示例#1
0
    def __init__(self, scene, x, y, caption, answers, done_cb, parent=None):

        self.w = 0
        self.h = 0

        super(DialogItem, self).__init__(scene, x, y, parent=parent)

        self.sp = self.m2pix(0.01)
        self.done_cb = done_cb
        self.fixed = False

        self.desc = DescItem(scene, 0, 0, self)
        self.desc.set_content(caption)

        self.items = []

        self.w = (len(answers) + 1) * self.sp

        for answer in answers:

            btn = ButtonItem(self.scene(), 0, 0, answer, self, self.answer_cb)
            self.items.append(btn)
            self.w += btn._width()

        y = self.sp
        self._place_childs_horizontally(y, self.sp, [self.desc])
        y += self.desc._height() + self.sp
        self._place_childs_horizontally(y, self.sp, self.items)
        y += self.items[0]._height()
        y += self.sp

        self.h = y
        self.update()
        self.setZValue(300)
示例#2
0
    def __init__(self, scene, x, y, w, data, item_selected_cb=None, parent=None):

        self.w = 100
        self.h = 100
        self.sp = 0

        self.item_selected_cb = item_selected_cb

        super(ListItem, self).__init__(scene, x, y, parent)

        self.w = self.m2pix(w)
        self.h = self.m2pix(0.2)
        self.sp = self.m2pix(0.005)

        self.items = []

        self.middle_item_idx = 0
        self.selected_item_idx = None

        for d in data:

            self.items.append(ButtonItem(self.scene(), 0, 0,
                                         d, self, self.item_clicked_cb, width=w, push_button=True))

        rospack = rospkg.RosPack()
        icons_path = rospack.get_path('art_projected_gui') + '/icons/'

        self.up_btn = ButtonItem(self.scene(), 0, 0, translate(
            "ProgramItem", "Up"), self, self.up_btn_cb, width=w, image_path=icons_path + "arrow-up.svg")
        self.down_btn = ButtonItem(self.scene(), 0, 0, translate(
            "ProgramItem", "Down"), self, self.down_btn_cb, width=w, image_path=icons_path + "arrow-down.svg")

        self.up_btn.setPos(0,  0)
        self.down_btn.setPos(0, self.h - self.down_btn.boundingRect().height())

        self.set_current_idx(min(1, len(self.items) - 1))

        self.update()
示例#3
0
    def __init__(self, scene, x, y, caption, answers, done_cb, parent=None):

        self.w = 0
        self.h = 0

        super(DialogItem, self).__init__(scene, x, y, parent=parent)

        self.sp = self.m2pix(0.01)
        self.done_cb = done_cb
        self.fixed = False

        self.desc = DescItem(scene, 0, 0, self)
        self.desc.set_content(caption, color=QtCore.Qt.white)

        self.items = []

        for answer in answers:

            btn = ButtonItem(self.scene(), 0, 0, answer, self, self.answer_cb)
            self.items.append(btn)

        self.w = max(self.desc.boundingRect().width(),
                     sum(btn.boundingRect().width() for btn in self.items)) + 2 * self.sp

        y = self.sp
        self._place_childs_horizontally(y, self.sp, [self.desc])
        y += self.desc._height() + self.sp
        self._place_childs_horizontally(y, self.sp, self.items)
        y += self.items[0]._height()
        y += self.sp

        self.h = y

        self.setFlag(QtGui.QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)

        self.update()
        self.setZValue(300)
示例#4
0
    def set_prog(self, prog, template):

        self.prog = prog
        self.template = template
        self.items = []

        self.active_item = None

        cnt = 0
        max_w = 0

        # TODO Handle program groups - create ProgramGroupItem class and allow switching between groups. For now, let's assume that there will always be just one group
        for pitem in self.prog.blocks[0].items:

            if self.template:

                # to make sure that template is 'clear'
                pitem.object = ""
                del pitem.pick_polygon.polygon.points[:]
                pitem.place_pose.pose.position.x = 0
                pitem.place_pose.pose.position.y = 0
                pitem.place_pose.pose.position.z = 0

            # TODO how to place items easily? using some layout??
            self.items.append(ProgramItemItem(self.scene(), self.rpm, 0, 0, pitem, self, self.item_selected_cb))
            if len(self.items) < 2:
                self.items[-1].setPos(30, 20)
            else:
                self.items[-1].setPos(30, 10 + self.items[-2].y() + self.items[-2].h)

            if self.items[-1].w > max_w:
                max_w = self.items[-1].w
            cnt += 1

            # set first item as active
            if (self.active_item is None) and self.items[-1].item_req_learning():

                self.set_active(self.items[-1])
            # if pitem.type in self.items_req_learning:
            #    if self.active_item is None: self.active_item = pitem

        self.btn = ButtonItem(self.scene(), self.rpm, 0, 0, translate("ProgramItem", "Start"), self, self.btn_clicked)
        self.btn.setPos(10, 5 + cnt * 50)
        self.btn.set_enabled(False)

        # TODO najit max. sirku itemu a tomu prizpusobit sirku programu
        self.h = 20 + cnt * 50 + 30
        self.w = max_w + 40

        self.update()
示例#5
0
    def __init__(self, scene, x, y, w, data, item_selected_cb=None, parent=None):

        self.w = 100
        self.h = 100
        self.sp = 0

        self.item_selected_cb = item_selected_cb

        super(ListItem, self).__init__(scene, x, y, parent=parent)

        self.w = self.m2pix(w)
        self.h = self.m2pix(0.2)
        self.sp = self.m2pix(0.005)

        self.items = []

        self.middle_item_idx = 0
        self.selected_item_idx = None

        for d in data:

            self.items.append(ButtonItem(self.scene(), 0, 0,
                                         d, self, self.item_clicked_cb, width=w, push_button=True))

        # TODO down_btn is not properly aligned
        self.up_btn = ButtonItem(self.scene(), 0, 0, "", self, self.up_btn_cb, width=w / 2 - 0.005 / 2,
                                 image_path=icons_path + "arrow-up.svg")
        self.down_btn = ButtonItem(self.scene(), 0, 0, "", self, self.down_btn_cb, width=w / 2 - 0.005 / 2,
                                   image_path=icons_path + "arrow-down.svg")

        self.up_btn.setPos(0, self.h - self.down_btn.boundingRect().height())
        self.down_btn.setPos(self.up_btn.boundingRect().width() + self.sp,
                             self.h - self.down_btn.boundingRect().height())

        self.set_current_idx(min(1, len(self.items) - 1))

        self.update()
示例#6
0
    def __init__(self,
                 scene,
                 x,
                 y,
                 program_headers,
                 learned_dict,
                 selected_program_id=None,
                 program_selected_cb=None):

        self.w = 100
        self.h = 100

        self.program_headers = program_headers
        self.learned_dict = learned_dict
        self.program_selected_cb = program_selected_cb

        super(ProgramListItem, self).__init__(scene, x, y)

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)

        self.fixed = False
        self.setZValue(100)

        data = []
        self.map_from_idx_to_program_id = {}
        self.map_from_program_id_to_idx = {}

        for ph in self.program_headers:

            data.append("ID: " + str(ph.id) + "\nName: " + ph.name)
            idx = len(data) - 1
            self.map_from_idx_to_program_id[idx] = ph.id
            self.map_from_program_id_to_idx[ph.id] = idx

        self.list = ListItem(scene,
                             0,
                             0,
                             0.2 - 2 * 0.005,
                             data,
                             self.item_selected_cb,
                             parent=self)

        for idx in range(0, len(data)):

            if not self.learned_dict[self.map_from_idx_to_program_id[idx]]:
                self.list.items[idx].set_background_color(QtCore.Qt.red)

        self.run_btn = ButtonItem(scene, 0, 0, translate("ProgramItem", "Run"),
                                  self, self.run_btn_cb)
        self.edit_btn = ButtonItem(scene, 0, 0,
                                   translate("ProgramItem",
                                             "Edit"), self, self.edit_btn_cb)
        self.template_btn = ButtonItem(scene, 0, 0,
                                       translate("ProgramItem", "Template"),
                                       self, self.template_btn_cb)

        self.run_btn.set_enabled(False)
        self.edit_btn.set_enabled(False)
        self.template_btn.set_enabled(False)

        if selected_program_id is not None:

            self.list.set_current_idx(
                self.map_from_program_id_to_idx[selected_program_id])

        sp = self.m2pix(0.005)
        h = 50
        self.list.setPos(sp, h)
        h += self.list._height()
        h += 2 * sp

        self._place_childs_horizontally(
            h, sp, [self.run_btn, self.edit_btn, self.template_btn])

        h += self.run_btn._height()
        h += 3 * sp

        self.h = h
        self.update()
示例#7
0
class ProgramListItem(Item):
    def __init__(self,
                 scene,
                 x,
                 y,
                 program_headers,
                 learned_dict,
                 selected_program_id=None,
                 program_selected_cb=None):

        self.w = 100
        self.h = 100

        self.program_headers = program_headers
        self.learned_dict = learned_dict
        self.program_selected_cb = program_selected_cb

        super(ProgramListItem, self).__init__(scene, x, y)

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)

        self.fixed = False
        self.setZValue(100)

        data = []
        self.map_from_idx_to_program_id = {}
        self.map_from_program_id_to_idx = {}

        for ph in self.program_headers:

            data.append("ID: " + str(ph.id) + "\nName: " + ph.name)
            idx = len(data) - 1
            self.map_from_idx_to_program_id[idx] = ph.id
            self.map_from_program_id_to_idx[ph.id] = idx

        self.list = ListItem(scene,
                             0,
                             0,
                             0.2 - 2 * 0.005,
                             data,
                             self.item_selected_cb,
                             parent=self)

        for idx in range(0, len(data)):

            if not self.learned_dict[self.map_from_idx_to_program_id[idx]]:
                self.list.items[idx].set_background_color(QtCore.Qt.red)

        self.run_btn = ButtonItem(scene, 0, 0, translate("ProgramItem", "Run"),
                                  self, self.run_btn_cb)
        self.edit_btn = ButtonItem(scene, 0, 0,
                                   translate("ProgramItem",
                                             "Edit"), self, self.edit_btn_cb)
        self.template_btn = ButtonItem(scene, 0, 0,
                                       translate("ProgramItem", "Template"),
                                       self, self.template_btn_cb)

        self.run_btn.set_enabled(False)
        self.edit_btn.set_enabled(False)
        self.template_btn.set_enabled(False)

        if selected_program_id is not None:

            self.list.set_current_idx(
                self.map_from_program_id_to_idx[selected_program_id])

        sp = self.m2pix(0.005)
        h = 50
        self.list.setPos(sp, h)
        h += self.list._height()
        h += 2 * sp

        self._place_childs_horizontally(
            h, sp, [self.run_btn, self.edit_btn, self.template_btn])

        h += self.run_btn._height()
        h += 3 * sp

        self.h = h
        self.update()

    def item_selected_cb(self):

        if self.list.selected_item_idx is None:

            self.run_btn.set_enabled(False)
            self.edit_btn.set_enabled(False)
            self.template_btn.set_enabled(False)

        else:

            pid = self.map_from_idx_to_program_id[self.list.selected_item_idx]
            self.run_btn.setEnabled(self.learned_dict[pid])

            self.edit_btn.set_enabled(True)
            self.template_btn.set_enabled(True)

    def get_current_header(self):

        return self.program_headers[self.list.selected_item_idx]

    def run_btn_cb(self, btn):

        if self.program_selected_cb is not None:
            self.program_selected_cb(self.get_current_header().id, run=True)

    def edit_btn_cb(self, btn):

        if self.program_selected_cb is not None:
            self.program_selected_cb(self.get_current_header().id)

    def template_btn_cb(self, btn):

        if self.program_selected_cb is not None:
            self.program_selected_cb(self.get_current_header().id,
                                     template=True)

    def boundingRect(self):

        return QtCore.QRectF(0, 0, self.w, self.h)

    def paint(self, painter, option, widget):

        if not self.scene():
            return

        painter.setClipRect(option.exposedRect)
        painter.setRenderHint(QtGui.QPainter.Antialiasing)

        font = QtGui.QFont('Arial', 14)
        painter.setFont(font)

        painter.setPen(QtCore.Qt.white)

        sp = self.m2pix(0.01)
        painter.drawText(sp, 2 * sp,
                         translate("ProgramListItem", "Program list"))

        pen = QtGui.QPen()
        pen.setStyle(QtCore.Qt.NoPen)
        painter.setPen(pen)

        painter.setBrush(QtCore.Qt.gray)
        painter.setOpacity(0.5)
        painter.drawRoundedRect(QtCore.QRect(0, 0, self.w, self.h), 5.0, 5.0)
示例#8
0
class ListItem(Item):

    def __init__(self, scene, x, y, w, data, item_selected_cb=None, parent=None):

        self.w = 100
        self.h = 100
        self.sp = 0

        self.item_selected_cb = item_selected_cb

        super(ListItem, self).__init__(scene, x, y, parent=parent)

        self.w = self.m2pix(w)
        self.h = self.m2pix(0.2)
        self.sp = self.m2pix(0.005)

        self.items = []

        self.middle_item_idx = 0
        self.selected_item_idx = None

        for d in data:

            self.items.append(ButtonItem(self.scene(), 0, 0,
                                         d, self, self.item_clicked_cb, width=w, push_button=True))

        # TODO down_btn is not properly aligned
        self.up_btn = ButtonItem(self.scene(), 0, 0, "", self, self.up_btn_cb, width=w / 2 - 0.005 / 2,
                                 image_path=icons_path + "arrow-up.svg")
        self.down_btn = ButtonItem(self.scene(), 0, 0, "", self, self.down_btn_cb, width=w / 2 - 0.005 / 2,
                                   image_path=icons_path + "arrow-down.svg")

        self.up_btn.setPos(0, self.h - self.down_btn.boundingRect().height())
        self.down_btn.setPos(self.up_btn.boundingRect().width() + self.sp,
                             self.h - self.down_btn.boundingRect().height())

        self.set_current_idx(min(1, len(self.items) - 1))

        self.update()

    def item_clicked_cb(self, btn):

        if not self.isEnabled():

            return

        if not btn.pressed:

            self.selected_item_idx = None

        else:

            self.selected_item_idx = self.items.index(btn)

            for i in range(0, len(self.items)):

                if i != self.selected_item_idx:

                    self.items[i].set_pressed(False)

            self.set_current_idx(self.selected_item_idx)

        if self.item_selected_cb is not None:

            self.item_selected_cb()

    def get_current_idx(self):

        return self.middle_item_idx

    def set_current_idx(self, idx, select=False):

        if select:

            self.selected_item_idx = idx

        self.middle_item_idx = max(idx, min(1, len(self.items) - 1))

        for it in self.items:

            it.setVisible(False)

            if select:
                it.set_pressed(False)

        displayed = [self.middle_item_idx]

        # selected item is always vertically centered
        self.items[self.middle_item_idx].setPos(
            0, (self.h - self.items[self.middle_item_idx].boundingRect().height()) / 2)
        self.items[self.middle_item_idx].setVisible(True)

        if select:
            self.items[self.selected_item_idx].set_pressed(True)

        # how much vert. space is used
        vspace = self.items[self.middle_item_idx].boundingRect().height()

        # fill space above middle item
        for idx in range(self.middle_item_idx - 1, -1, -1):

            h = self.items[idx].boundingRect().height()
            y = self.items[idx + 1].y() - self.sp - h

            if y < 0:
                break

            self.items[idx].setPos(0, y)
            self.items[idx].setVisible(True)
            displayed.append(idx)
            vspace += self.sp + h
            displayed.append(idx)

        # fill space below middle item
        for idx in range(self.middle_item_idx + 1, len(self.items)):

            h = self.items[idx].boundingRect().height()
            y = self.items[idx - 1].y() + self.items[idx -
                                                     1].boundingRect().height() + self.sp

            if y + h > self.down_btn.y():
                break

            self.items[idx].setPos(0, y)
            self.items[idx].setVisible(True)
            vspace += self.sp + h
            displayed.append(idx)

        if self.isEnabled():

            self.up_btn.set_enabled(min(displayed) > 0)
            self.down_btn.set_enabled(max(displayed) < len(self.items) - 1)

    def up_btn_cb(self, btn):

        if self.middle_item_idx > 0:
            self.set_current_idx(self.middle_item_idx - 1)

    def down_btn_cb(self, btn):

        if self.middle_item_idx < len(self.items) - 1:
            self.set_current_idx(self.middle_item_idx + 1)

    def boundingRect(self):

        return QtCore.QRectF(0, 0, self.w, self.h)

    def paint(self, painter, option, widget):

        pass
示例#9
0
class ListItem(Item):

    def __init__(self, scene, x, y, w, data, item_selected_cb=None, parent=None):

        self.w = 100
        self.h = 100
        self.sp = 0

        self.item_selected_cb = item_selected_cb

        super(ListItem, self).__init__(scene, x, y, parent)

        self.w = self.m2pix(w)
        self.h = self.m2pix(0.2)
        self.sp = self.m2pix(0.005)

        self.items = []

        self.middle_item_idx = 0
        self.selected_item_idx = None

        for d in data:

            self.items.append(ButtonItem(self.scene(), 0, 0,
                                         d, self, self.item_clicked_cb, width=w, push_button=True))

        rospack = rospkg.RosPack()
        icons_path = rospack.get_path('art_projected_gui') + '/icons/'

        self.up_btn = ButtonItem(self.scene(), 0, 0, translate(
            "ProgramItem", "Up"), self, self.up_btn_cb, width=w, image_path=icons_path + "arrow-up.svg")
        self.down_btn = ButtonItem(self.scene(), 0, 0, translate(
            "ProgramItem", "Down"), self, self.down_btn_cb, width=w, image_path=icons_path + "arrow-down.svg")

        self.up_btn.setPos(0,  0)
        self.down_btn.setPos(0, self.h - self.down_btn.boundingRect().height())

        self.set_current_idx(min(1, len(self.items) - 1))

        self.update()

    def item_clicked_cb(self, btn):

        if not self.isEnabled():

            return

        if not btn.pressed:

            self.selected_item_idx = None

        else:

            self.selected_item_idx = self.items.index(btn)

            for i in range(0, len(self.items)):

                if i != self.selected_item_idx:

                    self.items[i].set_pressed(False)

            self.set_current_idx(self.selected_item_idx)

        if self.item_selected_cb is not None:

            self.item_selected_cb()

    def get_current_idx(self):

        return self.middle_item_idx

    def set_current_idx(self,  idx, select=False):

        if select:

            self.selected_item_idx = idx

        self.middle_item_idx = max(idx, min(1, len(self.items) - 1))

        if self.isEnabled():

            if self.middle_item_idx == min(1, len(self.items) - 1):
                self.up_btn.set_enabled(False)
            else:
                self.up_btn.set_enabled(True)

            if (idx < len(self.items) - 2):
                self.down_btn.set_enabled(True)
            else:
                self.down_btn.set_enabled(False)

        for it in self.items:

            it.setVisible(False)

            if select:
                it.set_pressed(False)

        # selected item is always vertically centered
        self.items[self.middle_item_idx].setPos(
            0, (self.h - self.items[self.middle_item_idx].boundingRect().height()) / 2)
        self.items[self.middle_item_idx].setVisible(True)

        if select:
            self.items[self.middle_item_idx].set_pressed(True)

        # how much vert. space is used
        vspace = self.items[self.middle_item_idx].boundingRect().height()

        # fill space above selected item
        for idx in range(self.middle_item_idx - 1, -1, -1):

            h = self.items[idx].boundingRect().height()
            y = self.items[idx + 1].y() - self.sp - h

            if y < self.up_btn.y() + self.up_btn.boundingRect().height():
                break

            self.items[idx].setPos(0, y)
            self.items[idx].setVisible(True)
            vspace += self.sp + h

        # fill space below selected item
        for idx in range(self.middle_item_idx + 1, len(self.items)):

            h = self.items[idx].boundingRect().height()
            y = self.items[idx - 1].y() + self.items[idx -
                                                     1].boundingRect().height() + self.sp

            if y + h > self.down_btn.y():
                break

            self.items[idx].setPos(0, y)
            self.items[idx].setVisible(True)
            vspace += self.sp + h

    def up_btn_cb(self, btn):

        if self.middle_item_idx > 0:
            self.set_current_idx(self.middle_item_idx - 1)

    def down_btn_cb(self, btn):

        if self.middle_item_idx < len(self.items) - 1:
            self.set_current_idx(self.middle_item_idx + 1)

    def boundingRect(self):

        return QtCore.QRectF(0, 0, self.w, self.h)

    def paint(self, painter, option, widget):

        pass
示例#10
0
    def __init__(self,
                 scene,
                 x,
                 y,
                 program_helper,
                 instruction,
                 ih,
                 done_cb=None,
                 item_switched_cb=None,
                 learning_request_cb=None,
                 pause_cb=None,
                 cancel_cb=None,
                 stopped=False,
                 visualize=False,
                 v_visualize_cb=None,
                 v_back_cb=None,
                 vis_pause_cb=None,
                 vis_stop_cb=None,
                 vis_replay_cb=None,
                 vis_back_to_blocks_cb=None):

        self.w = 100
        self.h = 100

        self.instruction = instruction
        self.ih = ih

        self.done_cb = done_cb
        self.item_switched_cb = item_switched_cb
        self.learning_request_cb = learning_request_cb
        self.pause_cb = pause_cb
        self.cancel_cb = cancel_cb

        self.readonly = False
        self.stopped = stopped

        # variables for HoloLens visualization
        self.visualize = visualize
        self.visualization_paused = False
        # callbacks for visualization buttons
        self.v_visualize_cb = v_visualize_cb
        self.v_back_cb = v_back_cb
        self.vis_pause_cb = vis_pause_cb
        self.vis_stop_cb = vis_stop_cb
        self.vis_replay_cb = vis_replay_cb
        self.vis_back_to_blocks_cb = vis_back_to_blocks_cb

        super(ProgramItem, self).__init__(scene, x, y)

        self.title = DescItem(self.scene(), 0, 0, self)

        # TODO it should take coords given to __init__
        self.title.setPos(QtCore.QPointF(self.m2pix(0.01), self.m2pix(0.01)))

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)
        self.sp = self.m2pix(0.005)

        self.ph = program_helper

        self.block_id = None
        self.item_id = None

        self.block_learned = False
        self.program_learned = False

        # block "view"
        self.block_finished_btn = ButtonItem(self.scene(),
                                             0,
                                             0,
                                             "BTN",
                                             self,
                                             self.block_finished_btn_cb,
                                             image_path=icons_path +
                                             "back.svg")
        self.block_edit_btn = ButtonItem(self.scene(),
                                         0,
                                         0,
                                         "BTN",
                                         self,
                                         self.block_edit_btn_cb,
                                         image_path=icons_path + "edit.svg")

        self.block_on_success_btn = ButtonItem(self.scene(),
                                               0,
                                               0,
                                               "BTN",
                                               self,
                                               self.block_on_success_btn_cb,
                                               image_path=icons_path +
                                               "success.svg")
        self.block_on_failure_btn = ButtonItem(self.scene(),
                                               0,
                                               0,
                                               "BTN",
                                               self,
                                               self.block_on_failure_btn_cb,
                                               image_path=icons_path +
                                               "failure.svg")

        # block "view" when in visualization
        self.program_visualize_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Visualize Program"),
            self, self.program_visualize_btn_cb)
        self.block_visualize_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Visualize Block"),
            self, self.block_visualize_btn_cb)
        self.block_back_btn = ButtonItem(self.scene(), 0, 0,
                                         translate("ProgramItem", "Back"),
                                         self, self.block_back_btn_cb)

        bdata = []

        self.blocks_map = {}  # map from indexes (key) to block_id (value)
        self.blocks_map_rev = {}

        for i in range(len(self.ph.get_program().blocks)):

            bmsg = self.ph.get_program().blocks[i]

            bdata.append(
                translate("ProgramItem",
                          "Block %1\n%2\nSuccess: %3, failure: %4").arg(
                              bmsg.id).arg(bmsg.name).arg(bmsg.on_success).arg(
                                  bmsg.on_failure))
            idx = len(bdata) - 1
            self.blocks_map[idx] = bmsg.id
            self.blocks_map_rev[bmsg.id] = idx

        self.blocks_list = ListItem(self.scene(),
                                    0,
                                    0,
                                    0.2 - 2 * 0.005,
                                    bdata,
                                    self.block_selected_cb,
                                    parent=self)

        for k, v in self.blocks_map.iteritems():

            self._update_block(v)

        y = self.title.mapToParent(self.title.boundingRect().bottomLeft()).y()
        self.blocks_list.setPos(self.sp, y)
        y += self.blocks_list._height() + self.sp

        if visualize:
            self._place_childs_horizontally(y, self.sp, [
                self.program_visualize_btn, self.block_visualize_btn,
                self.block_back_btn
            ])

            y += self.block_visualize_btn._height() + self.sp

            self.block_back_btn.set_enabled(True)
            self.block_visualize_btn.set_enabled(False)
            self.program_visualize_btn.set_enabled(True)

            # hide edit block buttons
            group_visible(
                (self.block_finished_btn, self.block_edit_btn,
                 self.block_on_failure_btn, self.block_on_success_btn), False)

        else:
            self._place_childs_horizontally(y, self.sp, [
                self.block_edit_btn, self.block_on_success_btn,
                self.block_on_failure_btn, self.block_finished_btn
            ])

            y += self.block_finished_btn._height() + self.sp

            group_enable((self.block_edit_btn, self.block_on_failure_btn,
                          self.block_on_success_btn), False)
            # hide visualization block buttons
            group_visible((self.block_visualize_btn,
                           self.program_visualize_btn, self.block_back_btn),
                          False)

        self.h = y

        # items "view"
        self.item_edit_btn = ButtonItem(self.scene(),
                                        0,
                                        0,
                                        translate("ProgramItem", "Ed"),
                                        self,
                                        self.item_edit_btn_cb,
                                        image_path=icons_path + "edit.svg")
        self.item_run_btn = ButtonItem(self.scene(),
                                       0,
                                       0,
                                       "BTN",
                                       self,
                                       self.item_run_btn_cb,
                                       image_path=icons_path + "run.svg")
        self.item_on_success_btn = ButtonItem(self.scene(),
                                              0,
                                              0,
                                              "BTN",
                                              self,
                                              self.item_on_success_btn_cb,
                                              image_path=icons_path +
                                              "success.svg")
        self.item_on_failure_btn = ButtonItem(self.scene(),
                                              0,
                                              0,
                                              "BTN",
                                              self,
                                              self.item_on_failure_btn_cb,
                                              image_path=icons_path +
                                              "failure.svg")
        self.item_finished_btn = ButtonItem(self.scene(),
                                            0,
                                            0,
                                            "BTN",
                                            self,
                                            self.item_finished_btn_cb,
                                            image_path=icons_path + "back.svg")

        self.items_list = None

        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_success_btn, self.item_on_failure_btn,
                       self.item_edit_btn), False)

        # readonly (program running) "view"
        self.pr_pause_btn = ButtonItem(self.scene(),
                                       0,
                                       0,
                                       "BTN",
                                       self,
                                       self.pr_pause_btn_cb,
                                       image_path=icons_path + "pause.svg")

        if self.stopped:
            self.pr_pause_btn.set_image(icons_path + "run.svg")

        self.pr_cancel_btn = ButtonItem(self.scene(),
                                        0,
                                        0,
                                        "BTN",
                                        self,
                                        self.pr_cancel_btn_cb,
                                        image_path=icons_path + "stop.svg")

        group_visible((self.pr_pause_btn, self.pr_cancel_btn), False)

        # buttons for HoloLens visualization
        self.vis_pause_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Resume"),
                                        self, self.vis_pause_btn_cb)
        # quick hack .. init button with 'Resume' caption and switch back to
        # 'Pause' to keep the button large enough for text switching
        if not self.visualization_paused:
            self.vis_pause_btn.set_caption(translate("ProgramItem", "Pause"))
        self.vis_stop_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Stop"), self,
                                       self.vis_stop_btn_cb)
        self.vis_replay_btn = ButtonItem(self.scene(), 0, 0,
                                         translate("ProgramItem", "Replay"),
                                         self, self.vis_replay_btn_cb)
        self.vis_back_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Back to blocks"),
            self, self.vis_back_btn_cb)
        group_visible((self.vis_pause_btn, self.vis_stop_btn,
                       self.vis_replay_btn, self.vis_back_btn), False)

        self.fixed = False

        self.editing_item = False
        self.edit_request = False
        self.run_request = False

        self.setFlag(QtGui.QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)

        self.setZValue(100)

        self._update_learned()
        self.update()

        if self.item_switched_cb:
            self.item_switched_cb(None, None, blocks=True)
示例#11
0
class ProgramItem(Item):
    def __init__(self,
                 scene,
                 x,
                 y,
                 program_helper,
                 instruction,
                 ih,
                 done_cb=None,
                 item_switched_cb=None,
                 learning_request_cb=None,
                 pause_cb=None,
                 cancel_cb=None,
                 stopped=False,
                 visualize=False,
                 v_visualize_cb=None,
                 v_back_cb=None,
                 vis_pause_cb=None,
                 vis_stop_cb=None,
                 vis_replay_cb=None,
                 vis_back_to_blocks_cb=None):

        self.w = 100
        self.h = 100

        self.instruction = instruction
        self.ih = ih

        self.done_cb = done_cb
        self.item_switched_cb = item_switched_cb
        self.learning_request_cb = learning_request_cb
        self.pause_cb = pause_cb
        self.cancel_cb = cancel_cb

        self.readonly = False
        self.stopped = stopped

        # variables for HoloLens visualization
        self.visualize = visualize
        self.visualization_paused = False
        # callbacks for visualization buttons
        self.v_visualize_cb = v_visualize_cb
        self.v_back_cb = v_back_cb
        self.vis_pause_cb = vis_pause_cb
        self.vis_stop_cb = vis_stop_cb
        self.vis_replay_cb = vis_replay_cb
        self.vis_back_to_blocks_cb = vis_back_to_blocks_cb

        super(ProgramItem, self).__init__(scene, x, y)

        self.title = DescItem(self.scene(), 0, 0, self)

        # TODO it should take coords given to __init__
        self.title.setPos(QtCore.QPointF(self.m2pix(0.01), self.m2pix(0.01)))

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)
        self.sp = self.m2pix(0.005)

        self.ph = program_helper

        self.block_id = None
        self.item_id = None

        self.block_learned = False
        self.program_learned = False

        # block "view"
        self.block_finished_btn = ButtonItem(self.scene(),
                                             0,
                                             0,
                                             "BTN",
                                             self,
                                             self.block_finished_btn_cb,
                                             image_path=icons_path +
                                             "back.svg")
        self.block_edit_btn = ButtonItem(self.scene(),
                                         0,
                                         0,
                                         "BTN",
                                         self,
                                         self.block_edit_btn_cb,
                                         image_path=icons_path + "edit.svg")

        self.block_on_success_btn = ButtonItem(self.scene(),
                                               0,
                                               0,
                                               "BTN",
                                               self,
                                               self.block_on_success_btn_cb,
                                               image_path=icons_path +
                                               "success.svg")
        self.block_on_failure_btn = ButtonItem(self.scene(),
                                               0,
                                               0,
                                               "BTN",
                                               self,
                                               self.block_on_failure_btn_cb,
                                               image_path=icons_path +
                                               "failure.svg")

        # block "view" when in visualization
        self.program_visualize_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Visualize Program"),
            self, self.program_visualize_btn_cb)
        self.block_visualize_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Visualize Block"),
            self, self.block_visualize_btn_cb)
        self.block_back_btn = ButtonItem(self.scene(), 0, 0,
                                         translate("ProgramItem", "Back"),
                                         self, self.block_back_btn_cb)

        bdata = []

        self.blocks_map = {}  # map from indexes (key) to block_id (value)
        self.blocks_map_rev = {}

        for i in range(len(self.ph.get_program().blocks)):

            bmsg = self.ph.get_program().blocks[i]

            bdata.append(
                translate("ProgramItem",
                          "Block %1\n%2\nSuccess: %3, failure: %4").arg(
                              bmsg.id).arg(bmsg.name).arg(bmsg.on_success).arg(
                                  bmsg.on_failure))
            idx = len(bdata) - 1
            self.blocks_map[idx] = bmsg.id
            self.blocks_map_rev[bmsg.id] = idx

        self.blocks_list = ListItem(self.scene(),
                                    0,
                                    0,
                                    0.2 - 2 * 0.005,
                                    bdata,
                                    self.block_selected_cb,
                                    parent=self)

        for k, v in self.blocks_map.iteritems():

            self._update_block(v)

        y = self.title.mapToParent(self.title.boundingRect().bottomLeft()).y()
        self.blocks_list.setPos(self.sp, y)
        y += self.blocks_list._height() + self.sp

        if visualize:
            self._place_childs_horizontally(y, self.sp, [
                self.program_visualize_btn, self.block_visualize_btn,
                self.block_back_btn
            ])

            y += self.block_visualize_btn._height() + self.sp

            self.block_back_btn.set_enabled(True)
            self.block_visualize_btn.set_enabled(False)
            self.program_visualize_btn.set_enabled(True)

            # hide edit block buttons
            group_visible(
                (self.block_finished_btn, self.block_edit_btn,
                 self.block_on_failure_btn, self.block_on_success_btn), False)

        else:
            self._place_childs_horizontally(y, self.sp, [
                self.block_edit_btn, self.block_on_success_btn,
                self.block_on_failure_btn, self.block_finished_btn
            ])

            y += self.block_finished_btn._height() + self.sp

            group_enable((self.block_edit_btn, self.block_on_failure_btn,
                          self.block_on_success_btn), False)
            # hide visualization block buttons
            group_visible((self.block_visualize_btn,
                           self.program_visualize_btn, self.block_back_btn),
                          False)

        self.h = y

        # items "view"
        self.item_edit_btn = ButtonItem(self.scene(),
                                        0,
                                        0,
                                        translate("ProgramItem", "Ed"),
                                        self,
                                        self.item_edit_btn_cb,
                                        image_path=icons_path + "edit.svg")
        self.item_run_btn = ButtonItem(self.scene(),
                                       0,
                                       0,
                                       "BTN",
                                       self,
                                       self.item_run_btn_cb,
                                       image_path=icons_path + "run.svg")
        self.item_on_success_btn = ButtonItem(self.scene(),
                                              0,
                                              0,
                                              "BTN",
                                              self,
                                              self.item_on_success_btn_cb,
                                              image_path=icons_path +
                                              "success.svg")
        self.item_on_failure_btn = ButtonItem(self.scene(),
                                              0,
                                              0,
                                              "BTN",
                                              self,
                                              self.item_on_failure_btn_cb,
                                              image_path=icons_path +
                                              "failure.svg")
        self.item_finished_btn = ButtonItem(self.scene(),
                                            0,
                                            0,
                                            "BTN",
                                            self,
                                            self.item_finished_btn_cb,
                                            image_path=icons_path + "back.svg")

        self.items_list = None

        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_success_btn, self.item_on_failure_btn,
                       self.item_edit_btn), False)

        # readonly (program running) "view"
        self.pr_pause_btn = ButtonItem(self.scene(),
                                       0,
                                       0,
                                       "BTN",
                                       self,
                                       self.pr_pause_btn_cb,
                                       image_path=icons_path + "pause.svg")

        if self.stopped:
            self.pr_pause_btn.set_image(icons_path + "run.svg")

        self.pr_cancel_btn = ButtonItem(self.scene(),
                                        0,
                                        0,
                                        "BTN",
                                        self,
                                        self.pr_cancel_btn_cb,
                                        image_path=icons_path + "stop.svg")

        group_visible((self.pr_pause_btn, self.pr_cancel_btn), False)

        # buttons for HoloLens visualization
        self.vis_pause_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Resume"),
                                        self, self.vis_pause_btn_cb)
        # quick hack .. init button with 'Resume' caption and switch back to
        # 'Pause' to keep the button large enough for text switching
        if not self.visualization_paused:
            self.vis_pause_btn.set_caption(translate("ProgramItem", "Pause"))
        self.vis_stop_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Stop"), self,
                                       self.vis_stop_btn_cb)
        self.vis_replay_btn = ButtonItem(self.scene(), 0, 0,
                                         translate("ProgramItem", "Replay"),
                                         self, self.vis_replay_btn_cb)
        self.vis_back_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Back to blocks"),
            self, self.vis_back_btn_cb)
        group_visible((self.vis_pause_btn, self.vis_stop_btn,
                       self.vis_replay_btn, self.vis_back_btn), False)

        self.fixed = False

        self.editing_item = False
        self.edit_request = False
        self.run_request = False

        self.setFlag(QtGui.QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)

        self.setZValue(100)

        self._update_learned()
        self.update()

        if self.item_switched_cb:
            self.item_switched_cb(None, None, blocks=True)

    def _update_title(self):

        color = QtCore.Qt.white

        if self.items_list is not None:

            if not self.block_learned and not self.readonly:

                color = QtCore.Qt.red

            self.title.set_content(translate(
                "ProgramItem", "Program %1, block %2").arg(
                    self.ph.get_program_id()).arg(self.block_id),
                                   scale=1.2,
                                   color=color)

        else:

            if not self.program_learned and not self.readonly:
                color = QtCore.Qt.red

            self.title.set_content(translate("ProgramItem", "Program %1").arg(
                self.ph.get_program_id()),
                                   scale=1.2,
                                   color=color)

    def pr_pause_btn_cb(self, btn):

        if self.pause_cb is not None:
            ret = self.pause_cb()

            if ret:

                # set disabled and wait for state update
                self.set_enabled(False)

    def pr_cancel_btn_cb(self, btn):

        if self.cancel_cb is not None:
            ret = self.cancel_cb()

            if ret:

                # set disabled and wait for state update
                self.set_enabled(False)

    def vis_pause_btn_cb(self, btn):
        # callback which notifies HoloLens that pause/resume button was hit
        if self.vis_pause_cb is not None:
            self.vis_pause_cb(self.visualization_paused)

        # if visualization is paused .. then resume it - e.g. hit RESUME button
        if self.visualization_paused:
            self.visualization_paused = False
            self.vis_pause_btn.set_caption(translate("ProgramItem", "Pause"))
        # or visualization is running .. then pause it - e.g. hit PAUSE button
        else:
            self.visualization_paused = True
            self.vis_pause_btn.set_caption(translate("ProgramItem", "Resume"))

    def vis_stop_btn_cb(self, btn):
        # callback which notifies HoloLens that stop button was hit
        if self.vis_stop_cb is not None:
            self.vis_stop_cb()

        # make sure that visualization is not paused and handle it's button caption properly
        if self.visualization_paused:
            self.visualization_paused = False
            self.vis_pause_btn.set_caption(translate("ProgramItem", "Pause"))

        group_enable((self.vis_stop_btn, self.vis_pause_btn), False)
        group_enable((self.vis_replay_btn, self.vis_back_btn), True)

    def vis_replay_btn_cb(self, btn):
        # callback which notifies HoloLens that replay button was hit
        if self.vis_replay_cb is not None:
            self.vis_replay_cb()

        group_enable((self.vis_stop_btn, self.vis_pause_btn), True)
        group_enable((self.vis_replay_btn, self.vis_back_btn), False)

    def vis_back_btn_cb(self, btn):

        # callback which notifies HoloLens that visualization ended
        if self.vis_back_to_blocks_cb is not None:
            self.vis_back_to_blocks_cb()

        # go back to blocks view from visualization
        group_visible((self.block_visualize_btn, self.program_visualize_btn,
                       self.block_back_btn, self.blocks_list), True)
        self.block_back_btn.set_enabled(True)
        self.program_visualize_btn.set_enabled(True)
        self.show_visualization_buttons(False)
        self.block_selected_cb(
        )  # TODO extract method to set buttons to proper state
        self.blocks_list.setEnabled(True)

        self.scene().removeItem(self.items_list)
        self.items_list = None
        self.item_id = None

        if self.item_switched_cb is not None:

            self.item_switched_cb(*self.cid)

        self.update()

    def _update_learned(self):

        if self.block_id is not None:
            self.block_learned = self.ph.block_learned(self.block_id)
        self.program_learned = self.ph.program_learned()
        self._update_title()

    def set_readonly(self, readonly):

        self.readonly = readonly

        if self.readonly:

            if self.items_list is not None:

                self.items_list.setVisible(True)
                self.items_list.setEnabled(False)

            self.blocks_list.set_enabled(False, True)

            group_visible(
                (self.block_finished_btn, self.block_edit_btn,
                 self.block_on_failure_btn, self.block_on_success_btn), False)
            group_enable((self.pr_pause_btn, self.pr_cancel_btn), True)

        else:

            # TODO
            pass

        self.update()

    def set_program_btns_enabled(self, state):

        group_enable((self.pr_pause_btn, self.pr_cancel_btn), state)

    def set_active(self, block_id, item_id):

        # print "set_active", block_id, item_id

        old_block_id = self.block_id

        self.block_id = block_id
        self.item_id = item_id

        if old_block_id != self.block_id and item_id is not None:
            # remove old list first
            self.scene().removeItem(self.items_list)
            self.items_list = None
            # init new one
            self._init_items_list()

        if self.item_id is not None:
            self.items_list.set_current_idx(self.items_map_rev[self.item_id],
                                            select=True)

            self._handle_item_btns()

            group_visible(
                (self.block_finished_btn, self.block_edit_btn,
                 self.block_on_failure_btn, self.block_on_success_btn,
                 self.block_visualize_btn, self.program_visualize_btn,
                 self.block_back_btn, self.blocks_list), False)

        else:

            self.blocks_list.set_current_idx(
                self.blocks_map_rev[self.block_id], select=True)

        self._update_title()

    def get_text_for_item(self, block_id, item_id):

        item = self.ph.get_item_msg(block_id, item_id)

        text = str(item.id)
        text += " | "

        # TODO deal with long strings
        if item.name:
            text += item.name
        else:
            text += self.ih[item.type].gui.learn.NAME

        if len(item.ref_id) > 0:

            if self.ph.item_has_nothing_to_set(block_id, item_id):

                text += translate("ProgramItem",
                                  " (copy of %1)").arg(item.ref_id[0])
            # else:
            #    text += translate("ProgramItem", " (refers to %1)").arg(', '.join(str(x) for x in item.ref_id))

        if item.type in self.ih.properties.using_object:

            (obj, ref_id) = self.ph.get_object(block_id, item_id)

            text += "\n"

            if self.ph.is_object_set(block_id, item_id):

                obj_txt = obj[0]

            else:

                obj_txt = "??"

            text += translate("ProgramItem",
                              "     Object type: %1").arg(obj_txt)

            if ref_id != item_id:

                text += translate("ProgramItem",
                                  " (same as in %1)").arg(ref_id)

        # instruction-specific additional text
        # TODO it should use different class when running?
        text += self.ih[item.type].gui.learn.get_text(self.ph, block_id,
                                                      item_id)

        text += "\n"
        text += translate("ProgramItem", "     Success: %1, failure: %2").arg(
            item.on_success).arg(item.on_failure)

        return text

    def show_visualization_buttons(self, buttons_visible):
        """Shows or hides buttons for visualization mode for HoloLens"""
        group_visible((self.vis_pause_btn, self.vis_stop_btn,
                       self.vis_replay_btn, self.vis_back_btn),
                      buttons_visible)

    def _init_items_list(self):

        idata = []
        self.items_map = {}  # map from indexes (key) to item_id (value)
        self.items_map_rev = {}

        bmsg = self.ph.get_block_msg(self.block_id)

        for i in range(len(bmsg.items)):

            item_id = bmsg.items[i].id

            idata.append(self.get_text_for_item(self.block_id, item_id))
            self.items_map[i] = item_id
            self.items_map_rev[item_id] = i

        self.items_list = ListItem(self.scene(),
                                   0,
                                   0,
                                   0.2 - 2 * 0.005,
                                   idata,
                                   self.item_selected_cb,
                                   parent=self)

        for k, v in self.items_map.iteritems():

            if self.ph.get_item_msg(
                    self.block_id,
                    v).type in self.ih.properties.runnable_during_learning:
                self._update_item(self.block_id, v)
            else:
                self.items_list.items[k].set_enabled(False)

        y = self.title.mapToParent(
            self.title.boundingRect().bottomLeft()).y() + self.sp
        self.items_list.setPos(self.sp, y)
        y += self.items_list._height() + self.sp

        # in running state
        if self.readonly:

            self.items_list.setEnabled(False)

            self._place_childs_horizontally(
                y, self.sp, [self.pr_pause_btn, self.pr_cancel_btn])
            y += self.pr_pause_btn._height() + 3 * self.sp

            pr = (self.pr_pause_btn, self.pr_cancel_btn)
            group_enable(pr, True)

            group_visible((self.item_finished_btn, self.item_run_btn,
                           self.item_on_success_btn, self.item_on_failure_btn,
                           self.item_edit_btn), False)

            self.show_visualization_buttons(False)

        # going to HoloLens visualization
        elif self.visualize:

            self.items_list.setEnabled(False)

            self._place_childs_horizontally(
                y, self.sp,
                [self.vis_pause_btn, self.vis_stop_btn, self.vis_replay_btn])

            y += self.vis_back_btn._height() + self.sp

            self._place_childs_horizontally(y, self.sp, [self.vis_back_btn])

            y += self.vis_back_btn._height() + 3 * self.sp

            self.show_visualization_buttons(True)
            group_enable((self.vis_pause_btn, self.vis_stop_btn), True)
            self.vis_back_btn.set_enabled(False)

            group_visible((self.pr_pause_btn, self.pr_cancel_btn), False)

            group_visible((self.item_run_btn, self.item_on_success_btn,
                           self.item_on_failure_btn, self.item_edit_btn),
                          False)

        # in learning state
        else:

            btns = (self.item_edit_btn, self.item_run_btn,
                    self.item_on_success_btn, self.item_on_failure_btn,
                    self.item_finished_btn)

            self._place_childs_horizontally(y, self.sp, btns)
            y += max(btn._height() for btn in btns)

            y += self.sp

            group_visible((self.item_finished_btn, self.item_run_btn,
                           self.item_on_success_btn, self.item_on_failure_btn,
                           self.item_edit_btn), True)
            self.item_finished_btn.setEnabled(True)
            group_enable((self.item_run_btn, self.item_on_failure_btn,
                          self.item_on_success_btn, self.item_on_failure_btn),
                         False)

            group_visible((self.pr_pause_btn, self.pr_cancel_btn), False)

            self.show_visualization_buttons(False)

        self.h = y
        self._update_title()
        self.update()
        if self.item_switched_cb:
            self.item_switched_cb(self.block_id, self.item_id, blocks=False)

    def block_edit_btn_cb(self, btn):

        group_visible((self.block_finished_btn, self.block_edit_btn,
                       self.item_on_success_btn, self.block_on_failure_btn,
                       self.block_on_success_btn, self.blocks_list), False)

        self._init_items_list()

    def block_visualize_btn_cb(self, btn):

        group_visible((self.block_visualize_btn, self.program_visualize_btn,
                       self.block_back_btn, self.blocks_list), False)

        # callback which notifies HoloLens that visualization started
        if self.v_visualize_cb is not None:
            self.v_visualize_cb(visualize_whole_program=False)

        self._init_items_list()

    def program_visualize_btn_cb(self, btn):

        group_visible((self.block_visualize_btn, self.program_visualize_btn,
                       self.block_back_btn, self.blocks_list), False)

        # callback which notifies HoloLens that visualization started
        if self.v_visualize_cb is not None:
            self.v_visualize_cb(visualize_whole_program=True)

        self.block_id = self.ph.get_first_block_id()
        self._init_items_list()

    # go back from block view visualization into main menu
    def block_back_btn_cb(self, btn):

        group_visible((self.block_visualize_btn, self.program_visualize_btn,
                       self.block_back_btn), False)

        # callback which notifies HoloLens that visualization ended
        if self.v_back_cb is not None:
            self.v_back_cb()

    def block_selected_cb(self):

        if self.blocks_list.selected_item_idx is not None:

            self.block_id = self.blocks_map[self.blocks_list.selected_item_idx]

            self.block_on_failure_btn.set_enabled(
                self.ph.get_block_on_failure(self.block_id) != 0)
            self.block_on_success_btn.set_enabled(
                self.ph.get_block_on_success(self.block_id) != 0)

            self.block_edit_btn.set_enabled(True)
            self.block_visualize_btn.set_enabled(True)

            if self.item_switched_cb:

                self.item_switched_cb(self.block_id, None, blocks=True)

            self._update_learned()

        else:

            self.block_id = None
            self.item_id = None
            self.block_edit_btn.set_enabled(False)
            self.block_on_failure_btn.set_enabled(False)
            self.block_on_success_btn.set_enabled(False)
            self.block_visualize_btn.set_enabled(False)

        if self.item_switched_cb is not None:
            self.item_switched_cb(self.block_id, None, blocks=True)

    @property
    def cid(self):
        """Shortcut for accessing program item"""

        return self.block_id, self.item_id

    def _handle_item_btns(self):

        # print ("_handle_item_btns, self.editing_item: " + str(self.editing_item))

        if not self.editing_item:

            of = self.ph.get_id_on_failure(*self.cid)
            os = self.ph.get_id_on_success(*self.cid)

            self.item_on_failure_btn.set_enabled(
                of[0] != 0
                and not (of[0] == self.block_id and of[1] == self.item_id))
            self.item_on_success_btn.set_enabled(
                os[0] != 0
                and not (os[0] == self.block_id and os[1] == self.item_id))

            self.item_run_btn.set_enabled(self._item_runnable())
            self.item_edit_btn.set_enabled(self._item_editable())

        else:

            self.item_edit_btn.set_enabled(True)
            self.item_edit_btn.set_image(icons_path + "save.svg")
            group_enable((self.item_finished_btn, self.items_list), False)
            self.item_run_btn.set_enabled(False)
            group_visible((self.pr_cancel_btn, self.pr_pause_btn), False)

    def _item_runnable(self):

        if self.ph.item_requires_learning(*self.cid):
            return self.ph.item_learned(*self.cid)

        return self.ph.get_item_msg(
            *self.cid).type in self.ih.properties.runnable_during_learning

    def _item_editable(self):

        if not self.ph.item_requires_learning(*self.cid):
            return False

        if self.ph.item_takes_params_from_ref(
                *self.cid) and not self.ph.ref_params_learned(*self.cid):
            return False

        if self.ph.get_item_type(*self.cid) in self.ih.properties.place | self.ih.properties.ref_to_pick and not \
                self.ph.ref_pick_learned(*self.cid)[0]:
            return False

        return True

    def item_selected_cb(self):

        # print ("self.items_list.selected_item_idx", self.items_list.selected_item_idx)

        if self.items_list.selected_item_idx is not None:

            self.item_id = self.items_map[self.items_list.selected_item_idx]

            self._handle_item_btns()

            self._update_learned()

        else:

            self.item_id = None
            group_enable((self.item_run_btn, self.item_on_success_btn,
                          self.item_on_failure_btn, self.item_edit_btn), False)

        if self.item_switched_cb is not None:
            self.item_switched_cb(*self.cid)

    def block_on_failure_btn_cb(self, btn):

        self.set_active(self.ph.get_block_on_failure(self.block_id), None)

    def block_on_success_btn_cb(self, btn):

        self.set_active(self.ph.get_block_on_success(self.block_id), None)

    def block_finished_btn_cb(self, btn):

        if self.done_cb is not None:

            self.done_cb()

    def item_finished_btn_cb(self, btn):

        # go back to blocks view
        group_visible((self.block_finished_btn, self.block_edit_btn,
                       self.block_on_failure_btn, self.block_on_success_btn,
                       self.blocks_list), True)
        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_success_btn, self.item_on_failure_btn,
                       self.item_edit_btn), False)
        self.block_selected_cb(
        )  # TODO extract method to set buttons to proper state
        self.blocks_list.setEnabled(True)
        self.block_finished_btn.setEnabled(True)

        self.scene().removeItem(self.items_list)
        self.items_list = None
        self.item_id = None

        if self.item_switched_cb is not None:

            self.item_switched_cb(*self.cid)

        self._update_title()
        self.update()

    def item_on_failure_btn_cb(self, btn):

        of = self.ph.get_id_on_failure(*self.cid)
        self.set_active(*of)
        if self.item_switched_cb is not None:
            self.item_switched_cb(*of)

    def item_on_success_btn_cb(self, btn):

        of = self.ph.get_id_on_success(*self.cid)
        self.set_active(*of)
        if self.item_switched_cb is not None:
            self.item_switched_cb(*of)

    def item_run_btn_cb(self, btn):

        self.run_request = True
        self.set_enabled(False)
        self.learning_request_cb(LearningRequestGoal.EXECUTE_ITEM)

    def item_edit_btn_cb(self, btn):

        self.edit_request = True

        # call action / disable all, wait for result (callback), enable editing
        if not self.editing_item:

            self.learning_request_cb(LearningRequestGoal.GET_READY)

        else:

            self.learning_request_cb(LearningRequestGoal.DONE)

        self.set_enabled(False)

    def learning_request_result(self, success):

        self.set_enabled(True)

        # TODO no success, no editing

        if self.edit_request:

            self.edit_request = False

            if not self.editing_item:

                self.editing_item = True
                self.item_edit_btn.set_image(icons_path + "save.svg")
                group_enable(
                    (self.item_finished_btn, self.items_list,
                     self.item_on_failure_btn, self.item_on_success_btn),
                    False)

            else:

                self.editing_item = False
                self.item_edit_btn.set_image(icons_path + "edit.svg")
                group_enable((self.item_finished_btn, self.items_list), True)
                self._update_learned()

            self._handle_item_btns()

        elif self.run_request:

            self.run_request = False

        if self.item_switched_cb is not None:
            self.item_switched_cb(self.block_id, self.item_id,
                                  not self.editing_item)

    def boundingRect(self):

        return QtCore.QRectF(0, 0, self.w, self.h)

    def set_place_pose(self, place):

        msg = self.get_current_item()

        assert len(msg.pose) > 0

        msg.pose[0].pose.position.x = place.position[0]
        msg.pose[0].pose.position.y = place.position[1]
        msg.pose[0].pose.position.z = place.position[2]
        msg.pose[0].pose.orientation = conversions.a2q(place.quaternion)

        self._update_item()

    '''
        Method which saves place poses of all objects (in the grid) into the ProgramItem message.
    '''

    def set_place_poses(self, poses):

        msg = self.get_current_item()

        poses_count = len(poses)
        msg_poses_count = len(msg.pose)

        # TODO nemel by byt pocet objektu v gridu spis fixni (dany strukturou programu)?

        if poses_count > msg_poses_count:
            for i in range(poses_count - msg_poses_count):
                ps = PoseStamped()
                msg.pose.append(ps)
        elif poses_count < msg_poses_count:
            for i in range(msg_poses_count - poses_count):
                msg.pose.pop()

        for i, pose in enumerate(poses):
            pos = pose.get_pos()
            msg.pose[i].pose.position.x = pos[0]
            msg.pose[i].pose.position.y = pos[1]
            msg.pose[i].pose.orientation = conversions.yaw2quaternion(
                pose.rotation())

        self._update_item()

    def set_pose(self, ps):

        msg = self.get_current_item()

        assert len(msg.pose) > 0

        msg.pose[0] = ps

        self._update_item()

    def update_pose(self, ps, idx):

        msg = self.get_current_item()
        msg.pose[idx] = ps
        self._update_item()

    def clear_poses(self):

        for ps in self.get_current_item().pose:

            ps.pose = Pose()

        self._update_item()

    def get_poses_count(self):
        msg = self.get_current_item()
        return len(msg.pose)

    def set_object(self, obj):

        msg = self.get_current_item()

        assert len(msg.object) > 0

        msg.object[0] = obj

        self._update_item()

    def set_polygon(self, pts):

        msg = self.get_current_item()

        assert len(msg.polygon) > 0

        del msg.polygon[0].polygon.points[:]

        for pt in pts:

            msg.polygon[0].polygon.points.append(Point32(pt[0], pt[1], 0))

        self._update_item()

    '''
        Method which saves 4 points forming a grid into the ProgramItem message.
    '''

    def set_place_grid(self, pts):

        msg = self.get_current_item()

        assert len(msg.polygon) > 0

        del msg.polygon[0].polygon.points[:]

        for pt in pts:
            msg.polygon[0].polygon.points.append(Point32(pt[0], pt[1], 0))

        self._update_item()

    def _update_block(self, block_id):

        idx = self.blocks_map_rev[block_id]

        if self.ph.block_learned(block_id):
            self.blocks_list.items[idx].set_background_color()
        else:
            self.blocks_list.items[idx].set_background_color(QtCore.Qt.red)

    def _update_item(self, block_id=None, item_id=None):

        if block_id is None:
            block_id = self.block_id

        # need to update all items in block as there might be various dependencies (ref_id)
        for idx, item_id in self.items_map.iteritems():

            if self.ph.item_learned(block_id, item_id) or \
                    (self.ph.get_item_msg(block_id, item_id).type in self.ih.properties.runnable_during_learning and
                     not self.ih.requires_learning(self.ph.get_item_msg(block_id, item_id).type)):
                self.items_list.items[idx].set_background_color()
            else:
                self.items_list.items[idx].set_background_color(QtCore.Qt.red)

            self.items_list.items[idx].set_caption(
                self.get_text_for_item(block_id, item_id))

        self._update_block(block_id)

    def get_current_item(self):

        if self.block_id is not None and self.item_id is not None:

            return self.ph.get_item_msg(*self.cid)

        return None

    def paint(self, painter, option, widget):

        if not self.scene():
            return

        painter.setClipRect(option.exposedRect)
        painter.setRenderHint(QtGui.QPainter.Antialiasing)

        pen = QtGui.QPen()
        pen.setStyle(QtCore.Qt.NoPen)
        painter.setPen(pen)

        painter.setBrush(QtCore.Qt.gray)
        painter.setOpacity(0.5)
        painter.drawRoundedRect(QtCore.QRect(0, 0, self.w, self.h), 5.0, 5.0)
示例#12
0
    def __init__(
            self,
            scene,
            x,
            y,
            program_headers,
            learned_dict,
            selected_program_id=None,
            program_selected_cb=None,
            program_selection_changed_cb=None):

        self.w = 100
        self.h = 100

        self.program_headers = program_headers
        self.learned_dict = learned_dict
        self.program_selected_cb = program_selected_cb
        self.program_selection_changed_cb = program_selection_changed_cb

        super(ProgramListItem, self).__init__(scene, x, y)

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)

        self.fixed = False
        self.setZValue(100)

        title = DescItem(self.scene(), 0, 0, self)
        title.set_content(translate("ProgramListItem", "Program list"), 1.2)
        title.setPos(QtCore.QPointF(self.m2pix(0.01), self.m2pix(0.01)))  # TODO it should take coords given to __init__

        data = []
        self.map_from_idx_to_program_id = {}
        self.map_from_program_id_to_idx = {}

        self.program_headers.sort(key=lambda p: p.id)

        for ph in self.program_headers:

            data.append("Program " + str(ph.id) + "\n" + ph.name)
            idx = len(data) - 1
            self.map_from_idx_to_program_id[idx] = ph.id
            self.map_from_program_id_to_idx[ph.id] = idx

        self.list = ListItem(scene, 0, 0, 0.2 - 2 * 0.005, data, self.item_selected_cb, parent=self)

        for idx in range(0, len(data)):

            if not self.learned_dict[self.map_from_idx_to_program_id[idx]]:
                self.list.items[idx].set_background_color(QtCore.Qt.red)

        rospack = rospkg.RosPack()
        icons_path = rospack.get_path('art_projected_gui') + '/icons/'

        self.run_btn = ButtonItem(scene, 0, 0, "BTN", self, self.run_btn_cb, image_path=icons_path + "run.svg")
        self.edit_btn = ButtonItem(scene, 0, 0, "BTN", self, self.edit_btn_cb, image_path=icons_path + "edit.svg")
        self.template_btn = ButtonItem(scene, 0, 0, "BTN", self, self.template_btn_cb,
                                       image_path=icons_path + "template.svg")
        self.visualize_btn = ButtonItem(scene, 0, 0, "BTN", self, self.visualize_btn_cb,
                                        image_path=icons_path + "visualize.svg")

        self.run_btn.set_enabled(False)
        self.edit_btn.set_enabled(False)
        self.template_btn.set_enabled(False)
        self.visualize_btn.set_enabled(False)

        if selected_program_id is not None:

            self.list.set_current_idx(self.map_from_program_id_to_idx[selected_program_id])

        sp = self.m2pix(0.005)
        # h = title.mapToParent(title.boundingRect().bottomLeft()).y() + sp
        h = 0

        self.list.setPos(sp, h)
        h += self.list._height()
        h += 2 * sp

        btns = (self.run_btn, self.edit_btn, self.template_btn, self.visualize_btn)

        self._place_childs_horizontally(h, sp, btns)
        h += self.run_btn._height()

        h += 3 * sp

        self.h = h

        self.setFlag(QtGui.QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)

        self.update()
示例#13
0
class ProgramListItem(Item):

    def __init__(
            self,
            scene,
            x,
            y,
            program_headers,
            learned_dict,
            selected_program_id=None,
            program_selected_cb=None,
            program_selection_changed_cb=None):

        self.w = 100
        self.h = 100

        self.program_headers = program_headers
        self.learned_dict = learned_dict
        self.program_selected_cb = program_selected_cb
        self.program_selection_changed_cb = program_selection_changed_cb

        super(ProgramListItem, self).__init__(scene, x, y)

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)

        self.fixed = False
        self.setZValue(100)

        title = DescItem(self.scene(), 0, 0, self)
        title.set_content(translate("ProgramListItem", "Program list"), 1.2)
        title.setPos(QtCore.QPointF(self.m2pix(0.01), self.m2pix(0.01)))  # TODO it should take coords given to __init__

        data = []
        self.map_from_idx_to_program_id = {}
        self.map_from_program_id_to_idx = {}

        self.program_headers.sort(key=lambda p: p.id)

        for ph in self.program_headers:

            data.append("Program " + str(ph.id) + "\n" + ph.name)
            idx = len(data) - 1
            self.map_from_idx_to_program_id[idx] = ph.id
            self.map_from_program_id_to_idx[ph.id] = idx

        self.list = ListItem(scene, 0, 0, 0.2 - 2 * 0.005, data, self.item_selected_cb, parent=self)

        for idx in range(0, len(data)):

            if not self.learned_dict[self.map_from_idx_to_program_id[idx]]:
                self.list.items[idx].set_background_color(QtCore.Qt.red)

        rospack = rospkg.RosPack()
        icons_path = rospack.get_path('art_projected_gui') + '/icons/'

        self.run_btn = ButtonItem(scene, 0, 0, "BTN", self, self.run_btn_cb, image_path=icons_path + "run.svg")
        self.edit_btn = ButtonItem(scene, 0, 0, "BTN", self, self.edit_btn_cb, image_path=icons_path + "edit.svg")
        self.template_btn = ButtonItem(scene, 0, 0, "BTN", self, self.template_btn_cb,
                                       image_path=icons_path + "template.svg")
        self.visualize_btn = ButtonItem(scene, 0, 0, "BTN", self, self.visualize_btn_cb,
                                        image_path=icons_path + "visualize.svg")

        self.run_btn.set_enabled(False)
        self.edit_btn.set_enabled(False)
        self.template_btn.set_enabled(False)
        self.visualize_btn.set_enabled(False)

        if selected_program_id is not None:

            self.list.set_current_idx(self.map_from_program_id_to_idx[selected_program_id])

        sp = self.m2pix(0.005)
        # h = title.mapToParent(title.boundingRect().bottomLeft()).y() + sp
        h = 0

        self.list.setPos(sp, h)
        h += self.list._height()
        h += 2 * sp

        btns = (self.run_btn, self.edit_btn, self.template_btn, self.visualize_btn)

        self._place_childs_horizontally(h, sp, btns)
        h += self.run_btn._height()

        h += 3 * sp

        self.h = h

        self.setFlag(QtGui.QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)

        self.update()

    def item_selected_cb(self):

        if self.list.selected_item_idx is None:

            self.run_btn.set_enabled(False)
            self.edit_btn.set_enabled(False)
            self.template_btn.set_enabled(False)
            self.visualize_btn.set_enabled(False)

            if self.program_selection_changed_cb:
                self.program_selection_changed_cb(None)

        else:

            pid = self.map_from_idx_to_program_id[self.list.selected_item_idx]
            self.run_btn.setEnabled(self.learned_dict[pid])

            for ph in self.program_headers:

                if ph.id == pid:

                    self.edit_btn.set_enabled(not ph.readonly)
                    break

            self.template_btn.set_enabled(True)
            self.visualize_btn.set_enabled(True)

            if self.program_selection_changed_cb:
                self.program_selection_changed_cb(ph.id, ro=ph.readonly, learned=self.learned_dict[ph.id])

    def get_current_header(self):

        return self.program_headers[self.list.selected_item_idx]

    def run_btn_cb(self, btn):

        if self.program_selected_cb is not None:
            self.program_selected_cb(self.get_current_header().id, run=True)

    def edit_btn_cb(self, btn):

        if self.program_selected_cb is not None:
            self.program_selected_cb(self.get_current_header().id)

    def visualize_btn_cb(self, btn):

        if self.program_selected_cb is not None:
            self.program_selected_cb(self.get_current_header().id, visualize=True)

    def template_btn_cb(self, btn):

        if self.program_selected_cb is not None:
            self.program_selected_cb(self.get_current_header().id, template=True)

    def boundingRect(self):

        return QtCore.QRectF(0, 0, self.w, self.h)

    def paint(self, painter, option, widget):

        if not self.scene():
            return

        painter.setClipRect(option.exposedRect)
        painter.setRenderHint(QtGui.QPainter.Antialiasing)

        pen = QtGui.QPen()
        pen.setStyle(QtCore.Qt.NoPen)
        painter.setPen(pen)

        painter.setBrush(QtCore.Qt.gray)
        painter.setOpacity(0.5)
        painter.drawRoundedRect(QtCore.QRect(0, 0, self.w, self.h), 5.0, 5.0)
示例#14
0
    def __init__(self,
                 scene,
                 x,
                 y,
                 program_helper,
                 done_cb=None,
                 item_switched_cb=None,
                 learning_request_cb=None,
                 pause_cb=None,
                 cancel_cb=None,
                 stopped=False):

        self.w = 100
        self.h = 100

        self.done_cb = done_cb
        self.item_switched_cb = item_switched_cb
        self.learning_request_cb = learning_request_cb
        self.pause_cb = pause_cb
        self.cancel_cb = cancel_cb

        self.readonly = False
        self.stopped = stopped

        super(ProgramItem, self).__init__(scene, x, y)

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)
        self.sp = self.m2pix(0.005)

        self.ph = program_helper

        self.block_id = None
        self.item_id = None

        self.block_learned = False
        self.program_learned = False

        # block "view"
        self.block_finished_btn = ButtonItem(self.scene(), 0, 0,
                                             translate("ProgramItem", "Done"),
                                             self, self.block_finished_btn_cb)
        self.block_edit_btn = ButtonItem(self.scene(), 0, 0,
                                         translate("ProgramItem", "Edit"),
                                         self, self.block_edit_btn_cb)
        self.block_on_failure_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "On fail"), self,
            self.block_on_failure_btn)

        bdata = []

        self.blocks_map = {}  # map from indexes (key) to block_id (value)
        self.blocks_map_rev = {}

        for i in range(len(self.ph.get_program().blocks)):

            bmsg = self.ph.get_program().blocks[i]

            bdata.append(
                translate("ProgramItem",
                          "Block %1\n%2").arg(bmsg.id).arg(bmsg.name))
            idx = len(bdata) - 1
            self.blocks_map[idx] = bmsg.id
            self.blocks_map_rev[bmsg.id] = idx

        self.blocks_list = ListItem(self.scene(),
                                    0,
                                    0,
                                    0.2 - 2 * 0.005,
                                    bdata,
                                    self.block_selected_cb,
                                    parent=self)

        for k, v in self.blocks_map.iteritems():

            self._update_block(v)

        y = 50
        self.blocks_list.setPos(self.sp, y)
        y += self.blocks_list._height() + self.sp

        self._place_childs_horizontally(y, self.sp, [
            self.block_finished_btn, self.block_edit_btn,
            self.block_on_failure_btn
        ])

        y += self.block_finished_btn._height() + self.sp

        group_enable((self.block_edit_btn, self.block_on_failure_btn), False)

        self.h = y

        # items "view"
        self.item_edit_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Edit"), self,
                                        self.item_edit_btn_cb)
        self.item_run_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Run"), self,
                                       self.item_run_btn_cb)
        self.item_on_success_btn = ButtonItem(self.scene(), 0, 0,
                                              translate("ProgramItem",
                                                        "On S"), self,
                                              self.item_on_success_btn_cb)
        self.item_on_failure_btn = ButtonItem(self.scene(), 0, 0,
                                              translate("ProgramItem",
                                                        "On F"), self,
                                              self.item_on_failure_btn_cb)

        self.item_finished_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Back to blocks"),
            self, self.item_finished_btn_cb)

        self.items_list = None

        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_success_btn, self.item_on_failure_btn,
                       self.item_edit_btn), False)

        # readonly (program running) "view"
        self.pr_pause_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Pause"), self,
                                       self.pr_pause_btn_cb)

        if self.stopped:
            self.pr_pause_btn.set_caption(translate("ProgramItem", "Resume"))

        self.pr_cancel_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Stop"), self,
                                        self.pr_cancel_btn_cb)

        group_visible((self.pr_pause_btn, self.pr_cancel_btn), False)

        self.fixed = False

        self.editing_item = False
        self.edit_request = False
        self.run_request = False

        self.setFlag(QtGui.QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)

        self.setZValue(100)

        self._update_learned()
        self.update()

        if self.item_switched_cb:
            self.item_switched_cb(None, None, blocks=True)
示例#15
0
class ProgramItem(Item):
    def __init__(self,
                 scene,
                 x,
                 y,
                 program_helper,
                 done_cb=None,
                 item_switched_cb=None,
                 learning_request_cb=None,
                 pause_cb=None,
                 cancel_cb=None,
                 stopped=False):

        self.w = 100
        self.h = 100

        self.done_cb = done_cb
        self.item_switched_cb = item_switched_cb
        self.learning_request_cb = learning_request_cb
        self.pause_cb = pause_cb
        self.cancel_cb = cancel_cb

        self.readonly = False
        self.stopped = stopped

        super(ProgramItem, self).__init__(scene, x, y)

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)
        self.sp = self.m2pix(0.005)

        self.ph = program_helper

        self.block_id = None
        self.item_id = None

        self.block_learned = False
        self.program_learned = False

        # block "view"
        self.block_finished_btn = ButtonItem(self.scene(), 0, 0,
                                             translate("ProgramItem", "Done"),
                                             self, self.block_finished_btn_cb)
        self.block_edit_btn = ButtonItem(self.scene(), 0, 0,
                                         translate("ProgramItem", "Edit"),
                                         self, self.block_edit_btn_cb)
        self.block_on_failure_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "On fail"), self,
            self.block_on_failure_btn)

        bdata = []

        self.blocks_map = {}  # map from indexes (key) to block_id (value)
        self.blocks_map_rev = {}

        for i in range(len(self.ph.get_program().blocks)):

            bmsg = self.ph.get_program().blocks[i]

            bdata.append(
                translate("ProgramItem",
                          "Block %1\n%2").arg(bmsg.id).arg(bmsg.name))
            idx = len(bdata) - 1
            self.blocks_map[idx] = bmsg.id
            self.blocks_map_rev[bmsg.id] = idx

        self.blocks_list = ListItem(self.scene(),
                                    0,
                                    0,
                                    0.2 - 2 * 0.005,
                                    bdata,
                                    self.block_selected_cb,
                                    parent=self)

        for k, v in self.blocks_map.iteritems():

            self._update_block(v)

        y = 50
        self.blocks_list.setPos(self.sp, y)
        y += self.blocks_list._height() + self.sp

        self._place_childs_horizontally(y, self.sp, [
            self.block_finished_btn, self.block_edit_btn,
            self.block_on_failure_btn
        ])

        y += self.block_finished_btn._height() + self.sp

        group_enable((self.block_edit_btn, self.block_on_failure_btn), False)

        self.h = y

        # items "view"
        self.item_edit_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Edit"), self,
                                        self.item_edit_btn_cb)
        self.item_run_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Run"), self,
                                       self.item_run_btn_cb)
        self.item_on_success_btn = ButtonItem(self.scene(), 0, 0,
                                              translate("ProgramItem",
                                                        "On S"), self,
                                              self.item_on_success_btn_cb)
        self.item_on_failure_btn = ButtonItem(self.scene(), 0, 0,
                                              translate("ProgramItem",
                                                        "On F"), self,
                                              self.item_on_failure_btn_cb)

        self.item_finished_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Back to blocks"),
            self, self.item_finished_btn_cb)

        self.items_list = None

        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_success_btn, self.item_on_failure_btn,
                       self.item_edit_btn), False)

        # readonly (program running) "view"
        self.pr_pause_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Pause"), self,
                                       self.pr_pause_btn_cb)

        if self.stopped:
            self.pr_pause_btn.set_caption(translate("ProgramItem", "Resume"))

        self.pr_cancel_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Stop"), self,
                                        self.pr_cancel_btn_cb)

        group_visible((self.pr_pause_btn, self.pr_cancel_btn), False)

        self.fixed = False

        self.editing_item = False
        self.edit_request = False
        self.run_request = False

        self.setFlag(QtGui.QGraphicsItem.ItemIsMovable, True)
        self.setFlag(QtGui.QGraphicsItem.ItemIsSelectable, True)

        self.setZValue(100)

        self._update_learned()
        self.update()

        if self.item_switched_cb:
            self.item_switched_cb(None, None, blocks=True)

    def pr_pause_btn_cb(self, btn):

        if self.pause_cb is not None:
            ret = self.pause_cb()

            if ret:

                # set disabled and wait for state update
                self.set_enabled(False)

    def pr_cancel_btn_cb(self, btn):

        if self.cancel_cb is not None:
            ret = self.cancel_cb()

            if ret:

                # set disabled and wait for state update
                self.set_enabled(False)

    def _update_learned(self):

        if self.block_id is not None:
            self.block_learned = self.ph.block_learned(self.block_id)
        self.program_learned = self.ph.program_learned()

    def set_readonly(self, readonly):

        self.readonly = readonly

        if self.readonly:

            if self.items_list is not None:

                self.items_list.setVisible(True)
                self.items_list.setEnabled(False)

            self.blocks_list.set_enabled(False, True)

            group_visible((self.block_finished_btn, self.block_edit_btn,
                           self.block_on_failure_btn), False)
            group_enable((self.pr_pause_btn, self.pr_cancel_btn), True)

        else:

            # TODO
            pass

        self.update()

    def set_program_btns_enabled(self, state):

        group_enable((self.pr_pause_btn, self.pr_cancel_btn), state)

    def set_active(self, block_id, item_id):

        old_block_id = self.block_id

        self.block_id = block_id
        self.item_id = item_id

        if old_block_id != self.block_id:

            self._init_items_list()

        self.items_list.set_current_idx(self.items_map_rev[self.item_id],
                                        select=True)

        self._handle_item_btns()

        if self.item_id is not None:

            group_visible((self.block_finished_btn, self.block_edit_btn,
                           self.block_on_failure_btn), False)

    def get_text_for_item(self, block_id, item_id):

        item = self.ph.get_item_msg(block_id, item_id)

        text = str(item.id)
        text += " | "

        if item.type == ProgIt.GET_READY:

            text += translate("ProgramItem", "GET_READY").toUpper()

        elif item.type == ProgIt.WAIT_FOR_USER:

            text += translate("ProgramItem", "WAIT_FOR_USER").toUpper()

        elif item.type == ProgIt.WAIT_UNTIL_USER_FINISHES:

            text += translate("ProgramItem",
                              "WAIT_UNTIL_USER_FINISHES").toUpper()

        elif item.type == ProgIt.PICK_FROM_POLYGON:

            text += translate("ProgramItem", "PICK_FROM_POLYGON").toUpper()

        elif item.type == ProgIt.PICK_FROM_FEEDER:

            text += translate("ProgramItem", "PICK_FROM_FEEDER").toUpper()

        elif item.type == ProgIt.PLACE_TO_POSE:

            text += translate("ProgramItem", "PLACE_TO_POSE").toUpper()

            text += ' ' + translate("ProgramItem",
                                    "object from step %1").toUpper().arg(
                                        item.ref_id[0])

        elif item.type == ProgIt.PLACE_TO_GRID:

            text += translate("ProgramItem", "PLACE_TO_GRID").toUpper()

        elif item.type == ProgIt.DRILL_POINTS:

            text += translate("ProgramItem", "DRILL POINTS").toUpper()

        if len(item.ref_id) > 0:

            if self.ph.item_has_nothing_to_set(block_id, item_id):

                text += translate("ProgramItem",
                                  " (copy of %1)").arg(item.ref_id[0])
            # else:
            #    text += translate("ProgramItem", " (refers to %1)").arg(', '.join(str(x) for x in item.ref_id))

        if item.type in self.ph.ITEMS_USING_OBJECT:

            (obj, ref_id) = self.ph.get_object(block_id, item_id)

            text += "\n"

            if self.ph.is_object_set(block_id, item_id):

                obj_txt = obj[0]

            else:

                obj_txt = "??"

            text += translate("ProgramItem",
                              "     Object type: %1").arg(obj_txt)

            if ref_id != item_id:

                text += translate("ProgramItem",
                                  " (same as in %1)").arg(ref_id)

        if item.type == ProgIt.DRILL_POINTS:

            ps, ref_id = self.ph.get_pose(block_id, item_id)
            ps_learned = 0.0

            for i in range(len(ps)):

                if self.ph.is_pose_set(block_id, item_id, i):
                    ps_learned += 1

            text += translate("ProgramItem",
                              " learned poses: %1/%2").arg(ps_learned).arg(
                                  len(ps))

        if item.type == ProgIt.PICK_FROM_FEEDER:

            text += "\n"

            if self.ph.is_pose_set(block_id, item_id):
                text += translate("ProgramItem", "     Pose stored.")
            else:
                text += translate("ProgramItem", "     Pose has to be set.")

        text += "\n"
        text += translate("ProgramItem", "     Success: %1, failure: %2").arg(
            item.on_success).arg(item.on_failure)

        return text

    def _init_items_list(self):

        idata = []
        self.items_map = {}  # map from indexes (key) to item_id (value)
        self.items_map_rev = {}

        bmsg = self.ph.get_block_msg(self.block_id)

        for i in range(len(bmsg.items)):

            item_id = bmsg.items[i].id

            idata.append(self.get_text_for_item(self.block_id, item_id))
            self.items_map[i] = item_id
            self.items_map_rev[item_id] = i

        self.items_list = ListItem(self.scene(),
                                   0,
                                   0,
                                   0.2 - 2 * 0.005,
                                   idata,
                                   self.item_selected_cb,
                                   parent=self)

        for k, v in self.items_map.iteritems():

            if self.ph.item_requires_learning(self.block_id, v):
                self._update_item(self.block_id, v)
            else:
                self.items_list.items[k].set_enabled(False)

        y = 50
        self.items_list.setPos(self.sp, y)
        y += self.items_list._height() + self.sp

        if not self.readonly:

            self._place_childs_horizontally(y, self.sp, [
                self.item_edit_btn, self.item_run_btn,
                self.item_on_success_btn, self.item_on_failure_btn
            ])

            y += self.item_finished_btn._height() + self.sp

            self._place_childs_horizontally(y, self.sp,
                                            [self.item_finished_btn])

            y += self.item_finished_btn._height() + 3 * self.sp

            group_visible((self.item_finished_btn, self.item_run_btn,
                           self.item_on_success_btn, self.item_on_failure_btn,
                           self.item_edit_btn), True)
            self.item_finished_btn.setEnabled(True)
            group_enable((self.item_run_btn, self.item_on_failure_btn,
                          self.item_on_success_btn, self.item_on_failure_btn),
                         False)

            group_visible((self.pr_pause_btn, self.pr_cancel_btn), False)

        else:

            self.items_list.setEnabled(False)

            self._place_childs_horizontally(
                y, self.sp, [self.pr_pause_btn, self.pr_cancel_btn])
            y += self.pr_pause_btn._height() + 3 * self.sp

            pr = (self.pr_pause_btn, self.pr_cancel_btn)
            group_enable(pr, True)

            group_visible((self.item_finished_btn, self.item_run_btn,
                           self.item_on_success_btn, self.item_on_failure_btn,
                           self.item_edit_btn), False)

        self.h = y
        self.update()
        if self.item_switched_cb:
            self.item_switched_cb(self.block_id, None, blocks=False)

    def block_edit_btn_cb(self, btn):

        group_visible((self.block_finished_btn, self.block_edit_btn,
                       self.item_on_success_btn, self.block_on_failure_btn,
                       self.blocks_list), False)

        self._init_items_list()

    def block_selected_cb(self):

        if self.blocks_list.selected_item_idx is not None:

            self.block_id = self.blocks_map[self.blocks_list.selected_item_idx]

            if self.ph.get_block_on_failure(self.block_id) != 0:
                self.block_on_failure_btn.set_enabled(True)
            else:
                self.block_on_failure_btn.set_enabled(False)

            self.block_edit_btn.set_enabled(True)

            if self.item_switched_cb:

                self.item_switched_cb(self.block_id, None, blocks=True)

            self._update_learned()

        else:

            self.block_id = None
            self.item_id = None
            self.block_edit_btn.set_enabled(False)
            self.block_on_failure_btn.set_enabled(False)

        if self.item_switched_cb is not None:
            self.item_switched_cb(self.block_id, None, blocks=True)

    def _handle_item_btns(self):

        # print ("_handle_item_btns, self.editing_item: " + str(self.editing_item))

        if not self.editing_item:

            of = self.ph.get_id_on_failure(self.block_id, self.item_id)
            os = self.ph.get_id_on_success(self.block_id, self.item_id)

            self.item_on_failure_btn.set_enabled(
                of[0] != 0
                and not (of[0] == self.block_id and of[1] == self.item_id))
            self.item_on_success_btn.set_enabled(
                os[0] != 0
                and not (os[0] == self.block_id and os[1] == self.item_id))

            if self.ph.item_requires_learning(
                    self.block_id, self.item_id) and self.ph.item_learned(
                        self.block_id, self.item_id):
                self.item_run_btn.set_enabled(True)
            else:
                self.item_run_btn.set_enabled(False)

            # TODO place pose with object through ref_id - disable Edit when object is not set
            self.item_edit_btn.set_enabled(
                self.ph.item_requires_learning(self.block_id, self.item_id)
                and not self.ph.item_has_nothing_to_set(
                    self.block_id, self.item_id))

        else:

            self.item_edit_btn.set_enabled(True)
            self.item_edit_btn.set_caption(translate("ProgramItem", "Done"))
            group_enable((self.item_finished_btn, self.items_list), False)
            self.item_run_btn.set_enabled(False)
            group_visible((self.pr_cancel_btn, self.pr_pause_btn), False)

    def item_selected_cb(self):

        # print ("self.items_list.selected_item_idx", self.items_list.selected_item_idx)

        if self.items_list.selected_item_idx is not None:

            self.item_id = self.items_map[self.items_list.selected_item_idx]

            self._handle_item_btns()

            self._update_learned()

        else:

            self.item_id = None
            group_enable((self.item_run_btn, self.item_on_success_btn,
                          self.item_on_failure_btn, self.item_edit_btn), False)

        if self.item_switched_cb is not None:
            self.item_switched_cb(self.block_id, self.item_id)

    def block_on_failure_btn(self, btn):

        self.set_active(
            *self.ph.get_id_on_failure(self.block_id, self.item_id))

    def block_finished_btn_cb(self, btn):

        if self.done_cb is not None:

            self.done_cb()

    def item_finished_btn_cb(self, btn):

        # go back to blocks view
        group_visible((self.block_finished_btn, self.block_edit_btn,
                       self.block_on_failure_btn, self.blocks_list), True)
        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_success_btn, self.item_on_failure_btn,
                       self.item_edit_btn), False)
        self.block_selected_cb(
        )  # TODO extract method to set buttons to proper state
        self.blocks_list.setEnabled(True)
        self.block_finished_btn.setEnabled(True)

        self.scene().removeItem(self.items_list)
        self.items_list = None
        self.item_id = None

        if self.item_switched_cb is not None:

            self.item_switched_cb(self.block_id, self.item_id)

        self.update()

    def item_on_failure_btn_cb(self, btn):

        of = self.ph.get_id_on_failure(self.block_id, self.item_id)
        self.set_active(*of)
        if self.item_switched_cb is not None:
            self.item_switched_cb(*of)

    def item_on_success_btn_cb(self, btn):

        of = self.ph.get_id_on_success(self.block_id, self.item_id)
        self.set_active(*of)
        if self.item_switched_cb is not None:
            self.item_switched_cb(*of)

    def item_run_btn_cb(self, btn):

        self.run_request = True
        self.set_enabled(False)
        self.learning_request_cb(LearningRequestGoal.EXECUTE_ITEM)

    def item_edit_btn_cb(self, btn):

        self.edit_request = True

        # call action / disable all, wait for result (callback), enable editing
        if not self.editing_item:

            self.learning_request_cb(LearningRequestGoal.GET_READY)

        else:

            self.learning_request_cb(LearningRequestGoal.DONE)

        self.set_enabled(False)

    def learning_request_result(self, success):

        self.set_enabled(True)

        # TODO no success, no editing

        if self.edit_request:

            self.edit_request = False

            if not self.editing_item:

                self.editing_item = True
                self.item_edit_btn.set_caption(translate(
                    "ProgramItem", "Done"))
                group_enable(
                    (self.item_finished_btn, self.items_list,
                     self.item_on_failure_btn, self.item_on_success_btn),
                    False)

            else:

                self.editing_item = False
                self.item_edit_btn.set_caption(translate(
                    "ProgramItem", "Edit"))
                group_enable((self.item_finished_btn, self.items_list), True)
                self._update_learned()

            self._handle_item_btns()

        elif self.run_request:

            self.run_request = False

        if self.item_switched_cb is not None:
            self.item_switched_cb(self.block_id, self.item_id,
                                  not self.editing_item)

    def boundingRect(self):

        return QtCore.QRectF(0, 0, self.w, self.h)

    def set_place_pose(self, place):

        msg = self.get_current_item()

        assert len(msg.pose) > 0

        msg.pose[0].pose.position.x = place.position[0]
        msg.pose[0].pose.position.y = place.position[1]
        msg.pose[0].pose.position.z = place.position[2]
        msg.pose[0].pose.orientation = conversions.a2q(place.quaternion)

        self._update_item()

    '''
        Method which saves place poses of all objects (in the grid) into the ProgramItem message.
    '''

    def set_place_poses(self, poses):

        msg = self.get_current_item()

        poses_count = len(poses)
        msg_poses_count = len(msg.pose)

        # TODO nemel by byt pocet objektu v gridu spis fixni (dany strukturou programu)?

        if poses_count > msg_poses_count:
            for i in range(poses_count - msg_poses_count):
                ps = PoseStamped()
                msg.pose.append(ps)
        elif poses_count < msg_poses_count:
            for i in range(msg_poses_count - poses_count):
                msg.pose.pop()

        for i, pose in enumerate(poses):
            pos = pose.get_pos()
            msg.pose[i].pose.position.x = pos[0]
            msg.pose[i].pose.position.y = pos[1]
            msg.pose[i].pose.orientation = conversions.yaw2quaternion(
                pose.rotation())

        self._update_item()

    def set_pose(self, ps):

        msg = self.get_current_item()

        assert len(msg.pose) > 0

        msg.pose[0] = ps

        self._update_item()

    def update_pose(self, ps, idx):

        msg = self.get_current_item()
        msg.pose[idx] = ps
        self._update_item()

    def clear_poses(self):

        for ps in self.get_current_item().pose:

            ps.pose = Pose()

        self._update_item()

    def get_poses_count(self):
        msg = self.get_current_item()
        return len(msg.pose)

    def set_object(self, obj):

        msg = self.get_current_item()

        assert len(msg.object) > 0

        msg.object[0] = obj

        self._update_item()

    def set_polygon(self, pts):

        msg = self.get_current_item()

        assert len(msg.polygon) > 0

        del msg.polygon[0].polygon.points[:]

        for pt in pts:

            msg.polygon[0].polygon.points.append(Point32(pt[0], pt[1], 0))

        self._update_item()

    '''
        Method which saves 4 points forming a grid into the ProgramItem message.
    '''

    def set_place_grid(self, pts):

        msg = self.get_current_item()

        assert len(msg.polygon) > 0

        del msg.polygon[0].polygon.points[:]

        for pt in pts:
            msg.polygon[0].polygon.points.append(Point32(pt[0], pt[1], 0))

        self._update_item()

    def _update_block(self, block_id):

        idx = self.blocks_map_rev[block_id]

        if self.ph.block_learned(block_id):
            self.blocks_list.items[idx].set_background_color()
        else:
            self.blocks_list.items[idx].set_background_color(QtCore.Qt.red)

    def _update_item(self, block_id=None, item_id=None):

        if block_id is None:
            block_id = self.block_id

        # need to update all items in block as there might be various dependencies (ref_id)
        for idx, item_id in self.items_map.iteritems():

            if self.ph.item_learned(block_id, item_id):
                self.items_list.items[idx].set_background_color()
            else:
                self.items_list.items[idx].set_background_color(QtCore.Qt.red)

            self.items_list.items[idx].set_caption(
                self.get_text_for_item(block_id, item_id))

        self._update_block(block_id)

    def get_current_item(self):

        if self.block_id is not None and self.item_id is not None:

            return self.ph.get_item_msg(self.block_id, self.item_id)

        return None

    def paint(self, painter, option, widget):

        if not self.scene():
            return

        painter.setClipRect(option.exposedRect)
        painter.setRenderHint(QtGui.QPainter.Antialiasing)

        font = QtGui.QFont('Arial', 14)
        painter.setFont(font)

        painter.setPen(QtCore.Qt.white)

        # TODO measure text size / use label

        sp = self.m2pix(0.01)

        if self.items_list is not None:

            if not self.block_learned and not self.readonly:

                painter.setPen(QtCore.Qt.red)

            painter.drawText(
                sp, 2 * sp,
                translate("ProgramItem", "Program %1, block %2").arg(
                    self.ph.get_program_id()).arg(self.block_id))
        else:

            if not self.program_learned and not self.readonly:

                painter.setPen(QtCore.Qt.red)

            painter.drawText(
                sp, 2 * sp,
                translate("ProgramItem",
                          "Program %1").arg(self.ph.get_program_id()))

        pen = QtGui.QPen()
        pen.setStyle(QtCore.Qt.NoPen)
        painter.setPen(pen)

        painter.setBrush(QtCore.Qt.gray)
        painter.setOpacity(0.5)
        painter.drawRoundedRect(QtCore.QRect(0, 0, self.w, self.h), 5.0, 5.0)
示例#16
0
class ProgramItem(Item):
    def __init__(self,
                 scene,
                 x,
                 y,
                 program_helper,
                 done_cb=None,
                 item_switched_cb=None,
                 learning_request_cb=None):

        self.w = 100
        self.h = 100

        self.done_cb = done_cb
        self.item_switched_cb = item_switched_cb
        self.learning_request_cb = learning_request_cb

        self.readonly = False

        super(ProgramItem, self).__init__(scene, x, y)

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)
        self.sp = self.m2pix(0.005)

        self.ph = program_helper

        self.block_id = None
        self.item_id = None
        self.block_learned = False
        self.program_learned = False

        # block "view"
        self.block_finished_btn = ButtonItem(self.scene(), 0, 0,
                                             translate("ProgramItem", "Done"),
                                             self, self.block_finished_btn_cb)
        self.block_edit_btn = ButtonItem(self.scene(), 0, 0,
                                         translate("ProgramItem", "Edit"),
                                         self, self.block_edit_btn_cb)
        self.block_on_failure_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "On fail"), self,
            self.block_on_failure_btn)

        bdata = []

        self.blocks_map = {}  # map from indexes (key) to block_id (value)
        self.blocks_map_rev = {}

        block_id = self.ph.get_first_block_id()

        while block_id != 0:

            bmsg = self.ph.get_block_msg(block_id)

            bdata.append("Block ID: " + str(block_id) + "\nName: " + bmsg.name)
            idx = len(bdata) - 1
            self.blocks_map[idx] = block_id
            self.blocks_map_rev[block_id] = idx

            block_id = self.ph.get_block_on_success(block_id)

            # test for cycle
            if block_id in self.blocks_map_rev:
                break

        self.blocks_list = ListItem(self.scene(),
                                    0,
                                    0,
                                    0.2 - 2 * 0.005,
                                    bdata,
                                    self.block_selected_cb,
                                    parent=self)

        for k, v in self.blocks_map.iteritems():

            self._update_block(v)

        y = 50
        self.blocks_list.setPos(self.sp, y)
        y += self.blocks_list._height() + self.sp

        self._place_childs_horizontally(y, self.sp, [
            self.block_finished_btn, self.block_edit_btn,
            self.block_on_failure_btn
        ])

        y += self.block_finished_btn._height() + self.sp

        group_enable((self.block_edit_btn, self.block_on_failure_btn), False)

        self.h = y
        self.update()

        # items "view"
        self.item_edit_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Edit"), self,
                                        self.item_edit_btn_cb)
        self.item_run_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Run"), self,
                                       self.item_run_btn_cb)
        self.item_on_failure_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "On fail"), self,
            self.item_on_failure_btn_cb)

        self.item_finished_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Back to blocks"),
            self, self.item_finished_btn_cb)

        self.items_list = None

        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_failure_btn, self.item_edit_btn), False)

        # readonly (program running) "view"
        self.pr_pause_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Pause"), self,
                                       self.pr_pause_btn_cb)
        self.pr_repeat_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Repeat"),
                                        self, self.pr_repeat_btn_cb)
        self.pr_cancel_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Cancel"),
                                        self, self.pr_cancel_btn_cb)

        group_visible(
            (self.pr_pause_btn, self.pr_repeat_btn, self.pr_cancel_btn), False)

        self.fixed = False

        self.editing_item = False
        self.edit_request = False
        self.run_request = False

        self.setZValue(100)

    def pr_pause_btn_cb(self, btn):

        pass

    def pr_repeat_btn_cb(self, btn):

        pass

    def pr_cancel_btn_cb(self, btn):

        pass

    def _update_learned(self):

        self.block_learned = self.ph.block_learned(self.block_id)
        self.program_learned = self.ph.program_learned()

    def set_readonly(self, readonly):

        self.readonly = readonly

        if self.readonly:

            if self.items_list is not None:

                self.items_list.setVisible(True)
                self.items_list.setEnabled(False)

            self.blocks_list.set_enabled(False, True)

            group_visible((self.block_finished_btn, self.block_edit_btn,
                           self.block_on_failure_btn), False)
            group_visible(
                (self.pr_pause_btn, self.pr_repeat_btn, self.pr_cancel_btn),
                True)

        else:

            # TODO
            pass

        self.update()

    def set_active(self, block_id, item_id):

        old_block_id = self.block_id

        self.block_id = block_id
        self.item_id = item_id

        if not self.readonly:

            self.set_readonly(True)

        if old_block_id != self.block_id:

            self._init_items_list()

        self.items_list.set_current_idx(self.items_map_rev[self.item_id],
                                        select=True)

    def get_text_for_item(self, block_id, item_id):

        item = self.ph.get_item_msg(block_id, item_id)

        text = "(" + str(item.id) + ") "

        if item.type == ProgIt.GET_READY:

            text += QtCore.QCoreApplication.translate("ProgramItem",
                                                      "GET_READY")

        elif item.type == ProgIt.WAIT_FOR_USER:

            text += QtCore.QCoreApplication.translate("ProgramItem",
                                                      "WAIT_FOR_USER")

        elif item.type == ProgIt.WAIT_UNTIL_USER_FINISHES:

            text += QtCore.QCoreApplication.translate(
                "ProgramItem", "WAIT_UNTIL_USER_FINISHES")

        elif item.type == ProgIt.PICK_FROM_POLYGON:

            text += QtCore.QCoreApplication.translate("ProgramItem",
                                                      "PICK_FROM_POLYGON")

            if self.ph.is_object_set(block_id, item_id):

                text += "\n" + "object type=" + item.object[0]

            else:

                text += "\n" + "object type=??"

        elif item.type == ProgIt.PICK_FROM_FEEDER:

            text += QtCore.QCoreApplication.translate("ProgramItem",
                                                      "PICK_FROM_FEEDER")

            if self.ph.is_pose_set(block_id, item_id):

                text += "\n" + "x=" + str(
                    round(item.pose[0].pose.position.x, 2)) + ", y=" + str(
                        round(item.pose[0].pose.position.y, 2)) + ", z=" + str(
                            round(item.pose[0].pose.position.z, 2))

            else:

                text += "\n" + "x=??, y=??, z=??"

            if self.ph.is_object_set(block_id, item_id):

                text += "\n" + "object type=" + item.object[0]

            else:

                text += "\n" + "object type=??"

        elif item.type == ProgIt.PICK_OBJECT_ID:

            text += QtCore.QCoreApplication.translate("ProgramItem",
                                                      "PICK_OBJECT_ID")

            if self.ph.is_object_set(block_id, item_id):

                text += "\n" + "object ID=" + item.object[0]

            else:

                text += "\n" + "object ID=??"

        elif item.type == ProgIt.PLACE_TO_POSE:

            text += QtCore.QCoreApplication.translate("ProgramItem",
                                                      "PLACE_TO_POSE")

            if self.ph.is_object_set(block_id, item.ref_id[0]):

                ref_item = self.ph.get_item_msg(block_id, item.ref_id[0])

                text += "\n" + \
                    "object from (" + \
                    str(item.ref_id[0]) + ")=" + ref_item.object[0]

            else:

                text += "\n" + "object from (" + str(item.ref_id[0]) + ")=??"

            if self.ph.is_pose_set(block_id, item_id):

                text += "\n" + "x=" + str(
                    round(item.pose[0].pose.position.x, 2)) + ", y=" + str(
                        round(item.pose[0].pose.position.y, 2))

            else:

                text += "\n" + "x=??, y=??"

        return text

    def _init_items_list(self):

        idata = []
        self.items_map = {}  # map from indexes (key) to item_id (value)
        self.items_map_rev = {}

        item_id = self.ph.get_first_item_id(self.block_id)

        while item_id[0] == self.block_id:

            idata.append(self.get_text_for_item(*item_id))
            idx = len(idata) - 1
            self.items_map[idx] = item_id[1]
            self.items_map_rev[item_id[1]] = idx

            item_id = self.ph.get_id_on_success(*item_id)

            # test for cycle (e.g. jump from the last item to the first one)
            if item_id[1] in self.items_map_rev:
                break

        self.items_list = ListItem(self.scene(),
                                   0,
                                   0,
                                   0.2 - 2 * 0.005,
                                   idata,
                                   self.item_selected_cb,
                                   parent=self)

        for k, v in self.items_map.iteritems():

            if self.ph.item_requires_learning(self.block_id, v):
                self._update_item(self.block_id, v)
            else:
                self.items_list.items[k].set_enabled(False)

        y = 50
        self.items_list.setPos(self.sp, y)
        y += self.items_list._height() + self.sp

        if not self.readonly:

            self._place_childs_horizontally(y, self.sp, [
                self.item_edit_btn, self.item_run_btn, self.item_on_failure_btn
            ])

            y += self.item_finished_btn._height() + self.sp

            self._place_childs_horizontally(y, self.sp,
                                            [self.item_finished_btn])

            y += self.item_finished_btn._height() + 3 * self.sp

            group_visible((self.item_finished_btn, self.item_run_btn,
                           self.item_on_failure_btn, self.item_edit_btn), True)
            self.item_finished_btn.setEnabled(True)
            group_enable((self.item_run_btn, self.item_on_failure_btn,
                          self.item_on_failure_btn), False)

            group_visible(
                (self.pr_pause_btn, self.pr_repeat_btn, self.pr_cancel_btn),
                False)

        else:

            self.items_list.setEnabled(False)

            self._place_childs_horizontally(
                y, self.sp,
                [self.pr_pause_btn, self.pr_repeat_btn, self.pr_cancel_btn])
            y += self.pr_pause_btn._height() + 3 * self.sp

            pr = (self.pr_pause_btn, self.pr_repeat_btn, self.pr_cancel_btn)
            group_visible(pr, True)
            group_enable(pr, False)

            group_visible((self.item_finished_btn, self.item_run_btn,
                           self.item_on_failure_btn, self.item_edit_btn),
                          False)

        self.h = y
        self.update()

    def block_edit_btn_cb(self, btn):

        group_visible((self.block_finished_btn, self.block_edit_btn,
                       self.block_on_failure_btn, self.blocks_list), False)

        self._init_items_list()

    def block_selected_cb(self):

        if self.blocks_list.selected_item_idx is not None:

            self.block_id = self.blocks_map[self.blocks_list.selected_item_idx]

            if self.ph.get_block_on_failure(self.block_id) != 0:
                self.block_on_failure_btn.set_enabled(True)
            else:
                self.block_on_failure_btn.set_enabled(False)

            self.block_edit_btn.set_enabled(True)

            if self.item_switched_cb is not None:

                self.item_switched_cb(self.block_id, None)

            self._update_learned()

        else:

            self.block_id = None
            self.item_id = None
            self.block_edit_btn.set_enabled(False)
            self.block_on_failure_btn.set_enabled(False)

    def _handle_item_btns(self):

        of = self.ph.get_id_on_failure(self.block_id, self.item_id)

        if of[0] == self.block_id and of[1] != 0:
            self.item_on_failure_btn.set_enabled(True)
        else:
            self.item_on_failure_btn.set_enabled(False)

        if not self.editing_item:

            if self.ph.item_requires_learning(
                    self.block_id, self.item_id) and self.ph.item_learned(
                        self.block_id, self.item_id):
                self.item_run_btn.set_enabled(True)
            else:
                self.item_run_btn.set_enabled(False)

            self.item_edit_btn.set_enabled(
                self.ph.item_requires_learning(self.block_id, self.item_id))

        else:

            self.item_run_btn.set_enabled(False)

    def item_selected_cb(self):

        if self.items_list.selected_item_idx is not None:

            self.item_id = self.items_map[self.items_list.selected_item_idx]

            self._handle_item_btns()

            if self.item_switched_cb is not None:

                self.item_switched_cb(self.block_id, self.item_id)

            self._update_learned()

        else:

            self.item_id = None
            group_enable((self.item_run_btn, self.item_on_failure_btn,
                          self.item_edit_btn), False)

    def block_on_failure_btn(self, btn):

        # TODO switch to on_failure item
        pass

    def block_finished_btn_cb(self, btn):

        if self.done_cb is not None:

            self.done_cb()

    def item_finished_btn_cb(self, btn):

        # go back to blocks view
        group_visible((self.block_finished_btn, self.block_edit_btn,
                       self.block_on_failure_btn, self.blocks_list), True)
        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_failure_btn, self.item_edit_btn), False)
        self.block_selected_cb(
        )  # TODO extract method to set buttons to proper state
        self.blocks_list.setEnabled(True)
        self.block_finished_btn.setEnabled(True)

        self.scene().removeItem(self.items_list)
        self.items_list = None
        self.item_id = None

        if self.item_switched_cb is not None:

            self.item_switched_cb(self.block_id, self.item_id)

    def item_on_failure_btn_cb(self, btn):

        pass

    def item_run_btn_cb(self, btn):

        self.run_request = True
        self.set_enabled(False)
        self.learning_request_cb(LearningRequestGoal.EXECUTE_ITEM)

    def item_edit_btn_cb(self, btn):

        self.edit_request = True

        # call action / disable all, wait for result (callback), enable editing
        if not self.editing_item:

            self.learning_request_cb(LearningRequestGoal.GET_READY)

        else:

            self.learning_request_cb(LearningRequestGoal.DONE)

        self.set_enabled(False)

    def learning_request_result(self, success):

        self.set_enabled(True)

        # TODO no success, no editing

        if self.edit_request:

            self.edit_request = False

            if not self.editing_item:

                self.editing_item = True
                self.item_edit_btn.set_caption("Done")
                group_enable((self.item_finished_btn, self.items_list), False)

            else:

                self.editing_item = False
                self.item_edit_btn.set_caption("Edit")
                group_enable((self.item_finished_btn, self.items_list), True)
                self._update_learned()

            self._handle_item_btns()

            if self.item_switched_cb is not None:

                self.item_switched_cb(self.block_id, self.item_id,
                                      not self.editing_item)

        elif self.run_request:

            self.run_request = False

    def boundingRect(self):

        return QtCore.QRectF(0, 0, self.w, self.h)

    def set_place_pose(self, x, y, yaw):

        msg = self.get_current_item()

        msg.pose[0].pose.position.x = x
        msg.pose[0].pose.position.y = y
        msg.pose[0].pose.orientation = conversions.yaw2quaternion(yaw)

        self._update_item()

    def set_pose(self, ps):

        msg = self.get_current_item()
        msg.pose[0] = ps

        self._update_item()

    def set_object(self, obj):

        msg = self.get_current_item()
        msg.object = [obj]

        self._update_item()

    def set_polygon(self, pts):

        msg = self.get_current_item()

        del msg.polygon[0].polygon.points[:]

        for pt in pts:

            msg.polygon[0].polygon.points.append(Point32(pt[0], pt[1], 0))

        self._update_item()

    def _update_block(self, block_id):

        idx = self.blocks_map_rev[block_id]

        if self.ph.block_learned(block_id):
            self.blocks_list.items[idx].set_background_color()
        else:
            self.blocks_list.items[idx].set_background_color(QtCore.Qt.red)

    def _update_item(self, block_id=None, item_id=None):

        if block_id is None and item_id is None:
            block_id = self.block_id
            item_id = self.item_id

        idx = self.items_map_rev[item_id]

        if self.ph.item_learned(block_id, item_id):
            self.items_list.items[idx].set_background_color()
        else:
            self.items_list.items[idx].set_background_color(QtCore.Qt.red)

        self.items_list.items[idx].set_caption(
            self.get_text_for_item(block_id, item_id))

        self._update_block(block_id)

    def get_current_item(self):

        if (self.block_id is not None and self.item_id is not None):

            return self.ph.get_item_msg(self.block_id, self.item_id)

        return None

    def paint(self, painter, option, widget):

        if not self.scene():
            return

        painter.setClipRect(option.exposedRect)
        painter.setRenderHint(QtGui.QPainter.Antialiasing)

        font = QtGui.QFont('Arial', 14)
        painter.setFont(font)

        painter.setPen(QtCore.Qt.white)

        # TODO measure text size / use label

        sp = self.m2pix(0.01)

        if self.block_id is not None:

            if not self.block_learned and not self.readonly:

                painter.setPen(QtCore.Qt.red)

            painter.drawText(
                sp, 2 * sp,
                translate("ProgramItem", "Block") + " ID: " +
                str(self.block_id))
        else:

            if not self.program_learned and not self.readonly:

                painter.setPen(QtCore.Qt.red)

            painter.drawText(
                sp, 2 * sp,
                translate("ProgramItem", "Program") + " ID: " +
                str(self.ph.get_program_id()))

        pen = QtGui.QPen()
        pen.setStyle(QtCore.Qt.NoPen)
        painter.setPen(pen)

        painter.setBrush(QtCore.Qt.gray)
        painter.setOpacity(0.5)
        painter.drawRoundedRect(QtCore.QRect(0, 0, self.w, self.h), 5.0, 5.0)
示例#17
0
    def __init__(self,
                 scene,
                 x,
                 y,
                 program_helper,
                 done_cb=None,
                 item_switched_cb=None,
                 learning_request_cb=None):

        self.w = 100
        self.h = 100

        self.done_cb = done_cb
        self.item_switched_cb = item_switched_cb
        self.learning_request_cb = learning_request_cb

        self.readonly = False

        super(ProgramItem, self).__init__(scene, x, y)

        self.w = self.m2pix(0.2)
        self.h = self.m2pix(0.25)
        self.sp = self.m2pix(0.005)

        self.ph = program_helper

        self.block_id = None
        self.item_id = None
        self.block_learned = False
        self.program_learned = False

        # block "view"
        self.block_finished_btn = ButtonItem(self.scene(), 0, 0,
                                             translate("ProgramItem", "Done"),
                                             self, self.block_finished_btn_cb)
        self.block_edit_btn = ButtonItem(self.scene(), 0, 0,
                                         translate("ProgramItem", "Edit"),
                                         self, self.block_edit_btn_cb)
        self.block_on_failure_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "On fail"), self,
            self.block_on_failure_btn)

        bdata = []

        self.blocks_map = {}  # map from indexes (key) to block_id (value)
        self.blocks_map_rev = {}

        block_id = self.ph.get_first_block_id()

        while block_id != 0:

            bmsg = self.ph.get_block_msg(block_id)

            bdata.append("Block ID: " + str(block_id) + "\nName: " + bmsg.name)
            idx = len(bdata) - 1
            self.blocks_map[idx] = block_id
            self.blocks_map_rev[block_id] = idx

            block_id = self.ph.get_block_on_success(block_id)

            # test for cycle
            if block_id in self.blocks_map_rev:
                break

        self.blocks_list = ListItem(self.scene(),
                                    0,
                                    0,
                                    0.2 - 2 * 0.005,
                                    bdata,
                                    self.block_selected_cb,
                                    parent=self)

        for k, v in self.blocks_map.iteritems():

            self._update_block(v)

        y = 50
        self.blocks_list.setPos(self.sp, y)
        y += self.blocks_list._height() + self.sp

        self._place_childs_horizontally(y, self.sp, [
            self.block_finished_btn, self.block_edit_btn,
            self.block_on_failure_btn
        ])

        y += self.block_finished_btn._height() + self.sp

        group_enable((self.block_edit_btn, self.block_on_failure_btn), False)

        self.h = y
        self.update()

        # items "view"
        self.item_edit_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Edit"), self,
                                        self.item_edit_btn_cb)
        self.item_run_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Run"), self,
                                       self.item_run_btn_cb)
        self.item_on_failure_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "On fail"), self,
            self.item_on_failure_btn_cb)

        self.item_finished_btn = ButtonItem(
            self.scene(), 0, 0, translate("ProgramItem", "Back to blocks"),
            self, self.item_finished_btn_cb)

        self.items_list = None

        group_visible((self.item_finished_btn, self.item_run_btn,
                       self.item_on_failure_btn, self.item_edit_btn), False)

        # readonly (program running) "view"
        self.pr_pause_btn = ButtonItem(self.scene(), 0, 0,
                                       translate("ProgramItem", "Pause"), self,
                                       self.pr_pause_btn_cb)
        self.pr_repeat_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Repeat"),
                                        self, self.pr_repeat_btn_cb)
        self.pr_cancel_btn = ButtonItem(self.scene(), 0, 0,
                                        translate("ProgramItem", "Cancel"),
                                        self, self.pr_cancel_btn_cb)

        group_visible(
            (self.pr_pause_btn, self.pr_repeat_btn, self.pr_cancel_btn), False)

        self.fixed = False

        self.editing_item = False
        self.edit_request = False
        self.run_request = False

        self.setZValue(100)
示例#18
0
class ProgramItem(Item):

    def __init__(self, scene, rpm, x, y, active_item_switched=None, program_state_changed=None):

        self.states = ['LEARNING', 'RUNNING', 'PAUSED', 'STOPPED']
        self.state = 'LEARNING'

        self.w = 180  # TODO spocitat podle rpm
        self.h = 20

        super(ProgramItem, self).__init__(scene, rpm, x, y)

        self.prog = None
        self.template = None
        self.items = []
        self.active_item = None

        self.active_item_switched = active_item_switched
        self.program_state_changed = program_state_changed
        self.fixed = False

        self.setZValue(100)

    def set_running(self):

        self.state = 'RUNNING'

    def has_prog(self):

        return self.prog is None

    def set_active(self, it=None, inst_id=None):

        if it is None and inst_id is not None:

            it = self.get_item_by_id(inst_id)

        if it is None:
            return

        if self.active_item is not None:
            self.active_item.setPos(30, self.active_item.y())
            self.active_item.active_item = False

        it.active_item = True
        self.active_item = it
        self.active_item.update()

        self.active_item.setPos(10, self.active_item.y())

    def is_prog_learned(self):

        for it in self.items:

            if not it.item_learned():
                return False

        return True

    def get_prog(self):

        # TODO deal with more blocks
        del self.prog.blocks[0].items[:]

        for it in self.items:

            self.prog.blocks[0].items.append(it.item)

        return self.prog

    def set_prog(self, prog, template):

        self.prog = prog
        self.template = template
        self.items = []

        self.active_item = None

        cnt = 0
        max_w = 0

        # TODO Handle program groups - create ProgramGroupItem class and allow switching between groups. For now, let's assume that there will always be just one group
        for pitem in self.prog.blocks[0].items:

            if self.template:

                # to make sure that template is 'clear'
                pitem.object = ""
                del pitem.pick_polygon.polygon.points[:]
                pitem.place_pose.pose.position.x = 0
                pitem.place_pose.pose.position.y = 0
                pitem.place_pose.pose.position.z = 0

            # TODO how to place items easily? using some layout??
            self.items.append(ProgramItemItem(self.scene(), self.rpm, 0, 0, pitem, self, self.item_selected_cb))
            if len(self.items) < 2:
                self.items[-1].setPos(30, 20)
            else:
                self.items[-1].setPos(30, 10 + self.items[-2].y() + self.items[-2].h)

            if self.items[-1].w > max_w:
                max_w = self.items[-1].w
            cnt += 1

            # set first item as active
            if (self.active_item is None) and self.items[-1].item_req_learning():

                self.set_active(self.items[-1])
            # if pitem.type in self.items_req_learning:
            #    if self.active_item is None: self.active_item = pitem

        self.btn = ButtonItem(self.scene(), self.rpm, 0, 0, translate("ProgramItem", "Start"), self, self.btn_clicked)
        self.btn.setPos(10, 5 + cnt * 50)
        self.btn.set_enabled(False)

        # TODO najit max. sirku itemu a tomu prizpusobit sirku programu
        self.h = 20 + cnt * 50 + 30
        self.w = max_w + 40

        self.update()

    def btn_clicked(self):

        if self.state == 'LEARNING':

            self.state = 'RUNNING'
            self.btn.set_caption(translate("ProgramItem", "Pause"))

        elif self.state == 'RUNNING':

            self.state = 'PAUSED'
            self.btn.set_caption(translate("ProgramItem", "Resume"))

        # TODO second button for STOP

        if self.program_state_changed is not None:
            self.program_state_changed(self.state)

    def item_selected_cb(self, it):

        if self.state == 'RUNNING':
            print "program running - ignoring item selection"
            return

        self.set_active(it)
        if self.active_item_switched is not None:
            self.active_item_switched()

    def update_size(self):

        self.active_item.update_size()

        max_w = 0

        for it in self.items:

            if self.active_item.w + 40 > max_w:
                max_w = self.active_item.w + 40
        self.w = max_w

        self.update()

    def program_updated(self):

        # TODO consides state
        if self.is_prog_learned():
            print "enabling start button"
            self.btn.set_enabled(True)

    def set_object(self, obj):

        self.active_item.item.object = obj
        self.program_updated()
        self.update_size()

    def set_place_pose(self, x, y):

        self.active_item.item.place_pose.pose.position.x = x
        self.active_item.item.place_pose.pose.position.y = y
        self.active_item.item.place_pose.pose.orientation.w = 1.0
        self.program_updated()
        self.update_size()

    def set_polygon(self, pts):

        del self.active_item.item.pick_polygon.polygon.points[:]

        for pt in pts:

            self.active_item.item.pick_polygon.polygon.points.append(Point32(pt[0], pt[1], 0))

        self.program_updated()
        self.update_size()

    def boundingRect(self):

        return QtCore.QRectF(0, -30, self.w, self.h + 30)

    def get_item_by_id(self, id):

        for it in self.items:

            if it.item.id == id:

                return it

        return None

    def paint(self, painter, option, widget):

        if self.prog is None:
            return

        painter.setClipRect(option.exposedRect)
        painter.setRenderHint(QtGui.QPainter.Antialiasing)

        font = QtGui.QFont('Arial', 14)
        painter.setFont(font)
        painter.setPen(QtCore.Qt.white)

        painter.drawText(0, -10, translate("ProgramItem", "Program") + " ID=" + str(self.prog.id))

        pen = QtGui.QPen()
        pen.setStyle(QtCore.Qt.NoPen)
        painter.setPen(pen)

        painter.setBrush(QtCore.Qt.gray)
        painter.setOpacity(0.5)
        # TODO projit itemy a zjistit skutecnou velikost (muze byt ruzna)
        painter.drawRect(0, 0, self.w, self.h)