示例#1
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def func2():
    log.info('func 2')
    log.debug('raise in func 2')
    try:
        func_err()
    except Exception:
        log.error('ERROR IN FUNC 2', trace=True)
示例#2
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 def custom(self):
     log.debug('STANDARD SDK', box='.')
     self.pre_std()
     log.debug('... import sdk')
     import cgev.vray.sdk as sdk
     self.bench(sdk)
     del sdk
     del sys.modules['cgev.vray.sdk']
示例#3
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 def std(self):
     log.debug('STANDARD SDK', box='.')
     self.pre_std()
     log.debug('... import sdk')
     import vray  # @UnresolvedImport
     self.bench(vray)
     del vray
     self.post_std()
示例#4
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文件: tst_uic.py 项目: T00N3/T00N3Kit
def main_simple(num, path):
    log.debug('SIMPLE {0} instances', num)
    while num > 0:
        num -= 1
        win = QtGui.QWidget()
        layout = QtGui.QVBoxLayout()
        label = QtGui.QLabel()
        layout.addWidget(label)
        icon = QtGui.QLabel()
        layout.addWidget(icon)
        win.setLayout(layout)
    log.debug('DONE')
示例#5
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文件: tst_uic.py 项目: T00N3/T00N3Kit
def main_uic(num, path):
    sys.path.insert(0, os.path.dirname(path))

    from test_widget import Ui_graphContainer
    container = Ui_graphContainer()

    log.debug('UIC {0} instances of {1}', num, path)
    while num > 0:
        num -= 1
        win = QtGui.QWidget()
        container.setupUi(win)
    log.debug('DONE')
示例#6
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def main_sh():
    cmd = 'sh.exe C:/work/T00N3Kit/test/misc/shell_script.sh plop 1'
    log.debug('call')
    print system.shell(cmd)
    log.debug('logged')
    print system.shell(cmd, mode=system.EXEC_MODE.LOGGED)
    log.debug('background')
    print system.shell(cmd, mode=system.EXEC_MODE.BACKGROUND)
    log.debug('DONE !')
示例#7
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def main():
    log.debug('launch context test')
    log.debug(connectortools.getCurrentApp())
    log.debug(connectortools.getAppVersion())

    client = SessionClient()

    '''
    log.debug('say hi')
    log.debug(client.hi())

    log.debug('getting manager')
    response = client.getManager()
    obj = response.datas
    log.debug('got {} {}', obj, type(obj))
    '''

    '''
    from cgev.pipeline.data import session
    from cgev.pipeline.process import start
    log.debug(session.getManager())
    '''

    session.setClient(client)
    projects = server.getProjects(None)
    print projects
示例#8
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    def concatVRScene(self, context, renderer):
        log.debug('CONCAT {0}', context)

        inputs = ['shapes', 'shaders', 'lights', 'nodes', 'settings', 'others']
        plugins = dict()
        fields = self._inHeap.get(context, dict())

        context = None
        for field in inputs:
            values = [token.value for token in fields.get(field, list())]
            plugins[field] = values
            context = token.context

        scene = context.token.value
        vrs = VRScene()

        for field, plugs in plugins.iteritems():
            vrs.add(plugs, renderer)

        base = os.path.basename(scene)
        path = 'C:/work/scenes/vray/export/{0}'.format(base)
        base = os.path.dirname(path)

        if not os.path.exists(base):
            os.makedirs(base)

        log.debug('EXPORT TO {0}', path)
        vrs.save(path)

        render = self.field('render').value

        if render:
            vrs.render(wait=3)

        if os.path.exists(path):
            log.debug('{0} DONE !')
            self.field('path').push(context, path)
        else:
            log.debug('FAILED !')
示例#9
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文件: uic_dyn.py 项目: T00N3/T00N3Kit
    def __init__(self, meth, loops):
        super(Win, self).__init__()
        layout = QtGui.QVBoxLayout()
        self.setLayout(layout)

        root = QtGui.QWidget()
        root.setLayout(layout)
        self.setCentralWidget(root)

        log.debug('Starting {0} {1} creations ...', loops, meth)
        start = datetime.now()
        widgets = list()

        old_pgr = 0
        loop = 0
        pgr_step = min(50, loops)

        while loop < loops:
            loop += 1

            if meth == "dyn":
                w = UiFactory.instance(self._tstui, parent=root)
            else:
                w = UiFactory.load(self._tstui, cache=False)

            if loop == 1:
                print "_" * 2 * pgr_step

            pgr = int(loop * pgr_step / loops)
            if pgr != old_pgr:
                print "#",
                old_pgr = pgr

            widgets.append(w)
            # time.sleep(1)

        print ''
        print datetime.now() - start
        # os._exit(42)

        start = datetime.now()
        log.debug('add to layout ...')

        for w in widgets:
            layout.addWidget(w)

        print datetime.now() - start
        log.debug('DONE')
示例#10
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文件: weak.py 项目: T00N3/T00N3Kit
def test(typ, num, cls, dt):
    items = list()

    log.debug('Create {0} {1} instances', num, typ)
    while num > 0:
        num -= 1
        items.append(cls(dt))

    count = 0

    log.debug('Access {0} {1}', len(items), typ)
    for item in items:
        dt = item.data
        count += dt.value

    log.debug('Done, count {0}', count)
示例#11
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 def pre(self):
     fmt = "[{level:^7}] {time} {message}"
     os.environ[envvars.DEBUG_LEVEL] = "4"
     os.environ[envvars.DEBUG_FORMAT] = fmt
     log.debug('START ON {0}', self.path, box='.')
示例#12
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文件: tst_uic.py 项目: T00N3/T00N3Kit
def main_loader(num, path):
    log.debug('LOADER {0} instances of {1}', num, path)
    while num > 0:
        num -= 1
        UiCache.load(path, cache=False)
    log.debug('DONE')
示例#13
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    def bench(self, vray):
        start = datetime.now()

        log.debug('... create renderer')
        scene = vray.VRayRenderer()

        scene.setOnDumpMessage(self.dumped)
        scene.setOnProgress(self.progress)

        log.debug('... load scene')
        self.old_pgr = 0
        scene.load(self.path)

        log.debug('... parse plugs')
        with open('C:/work/logs/bench_sdk.log', 'w') as f:
            for p in scene.plugins:
                f.write(str(p) + '\n')

        log.debug('... save scene')
        self.old_pgr = 0
        scene.export('C:/work/tmp/bench.vrscene')

        log.debug('... close renderer')
        scene.close()

        log.debug('... test done')
        log.debug('Elapsed: {0}', datetime.now() - start, box='>')
示例#14
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文件: python.py 项目: T00N3/T00N3Kit
    def postRun(self, context):
        log.debug('CUSTOM {0} POST RUN', self.id)
        code = self.field('post_code')

        if code and code.value:
            exec(code.value)
示例#15
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def dbg(msg, *args, **kwargs):
    log.debug(msg, *args, **kwargs)
示例#16
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import sys

import scramble  # @UnusedImport

from cgev.common import log

from cgev.vray import IDRenderer
from cgev.vray import RenderIdOpts


if __name__ == "__main__":
    if len(sys.argv) > 1:
        scene = sys.argv[1]
    else:
        scene = "C:/work/scenes/vray/test/labo.vrscene"
        # scene = "C:/work/scenes/vray/simple/test_export.vrscene"
        # scene = "C:/work/scenes/vray/test/labo.vrscene"

    out = "C:/work/tmp/ids/test.exr"

    opts = RenderIdOpts()
    opts.resolution = [640, 480]
    opts.lights = False
    opts.shaders = False

    scene = IDRenderer(scene)
    scene.renderIdPass(out)
    log.debug("." * 80)
示例#17
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def func1():
    log.debug('func 1')
    func2()
示例#18
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def test_procs():
    log.debug('Get processes: ')
    procs = system.getProcesses()

    for pid, exe in procs.iteritems():
        log.debug('{0} {1}', pid, exe)
示例#19
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    if event == "return":
        print "<" + "-" * indent[0], "exit function", frame.f_code.co_name
        indent[0] -= 2
    return tracefunc

sys.settrace(tracefunc)
'''

__import__('scramble')

from   cgev.common   import log
from   cgev.rpc.test import TestClient

client = TestClient()

log.info('-> hello')
log.debug(client.hello())

log.info('-> hi')
log.debug(client.hi('yooooo'))

delay = int(sys.argv[1]) if len(sys.argv) > 1 else None

log.info('-> hey {0}', delay)
log.debug(client.hey(None, delay))

'''
while 1:
    log.info('-> sync {0}', delay)
    log.debug(client.func_sync(delay))
'''
示例#20
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import scramble  # @UnusedImport

from cgev.common import log
from cgev.pipeline.process import server


log.debug('get dirs')
shot = server.getShot('test', '001', '001')

retake = server.getStatusObj('test', 'Retake')

print ''
print 'Retake id : {}'.format(retake.getId())

for asset in shot.getAssets():
        if asset.getName() != 'labo.maquette':
            continue

        print asset.getName()

        for version in asset.getVersions():
            status = version.getStatus()
            print str(version.getVersion()) + ' - ' + status.getName()

version.setStatus(retake)

'''
for task in shot.getTasks():
    if task.getName() != 'labo':
        continue
示例#21
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 def post(self):
     log.debug('BENCH DONE', box='.')
示例#22
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import time

import scramble

from cgev.common import log
from cgev.common import debug

client = debug.SessionClient()

log.debug('Hello response : %s' % str(client.hello()))

client.register('Maya 2016')
client.register('Maya 2013')

client.getRegisteredApplications()
示例#23
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import scramble  # @UnusedImport

from cgev.common import log
from cgev.vray import generate_object_colors, color_id_to_rbg


if __name__ == "__main__":
    max_id = 1000 * 1000

    log.debug("... generate {0} ids", max_id)
    mapping = generate_object_colors(max_id)
    log.debug("... generation done")

    if max_id <= 1000:
        for k, v in mapping.iteritems():
            r, g, b = color_id_to_rbg(v)
            tok = "{0:3d}, {1:3d}, {2:3d}".format(r, g, b)
            print "{0:5d} = ( {1} ) {2:10d}".format(k, tok, v)