor.node
                                    try:

                                        t.headModel = None
                                        t.torsoModel = None
                                        t.pelvisModel = None
                                        t.upperArmModel = None
                                        t.foreArmModel = None
                                        t.handModel = None
                                        t.upperLegModel = None
                                        t.lowerLegModel = None
                                        t.toesModel = None
                                        t.style = "cyborg"
                                    except:
                                        print 'error'
                            else:
                                n = int(a[0])
                                t = bs.getSession().players[n].actor.node

                                t.headModel = None
                                t.torsoModel = None
                                t.pelvisModel = None
                                t.upperArmModel = None
                                t.foreArmModel = None
                                t.handModel = None
                                t.upperLegModel = None
                                t.lowerLegModel = None
                                t.toesModel = None
                                t.style = "cyborg"
                        except:
                            bs.screenMessage('error', color=(1, 0, 0))

                elif m == '/tex':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /tex all or number of list')
                    else:
                        try:
                            if a[0] == 'all':
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.colorMaskTexture = bs.getTexture(
                                            "egg1")
                                    except:
                                        print 'error'
                                for i in bs.getSession().players:
                                    try:
                                        i.actor.node.colorTexture = bs.getTexture(
                                            "egg1")
                                    except:
                                        print 'error'
                            else:
                                n = int(a[0])
                                bs.getSession().players[
                                    n].actor.node.colorMaskTexture = bs.getTexture(
                                        "egg1")
                                bs.getSession().players[
                                    n].actor.node.colorTexture = bs.getTexture(
                                        "egg1")
                        except:
                            bs.screenMessage('Ошибка!', color=(1, 0, 0))

                elif m == '/remove':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /remove all or number of list')
                    else:
                        if a[0] == 'all':
                            for i in bs.getSession().players:
                                try:
                                    i.removeFromGame()
                                except:
                                    pass
                        else:
                            bs.getSession().players[int(a[0])].removeFromGame()
                elif m == '/end':
                    try:
                        bsInternal._getForegroundHostActivity().endGame()
                    except:
                        pass
                elif m == '/hug':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /hug all or number of list')
                    else:
                        try:
                            if a[0] == 'all':
                                try:
                                    bsInternal._getForegroundHostActivity(
                                    ).players[
                                        0].actor.node.holdNode = bsInternal._getForegroundHostActivity(
                                        ).players[1].actor.node
                                except:
                                    pass
                                try:
                                    bsInternal._getForegroundHostActivity(
                                    ).players[
                                        1].actor.node.holdNode = bsInternal._getForegroundHostActivity(
                                        ).players[0].actor.node
                                except:
                                    pass
                                try:
                                    bsInternal._getForegroundHostActivity(
                                    ).players[
                                        3].actor.node.holdNode = bsInternal._getForegroundHostActivity(
                                        ).players[2].actor.node
                                except:
                                    pass
                                try:
                                    bsInternal._getForegroundHostActivity(
                                    ).players[
                                        4].actor.node.holdNode = bsInternal._getForegroundHostActivity(
                                        ).players[3].actor.node
                                except:
                                    pass
                                try:
                                    bsInternal._getForegroundHostActivity(
                                    ).players[
                                        5].actor.node.holdNode = bsInternal._getForegroundHostActivity(
                                        ).players[6].actor.node
                                except:
                                    pass
                                try:
                                    bsInternal._getForegroundHostActivity(
                                    ).players[
                                        6].actor.node.holdNode = bsInternal._getForegroundHostActivity(
                                        ).players[7].actor.node
                                except:
                                    pass
                            else:
                                bsInternal._getForegroundHostActivity(
                                ).players[int(
                                    a[0]
                                )].actor.node.holdNode = bsInternal._getForegroundHostActivity(
                                ).players[int(a[1])].actor.node
                        except:
                            bs.screenMessage('Ошибка!', color=(1, 0, 0))
                elif m == '/gm':
                    if a == []:
                        for i in range(len(activity.players)):
                            if activity.players[i].getName().encode(
                                    'utf-8').find(
                                        nick.encode('utf-8').replace(
                                            '...', '').replace(':', '')) != -1:
                                activity.players[
                                    i].actor.node.hockey = activity.players[
                                        i].actor.node.hockey == False
                                activity.players[
                                    i].actor.node.invincible = activity.players[
                                        i].actor.node.invincible == False
                                activity.players[
                                    i].actor._punchPowerScale = 5 if activity.players[
                                        i].actor._punchPowerScale == 1.2 else 1.2
                    else:
                        activity.players[int(
                            a[0])].actor.node.hockey = activity.players[int(
                                a[0])].actor.node.hockey == False
                        activity.players[int(
                            a[0])].actor.node.invincible = activity.players[
                                int(a[0])].actor.node.invincible == False
                        activity.players[int(
                            a[0]
                        )].actor._punchPowerScale = 5 if activity.players[int(
                            a[0])].actor._punchPowerScale == 1.2 else 1.2
                elif m == '/tint':
                    if a == []:
                        bsInternal._chatMessage('Using: /tint R G B')
                        bsInternal._chatMessage('OR')
                        bsInternal._chatMessage('Using: /tint r bright speed')
                    else:
                        if a[0] == 'r':
                            m = 1.3 if a[1] is None else float(a[1])
                            s = 1000 if a[2] is None else float(a[2])
                            bsUtils.animateArray(
                                bs.getSharedObject('globals'), 'tint', 3, {
                                    0: (1 * m, 0, 0),
                                    s: (0, 1 * m, 0),
                                    s * 2: (0, 0, 1 * m),
                                    s * 3: (1 * m, 0, 0)
                                }, True)
                        else:
                            try:
                                if a[1] is not None:
                                    bs.getSharedObject('globals').tint = (
                                        float(a[0]), float(a[1]), float(a[2]))
                                else:
                                    bs.screenMessage('Error!', color=(1, 0, 0))
                            except:
                                bs.screenMessage('Error!', color=(1, 0, 0))
                elif m == 'pause':
                    bs.getSharedObject('globals').paused = bs.getSharedObject(
                        'globals').paused == False
                elif m == '/sm':
                    bs.getSharedObject(
                        'globals').slowMotion = bs.getSharedObject(
                            'globals').slowMotion == False
                elif m == '/bunny':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /bunny count owner(number of list)')
                    import BuddyBunny
                    for i in range(int(a[0])):
                        p = bs.getSession().players[int(a[1])]
                        if not 'bunnies' in p.gameData:
                            p.gameData['bunnies'] = BuddyBunny.BunnyBotSet(p)
                        p.gameData['bunnies'].doBunny()
                elif m == '/cameraMode':
                    try:
                        if bs.getSharedObject(
                                'globals').cameraMode == 'follow':
                            bs.getSharedObject('globals').cameraMode = 'rotate'
                        else:
                            bs.getSharedObject('globals').cameraMode = 'follow'
                    except:
                        pass
                elif m == '/lm':
                    arr = []
                    for i in range(100):
                        try:
                            arr.append(bsInternal._getChatMessages()[-1 - i])
                        except:
                            pass
                    arr.reverse()
                    for i in arr:
                        bsInternal._chatMessage(i)
                elif m == '/gp':
                    if a == []:
                        bsInternal._chatMessage('Using: /gp number of list')
                    else:
                        s = bsInternal._getForegroundHostSession()
                        for i in s.players[int(
                                a[0])].getInputDevice()._getPlayerProfiles():
                            try:
                                bsInternal._chatMessage(i)
                            except:
                                pass
                elif m == '/icy':
                    bsInternal._getForegroundHostActivity().players[int(
                        a[0]
                    )].actor.node = bsInternal._getForegroundHostActivity(
                    ).players[int(a[1])].actor.node
                elif m == '/fly':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /fly all or number of list')
                    else:
                        if a[0] == 'all':
                            for i in bsInternal._getForegroundHostActivity(
                            ).players:
                                i.actor.node.fly = True
                        else:
                            bsInternal._getForegroundHostActivity(
                            ).players[int(
                                a[0]
                            )].actor.node.fly = bsInternal._getForegroundHostActivity(
                            ).players[int(a[0])].actor.node.fly == False
                elif m == '/floorReflection':
                    bs.getSharedObject(
                        'globals').floorReflection = bs.getSharedObject(
                            'globals').floorReflection == False
                elif m == '/ac':
                    if a == []:
                        bsInternal._chatMessage('Using: /ac R G B')
                        bsInternal._chatMessage('OR')
                        bsInternal._chatMessage('Using: /ac r bright speed')
                    else:
                        if a[0] == 'r':
                            m = 1.3 if a[1] is None else float(a[1])
                            s = 1000 if a[2] is None else float(a[2])
                            bsUtils.animateArray(
                                bs.getSharedObject('globals'), 'ambientColor',
                                3, {
                                    0: (1 * m, 0, 0),
                                    s: (0, 1 * m, 0),
                                    s * 2: (0, 0, 1 * m),
                                    s * 3: (1 * m, 0, 0)
                                }, True)
                        else:
                            try:
                                if a[1] is not None:
                                    bs.getSharedObject(
                                        'globals').ambientColor = (float(a[0]),
                                                                   float(a[1]),
                                                                   float(a[2]))
                                else:
                                    bs.screenMessage('Error!', color=(1, 0, 0))
                            except:
                                bs.screenMessage('Error!', color=(1, 0, 0))
                elif m == '/iceOff':
                    try:
                        activity.getMap().node.materials = [
                            bs.getSharedObject('footingMaterial')
                        ]
                        activity.getMap().isHockey = False
                    except:
                        pass
                    try:
                        activity.getMap().floor.materials = [
                            bs.getSharedObject('footingMaterial')
                        ]
                        activity.getMap().isHockey = False
                    except:
                        pass
                    for i in activity.players:
                        i.actor.node.hockey = False
                elif m == '/maxPlayers':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /maxPlayers count of players')
                    else:
                        try:
                            bsInternal._getForegroundHostSession(
                            )._maxPlayers = int(a[0])
                            bsInternal._setPublicPartyMaxSize(int(a[0]))
                            bsInternal._chatMessage('Players limit set to ' +
                                                    str(int(a[0])))
                        except:
                            bs.screenMessage('Error!', color=(1, 0, 0))
                elif m == '/heal':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /heal all or number of list')
                    else:
                        try:
                            bsInternal._getForegroundHostActivity().players[
                                int(a[0])].actor.node.handleMessage(
                                    bs.PowerupMessage(powerupType='health'))
                        except:
                            bs.screenMessage('Error!', color=(1, 0, 0))
                elif m == '/reflections':
                    if a == [] or len(a) < 2:
                        bsInternal._chatMessage(
                            'Using: /reflections type(1/0) scale')
                    rs = [int(a[1])]
                    type = 'soft' if int(a[0]) == 0 else 'powerup'
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).node.reflection = type
                        bsInternal._getForegroundHostActivity().getMap(
                        ).node.reflectionScale = rs
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).bg.reflection = type
                        bsInternal._getForegroundHostActivity().getMap(
                        ).bg.reflectionScale = rs
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).floor.reflection = type
                        bsInternal._getForegroundHostActivity().getMap(
                        ).floor.reflectionScale = rs
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).center.reflection = type
                        bsInternal._getForegroundHostActivity().getMap(
                        ).center.reflectionScale = rs
                    except:
                        pass
                elif m == '/shatter':
                    if a == []:
                        bsInternal._chatMessage(
                            'Using: /shatter all or number of list')
                    else:
                        if a[0] == 'all':
                            for i in bsInternal._getForegroundHostActivity(
                            ).players:
                                i.actor.node.shattered = int(a[1])
                        else:
                            bsInternal._getForegroundHostActivity().players[
                                int(a[0])].actor.node.shattered = int(a[1])
                elif m == '/cm':
                    if a == []:
                        time = 8000
                    else:
                        time = int(a[0])

                        op = 0.08
                        std = bs.getSharedObject('globals').vignetteOuter
                        bsUtils.animateArray(
                            bs.getSharedObject('globals'), 'vignetteOuter', 3,
                            {
                                0: bs.getSharedObject('globals').vignetteOuter,
                                17000: (0, 1, 0)
                            })

                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).node.opacity = op
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).bg.opacity = op
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).bg.node.opacity = op
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).node1.opacity = op
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).node2.opacity = op
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).node3.opacity = op
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).steps.opacity = op
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).floor.opacity = op
                    except:
                        pass
                    try:
                        bsInternal._getForegroundHostActivity().getMap(
                        ).center.opacity = op
                    except:
                        pass

                    def off():
                        op = 1
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).node.opacity = op
                        except:
                            pass
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).bg.opacity = op
                        except:
                            pass
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).bg.node.opacity = op
                        except:
                            pass
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).node1.opacity = op
                        except:
                            pass
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).node2.opacity = op
                        except:
                            pass
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).node3.opacity = op
                        except:
                            pass
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).steps.opacity = op
                        except:
                            pass
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).floor.opacity = op
                        except:
                            pass
                        try:
                            bsInternal._getForegroundHostActivity().getMap(
                            ).center.opacity = op
                        except:
                            pass
                        bsUtils.animateArray(
                            bs.getSharedObject('globals'), 'vignetteOuter', 3,
                            {
                                0: bs.getSharedObject('globals').vignetteOuter,
                                100: std
                            })

                    bs.gameTimer(time, bs.Call(off))

                elif m == 'help':
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help1').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help2').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help3').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help4').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help5').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help6').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help7').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help8').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help9').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help10').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help11').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help12').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help13').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help14').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help15').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help16').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help17').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help18').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help19').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help20').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help21').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help22').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help23').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help24').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help25').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help26').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help27').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help28').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help29').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help30').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help31').evaluate())
                    bsInternal._chatMessage(
                        bs.Lstr(resource='help32').evaluate())
def __init__(self,
             color=(1, 1, 1),
             highlight=(0.5, 0.5, 0.5),
             character="Spaz",
             player=None,
             powerupsExpire=True):
    """
        Create a spaz for the provided bs.Player.
        Note: this does not wire up any controls;
        you must call connectControlsToPlayer() to do so.
        """
    # convert None to an empty player-ref
    if player is None: player = bs.Player(None)

    Spaz.__init__(self,
                  color=color,
                  highlight=highlight,
                  character=character,
                  sourcePlayer=player,
                  startInvincible=True,
                  powerupsExpire=powerupsExpire)
    self.lastPlayerAttackedBy = None  # FIXME - should use empty player ref
    self.lastAttackedTime = 0
    self.lastAttackedType = None
    self.heldCount = 0
    self.lastPlayerHeldBy = None  # FIXME - should use empty player ref here
    self._player = player

    profiles = []
    profiles = self._player.getInputDevice()._getPlayerProfiles()
    ###
    clID = self._player.getInputDevice().getClientID()
    cl_str = []
    for client in bsInternal._getGameRoster():
        if client['clientID'] == clID:
            cl_str = client['displayString']

    for spclient in bsInternal._getForegroundHostSession().players:
        spPlayerID = spclient.get_account_id()

    ##
    if profiles == [] or profiles == {}:
        profiles = bs.getConfig()['Player Profiles']

    for p in profiles:
        try:
            if cl_str in gph.vipHashes:
                PermissionEffect(owner=self.node,
                                 prefix='[PAID MEMBER]',
                                 prefixAnim={
                                     0: (1, 0, 0),
                                     250: (0, 1, 0),
                                     250 * 2: (0, 0, 1),
                                     250 * 3: (1, 0, 0)
                                 })
                break
            if cl_str in gph.sneha:
                PermissionEffect(owner=self.node,
                                 prefix='[QUEEN]',
                                 prefixAnim={
                                     0: (1, 0, 0),
                                     250: (0, 1, 0),
                                     250 * 2: (0, 0, 1),
                                     250 * 3: (1, 0, 0)
                                 })
                break
            if cl_str in gph.ayush:
                PermissionEffect(owner=self.node,
                                 prefix='[KING]',
                                 prefixAnim={
                                     0: (1, 0, 0),
                                     250: (0, 1, 1),
                                     250 * 2: (1, 0, 1),
                                     250 * 3: (1, 0, 0)
                                 })
                break
            if cl_str in gph.adminHashes:
                PermissionEffect(owner=self.node,
                                 prefix='[OWNER]',
                                 prefixAnim={
                                     0: (1, 0, 0),
                                     250: (0, 1, 0),
                                     250 * 2: (0, 0, 1),
                                     250 * 3: (1, 0, 0)
                                 })
                break
            if cl_str in gph.frndHashes:
                PermissionEffect(owner=self.node,
                                 prefix='[TEAM MEMBER]',
                                 prefixAnim={
                                     0: (1, 0, 0),
                                     250: (0, 1, 0),
                                     250 * 2: (0, 0, 1),
                                     250 * 3: (1, 0, 0)
                                 })
                break
            if spPlayerID in gph.autoKickList:
                PermissionEffect(owner=self.node,
                                 prefix='[LOOSER]',
                                 prefixAnim={
                                     0: (1, 0, 0),
                                     250: (0, 1, 0),
                                     250 * 2: (0, 0, 1),
                                     250 * 3: (1, 0, 0)
                                 })
                break
            if cl_str in gph.royalpass:
                PermissionEffect(owner=self.node,
                                 prefix='[ROYAL PASS]',
                                 prefixAnim={
                                     0: (1, 0, 0),
                                     250: (0, 1, 0),
                                     250 * 2: (0, 0, 1),
                                     250 * 3: (1, 0, 0)
                                 })
                break
                '''   
                else:
                    PermissionEffect(owner = self.node,prefix = '[ADMIN]',prefixAnim = {0: (1,0,0), 250: (0,1,0),250*2:(0,0,1),250*3:(1,0,0)})
                    break
                       '''
        except:
            pass

    # grab the node for this player and wire it to follow our spaz (so players' controllers know where to draw their guides, etc)
    if player.exists():
        playerNode = bs.getActivity()._getPlayerNode(player)
        self.node.connectAttr('torsoPosition', playerNode, 'position')
示例#13
0
def _chatFilter(msg, clientID):
    msg = bs.uni(msg.rstrip())
    if clientID == -1:
        return msg

    if some.chatMuted and not msg == '/unmute':
        bs.screenMessage('Admin Has Muted The Chat For Some Time',
                         color=(1, 0, 0),
                         clients=[clientID],
                         transient=True)
        return None
    m = msg.split(' ')[0]
    a = msg.split(' ')[1:]
    if m in ['/pvtmsg','/dm','/pm']:
        try:
            def getPlayerFromMention(mention):
                for i in bsInternal._getForegroundHostActivity().players:
                    if i.getName().lower().find(mention.lower()) != -1:
                        return i
                else:
                    return None
            def getPlayerFromClientID(clientID):
                for i in bsInternal._getForegroundHostActivity().players:
                    if i.getInputDevice().getClientID() == clientID:
                        return i
                else:
                    return None
            if a[0].isdigit():
                for player in bsInternal._getForegroundHostActivity().players:
                    if a[0] == str(bsInternal._getForegroundHostSession().players.index(player)):
                        fr = getPlayerFromClientID(clientID)
                        what = ' '.join(a[1:]).encode('utf-8')
                        to = player
                        bs.screenMessage('Private Message Has Been Sent To {}: {}'.format(to.getName(True).encode('utf-8'),what),transient=True,clients=[fr.getInputDevice().getClientID()],color=(0,2,2))
                        bs.screenMessage('Private Message From {}: {}'.format(fr.getName(True).encode('utf-8'),what),transient=True,clients=[to.getInputDevice().getClientID()],color=(0,2,2))
            else:
                to = getPlayerFromMention(a[0])
                fr = getPlayerFromClientID(clientID)
                what = ' '.join(a[1:])
                bs.screenMessage('Private Message Has Been Sent To {}: {}'.format(to.getName(True).encode('utf-8'),what),transient=True,clients=[fr.getInputDevice().getClientID()],color=(0,2,2))
                bs.screenMessage('Private Message From {}: {}'.format(fr.getName(True).encode('utf-8'),what),transient=True,clients=[to.getInputDevice().getClientID()],color=(0,2,2))
            return None
        except Exception as e:
            bs.screenMessage('Format: /pvtmsg <name> <message>')
            print e

    if clientID in mutedIDs:
        bs.screenMessage(
            'Admin has muted you for some time. Pro Tip: Stop Begging or Spamming',
            color=(1, 0, 0),
            clients=[clientID],
            transient=True)
        return None

    r = bsInternal._getGameRoster()
    split = msg.split(' ')
    if split[0] in timeouts:
        timeout = timeouts[split[0]] * 1000
        if clientID in last:
            if (bs.getRealTime() - last[clientID][split[0]]) < timeout:
                bs.screenMessage(
                    '{} Rate-Limited. Please wait for {} seconds.'.format(
                        split[0], timeouts[split[0]] -
                        (bs.getRealTime() - last[clientID][split[0]]) / 1000),
                    color=(1, 0, 0),
                    clients=[clientID],
                    transient=True)
                return None
            else:
                last[clientID][split[0]] = bs.getRealTime()
        else:
            last[clientID] = {}
            for i in timeouts.keys():
                last[clientID][i] = -99999

    for a in r:
        if a['clientID'] == clientID:
            if len(a['players']) > 0:
                name = a['players'][0]['name']
                player = handle.getPlayerFromNick(name)
                account_id = '-' if player is None else player.get_account_id()
                playerInGame = True
            else:
                name = (a['displayString'])
                account_id = '-'
                playerInGame = False
            break
    else:
        print r
        return None
    name = bs.uni(name)

    #if not '/!' in msg: start_new_thread(db.logChat,(msg, name, account_id))  #Chat Logs

    if not db.getAdmin(account_id):
        import re
        old_msg = msg
        clean_msg = re.sub('[^A-Za-z0-9 ]+', '', msg)
        for word in filter_words:
            if re.search(r'\b({})\b'.format(word), clean_msg, re.IGNORECASE):
                cen = ''.join(
                    random.choice(list('@#$%!')) for a in range(len(word)))
                clean_msg = re.sub(r'\b({})\b'.format(word),
                                   cen,
                                   clean_msg,
                                   flags=re.IGNORECASE)
                msg = clean_msg
        if msg != old_msg:
            import kicker
            kicker.kick(name, reason='Abuse', warn=True)
            return msg

    if msg.startswith('/trans '):
        if _googletrans:
            start_new_thread(
                trans, (' '.join(msg.split(' ')[2:]), name, msg.split(' ')[1]))

    if msg.startswith('/'):
        if playerInGame:
            cmds.append([clientID, msg])
            return None if msg.startswith(
                tuple(['/kick', '/warn', '/mute', '/unmute', '/!'])) else msg
        else:
            bs.screenMessage('Please Join The Game First',
                             color=(1, 0.5, 0.5),
                             transient=True,
                             clients=[clientID])

    if 'admin' in msg.lower() or 'mod' in msg.lower(
    ) or 'promote' in msg.lower():
        for i in ['pls', 'please', 'give', 'want', 'can i']:
            if i in msg.lower():
                bs.screenMessage(
                    'Stop Begging For Admin! This Server is Self-Sufficient!',
                    color=(1, 0, 0),
                    transient=True,
                    clients=[clientID])
                import kicker
                kicker.kick(name, reason='Begging', warn=True)
                return msg

    # if not msg in some.trans:
    #   t = msg
    #  d = 'en'
    # lang = translator.detect(t)
    # if (lang.lang in supported_langs):
    #   tym = translator.translate('Translating Your Message...',lang.lang).text
    #  bs.screenMessage(tym,
    #                 color=(0, 0.5, 0.5), transient=True, clients=[clientID])
    #        tn = translator.translate(t, d).pronunciation
    #       if tn is None:
    #          tn = bs.utf8(translator.translate(t, d).text)
    #     tc = bs.utf8(profanity.censor(tn))
    #    if tc != tn:
    #       import kicker
#             kicker.kick(n, reason='Abuse', warn=True)
#        if tc.lower() != t.lower():
#           msg = '{} ({}) > {} (en)'.format(msg,lang.lang,tc)

    if not msg.lower() in some.trans and _googletrans:
        start_new_thread(trans, (msg, name))

    return msg