def test_menu_queue_items(mock_A_NORMAL, display): mymenu = QueueMenu(window, source) mymenu.update_items(feed) items = mymenu._items assert { 'attr': mock_A_NORMAL, 'tags': [], 'text': str(player1) } in items
def test_menu_queue_update_child(display): mymenu = QueueMenu(window, source) mymenu.update_items(feed) items = mymenu._items mymenu.update_child() assert mymenu._items == items
def test_menu_queue_metadata(display): mymenu = QueueMenu(window, source) mymenu.update_items(feed) assert mymenu.metadata == player1.episode.metadata
def test_menu_queue_items(mock_A_NORMAL, display): mymenu = QueueMenu(window, source) mymenu.update_items(feed) items = mymenu._items assert {"attr": mock_A_NORMAL, "tags": [], "text": str(player1)} in items
def test_menu_queue_update_items(display): mymenu = QueueMenu(window, source) mymenu.update_items(None) assert len(mymenu._items) == 2
class QueuePerspective(Perspective): """The queue-list perspective. This class handles display elements while in the queue perspective, which is a listing of the user's current Queue in which they can directly modify its state. """ ID = 2 def __init__(self, display) -> None: """ Overrides method from Perspective; see documentation in that class. """ super().__init__(display) self._active_window = 0 self._queue_window = None self._metadata_window = None self._queue_menu = None self._metadata_updated = False def create_windows(self) -> None: """Create and set basic parameters for the windows. Overrides method from Perspective; see documentation in that class. """ # delete old windows if they exist if self._queue_window is not None: del self._queue_window self._queue_window = None if self._metadata_window is not None: del self._metadata_window self._metadata_window = None parent_x = self._display.parent_x parent_y = self._display.parent_y third_x = helpers.third(parent_x) self._queue_window = curses.newwin(parent_y - 2, third_x * 2, 2, 0) metadata_width = parent_x - ((third_x * 2) - 1) self._metadata_window = curses.newwin(parent_y - 3, metadata_width, 2, 2 * third_x) # update menus if necessary if self._queue_menu is not None: self._queue_menu.window = self._queue_window def create_menus(self) -> None: """Create the menus used in each window. Overrides method from Perspective; see documentation in that class. """ assert self._queue_window is not None self._queue_menu = QueueMenu(self._queue_window, self._display.queue, active=True) def display(self) -> None: """Draws all windows and sub-features, including titles and borders. Overrides method from Perspective; see documentation in that class. """ # clear dynamic menu headers self._queue_window.addstr(0, 0, " " * self._queue_window.getmaxyx()[1]) # add window headers self._queue_window.addstr(0, 0, self._queue_menu.title, curses.color_pair(7) | curses.A_BOLD) self._metadata_window.addstr(0, 0, "Metadata", curses.color_pair(7) | curses.A_BOLD) # add window borders self._queue_window.hline(1, 0, 0, self._queue_window.getmaxyx()[1], curses.ACS_HLINE | curses.color_pair(8)) self._metadata_window.hline(1, 0, 0, self._metadata_window.getmaxyx()[1] - 1, curses.ACS_HLINE | curses.color_pair(8)) if not helpers.is_true(Config["disable_vertical_borders"]): self._queue_window.vline(0, self._queue_window.getmaxyx()[1] - 1, 0, self._queue_window.getmaxyx()[0] - 2, curses.ACS_VLINE | curses.color_pair(8)) # display menu content self._queue_menu.display() # draw metadata if not self._metadata_updated: self._draw_metadata(self._metadata_window) def handle_input(self, c) -> bool: """Performs action corresponding to the user's input. Overrides method from Perspective; see documentation in that class. """ queue = self._display.queue key_mapping = self._display.KEY_MAPPING keep_running = True if c == key_mapping[Config['key_play_selected']]: target = self._queue_menu.item self._display.queue.jump(target) while self._queue_menu.selected_index > 0: self._queue_menu.move(1) queue.play() self._display.menus_valid = False elif c == key_mapping[Config['key_next']]: queue.stop() queue.next() self._queue_menu.move(1) queue.play() self._display.menus_valid = False elif c == key_mapping[Config['key_clear']]: queue.stop() queue.clear() self._display.menus_valid = False elif c == key_mapping[Config['key_delete']]: self._remove_selected_from_queue() elif c == key_mapping[Config['key_show_url']]: item = self._queue_menu.item if item is not None: self._display.show_episode_url(item.episode) elif c == key_mapping[Config['key_save']]: pass elif c == key_mapping[Config['key_mark_played']]: pass elif c == key_mapping[Config['key_filter']]: pass else: keep_running = self._generic_handle_input(c) return keep_running def refresh(self) -> None: """Refresh the screen and all windows. Overrides method from Perspective; see documentation in that class. """ self._queue_window.refresh() self._metadata_window.refresh() self._queue_menu.refresh() def made_active(self) -> None: """Called each time the perspective is made active (switched to). Overrides method from Perspective; see documentation in that class. """ pass def update_menus(self) -> None: """Update/refresh the contents of all menus. Overrides method from Perspective; see documentation in that class. """ self._queue_menu.update_items(None) def _get_active_menu(self) -> Menu: """Retrieve the active Menu, if there is one. Overrides method from Perspective; see documentation in that class. """ assert 0 <= self._active_window < 2 return self._queue_menu def _invert_selected_menu(self) -> None: """Inverts the contents of the selected menu. Overrides method from Perspective; see documentation in that class. """ pass def _remove_selected_from_queue(self) -> None: """Remove the selected player from the queue. """ player = self._queue_menu.item if player is not None: index = self._display.queue.remove(player) self._queue_menu.update_items(None) for i in range(index): self._get_active_menu().move(-1)
class QueuePerspective(Perspective): """The QueuePerspective class. This class handles display elements while in the queue perspective, which is a listing of the user's current Queue in which they can directly modify its state. """ ID = 2 def __init__(self, display) -> None: """Initializes the object. Overrides method from Perspective; see documentation in that class. """ super().__init__(display) self._active_window = 0 self._queue_window = None self._metadata_window = None self._queue_menu = None self._metadata_updated = False def create_windows(self) -> None: """Create and set basic parameters for the windows. Overrides method from Perspective; see documentation in that class. """ # delete old windows if they exist if self._queue_window is not None: del self._queue_window self._queue_window = None if self._metadata_window is not None: del self._metadata_window self._metadata_window = None parent_x = self._display.parent_x parent_y = self._display.parent_y third_x = helpers.third(parent_x) self._queue_window = curses.newwin(parent_y - 2, third_x * 2, 2, 0) metadata_width = parent_x - ((third_x * 2) - 1) self._metadata_window = curses.newwin(parent_y - 2, metadata_width, 2, 2 * third_x) self._queue_window.attron(curses.color_pair(1)) self._metadata_window.attron(curses.color_pair(1)) def create_menus(self) -> None: """Create the menus used in each window. Overrides method from Perspective; see documentation in that class. """ assert self._queue_window is not None self._queue_menu = QueueMenu(self._queue_window, self._display.queue, active=True) def display(self) -> None: """Draws all windows and sub-features, including titles and borders. Overrides method from Perspective; see documentation in that class. """ # add window titles self._queue_window.attron(curses.A_BOLD) self._metadata_window.attron(curses.A_BOLD) self._queue_window.addstr(0, 0, "Queue") self._metadata_window.addstr(0, 0, "Metadata") # add window borders self._queue_window.hline(1, 0, 0, self._queue_window.getmaxyx()[1]) self._metadata_window.hline(1, 0, 0, self._metadata_window.getmaxyx()[1] - 1) if not helpers.is_true(Config["disable_vertical_borders"]): self._queue_window.vline(0, self._queue_window.getmaxyx()[1] - 1, 0, self._queue_window.getmaxyx()[0] - 2) # display menu content self._queue_menu.display() # draw metadata if not self._metadata_updated: self._draw_metadata(self._metadata_window) def handle_input(self, c) -> bool: """Performs action corresponding to the user's input. Overrides method from Perspective; see documentation in that class. """ queue = self._display.queue key_mapping = self._display.KEY_MAPPING keep_running = True if c == key_mapping[Config['key_exit']]: self._display.terminate() keep_running = False elif c == key_mapping[Config['key_help']]: self._display.show_help() elif c == key_mapping[Config['key_right']]: self._change_active_window(1) self._metadata_updated = False elif c == key_mapping[Config['key_left']]: self._change_active_window(-1) self._metadata_updated = False elif c == key_mapping[Config['key_up']]: self._get_active_menu().move(1) self._metadata_updated = False elif c == key_mapping[Config['key_down']]: self._get_active_menu().move(-1) self._metadata_updated = False elif c == key_mapping[Config['key_scroll_up']]: self._get_active_menu().move_page(1) self._metadata_updated = False elif c == key_mapping[Config['key_scroll_down']]: self._get_active_menu().move_page(-1) self._metadata_updated = False elif c == key_mapping[Config['key_play_selected']]: queue.stop() target = self._queue_menu.item() self._display.queue.jump(target) while self._queue_menu.selected_index > 0: self._queue_menu.move(1) queue.play() self._display.menus_valid = False elif c == key_mapping[Config['key_pause_play']] or \ c == key_mapping[Config['key_pause_play_alt']]: queue.toggle() elif c == key_mapping[Config['key_next']]: queue.stop() queue.next() queue.play() self._display.menus_valid = False elif c == key_mapping[Config['key_seek_forward']] or \ c == key_mapping[Config['key_seek_forward_alt']]: queue.seek(1) elif c == key_mapping[Config['key_seek_backward']] or \ c == key_mapping[Config['key_seek_backward_alt']]: queue.seek(-1) elif c == key_mapping[Config['key_clear']]: queue.stop() queue.clear() self._display.menus_valid = False elif c == key_mapping[Config['key_delete']]: self._remove_selected_from_queue() return keep_running def refresh(self) -> None: """Refresh the screen and all windows. Overrides method from Perspective; see documentation in that class. """ self._queue_window.refresh() self._metadata_window.refresh() def made_active(self) -> None: """Called each time the perspective is made active (switched to). Overrides method from Perspective; see documentation in that class. """ pass def update_menus(self) -> None: """Update/refresh the contents of all menus. Overrides method from Perspective; see documentation in that class. """ self._queue_menu.update_items(None) def _get_active_menu(self) -> Menu: """Retrieve the active Menu, if there is one. Overrides method from Perspective; see documentation in that class. """ assert 0 <= self._active_window < 2 return self._queue_menu def _remove_selected_from_queue(self) -> None: """Remove the selected player from the queue. """ player = self._queue_menu.item() if player is not None: index = self._display.queue.remove(player) self._queue_menu.update_items(None) for i in range(index): self._get_active_menu().move(-1)