# if connection is ok elif tank.ok: # background screen.blit(pygame.image.load("images/bg.jpg"), (0, 0)) for event in pygame.event.get(): if event.type == pygame.QUIT: sys.exit() elif event.type == pygame.KEYDOWN: # chat functions if (event.key > 96 and event.key < 123) or event.key == pygame.K_SPACE or event.key == pygame.K_RETURN or event.key == 8: if event.key == pygame.K_RETURN: chat.send() elif event.key == 8: chat.backspace() else: chat.write(event.key) else: # moving if event.key == pygame.K_LEFT: tank.direction = 'left' if event.key == pygame.K_RIGHT: tank.direction = 'right' # shoot if event.key == pygame.K_UP: if len(bullets) < 2: tank.shoot() client.send_bullet(tank.rect.left) elif event.type == pygame.KEYUP: