示例#1
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 def test_legal_moves_are_empty_when_is_over(self):
     game = TicTacToe([['X', 'X', 'X'], ['O', 'O', ' '], [' ', ' ', ' ']])
     self.assertTrue(len(game.legal_moves()) == 0)
示例#2
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 def test_cur_state(self):
     game = TicTacToe()
     mdp = FixedGameMDP(game, AlphaBeta(), 1)
     env = Environment(mdp)
     self.assertEqual(env.cur_state(), mdp.start_state())
     self.assertEqual(env.cur_state(), game)
示例#3
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 def test_equal(self):
     moves = [1, 2]
     self.game.make_moves(moves)
     other = TicTacToe().make_moves(moves)
     self.assertEqual(self.game, other)
示例#4
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 def setUp(self):
     self.game = TicTacToe()
示例#5
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 def test_not_equal(self):
     other = TicTacToe().make_moves([1])
     self.assertNotEqual(self.game, other)
示例#6
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class TestTicTacToe(unittest.TestCase):
    def setUp(self):
        self.game = TicTacToe()

    def test_name(self):
        self.assertEqual(TicTacToe.name, 'Tic-Tac-Toe')

    def test_with_board(self):
        game = TicTacToe([['X', ' ', 'X'], ['O', ' ', 'X'], [' ', 'O', ' ']])
        self.assertEqual(game.legal_moves(), [2, 5, 7, 9])
        self.assertEqual(game.cur_player(), 1)

    def test_copy(self):
        self.game.make_moves([1, 2])
        game_copy = self.game.copy()
        self.assertEqual(game_copy, self.game)
        self.assertIsNot(game_copy, self.game)
        self.assertIsInstance(game_copy, TicTacToe)
        self.assertIsInstance(game_copy, TicTacToe)
        self.assertEqual(game_copy.legal_moves(), self.game.legal_moves())
        self.assertIsNot(game_copy.legal_moves(), self.game.legal_moves())

    def test_hash(self):
        game1 = TicTacToe().make_moves([1, 7])
        table = {game1: 'game1'}
        self.assertEqual(len(table), 1)
        self.assertEqual(table[game1], 'game1')
        game2 = TicTacToe().make_moves([1, 7])
        table[game2] = 'game2'
        self.assertEqual(table[game1], 'game2')
        self.assertEqual(table[game2], 'game2')
        game3 = TicTacToe().make_moves([1, 7, 9])
        table[game3] = 'game3'
        self.assertEqual(len(table), 2)
        self.assertEqual(table[game3], 'game3')

    def test_not_equal(self):
        other = TicTacToe().make_moves([1])
        self.assertNotEqual(self.game, other)

    def test_cur_player_start(self):
        self.assertEqual(self.game.cur_player(), 0)

    def test_cur_player_after_one_move(self):
        self.game.make_move(1)
        self.assertEqual(self.game.cur_player(), 1)

    def test_cur_player_after_two_moves(self):
        self.game.make_moves([1, 2])
        self.assertEqual(self.game.cur_player(), 0)

    def test_equal(self):
        moves = [1, 2]
        self.game.make_moves(moves)
        other = TicTacToe().make_moves(moves)
        self.assertEqual(self.game, other)

    def test_is_not_over_at_start(self):
        self.assertFalse(self.game.is_over())

    def test_is_over_at_end_of_game(self):
        self.game.make_moves([1, 4, 2, 5, 3])
        self.assertTrue(self.game.is_over())

    def test_legal_moves_start(self):
        actual = self.game.legal_moves()
        expected = [1, 2, 3, 4, 5, 6, 7, 8, 9]
        self.assertEqual(actual, expected)

    def test_legal_moves_after_one_move(self):
        self.game.make_move(1)
        actual = self.game.legal_moves()
        expected = [2, 3, 4, 5, 6, 7, 8, 9]
        self.assertEqual(actual, expected)

    def test_legal_moves_after_two_moves(self):
        self.game.make_moves([3, 7])
        actual = self.game.legal_moves()
        expected = [1, 2, 4, 5, 6, 8, 9]
        self.assertEqual(actual, expected)

    def test_legal_moves_are_empty_when_is_over(self):
        game = TicTacToe([['X', 'X', 'X'], ['O', 'O', ' '], [' ', ' ', ' ']])
        self.assertTrue(len(game.legal_moves()) == 0)

    def test_make_move_returns_self(self):
        self.assertIs(self.game.make_move(1), self.game)

    def test_make_moves(self):
        self.game.make_moves([1, 2, 3])
        actual = self.game.legal_moves()
        expected = [4, 5, 6, 7, 8, 9]
        self.assertEqual(actual, expected)

    def test_make_moves_returns_self(self):
        self.assertIs(self.game.make_moves([1, 2, 3]), self.game)

    def test_make_moves_returns_self(self):
        actual = self.game.make_moves([1, 2, 3])
        expected = self.game
        self.assertEqual(actual, expected)

    def test_outcomes_win_first_player(self):
        game = TicTacToe([['X', 'X', 'X'], ['O', 'O', ' '], [' ', ' ', ' ']])
        self.assertEqual(game.outcomes(), ['W', 'L'])

    def test_outcomes_win_second_player(self):
        game = TicTacToe([['X', 'X', ' '], ['O', 'O', 'O'], [' ', ' ', 'X']])
        self.assertEqual(game.outcomes(), ['L', 'W'])

    def test_outcomes_draw(self):
        game = TicTacToe([['X', 'X', 'O'], ['O', 'O', 'X'], ['X', 'O', 'X']])
        self.assertEqual(game.outcomes(), ['D', 'D'])
示例#7
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 def test_with_board(self):
     game = TicTacToe([['X', ' ', 'X'], ['O', ' ', 'X'], [' ', 'O', ' ']])
     self.assertEqual(game.legal_moves(), [2, 5, 7, 9])
     self.assertEqual(game.cur_player(), 1)
示例#8
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 def test_outcomes_draw(self):
     game = TicTacToe([['X', 'X', 'O'], ['O', 'O', 'X'], ['X', 'O', 'X']])
     self.assertEqual(game.outcomes(), ['D', 'D'])
示例#9
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 def test_outcomes_win_second_player(self):
     game = TicTacToe([['X', 'X', ' '], ['O', 'O', 'O'], [' ', ' ', 'X']])
     self.assertEqual(game.outcomes(), ['L', 'W'])
示例#10
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 def setUp(self):
     self.game = TicTacToe()
     self.mdp = FixedGameMDP(self.game, AlphaBeta(), 1)
     self.players = [RandPlayer(), RandPlayer()]
示例#11
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class TestGameMDP(unittest.TestCase):
    def setUp(self):
        self.game = TicTacToe()
        self.mdp = FixedGameMDP(self.game, AlphaBeta(), 1)
        self.players = [RandPlayer(), RandPlayer()]

    # def test_states(self):
    #     self.assertEqual(len(self.mdp.states()), 5478)

    def test_start_state_when_opponent_is_next_to_move(self):
        game = TicTacToe([['X', 'O', 'O'], ['X', 'O', ' '], [' ', 'X', 'X']])
        ab = AlphaBeta()
        mdp = FixedGameMDP(game, ab, 1)
        expected = TicTacToe([['X', 'O', 'O'], ['X', 'O', ' '],
                              ['O', 'X', 'X']])
        self.assertEqual(mdp.start_state(), expected)

    def test_actions(self):
        self.assertEqual(self.mdp.actions(self.game), list(range(1, 10)))

    def test_actions_at_end_of_game_are_one_and_none(self):
        play_match(self.game, self.players, verbose=False)
        self.assertEqual(self.mdp.actions(self.game), [None])

    def test_reward_when_game_is_not_over_is_zero(self):
        cur_state = self.game
        action = 1
        next_state = cur_state.copy().make_move(action)
        reward = self.mdp.reward(cur_state, action, next_state)
        self.assertEqual(reward, 0)

    def test_reward_when_game_is_over_and_is_draw(self):
        cur_state = TicTacToe().make_moves([1, 3, 2, 4, 6, 5, 7, 8])
        # cur_state:
        # X X O
        # O O X
        # X O -
        action = 9
        next_state = cur_state.copy().make_move(action)
        # next_state:
        # X X O
        # O O X
        # X O X
        reward = self.mdp.reward(cur_state, action, next_state)
        self.assertEqual(reward, 0.0)

    def test_reward_when_agent_moves_first_and_wins(self):
        ab = AlphaBeta()
        opp_idx = 1
        mdp = FixedGameMDP(self.game, ab, opp_idx)
        # Agent moves first, Opponent second
        cur_state = TicTacToe().make_moves([1, 4, 2, 5])
        # cur_state:
        # X X -
        # O O -
        # - - -
        action = 3
        next_state = cur_state.copy().make_move(action)
        # next_state:
        # X X X
        # O O -
        # - - -
        reward = mdp.reward(cur_state, action, next_state)
        self.assertEqual(reward, 1.0)

    def test_reward_when_agent_moves_first_and_losses(self):
        ab = AlphaBeta()
        opp_idx = 1
        mdp = FixedGameMDP(self.game, ab, opp_idx)
        # Opponent moves first, Agent second
        cur_state = TicTacToe().make_moves([1, 4, 2, 5, 7])
        # cur_state:
        # X X -
        # O O -
        # X - -
        action = 6
        next_state = cur_state.copy().make_move(action)
        # next_state:
        # X X -
        # O O O
        # X - -
        reward = mdp.reward(cur_state, action, next_state)
        self.assertEqual(reward, -1.0)

    def test_reward_when_agent_moves_second_and_wins(self):
        ab = AlphaBeta()
        opp_idx = 0
        mdp = FixedGameMDP(self.game, ab, opp_idx)
        # Opponent moves first, Agent second
        cur_state = TicTacToe().make_moves([1, 4, 2, 5, 7])
        # cur_state:
        # X X -
        # O O -
        # X - -
        action = 6
        next_state = cur_state.copy().make_move(action)
        # next_state:
        # X X -
        # O O O
        # X - -
        reward = mdp.reward(cur_state, action, next_state)
        self.assertEqual(reward, 1.0)

    def test_reward_when_agent_moves_second_and_losses(self):
        ab = AlphaBeta()
        opp_idx = 0
        mdp = FixedGameMDP(self.game, ab, opp_idx)
        cur_state = TicTacToe().make_moves([1, 4, 2, 5])
        # cur_state:
        # X X -
        # O O -
        # - - -
        action = 3
        next_state = cur_state.copy().make_move(action)
        # next_state:
        # X X X
        # O O -
        # - - -
        reward = mdp.reward(cur_state, action, next_state)
        self.assertEqual(reward, -1.0)

    def test_start_state(self):
        self.assertEqual(self.mdp.start_state(), self.game)

    def test_terminal_state(self):
        play_match(self.game, self.players, verbose=False)
        self.assertTrue(self.mdp.is_terminal(self.game))

    def test_non_terminal_state(self):
        self.game.make_move(1)
        self.assertFalse(self.mdp.is_terminal(self.game))

    def test_transitions(self):
        # X - O
        # - - X
        # - - O
        game = TicTacToe().make_moves([1, 3, 6, 9])
        # Create an mdp where AlphaBeta is the
        # second player to move
        mdp = FixedGameMDP(game, AlphaBeta(), 1)
        # Put X in 7 slot, and the mdp should
        # make the transition assuming O moving 4
        transitions = mdp.transitions(game, 7)
        self.assertEqual(len(transitions), 1)
        next_game, prob = transitions[0]
        self.assertEqual(next_game, game.copy().make_moves([7, 4]))
        self.assertEqual(prob, 1.0)

    def test_transitions_empty_when_game_is_over(self):
        play_match(self.game, self.players, verbose=False)
        self.assertEqual(self.mdp.actions(self.game), [])
        self.assertEqual(self.mdp.transitions(self.game, None), [])