def __init__(self, other_screens, speed_factor=1): """Initialise the state""" self.board_totals = {} self.other_screens = other_screens # self.all_cards = card.getCollections('cards.txt') self.sound_play_card = sound.Sounds.getSound('240777__f4ngy__dealing-card.wav') self.sound_flip_card = sound.Sounds.getSound('240776__f4ngy__card-flip.wav') self.sound_click = sound.Sounds.getSound('215772__otisjames__click.wav') self.sound_increase = sound.Sounds.getSound('173000__keykrusher__bicycle-bell-2.wav') self.sound_decrease = sound.Sounds.getSound('173000__keykrusher__bicycle-bell-2-reverse.wav') self.sound_reset = sound.Sounds.getSound('238286__meroleroman7__clip.wav') self.sound_instruction = sound.Sounds.getSound('115363__theditor__drop.wav') self.sound_dice = sound.Sounds.getSound('185985__2bach__dice-6-shake-fast-in-cup.wav') self.sound_success = sound.Sounds.getSound('242501__gabrielaraujo__powerup-success.wav') self.sound_failure = sound.Sounds.getSound('66695__mad-monkey__power08.wav') self.sound_capture = sound.Sounds.getSound('165331__ani-music__tubular-bell-of-death.wav') self.sound_dealer = sound.Sounds.getSound('165206__metaepitome__water-drop-sound.wav') # super(GameState, self).__init__(S_SETUP_START, speed_factor)
def initUI(self): """Initialise the UI""" self.background = drawable.DrawableGroup([ sprite.Sprite('bare-table.png', S.Screen.width / 2, S.Screen.height / 2), sprite.Sprite('logo.png', S.StartScreen.logo_position[0], S.StartScreen.logo_position[1]), sprite.Sprite('sub-logo.png', S.StartScreen.sub_logo_position[0], S.StartScreen.sub_logo_position[1]), ]) # self.resume_button = button.Button('resume-button.png', S.StartScreen.resume_button_position[0], S.StartScreen.resume_button_position[1], name=B_RESUME) self.resume_button.visible = False # self.buttons = drawable.DrawableGroup([ button.Button('play-button.png', S.StartScreen.play_button_position[0], S.StartScreen.play_button_position[1], name=B_START), self.resume_button, button.Button('rules-button.png', S.StartScreen.rules_button_position[0], S.StartScreen.rules_button_position[1], name=B_RULES), button.Button('cards-button.png', S.StartScreen.cards_button_position[0], S.StartScreen.cards_button_position[1], name=B_CARDS), ]) # Buttons on the cards screen self.cards = card.getCollections('cards.txt') self.card_display_buttons = drawable.DrawableGroup() self.cards_buttons = slots.HorizontalItemSlots(*S.CardDisplay.button_slots) names = self.cards.keys() names.sort() self.show_cards = 'mark' for name in names: new_button = button.OnOffButton('%s-button.png' % name, name=name) self.cards_buttons.addItem(new_button) self.card_display_buttons.append(new_button) if name == self.show_cards: self.selected_button = new_button new_button.setState(True) # self.card_slot_1 = slots.HorizontalItemSlots(*S.CardDisplay.card_slot_1) self.card_slot_2 = slots.HorizontalItemSlots(*S.CardDisplay.card_slot_2) self.card_slots = drawable.DrawableGroup([ self.card_slot_1, self.card_slot_2 ]) # self.back_button = button.Button( 'back-button.png', S.CardDisplay.back_button_position[0], S.CardDisplay.back_button_position[1] ) self.card_display_buttons.append(self.back_button) # self.credits_button = button.Button( 'credits-button.png', S.StartScreen.credits_button_position[0], S.StartScreen.credits_button_position[1] ) self.buttons.append(self.credits_button) self.credits_buttons = drawable.DrawableGroup([ self.back_button, ]) self.credits_details = sprite.Sprite('credits.png', S.Screen.width / 2, S.Screen.height / 2) # self.quit_button = button.Button( 'quit-button.png', S.StartScreen.quit_button_position[0], S.StartScreen.quit_button_position[1] ) self.buttons.append(self.quit_button) # self.next_button = button.Button('next-page-button.png', S.StartScreen.next_button_position[0], S.StartScreen.next_button_position[1], name=B_NEXT) self.previous_button = button.Button('previous-page-button.png', S.StartScreen.previous_button_position[0], S.StartScreen.previous_button_position[1], name=B_PREVIOUS) self.help_buttons = drawable.DrawableGroup([ self.back_button, self.next_button, self.previous_button, ]) self.help_text = sprite.Sprite('instructions-1.png', S.StartScreen.text_position[0], S.StartScreen.text_position[1]) # self.display_slots = slots.HorizontalItemSlots(*S.StartScreen.display_slots) self.all_cards = self.cards.getAllCards() for slot in self.display_slots.slots: slot.addItem(random.choice(self.all_cards)) # self.click = sound.Sounds.getSound(S.Sounds.click) self.version = text.Text( S.StartScreen.version_text_position[0], S.StartScreen.version_text_position[1], 'V%s %s %s' % tuple(common.__version__.split('.')), S.VersionFont.font, S.VersionFont.colour ) self.credit = text.Text( S.StartScreen.credit_text_position[0], S.StartScreen.credit_text_position[1], 'A pyweek 19 game by Paul Paterson', S.CreditFont.font, S.CreditFont.colour ) # self.background.append(self.version) self.background.append(self.credit)