def __init__(self, screen): self.start_button = StartButton(screen) self.exit_button = ExitButton(screen) self.background = pygame.sprite.Group() self.background.add(MenuBackground(screen)) self.menu_sprites = pygame.sprite.Group() self.menu_sprites.add(LogoSprite(screen[0]), self.start_button, self.exit_button)
def on_show(self): result = self.game.calculate_winner() self.bank = self.game.user.get_bank() #create message variable msg = '' # dEcide message based on result if result == None: msg = 'It\'s a tie' if result: msg = 'You won this hand' if result == False: if self.game.user.bust(): msg = 'You bust' else: msg = 'The dealer won' self.msg = msg quit_button = ExitButton(100, 650, 90, 40, text="Quit") self.button_list.append(quit_button) submit_button = SubmitButton(self.WIDTH / 2 + 200, self.HEIGHT / 2 + 15, 110, 40, text="Continue") self.button_list.append(submit_button)
class MenuState: def __init__(self, screen): self.start_button = StartButton(screen) self.exit_button = ExitButton(screen) self.background = pygame.sprite.Group() self.background.add(MenuBackground(screen)) self.menu_sprites = pygame.sprite.Group() self.menu_sprites.add(LogoSprite(screen[0]), self.start_button, self.exit_button) def update(self): new_state = States.MENU if self.start_button.check(): pygame.mixer.music.play(-1) new_state = States.GAME if self.exit_button.check(): new_state = States.EXIT self.menu_sprites.update() return new_state def draw(self, screen): self.background.draw(screen) self.menu_sprites.draw(screen)
def on_show(self): self.setup_theme() arcade.set_background_color(arcade.color.AMETHYST) self.play_button = PlayButton(550, 100, 80, 80, theme=self.theme, text='play') self.exit_button = ExitButton(650, 100, 80, 80, theme=self.theme_2, text='exit') self.button_list.append(self.play_button) self.button_list.append(self.exit_button)
def __init__(self, screen, image, state): self.logo = Logo(screen, image) self.retry_button = RetryButton(screen) self.go_to_menu_button = GoToMenuButton(screen) self.exit_button = ExitButton(screen) self.background_sprites_list = pygame.sprite.Group() self.background_sprites_list.add(Background(screen)) self.panel_sprite_list = pygame.sprite.Group() self.panel_sprite_list.add(PausePanel(screen)) self.buttons_sprite_list = pygame.sprite.Group() self.buttons_sprite_list.add(self.logo, self.exit_button, self.retry_button, self.go_to_menu_button) self.init_state = state self.new_state = self.init_state
def on_show(self): self.setup_theme() arcade.set_background_color(arcade.color.AMETHYST) self.play_button = PlayButton(self.WIDTH / 2 - 100, self.HEIGHT / 2 - 200, 150, 100, theme=self.theme, text='restart') self.exit_button = ExitButton(self.WIDTH / 2 + 100, self.HEIGHT / 2 - 200, 150, 100, theme=self.theme_2, text='exit') self.button_list.append(self.play_button) self.button_list.append(self.exit_button)
def on_show(self): arcade.set_background_color(arcade.color.AMAZON) increase1_button = ValueButton(1, 950, 400, 80, 30) decrease1_button = ValueButton(-1, 1050, 400, 80, 30) self.button_list.append(increase1_button) self.button_list.append(decrease1_button) increase5_button = ValueButton(5, 950, 350, 80, 30) decrease5_button = ValueButton(-5, 1050, 350, 80, 30) self.button_list.append(increase5_button) self.button_list.append(decrease5_button) increase10_button = ValueButton(10, 950, 300, 80, 30) decrease10_button = ValueButton(-10, 1050, 300, 80, 30) self.button_list.append(increase10_button) self.button_list.append(decrease10_button) increase25_button = ValueButton(25, 950, 250, 80, 30) decrease25_button = ValueButton(-25, 1050, 250, 80, 30) self.button_list.append(increase25_button) self.button_list.append(decrease25_button) exit_button = ExitButton(650, 100, 80, 80, None, text='quit') self.button_list.append(exit_button)
class BasicState: def __init__(self, screen, image, state): self.logo = Logo(screen, image) self.retry_button = RetryButton(screen) self.go_to_menu_button = GoToMenuButton(screen) self.exit_button = ExitButton(screen) self.background_sprites_list = pygame.sprite.Group() self.background_sprites_list.add(Background(screen)) self.panel_sprite_list = pygame.sprite.Group() self.panel_sprite_list.add(PausePanel(screen)) self.buttons_sprite_list = pygame.sprite.Group() self.buttons_sprite_list.add(self.logo, self.exit_button, self.retry_button, self.go_to_menu_button) self.init_state = state self.new_state = self.init_state def draw(self, screen): self.background_sprites_list.draw(screen) self.panel_sprite_list.draw(screen) self.buttons_sprite_list.draw(screen) def update(self): self.new_state = self.init_state if self.exit_button.check(): self.new_state = States.EXIT if self.retry_button.check(): pygame.mixer.music.load("Sounds/background_music") pygame.mixer.music.play(-1) self.new_state = States.RETRY if self.go_to_menu_button.check(): pygame.mixer.music.load("Sounds/background_music") pygame.mixer.music.play(-1) self.new_state = States.GO_TO_MENU self.buttons_sprite_list.update() return self.new_state
def on_show(self): self.game.reset_hands() self.game.shuffle_deck() self.game.iterate_round() self.game.deal() stand_button = StandButton(self.WIDTH / 2 - 40, self.HEIGHT / 2, 110, 40, text="Stand") self.button_list.append(stand_button) hit_button = HitButton(self.WIDTH / 2 + 100, self.HEIGHT / 2, 110, 40, text="Hit") self.button_list.append(hit_button) quit_button = ExitButton(100, 650, 90, 40, text="Quit") self.button_list.append(quit_button)
class StartView(arcade.View): """Class to display the starting View for the game""" def __init__(self, game, WIDTH, HEIGHT): super().__init__() self.game = game self.WIDTH = WIDTH self.HEIGHT = HEIGHT self.start_game = False def setup_theme(self): self.theme = Theme() self.theme_2 = Theme() self.theme.set_font(24, arcade.color.BLACK) self.set_button_textures() def on_show(self): self.setup_theme() arcade.set_background_color(arcade.color.AMETHYST) self.play_button = PlayButton(550, 100, 80, 80, theme=self.theme, text='play') self.exit_button = ExitButton(650, 100, 80, 80, theme=self.theme_2, text='exit') self.button_list.append(self.play_button) self.button_list.append(self.exit_button) def set_button_textures(self): #Play button normal = "img/buttons/green.png" hover = "img/buttons/pink.png" clicked = "img/buttons/red.png" locked = "img/buttons/blue.png" #Exit button self.theme.add_button_textures(normal, hover, clicked, locked) normal2 = "img/buttons/red.png" hover2 = "img/buttons/blue.png" clicked2 = "img/buttons/pink.png" locked2 = "img/buttons/green.png" self.theme_2.add_button_textures(normal2, hover2, clicked2, locked2) def on_draw(self): arcade.start_render() start_x = self.WIDTH / 2 start_y = self.HEIGHT / 2 arcade.draw_text( "Welcome to Black Jack! \n You start off with 100 chips.\n Try to make it to 250 chips by beating the dealer\'s cards.\n Would you like to play?", start_x, start_y, arcade.color.BLACK, font_size=30, anchor_x="center", anchor_y="center", align='center') super().on_draw() self.play_button.draw() self.exit_button.draw() if self.play_button.pressed: game_view = GameViewBid(self.WIDTH, self.HEIGHT) self.game.window.show_view(game_view) if self.exit_button.pressed: arcade.close_window()
def on_show(self): self.setup_theme() arcade.set_background_color(arcade.color.AMAZON) increase1_button = ValueButton(1, 950, 450, 70, 70, '1', theme=self.theme) decrease1_button = ValueButton(-1, 1050, 450, 70, 70, '-1', theme=self.theme) self.button_list.append(increase1_button) self.button_list.append(decrease1_button) increase5_button = ValueButton(5, 950, 375, 70, 70, '5', theme=self.theme_2) decrease5_button = ValueButton(-5, 1050, 375, 70, 70, '-5', theme=self.theme_2) self.button_list.append(increase5_button) self.button_list.append(decrease5_button) increase10_button = ValueButton(10, 950, 300, 70, 70, '10', theme=self.theme_3) decrease10_button = ValueButton(-10, 1050, 300, 70, 70, '-10', theme=self.theme_3) self.button_list.append(increase10_button) self.button_list.append(decrease10_button) increase25_button = ValueButton(25, 950, 225, 70, 70, '25', theme=self.theme_4) decrease25_button = ValueButton(-25, 1050, 225, 70, 70, '-25', theme=self.theme_4) self.button_list.append(increase25_button) self.button_list.append(decrease25_button) quit_button = ExitButton(100, 650, 90, 40, text="Quit") self.button_list.append(quit_button) submit_button = SubmitButton(1000, 150, 110, 40, text="Place Bet") self.button_list.append(submit_button)