def test_collect(self): player1 = Player("p1") player2 = Player("p2") player1_cards = [(2, "Spades"), (2, "Hearts")] player2_cards = [(4, "Hearts")] for card in player1_cards: player1.add_card(card) for card in player2_cards: player2.add_card(card) self.assertEqual(0, len(self.empty_deck.get_cards())) self.assertEqual(2, len(player1.get_cards())) self.assertEqual(1, len(player2.get_cards())) self.empty_deck.collect([player1, player2]) self.assertEqual(3, len(self.empty_deck.get_cards())) for card in player1_cards: self.assertTrue(card in self.empty_deck.get_cards()) for card in player2_cards: self.assertTrue(card in self.empty_deck.get_cards())
def test_give_pot(self): table_chips = 5000 player1 = Player("p1") starting_chips = player1.get_chips() self.assertEqual(0, self.table.get_chips()) self.table.add_chips(table_chips) self.table.give_pot(player1) self.assertEqual(table_chips + starting_chips, player1.get_chips())
def test_initializer(self): pid = "p1" new_player = Player(pid) self.assertEqual(0, len(new_player.get_cards())) self.assertEqual(pid, new_player.get_ID()) new_player = Player(pid, self.player_cards) self.assertEqual(len(self.player_cards), len(new_player.get_cards())) self.assertEqual(pid, new_player.get_ID())
def test_deal(self): player1 = Player("p1") player2 = Player("p2") self.assertEqual(52, len(self.full_deck.get_cards())) self.assertEqual(0, len(player1.get_cards())) self.assertEqual(0, len(player2.get_cards())) self.full_deck.deal([player1, player2], 2) self.assertEqual(48, len(self.full_deck.get_cards())) self.assertEqual(2, len(player1.get_cards())) self.assertEqual(2, len(player2.get_cards()))
def __init__(self): self.state = None self.state_history = [] self.width = 1300 self.height = 700 self.window = None self.clock = None # used for fps self.game_over = False # true when game is over self.title_image = None # title image self.empty_table = None # empty table image self.cards = Deck() self.cards.shuffle() # O(n) self.table = Table() self.player = Player('p') self.bot = Bot()
def setUp(self): self.player1 = Player('p1') self.player2 = Player('p2') self.table = Table()
class WinningHandTestCase(unittest.TestCase): @staticmethod def issue_cards(player, cards): for card in cards: player.add_card(card) def setUp(self): self.player1 = Player('p1') self.player2 = Player('p2') self.table = Table() def test_printable_dict_of_winners(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) expected_output = str({self.player1.get_ID(): "Three of a kind"}) stdout_capture = StdoutCapture( lambda: winning_hand.printable_dict_of_winners( self.table, [self.player1])) _, output = stdout_capture.capture() self.assertEqual(expected_output, output.strip()) def test_winner_player1(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Clubs'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.player2, [(4, 'Hearts'), (8, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertEqual( self.player1, winning_hand.winner(self.table, [self.player1, self.player2], printing=False)) def test_winner_player2(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Clubs'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.player2, [(4, 'Hearts'), (4, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) winner, _ = StdoutCapture(lambda: winning_hand.winner( self.table, [self.player1, self.player2], printing=True)).capture( ) self.assertEqual(self.player2, winner) '''FAIL - Breaks ties by highest card in a player's hand.''' # def test_winner_player_high_card_tie(self): # WinningHandTestCase.issue_cards(self.player1, [(2, 'Clubs'), (12, 'Hearts')]) # WinningHandTestCase.issue_cards(self.player2, [(2, 'Spades'), (9, 'Clubs')]) # WinningHandTestCase.issue_cards( # self.table, [(2, 'Hearts'), (5, 'Diamonds'), (13, 'Spades'), (9, 'Diamonds'), (5, 'Clubs')]) # # self.assertEqual(self.player2, winning_hand.winner(self.table, [self.player1, self.player2], printing=False)) def test_get_value_royal_flush(self): WinningHandTestCase.issue_cards(self.player1, [(14, 'Spades'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(10, 'Spades'), (11, 'Spades'), (12, 'Spades'), (13, 'Spades'), (4, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.ROYAL_FLUSH, self.player1.get_hand()) def test_get_value_straight_flush(self): WinningHandTestCase.issue_cards(self.player1, [(9, 'Spades'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(5, 'Spades'), (6, 'Spades'), (7, 'Spades'), (8, 'Spades'), (4, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.STRAIGHT_FLUSH, self.player1.get_hand()) def test_get_value_four_of_a_kind(self): WinningHandTestCase.issue_cards(self.player1, [(4, 'Hearts'), (4, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (4, 'Clubs'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.FOUR_OF_A_KIND, self.player1.get_hand()) def test_get_value_full_house(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (4, 'Hearts')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (2, 'Clubs')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.FULL_HOUSE, self.player1.get_hand()) def test_get_value_flush(self): WinningHandTestCase.issue_cards(self.player1, [(14, 'Spades'), (12, 'Spades')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.FLUSH, self.player1.get_hand()) def test_get_value_straight(self): WinningHandTestCase.issue_cards(self.player1, [(3, 'Clubs'), (4, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.STRAIGHT, self.player1.get_hand()) def test_get_value_three_of_a_kind(self): WinningHandTestCase.issue_cards(self.player1, [(6, 'Clubs'), (6, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.THREE_OF_A_KIND, self.player1.get_hand()) def test_get_value_two_pair(self): WinningHandTestCase.issue_cards(self.player1, [(4, 'Hearts'), (5, 'Hearts')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.TWO_PAIR, self.player1.get_hand()) def test_get_value_one_pair(self): WinningHandTestCase.issue_cards(self.player1, [(4, 'Hearts'), (10, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.ONE_PAIR, self.player1.get_hand()) def test_get_value_no_hand(self): WinningHandTestCase.issue_cards(self.player1, [(9, 'Clubs'), (10, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) winning_hand.get_value(self.table, self.player1) self.assertEqual(Hands.NO_HAND, self.player1.get_hand()) def test_has_royal_flush(self): WinningHandTestCase.issue_cards(self.player1, [(14, 'Spades'), (13, 'Spades')]) WinningHandTestCase.issue_cards(self.table, [(10, 'Spades'), (11, 'Spades'), (12, 'Spades')]) self.assertTrue(winning_hand.has_royal_flush(self.table, self.player1)) def test_if_straight_flush1(self): straight = [5, 6, 7, 8, 9] WinningHandTestCase.issue_cards(self.player1, [(9, 'Spades'), (2, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(5, 'Spades'), (6, 'Spades'), (7, 'Spades'), (8, 'Spades'), (4, 'Hearts')]) self.assertTrue( winning_hand.if_straight_is_flush(straight, self.table, self.player1)) def test_if_straight_flush2(self): straight = [5, 6, 7, 8, 9] WinningHandTestCase.issue_cards(self.player1, [(9, 'Diamonds'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(5, 'Diamonds'), (6, 'Diamonds'), (7, 'Diamonds'), (8, 'Diamonds'), (11, 'Clubs')]) self.assertTrue( winning_hand.if_straight_is_flush(straight, self.table, self.player1)) def test_if_straight_flush3(self): straight = [5, 6, 7, 8, 9] WinningHandTestCase.issue_cards(self.player1, [(9, 'Hearts'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(5, 'Hearts'), (6, 'Hearts'), (7, 'Hearts'), (8, 'Hearts'), (11, 'Clubs')]) self.assertTrue( winning_hand.if_straight_is_flush(straight, self.table, self.player1)) def test_if_straight_flush4(self): straight = [5, 6, 7, 8, 9] WinningHandTestCase.issue_cards(self.player1, [(9, 'Clubs'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(5, 'Clubs'), (6, 'Clubs'), (7, 'Clubs'), (8, 'Hearts'), (11, 'Diamonds')]) self.assertFalse( winning_hand.if_straight_is_flush(straight, self.table, self.player1)) def test_if_straight_flush5(self): straight = [1, 2, 3, 4, 5] WinningHandTestCase.issue_cards(self.player1, [(5, 'Clubs'), (14, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(2, 'Clubs'), (3, 'Clubs'), (4, 'Clubs'), (8, 'Hearts'), (11, 'Diamonds')]) self.assertTrue( winning_hand.if_straight_is_flush(straight, self.table, self.player1)) def test_if_straight_flush6(self): straight = [1, 2, 3, 4, 5] WinningHandTestCase.issue_cards(self.player1, [(5, 'InvalidSuit'), (14, 'InvalidSuit')]) WinningHandTestCase.issue_cards(self.table, [(2, 'InvalidSuit'), (3, 'InvalidSuit'), (4, 'InvalidSuit'), (8, 'InvalidSuit'), (11, 'InvalidSuit')]) self.assertFalse( winning_hand.if_straight_is_flush(straight, self.table, self.player1)) def test_has_straight_flush1(self): WinningHandTestCase.issue_cards(self.player1, [(9, 'Spades'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(5, 'Spades'), (6, 'Spades'), (7, 'Spades'), (8, 'Spades'), (4, 'Hearts')]) self.assertTrue( winning_hand.has_straight_flush(self.table, self.player1)) def test_has_straight_flush2(self): WinningHandTestCase.issue_cards(self.player1, [(9, 'Diamonds'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(5, 'Spades'), (6, 'Spades'), (7, 'Spades'), (8, 'Spades'), (4, 'Hearts')]) self.assertFalse( winning_hand.has_straight_flush(self.table, self.player1)) def test_has_straight_flush3(self): WinningHandTestCase.issue_cards(self.player1, [(9, 'Diamonds'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(5, 'Spades'), (6, 'Spades'), (7, 'Spades'), (11, 'Spades'), (4, 'Hearts')]) self.assertFalse( winning_hand.has_straight_flush(self.table, self.player1)) def test_has_four_of_a_kind1(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(2, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertTrue( winning_hand.has_four_of_a_kind(self.table, self.player1)) def test_has_four_of_a_kind2(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(3, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertFalse( winning_hand.has_four_of_a_kind(self.table, self.player1)) def test_has_full_house1(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (4, 'Hearts')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (2, 'Clubs')]) self.assertTrue(winning_hand.has_full_house(self.table, self.player1)) def test_has_full_house2(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (10, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (10, 'Diamonds'), (10, 'Spades'), (2, 'Diamonds'), (2, 'Clubs')]) self.assertTrue(winning_hand.has_full_house(self.table, self.player1)) def test_has_full_house1(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (10, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (2, 'Clubs')]) self.assertFalse(winning_hand.has_full_house(self.table, self.player1)) def test_has_flush1(self): WinningHandTestCase.issue_cards(self.player1, [(14, 'Spades'), (12, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Spades'), (8, 'Hearts')]) self.assertTrue(winning_hand.has_flush(self.table, self.player1)) def test_has_flush2(self): WinningHandTestCase.issue_cards(self.player1, [(14, 'Hearts'), (12, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Clubs'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertFalse(winning_hand.has_flush(self.table, self.player1)) def test_has_flush3(self): WinningHandTestCase.issue_cards(self.player1, [(14, 'InvalidSuit'), (12, 'InvalidSuit')]) WinningHandTestCase.issue_cards(self.table, [(4, 'InvalidSuit'), (5, 'InvalidSuit'), (6, 'InvalidSuit'), (2, 'InvalidSuit'), (8, 'InvalidSuit')]) self.assertFalse(winning_hand.has_flush(self.table, self.player1)) def test_has_straight1(self): WinningHandTestCase.issue_cards(self.player1, [(3, 'Clubs'), (4, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertTrue(winning_hand.has_straight(self.table, self.player1)) def test_has_straight2(self): WinningHandTestCase.issue_cards(self.player1, [(14, 'Clubs'), (4, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertFalse(winning_hand.has_straight(self.table, self.player1)) def test_has_three_of_a_kind1(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertTrue( winning_hand.has_three_of_a_kind(self.table, self.player1)) def test_has_three_of_a_kind2(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (11, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertFalse( winning_hand.has_three_of_a_kind(self.table, self.player1)) def test_has_two_pair1(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (4, 'Diamonds')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertTrue(winning_hand.has_two_pair(self.table, self.player1)) def test_has_two_pair2(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (7, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds')]) self.assertFalse(winning_hand.has_two_pair(self.table, self.player1)) def test_has_one_pair1(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (7, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades'), (2, 'Diamonds'), (8, 'Hearts')]) self.assertTrue(winning_hand.has_one_pair(self.table, self.player1)) def test_has_one_pair2(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (7, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades')]) self.assertFalse(winning_hand.has_one_pair(self.table, self.player1)) def test_repeated_cards(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (2, 'Clubs')]) WinningHandTestCase.issue_cards(self.table, [(4, 'Spades'), (5, 'Spades'), (6, 'Spades')]) card_freq = {2: 2, 4: 1, 5: 1, 6: 1} repeated_cards = winning_hand.repeated_cards(self.table, self.player1) self.assertEqual(len(card_freq), len(repeated_cards)) for card, freq in card_freq.items(): self.assertTrue(card in repeated_cards) self.assertEqual(freq, repeated_cards[card]) def test_highest_card(self): WinningHandTestCase.issue_cards(self.player1, [(2, 'Spades'), (7, 'Clubs')]) expected_players = [self.player1] actual_players = winning_hand.highest_card([self.player1]) for expected, actual in zip(expected_players, actual_players): self.assertEqual(expected, actual)
from card import Deck, Player deck = Deck() cardInPlay = None players = [] currentPlayerIndex = 0 direction = 1 skipMod = 1 for n in range(4): players.append(Player(n)) for m in range(7): players[0].addToHand(deck.draw()) players[1].addToHand(deck.draw()) players[2].addToHand(deck.draw()) players[3].addToHand(deck.draw()) cardInPlay = deck.draw() winner = False def nextPlayerHandler(): global currentPlayerIndex, skipMod, direction num = currentPlayerIndex + direction * skipMod if num > 3: return num - 4 elif num < 0: return num + 4
def setUp(self): self.player = Player("p1") self.player_cards = [(2, "Clubs"), (3, "Diamonds")]
class PlayerTestCase(unittest.TestCase): @staticmethod def issue_cards(player, cards): for card in cards: player.add_card(card) def setUp(self): self.player = Player("p1") self.player_cards = [(2, "Clubs"), (3, "Diamonds")] def test_initializer(self): pid = "p1" new_player = Player(pid) self.assertEqual(0, len(new_player.get_cards())) self.assertEqual(pid, new_player.get_ID()) new_player = Player(pid, self.player_cards) self.assertEqual(len(self.player_cards), len(new_player.get_cards())) self.assertEqual(pid, new_player.get_ID()) def test_set_hand(self): self.player.set_hand(Hands.ONE_PAIR) self.assertEqual(Hands.ONE_PAIR, self.player.get_hand()) self.player.set_hand(Hands.ROYAL_FLUSH) self.assertEqual(Hands.ROYAL_FLUSH, self.player.get_hand()) def test_print_cards(self): PlayerTestCase.issue_cards(self.player, self.player_cards) expected_output = str(self.player_cards) stdout_capture = StdoutCapture(lambda: self.player.print_cards()) _, output = stdout_capture.capture() self.assertTrue(expected_output in output.strip()) def test_get_cards(self): PlayerTestCase.issue_cards(self.player, self.player_cards) cards = self.player.get_cards() self.assertEqual(len(self.player_cards), len(cards)) self.player_cards.sort(key=lambda card_tup: (card_tup[1], card_tup[0])) cards.sort(key=lambda card_tup: (card_tup[1], card_tup[0])) for i, card in enumerate(self.player_cards): self.assertEqual(card, cards[i]) def test_add_card(self): card = self.player_cards[0] self.assertEqual(0, len(self.player.get_cards())) self.assertFalse(card in self.player.get_cards()) self.player.add_card(card) self.assertEqual(1, len(self.player.get_cards())) self.assertTrue(card in self.player.get_cards()) def test_remove_card_exists(self): PlayerTestCase.issue_cards(self.player, self.player_cards) card = self.player_cards[0] self.assertTrue(card in self.player.get_cards()) self.player.remove_card(card) self.assertFalse(card in self.player.get_cards()) ''' FAILS - Remove method attempts to remove card even if it does not exist.''' # def test_remove_card_nonexistent(self): # card = self.player_cards[0] # self.assertFalse(card in self.player.get_cards()) # # StdoutCapture(lambda: self.player.remove_card(card)).capture() # # self.assertFalse(card in self.player.get_cards()) def test_pop_card_exists(self): PlayerTestCase.issue_cards(self.player, self.player_cards) card = self.player.pop_card() self.assertFalse(card in self.player.get_cards()) def test_pop_card_nonexistent(self): card, output = StdoutCapture(lambda: self.player.pop_card()).capture() self.assertFalse(card in self.player.get_cards()) def test_add_chips(self): chips = 15000 self.player.remove_chips(self.player.get_chips()) self.assertEqual(0, self.player.get_chips()) self.player.add_chips(chips) self.assertEqual(chips, self.player.get_chips()) '''FAIL - Player cannot have negative chips.'''
def __init__(self, player_count=None): if player_count is None: player_count = 2 self.player_count = player_count self.player_one = Player(name="Eric", hand=[], bank=[], properties=[]) self.player_two = Player(name="Rach", hand=[], bank=[], properties=[]) """ TESTING SETUP self.player_one = Player( name="Test John", hand=[ PropertyWildCard(value=0, color=['light blue', 'brown', 'pink', 'orange', 'railroad', 'utility', 'red', 'yellow', 'green', 'dark blue']), RentCard(value=3, colors=['light blue', 'brown', 'pink', 'orange', 'railroad', 'utility', 'red', 'yellow', 'green', 'dark blue']), ActionCard(value=3, action='house'), ActionCard(value=4, action='hotel'), ActionCard(value=2, action='birthday'), ], bank=[ MoneyCard(value=2), MoneyCard(value=2), MoneyCard(value=3), MoneyCard(value=3), MoneyCard(value=3), MoneyCard(value=4), ], properties=[ PropertySet(properties=[ PropertyCard(value=1, name='Mediterranean Ave', color='brown', count_full=2, rents=[1, 2]), PropertyCard(value=1, name='Baltic Ave', color='brown', count_full=2, rents=[1, 2])], wild_properties=[], house=False, hotel=False, color='brown', is_full=True, current_rent=2), PropertySet(properties=[ PropertyCard(value=1, name='Mediterranean Ave', color='brown', count_full=2, rents=[1, 2]), PropertyCard(value=1, name='Baltic Ave', color='brown', count_full=2, rents=[1, 2])], wild_properties=[], house=False, hotel=False, color='brown', is_full=True, current_rent=2), PropertySet(properties=[ PropertyCard(value=1, name='Baltic Ave', color='brown', count_full=2, rents=[1, 2])], wild_properties=[], house=False, hotel=False, color='brown', is_full=False, current_rent=1) ] ) self.player_two = Player( name="Test Jane", hand=[ PropertyWildCard(value=0, color=['light blue', 'brown', 'pink', 'orange', 'railroad', 'utility', 'red', 'yellow', 'green', 'dark blue']), RentCard(value=3, colors=['light blue', 'brown', 'pink', 'orange', 'railroad', 'utility', 'red', 'yellow', 'green', 'dark blue']), ActionCard(value=3, action='house'), ActionCard(value=4, action='hotel'), ActionCard(value=2, action='birthday'), PropertyCard(value=1, name='Mediterranean Ave', color='brown', count_full=2, rents=[1, 2]), PropertyCard(value=1, name='Baltic Ave', color='brown', count_full=2, rents=[1, 2]), ], bank=[ MoneyCard(value=1), ], properties=[ PropertySet(properties=[ PropertyCard(value=1, name='Mediterranean Ave', color='brown', count_full=2, rents=[1, 2]), PropertyCard(value=1, name='Baltic Ave', color='brown', count_full=2, rents=[1, 2])], wild_properties=[], house=False, hotel=False, color='brown', is_full=True, current_rent=2) ] ) """ self.players = [self.player_one, self.player_two] self.deck = Deck() self.discard = [] self.player_active = self.player_one self.plays_left = 0