示例#1
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 def test_jump_collide_reverse(self):
     game_state = np.empty((8, 8), dtype=object)
     game_state[0][1] = piece.CheckersPiece(2, 0)
     game_state[1][2] = piece.CheckersPiece(1, 0)
     game_state[2][3] = piece.CheckersPiece(2, 0)
     game = board.CheckersGame(game_state, 2)
     self.assertRaises(Exception, game.move_piece, 2, 3, 0, 1)
示例#2
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 def test_jump_over_invalid(self):
     game_state = np.empty((8, 8), dtype=object)
     game_state[0][1] = piece.CheckersPiece(1, 0)
     game_state[1][2] = piece.CheckersPiece(1, 0)
     game_state[2][3] = piece.CheckersPiece(0, 0)
     game = board.CheckersGame(game_state, 1)
     self.assertRaises(Exception, game.move_piece, 0, 1, 2, 3)
示例#3
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 def test_legal_board_move_reverse(self):
     game_state = np.empty((8, 8), dtype=object)
     game_state[0][1] = piece.CheckersPiece(0, 0)
     game_state[1][2] = piece.CheckersPiece(2, 0)
     game = board.CheckersGame(game_state, 2)
     game.move_piece(1, 2, 0, 1)
     self.assertEqual(game.val_at_loc(1, 2), 0)
     self.assertEqual(game.val_at_loc(0, 1), 2)
     self.assertEqual(game.player_turn(), 1)
示例#4
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 def default_init(cls):
     _init_board = np.empty((8, 8), dtype=object)
     for i in range(8):
         for j in range(8):
             if (((i + j) % 2) == 1):
                 if (i <= 2):
                     _init_board[i][j] = piece.CheckersPiece(1, 0)
                 elif (i >= 5):
                     _init_board[i][j] = piece.CheckersPiece(2, 0)
                 else:
                     _init_board[i][j] = piece.CheckersPiece(0, 0)
             else:
                 _init_board[i][j] = piece.CheckersPiece(0, 0)
     return cls(_init_board, 1)
示例#5
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 def test_move_location_invalid(self):
     game_state = np.empty((8, 8), dtype=object)
     game_state[0][1] = piece.CheckersPiece(1, 0)
     game = board.CheckersGame(game_state, 1)
     self.assertRaises(Exception, game.move_piece, 0, 1, 1, 1)