示例#1
0
class Ground:
    def __init__(self):
        self.boxHalfExtents = Vector3(20, 2, 20)
        groundShape = BoxShape(self.boxHalfExtents)
        groundTransform = Transform()
        groundTransform.setIdentity()
        groundTransform.setOrigin(Vector3(0, -4, 0))
        groundMotion = DefaultMotionState()
        groundMotion.setWorldTransform(groundTransform)
        self.body = RigidBody(groundMotion, groundShape)
        self.body.setRestitution(0.5)
        self.motion = groundMotion

    def render(self):
        x, y, z = (self.boxHalfExtents.x, self.boxHalfExtents.y,
                   self.boxHalfExtents.z)
        o = self.motion.getWorldTransform().getOrigin()
        glColor(0, 0, 255)
        glTranslate(o.x, o.y, o.z)
        glBegin(GL_TRIANGLE_STRIP)
        glVertex(-x, y, -z)
        glVertex(x, y, -z)
        glVertex(-x, y, z)
        glVertex(x, y, z)
        glEnd()
示例#2
0
class Ball:
    def __init__(self, position, color, radius=2):
        self.radius = radius
        ballShape = SphereShape(self.radius)
        ballTransform = Transform()
        ballTransform.setIdentity()
        ballTransform.setOrigin(position)
        ballMotion = DefaultMotionState()
        ballMotion.setWorldTransform(ballTransform)
        self.body = RigidBody(ballMotion, ballShape, 2.0)
        self.body.setRestitution(0.9)
        self.motion = ballMotion
        self.quad = gluNewQuadric()
        self.color = color

    def render(self):
        o = self.motion.getWorldTransform().getOrigin()
        glColor(*self.color)
        glTranslate(o.x, o.y, o.z)
        gluSphere(self.quad, self.radius, 25, 25)
示例#3
0
class Ball:
    def __init__(self, position, color, radius=2):
        self.radius = radius
        ballShape = SphereShape(self.radius)
        ballTransform = Transform()
        ballTransform.setIdentity()
        ballTransform.setOrigin(position)
        ballMotion = DefaultMotionState()
        ballMotion.setWorldTransform(ballTransform)
        self.body = RigidBody(ballMotion, ballShape, 2.0)
        self.body.setRestitution(0.9)
        self.motion = ballMotion
        self.quad = gluNewQuadric()
        self.color = color

    def render(self):
        o = self.motion.getWorldTransform().getOrigin()
        glColor(*self.color)
        glTranslate(o.x, o.y, o.z)
        gluSphere(self.quad, self.radius, 25, 25)
示例#4
0
class Ground:
    def __init__(self):
        self.boxHalfExtents = Vector3(20, 2, 20)
        groundShape = BoxShape(self.boxHalfExtents)
        groundTransform = Transform()
        groundTransform.setIdentity()
        groundTransform.setOrigin(Vector3(0, -4, 0))
        groundMotion = DefaultMotionState()
        groundMotion.setWorldTransform(groundTransform)
        self.body = RigidBody(groundMotion, groundShape)
        self.body.setRestitution(0.5)
        self.motion = groundMotion

    def render(self):
        x, y, z = (self.boxHalfExtents.x, self.boxHalfExtents.y, self.boxHalfExtents.z)
        o = self.motion.getWorldTransform().getOrigin()
        glColor(0, 0, 255)
        glTranslate(o.x, o.y, o.z)
        glBegin(GL_TRIANGLE_STRIP)
        glVertex(-x, y, -z)
        glVertex(x, y, -z)
        glVertex(-x, y, z)
        glVertex(x, y, z)
        glEnd()