示例#1
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def CheckMatchMrGreenGenes(g):
    """Bought 6 differently named Victory cards"""
    accumed_per_player = g.cards_accumalated_per_player()
    ret = []
    for player, card_dict in accumed_per_player.iteritems():
        victory_quants = [(c, q) for c, q in card_dict.iteritems() if
                          card_info.is_victory(c)]
        if len(victory_quants) >= 6:
            ret.append(achievement(player,
                    'Bought %d differently named Victory cards' %
                    len(victory_quants), len(victory_quants)))
    return ret
示例#2
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def CheckMatchMrGreenGenes(g):
    """Bought 6 differently named Victory cards"""
    accumed_per_player = g.cards_accumalated_per_player()
    ret = []
    for player, card_dict in accumed_per_player.iteritems():
        victory_quants = [(c, q) for c, q in card_dict.iteritems()
                          if card_info.is_victory(c)]
        if len(victory_quants) >= 6:
            ret.append(
                achievement(
                    player, 'Bought %d differently named Victory cards' %
                    len(victory_quants), len(victory_quants)))
    return ret
示例#3
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def CheckMatchMrGreenGenes(g):
    accumed_per_player = g.cards_accumalated_per_player()
    ret = []
    for player, card_dict in accumed_per_player.iteritems():
        victory_quants = [(c, q) for c, q in card_dict.iteritems() if
                          card_info.is_victory(c)]
        if len(victory_quants) >= 6:
            ret.append({
                    'player': player,
                    'reason': 'Bought %d differently named Victory cards' %
                    len(victory_quants)}
                       )
    return ret
def has_vp(card):
    return card_info.is_victory(card)
    new_mat = np.zeros((num_rows, existing_matrix.shape[1]))
    for card, row in zip(existing_card_names, existing_matrix):
        if acceptable_func(card):
            new_mat[len(new_cards)] = row
            new_cards.append(card)
    return new_mat, new_cards


# http://forum.dominionstrategy.com/index.php?topic=647.msg8951#msg8951
bonus_feature_funcs = [
    lambda x: 2 * card_info.coin_cost(x),
    lambda x: 3 * card_info.potion_cost(x),
    lambda x: 3 * card_info.num_plus_actions(x),
    lambda x: 4 * card_info.num_plus_cards(x),
    lambda x: 4 * card_info.is_action(x),
    lambda x: 4 * card_info.is_victory(x),
    lambda x: 4 * card_info.is_treasure(x),
    lambda x: 5 * card_info.is_attack(x),
    lambda x: 1 * card_info.is_reaction(x),
    lambda x: 2 * card_info.vp_per_card(x),
    lambda x: 1 * card_info.money_value(x),
    lambda x: 1 * card_info.num_plus_buys(x),
    # 1 * gains (remodel, upgrade, workshop, ...)
    lambda x: 1 * max(card_info.trashes(x), 5)
    # 6 * pollute (can add to other deck)
    # 3 * combo (conspirator, peddler, ...
    # 3 * special (goons, gardens, uniqueness in general)
    # 3 * discard (militia, minion,
    # 1 * cycle (vault, cellar, .. )
    # 100 * win rate
]
示例#6
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    new_cards = []
    new_mat = np.zeros((num_rows, existing_matrix.shape[1]))
    for card, row in zip(existing_card_names, existing_matrix):
        if acceptable_func(card):            
            new_mat[len(new_cards)] = row
            new_cards.append(card)
    return new_mat, new_cards

# http://forum.dominionstrategy.com/index.php?topic=647.msg8951#msg8951
bonus_feature_funcs = [
    lambda x: 2 * card_info.coin_cost(x),
    lambda x: 3 * card_info.potion_cost(x),
    lambda x: 3 * card_info.num_plus_actions(x),
    lambda x: 4 * card_info.num_plus_cards(x),
    lambda x: 4 * card_info.is_action(x),
    lambda x: 4 * card_info.is_victory(x),
    lambda x: 4 * card_info.is_treasure(x),
    lambda x: 5 * card_info.is_attack(x),
    lambda x: 1 * card_info.is_reaction(x),
    lambda x: 2 * card_info.vp_per_card(x),
    lambda x: 1 * card_info.money_value(x),
    lambda x: 1 * card_info.num_plus_buys(x),
    # 1 * gains (remodel, upgrade, workshop, ...)
    lambda x: 1 * max(card_info.trashes(x), 5)
    # 6 * pollute (can add to other deck)
    # 3 * combo (conspirator, peddler, ...
    # 3 * special (goons, gardens, uniqueness in general)
    # 3 * discard (militia, minion, 
    # 1 * cycle (vault, cellar, .. )
    # 100 * win rate
    ]
示例#7
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def score_silk_road(deck_comp):
    return sum(deck_comp[card] if card_info.is_victory(card) else 0
               for card in deck_comp) / 4 * deck_comp['Silk Road']
示例#8
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def score_silk_road(deck_comp):
    return sum(deck_comp[card] if card_info.is_victory(card) else 0
               for card in deck_comp) / 4 * deck_comp['Silk Road']
示例#9
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def has_vp(card):
    return card_info.is_victory(card)