def test_compare_cards_normal_usage(): assert cards.compare_cards((4,), (7,)) == 1 assert cards.compare_cards((9,), (7,)) == -1 assert cards.compare_cards((5,), (5,)) == 0 assert cards.compare_cards((1,), (5,)) == -1 assert cards.compare_cards((13,), (1,)) == 1 assert cards.compare_cards((1,), (1,)) == 0
def test_compare_cards_normal_usage(): assert cards.compare_cards((4, ), (7, )) == 1 assert cards.compare_cards((9, ), (7, )) == -1 assert cards.compare_cards((5, ), (5, )) == 0 assert cards.compare_cards((1, ), (5, )) == -1 assert cards.compare_cards((13, ), (1, )) == 1 assert cards.compare_cards((1, ), (1, )) == 0
def play_turn(human, cpu, pot): #global TOTAL_TURNS #TOTAL_TURNS += 1 (h_hand, h_reserve) = flip_if_needed(human) (c_hand, c_reserve) = flip_if_needed(cpu) h_card = cards.pull_top(h_hand) c_card = cards.pull_top(c_hand) pot.extend([h_card, c_card]) h_pic = interface.pic_repr(h_card) c_pic = interface.pic_repr(c_card) for (h_line, c_line) in zip(h_pic, c_pic): print("{}\t\t\t{}".format(h_line, c_line)) print("You play the above \tComputer plays the above") winner = cards.compare_cards(h_card, c_card) if winner == -1: # Human wins print("{} > {} --- You win this round.".format(h_card, c_card)) print("You win {} cards!".format(len(pot))) #print(" WIN", end="") h_reserve.extend(pot) elif winner == 1: # Computer wins print("{} > {} --- You lose this round.".format(c_card, h_card)) print("You lose {} cards!".format(len(pot))) #print("LOSE", end="") c_reserve.extend(pot) elif winner == 0: # A tie; a cause for WAR! print("There is a tie.") print("Declare War!") interface.wait_for_input() #print(" TIE", end="\n") (h_hand, h_reserve) = flip_if_needed((h_hand, h_reserve), n=3) (c_hand, c_reserve) = flip_if_needed((c_hand, c_reserve), n=3) pot.extend(cards.pull_three(h_hand)) pot.extend(cards.pull_three(c_hand)) # Weeeee, recursion! ((h_hand, h_reserve), (c_hand, c_reserve)) = play_turn( (h_hand, h_reserve), (c_hand, c_reserve), pot) return ((h_hand, h_reserve), (c_hand, c_reserve))
def play_turn(human, cpu, pot): # global TOTAL_TURNS # TOTAL_TURNS += 1 (h_hand, h_reserve) = flip_if_needed(human) (c_hand, c_reserve) = flip_if_needed(cpu) h_card = cards.pull_top(h_hand) c_card = cards.pull_top(c_hand) pot.extend([h_card, c_card]) h_pic = interface.pic_repr(h_card) c_pic = interface.pic_repr(c_card) for (h_line, c_line) in zip(h_pic, c_pic): print("{}\t\t\t{}".format(h_line, c_line)) print("You play the above \tComputer plays the above") winner = cards.compare_cards(h_card, c_card) if winner == -1: # Human wins print("{} > {} --- You win this round.".format(h_card, c_card)) print("You win {} cards!".format(len(pot))) # print(" WIN", end="") h_reserve.extend(pot) elif winner == 1: # Computer wins print("{} > {} --- You lose this round.".format(c_card, h_card)) print("You lose {} cards!".format(len(pot))) # print("LOSE", end="") c_reserve.extend(pot) elif winner == 0: # A tie; a cause for WAR! print("There is a tie.") print("Declare War!") interface.wait_for_input() # print(" TIE", end="\n") (h_hand, h_reserve) = flip_if_needed((h_hand, h_reserve), n=3) (c_hand, c_reserve) = flip_if_needed((c_hand, c_reserve), n=3) pot.extend(cards.pull_three(h_hand)) pot.extend(cards.pull_three(c_hand)) # Weeeee, recursion! ((h_hand, h_reserve), (c_hand, c_reserve)) = play_turn((h_hand, h_reserve), (c_hand, c_reserve), pot) return ((h_hand, h_reserve), (c_hand, c_reserve))