def loadScene(self): self.progressBar.setValue(0) r = Renderer() r.setOnProgress(self.loadProgress) r.load("C:/work/scenes/vray/test/sphere.vrscene") r.save("C:/work/tmp/test/sphere.vrscene") r.close()
def run(self): if True: r = Renderer() r.setOnProgress(self.loadProgress) r.load("C:/work/scenes/vray/test/labo.vrscene") r.save("C:/work/tmp/test/labo.vrscene") r.close() else: for i in range(1, 101): self.loadProgress(None, "plop", i, 100) time.sleep(0.1) print "." * 80 print threading.current_thread()
def do_render(src): r = Renderer(renderMode="production") r.load(src) r.useAnimatedValues = 1 light = r.plugins['defaultLighting'] print "light : {0}".format(light) settings = r.outputSettings print settings view = r.plugins['renderView'] print view print "RENDER" r.render(sequence=[1, 10, 1], live=False, vfb=True) print "RENDER DONE" r.release()
if __name__ == "__main__": do_render = False in_path = 'C:/work/tmp/vrscenes/root.vrconcat.vrscene' out_path = 'C:/work/tmp/vrscenes/test_out.vrscene' sn = 'orangeCst@material' pn = 'blues|pSphere11|pSphereShape11@node' sdk.enableFrameBuffer(True) print "CREATE" r = Renderer(renderMode='production') print "LOAD" r.load(in_path) if do_render: r.start() r.waitForImageReady() ''' print "---" po = r.plugins[pn] print po.material print r.plugins[sn] po.setValueAsString('material', sn) print "---" ''' print "SAVE"
if __name__ == "__main__": if len(sys.argv) > 2: src = sys.argv[1] out_image = sys.argv[2] else: src = 'c:/work/scenes/vray/test/cubes.vrscene' out_image = 'c:/work/images/test.png' sdk.enableFrameBuffer(True) print "Render {0} -> {1}".format(src, out_image) r = Renderer(renderMode='production') r.load(src) r.setOnBucketReady(onBucketReady) r.setOnImageReady(onImageReady) r.setOnDumpMessage(onDumpMessage) r.outputImage = out_image res = r.resolution res[0] = int(res[0] / 10) res[1] = int(res[1] / 10) r.resolution = res r.start() r.waitForImageReady()
pgr = progress * 100 / max_progress if abs(pgr - old_pgr) < 10: return print "{0} {1}%".format(message, pgr) old_pgr = pgr renderer = Renderer(renderMode="rtCPU") # scene_file = SCENES_PATH + '/car.vrscene' scene_file = 'C:/work/scenes/vray/test/labo.vrscene' renderer.setOnProgress(onProgress) print "... loading" renderer.load(scene_file) renderer.resolution = [480, 300] print "... start render" renderer.startSync() # renderer.waitForImageReady(3000) # renderer.waitForImageReady(100) plugs = pickPlugins(renderer) summary = dict() for p in plugs: name = p[3] if name not in summary: summary[name] = 0 summary[name] += 1
import os import scramble # @UnusedImport from cgev.vray import Renderer # path = 'C:/work/scenes/vray/test/castle.vrscene' # path = 'C:/work/scenes/vray/test/sphere.vrscene' path = "C:/work/scenes/vray/test/colors.vrscene" r = Renderer() r.load(path) s = r.outputSettings """ names = r.plugNames names.sort() for n in names: print n """ for plugin in r.plugObjects: print "-" * 40 print "{0} {1}".format(plugin.getName(), plugin.getType()) print "-" * 40 for prop in plugin._props: print prop
def main(): r = Renderer(renderMode='production') r.load('C:\\work\\vray3sdk\\scenes\\car.vrscene') r.outputImage = 'C:/work/test.png' r.resolution = [320, 200] r.renderSync()