def main(): pygame.init() pygame.mixer.music.load("rematch.mp3") pygame.mixer.music.play(-1) screen = pygame.display.set_mode((1000, 1000)) clock = pygame.time.Clock() game_map = Map(0) player = Character( game_map, 23, 1 ) prevKeys = {} menu = Menu() while True: for e in pygame.event.get(): if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE): pygame.quit() return key = pygame.key.get_pressed() if key[K_DOWN] and not prevKeys[K_DOWN]: menu.move(1) if key[K_UP] and not prevKeys[K_UP]: menu.move(-1) if key[K_RETURN] and not prevKeys[K_RETURN]: r = menu.select() if r == -1: pygame.quit() return elif r == 1: break prevKeys = key menu.draw(screen) pygame.display.flip() while True: clock.tick(30) for e in pygame.event.get(): if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE): pygame.quit() return key = pygame.key.get_pressed() if key[K_LSHIFT]: if key[K_UP] and not prevKeys[K_UP]: player.attack_up() elif key[K_DOWN] and not prevKeys[K_DOWN]: player.attack_down() elif key[K_LEFT] and not prevKeys[K_LEFT]: player.attack_left() elif key[K_RIGHT] and not prevKeys[K_RIGHT]: player.attack_right() else: if key[K_UP] and not prevKeys[K_UP]: player.move_up() elif key[K_DOWN] and not prevKeys[K_DOWN]: player.move_down() elif key[K_LEFT] and not prevKeys[K_LEFT]: player.move_left() elif key[K_RIGHT] and not prevKeys[K_RIGHT]: player.move_right() while game_map.isWin(player.position.real, player.position.imag): screen.blit(winScreen,(0,0)) pygame.display.flip() for e in pygame.event.get(): if e.type == QUIT or (e.type == KEYDOWN and e.key == K_ESCAPE): pygame.quit() return prevKeys = key game_map.draw(screen) player.draw(screen) pygame.display.flip()