def _above_threshold_this_frame(self, ball_A, ball_B): ij = calculations.ball_order(ball_A, ball_B) if ij in self.above_threshold_this_frame: return True return False
def append_ball_collision(self, A, B): ij = calculations.ball_order(A, B) self.hits_this_frame.append(ij)
def _add_to_hits_this_frame_li(self, ball_A, ball_B): ij = calculations.ball_order(ball_A, ball_B) self.hits_this_frame.append(ij)