示例#1
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### makeapplication.py
from bundlebuilder import buildapp

buildapp(
    name='Blinklync.app',  # what to build
    mainprogram='lync.py',  # your app's main()
    argv_emulation=1,  # drag&dropped filenames show up in sys.argv
    iconfile='myapp.icns',  # file containing your app's icons
    standalone=1,  # make this app self contained.
    includeModules=[],  # list of additional Modules to force in
    includePackages=[],  # list of additional Packages to force in
    libs=[],  # list of shared libs or Frameworks to include
)

### end of makeapplication.py
from bundlebuilder import buildapp
 
buildapp(
     name='HelloWorld.app', # what to build
     mainprogram='hello_world.py', # your app's main()
     argv_emulation=1, # drag&dropped filenames show up in sys.argv
     iconfile='myapp.icns', # file containing your app's icons
     standalone=1, # make this app self contained.
     includeModules=[], # list of additional Modules to force in
     includePackages=[], # list of additional Packages to force in
     libs=[], # list of shared libs or Frameworks to include
 )
示例#3
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### makeapplication.py
from bundlebuilder import buildapp
import glob, os

package_root = '/Users/emonson/Programming/Python/VTK/MultiScaleSVD'
qt_root = '/usr/local/Trolltech/Qt-4.7.0/lib'

lib_list = []
resource_list = []

buildapp(
    name='load_only.app', # what to build
    mainprogram='load_only.py', # your app's main()
    # argv_emulation=1, # drag&dropped filenames show up in sys.argv
    # iconfile='myapp.icns', # file containing your app's icons
    standalone=1, # make this app self contained.
    includeModules=['encodings.ascii','encodings.utf_8'], # list of additional Modules to force in
    includePackages=[], # list of additional Packages to force in
    resources=resource_list,
    libs=lib_list, # list of shared libs or Frameworks to include
)

### end of makeapplication.py
示例#4
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#!/usr/bin/env python

from bundlebuilder import buildapp

buildapp(
	mainprogram = "LogInit.py",
	resources = ["LogInit.nib"],
	nibname = "LogInit",
)
示例#5
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import os

from bundlebuilder import buildapp
from plistlib import Plist, Dict

plist = Plist(
    CFBundleDocumentTypes=[
        Dict(
            CFBundleTypeExtensions=["py", "pyw"],
            CFBundleTypeName="Python File",
            CFBundleTypeRole="Editor",
            NSDocumentClass="PyDEPythonDocument",
        )
    ]
)

buildapp(
    name="PyDE",
    mainprogram="main.py",
    resources=[os.path.join("Resources", x) for x in os.listdir("Resources") if x != "CVS"]
    + ["pythonfile.py", "PyDETextView.py", "PyFontify.py"],
    nibname="MainMenu.nib",
    plist=plist,
)
示例#6
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from bundlebuilder import buildapp

buildapp(
    name="QtPlaskin",
    mainprogram="qtplaskin.py",
    resources=["mainwindow.py", "zdplaskin.py", "runner.py",
               "mplwidget.py", "modeldata.py"],
    iconfile='qtplaskin2.icns'
)
示例#7
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#!/usr/bin/env python
from bundlebuilder import buildapp 
    
buildapp(
    mainprogram = "Sc21Viewer.py",
    resources = ["English.lproj" ],
    nibname = "MainMenu",
)   
示例#8
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文件: buildapp.py 项目: B-Rich/breve
#
# After running python setup.py install, run this program from the command
# line like so:
#
# % python2.3 buildapp.py build
#
# A double-clickable IDLE application will be created in the build/ directory.
#

from bundlebuilder import buildapp

buildapp(
        name="IDLE",
        mainprogram="idle.py",
        argv_emulation=1,
        iconfile="Icons/idle.icns",
)
示例#9
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#

import os, glob
from bundlebuilder import buildapp


# See below.  Set to wherever your wxMac dynlibs are installed.
# (Probably /usr/local/lib/wxPython-2.5.2.?/lib) If you don't use all
# the contribs libs then you can use a more restrictive list.
wxLibs = "/opt/wx/2.5/lib/libwx*2.5.2.[dr]*"


buildapp(
    name = "SuperDoodle",
    mainprogram = "superdoodle.py",

    # This tells bundlebuilder to include Python and everything else
    # that it needs to run the app
    standalone = 1,

    # Bunndlebuilder isn't yet able to find the shared libs that may be
    # needed by extension modules, so we have to help it out.
    libs = glob.glob(wxLibs),

    # Some modules will not be found automatically, so we need to help
    includeModules = ["cStringIO"],
    
    verbosity = 1
    )

示例#10
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from bundlebuilder import buildapp
from plistlib import Plist, Dict

plist = Plist(
    CFBundleDocumentTypes = [
        Dict(
            CFBundleTypeExtensions = ["txt", "text", "*"],
            CFBundleTypeName = "Text File",
            CFBundleTypeRole = "Editor",
            NSDocumentClass = "FuseDocument",
        ),
    ]
)

buildapp(
	mainprogram = "fuse_gui_client.py",
	nibname = "MainMenu",
	resources = ["MainMenu.nib", "FuseDocument.nib", "client.py", "events.py"],
	plist = plist
)
示例#11
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import os

from bundlebuilder import buildapp
from plistlib import Plist, Dict

plist = Plist(
        CFBundleDocumentTypes = [
            Dict(
                CFBundleTypeExtensions = [ "py", "pyw" ],
                CFBundleTypeName = "Python File",
                CFBundleTypeRole = "Editor",
                NSDocumentClass = "PyDEPythonDocument",
            ),
        ],
    )

buildapp(
        name = "PyDE",
        mainprogram = "main.py",
        resources = [
            os.path.join("Resources", x)
                for x in os.listdir("Resources")
                if x != 'CVS' ] + [ 'pythonfile.py', 'PyDETextView.py', 'PyFontify.py'],
        nibname = "MainMenu.nib",
        plist = plist,
    )
示例#12
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# NOTE: Don't need to copy all of these libraries here, because it'll be taken
#       care of during dependency checks in MSSVD_OSX_MakeStandAloneBundle.cmake

# libpath = '/usr/local/lib/vtk-5.7/'
# for libfile in glob.glob( os.path.join(libpath, 'libvtk*.dylib') ):
#     liblist.append(libfile)
# 
# libpath = '/Users/emonson/Programming/VTK_git/vtkVTG/build/bin'
# for libfile in glob.glob( os.path.join(libpath, 'libvtk*.dylib') ):
#     lib_list.append(libfile)

# liblist.append('/Users/emonson/Programming/VTK_git/vtkVTG/build/bin/libvtkvtgCharts.dylib')
# liblist.append('/Users/emonson/Programming/VTK_git/vtkVTG/build/bin/libvtkvtgChartsPython.so')
# liblist.append('/Users/emonson/Programming/VTK_git/vtkVTG/build/bin/libvtkvtgChartsPythonD.dylib')

buildapp(
    name='MS_SVD_vis_20121107.app', # what to build
    mainprogram='main.py', # your app's main()
    # argv_emulation=1, # drag&dropped filenames show up in sys.argv
    # iconfile='myapp.icns', # file containing your app's icons
    standalone=1, # make this app self contained.
    # encodings.utf_8 is necessary for loading cell arrays of strings
    includeModules=['sip'], # list of additional Modules to force in
    includePackages=['vtk','vtkvtg','PyQt4','encodings'], # list of additional Packages to force in
    resources=resource_list,
    libs=lib_list, # list of shared libs or Frameworks to include
)

### end of makeapplication.py
from bundlebuilder import buildapp
from plistlib import Plist, Dict


plist = Plist(
    CFBundleDocumentTypes = [
        Dict(
            CFBundleTypeExtensions = ["xml", "xml.gz", "*"],
            CFBundleTypeName = "XML File",
            CFBundleTypeRole = "Editor",
            NSDocumentClass = "ImageDocument",
        ),
        Dict(
            CFBundleTypeExtensions = ["dwg"],
            CFBundleTypeName = "DWG File",
            CFBundleTypeRole = "Viewer",
            NSDocumentClass = "ImageDocument",
        ),
    ]
)


buildapp(
	mainprogram = "PythonCad.py",
	resources = ["PythonCAD/Interface/Cocoa/MainMenu.nib", "PythonCAD/Interface/Cocoa/ImageDocument.nib", "PythonCAD", "prefs.py"],
	nibname = "MainMenu",
    plist = plist,
)
示例#14
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#!/usr/bin/env python
from bundlebuilder import buildapp

buildapp(
    mainprogram="Sc21Viewer.py",
    resources=["English.lproj"],
    nibname="MainMenu",
)
示例#15
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from bundlebuilder import buildapp
from plistlib import Plist, Dict

plist = Plist(CFBundleDocumentTypes=[
    Dict(
        CFBundleTypeExtensions=["xml", "xml.gz", "*"],
        CFBundleTypeName="XML File",
        CFBundleTypeRole="Editor",
        NSDocumentClass="ImageDocument",
    ),
    Dict(
        CFBundleTypeExtensions=["dwg"],
        CFBundleTypeName="DWG File",
        CFBundleTypeRole="Viewer",
        NSDocumentClass="ImageDocument",
    ),
])

buildapp(
    mainprogram="PythonCad.py",
    resources=[
        "PythonCAD/Interface/Cocoa/MainMenu.nib",
        "PythonCAD/Interface/Cocoa/ImageDocument.nib", "PythonCAD", "prefs.py"
    ],
    nibname="MainMenu",
    plist=plist,
)
示例#16
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# Just a simple shell around bundlebuilder.

from bundlebuilder import buildapp
buildapp()
示例#17
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#!/usr/bin/env python

# Script to build a MacOS X Application from callmungereasygui.py
# Just run:
# python buildapp.py build

from bundlebuilder import buildapp

buildapp(
        name = "EasyMunger",
        mainprogram = "callmungereasygui.py",
)
buildapp(
         name='Mapmatcher.app', # what to build
         mainprogram='src/sl/mapmatching/Mapmatcher.py', # your app's main()
         argv_emulation=1, # drag&dropped filenames show up in sys.argv
         iconfile='mapmatcher.icns', # file containing your app's icons
         standalone=1, # make this app self contained.
         includeModules=[
                         'numpy',
                         'numpy.core',
                         'numpy.core.add',
                         'numpy.absolute',
                         'numpy.arccos',
                         'numpy.arccosh',
                        'numpy.arcsin',
'numpy.arcsinh',
'numpy.arctan',
'numpy.arctanh',
'numpy.bitwise_and',
'numpy.bitwise_or',
'numpy.bitwise_xor',
'numpy.bool_',
'numpy.ceil',
'numpy.conjugate',
'numpy.core.absolute',
'numpy.core.add',
'numpy.core.bitwise_and',
'numpy.core.bitwise_or',
'numpy.core.bitwise_xor',
'numpy.core.cdouble',
'numpy.core.complexfloating',
'numpy.core.conjugate',
'numpy.core.csingle',
'numpy.core.divide',
'numpy.core.double',
'numpy.core.equal',
'numpy.core.exp',
'numpy.core.float64',
'numpy.core.float_',
'numpy.core.greater',
'numpy.core.greater_equal',
'numpy.core.inexact',
'numpy.core.intc',
'numpy.core.integer',
'numpy.core.invert',
'numpy.core.isfinite',
'numpy.core.isinf',
'numpy.core.isnan',
'numpy.core.left_shift',
'numpy.core.less',
'numpy.core.less_equal',
'numpy.core.log',
'numpy.core.maximum',
'numpy.core.multiply',
'numpy.core.not_equal',
'numpy.core.number',
'numpy.core.power',
'numpy.core.remainder',
'numpy.core.right_shift',
'numpy.core.signbit',
'numpy.core.sin',
'numpy.core.single',
'numpy.core.sqrt',
'numpy.core.subtract',
'numpy.cosh',
'numpy.divide',
'numpy.e',
'numpy.fabs',
'numpy.float_',
'numpy.floor',
'numpy.floor_divide',
'numpy.fmod',
'numpy.greater',
'numpy.hypot',
'numpy.invert',
'numpy.isinf',
'numpy.left_shift',
'numpy.less',
'numpy.log',
'numpy.logical_and',
'numpy.logical_not',
'numpy.logical_or',
'numpy.logical_xor',
'numpy.maximum',
'numpy.minimum',
'numpy.negative',
'numpy.not_equal',
'numpy.power',
'numpy.random.rand',
'numpy.random.randn',
'numpy.remainder',
'numpy.right_shift',
'numpy.sign',
'numpy.sinh',
'numpy.tan',
'numpy.tanh',
'numpy.true_divide',

                         'yaml',
                         'wx',
                         'setuptools',
                         'scipy'
                         ], # list of additional Modules to force in
         includePackages=['setuptools'
                          'networkx',
                          'numpy',
                          'osgeo',
                          'PyYAML',
                          'Shapely',
                          'RTree',
                          ], # list of additional Packages to force in
         libs=[
               '/Library/Frameworks/GDAL.framework',
               '/usr/local/include/spatialindex',
               ], # list of shared libs or Frameworks to include
         )
示例#19
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#
# After running python setup.py install, run this program from the command
# line like so:
#
# % python2.3 buildapp.py build
#
# A double-clickable IDLE application will be created in the build/ directory.
#

from bundlebuilder import buildapp

buildapp(
    name="IDLE",
    mainprogram="idle.py",
    argv_emulation=1,
    iconfile="Icons/idle.icns",
)
### makeapplication.py
from bundlebuilder import buildapp
import glob, os

package_root = "/Users/emonson/Programming/Python/VTK/QtTests"
qt_root = "/usr/local/Trolltech/Qt-4.7.0/lib"

lib_list = []
lib_list.append(os.path.join(qt_root, "QtCore.framework"))
lib_list.append(os.path.join(qt_root, "QtGui.framework"))

resource_list = []
# resource_list.append(os.path.join(package_root,'BlankImage.png'))

buildapp(
    name="QtListView_0211.app",
    mainprogram="QtListView.py",  # your app's main()
    # argv_emulation=1, # drag&dropped filenames show up in sys.argv
    # iconfile='myapp.icns', # file containing your app's icons
    standalone=1,  # make this app self contained.
    # encodings.utf_8 is necessary for loading cell arrays of strings
    includeModules=["encodings.ascii", "encodings.utf_8", "sip"],  # list of additional Modules to force in
    includePackages=["vtk", "PyQt4"],  # list of additional Packages to force in
    resources=resource_list,
    libs=lib_list,  # list of shared libs or Frameworks to include
)

### end of makeapplication.py