示例#1
0
 def make_solution(
     self,
     primaries: Optional[List[Dict[str, Any]]] = None,
     min_time=0,
     me=None,
     coin_announcements=None,
     coin_announcements_to_assert=None,
     puzzle_announcements=None,
     puzzle_announcements_to_assert=None,
     fee=0,
 ) -> Program:
     assert fee >= 0
     condition_list = []
     if primaries:
         for primary in primaries:
             condition_list.append(make_create_coin_condition(primary["puzzlehash"], primary["amount"]))
     if min_time > 0:
         condition_list.append(make_assert_seconds_now_exceeds_condition(min_time))
     if me:
         condition_list.append(make_assert_my_coin_id_condition(me["id"]))
     if fee:
         condition_list.append(make_reserve_fee_condition(fee))
     if coin_announcements:
         for announcement in coin_announcements:
             condition_list.append(make_create_coin_announcement(announcement))
     if coin_announcements_to_assert:
         for announcement_hash in coin_announcements_to_assert:
             condition_list.append(make_assert_coin_announcement(announcement_hash))
     if puzzle_announcements:
         for announcement in puzzle_announcements:
             condition_list.append(make_create_puzzle_announcement(announcement))
     if puzzle_announcements_to_assert:
         for announcement_hash in puzzle_announcements_to_assert:
             condition_list.append(make_assert_puzzle_announcement(announcement_hash))
     return solution_for_conditions(condition_list)
    async def test_standard_tx(self):
        # this isn't a real public key, but we don't care
        public_key = bytes.fromhex(
            "af949b78fa6a957602c3593a3d6cb7711e08720415dad83"
            "1ab18adacaa9b27ec3dda508ee32e24bc811c0abc5781ae21")
        puzzle_program = SerializedProgram.from_bytes(
            p2_delegated_puzzle_or_hidden_puzzle.puzzle_for_pk(public_key))
        conditions = binutils.assemble(
            "((51 0x699eca24f2b6f4b25b16f7a418d0dc4fc5fce3b9145aecdda184158927738e3e 10)"
            " (51 0x847bb2385534070c39a39cc5dfdc7b35e2db472dc0ab10ab4dec157a2178adbf 0x00cbba106df6))"
        )
        solution_program = SerializedProgram.from_bytes(
            p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
                conditions))

        time_start = time.time()
        total_cost = 0
        for i in range(0, 1000):
            cost, result = puzzle_program.run_with_cost(
                test_constants.MAX_BLOCK_COST_CLVM, solution_program)
            total_cost += cost

        time_end = time.time()
        duration = time_end - time_start

        log.info(f"Time spent: {duration}")
        assert duration < 3
示例#3
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    def make_solution(self, condition_dic: Dict[ConditionOpcode, List[ConditionWithArgs]]) -> Program:
        ret = []

        for con_list in condition_dic.values():
            for cvp in con_list:
                if cvp.opcode == ConditionOpcode.CREATE_COIN:
                    ret.append(make_create_coin_condition(cvp.vars[0], cvp.vars[1]))
                if cvp.opcode == ConditionOpcode.CREATE_ANNOUNCEMENT:
                    ret.append(make_create_announcement(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.AGG_SIG:
                    ret.append(make_assert_aggsig_condition(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.ASSERT_ANNOUNCEMENT:
                    ret.append(make_assert_announcement(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.ASSERT_SECONDS_NOW_EXCEEDS:
                    ret.append(make_assert_seconds_now_exceeds_condition(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.ASSERT_MY_COIN_ID:
                    ret.append(make_assert_my_coin_id_condition(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.ASSERT_HEIGHT_NOW_EXCEEDS:
                    ret.append(make_assert_height_now_exceeds_condition(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.ASSERT_HEIGHT_AGE_EXCEEDS:
                    ret.append(make_assert_height_age_exceeds_condition(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.RESERVE_FEE:
                    ret.append(make_reserve_fee_condition(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.ASSERT_MY_PARENT_ID:
                    ret.append(make_assert_my_parent_id(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.ASSERT_MY_PUZZLEHASH:
                    ret.append(make_assert_my_puzzlehash(cvp.vars[0]))
                if cvp.opcode == ConditionOpcode.ASSERT_MY_AMOUNT:
                    ret.append(make_assert_my_amount(cvp.vars[0]))
        return solution_for_conditions(Program.to(ret))
示例#4
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    def make_solution(
        self, condition_dic: Dict[ConditionOpcode,
                                  List[ConditionWithArgs]]) -> Program:
        ret = []

        for con_list in condition_dic.values():
            for cvp in con_list:
                ret.append([cvp.opcode.value] + cvp.vars)
        return solution_for_conditions(Program.to(ret))
示例#5
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    def make_solution(self, condition_dic: Dict[ConditionOpcode, List[ConditionWithArgs]]) -> Program:
        ret = []

        for con_list in condition_dic.values():
            for cvp in con_list:
                if cvp.opcode == ConditionOpcode.CREATE_COIN and len(cvp.vars) > 2:
                    formatted: List[Any] = []
                    formatted.extend(cvp.vars)
                    formatted[2] = cvp.vars[2:]
                    ret.append([cvp.opcode.value] + formatted)
                else:
                    ret.append([cvp.opcode.value] + cvp.vars)
        return solution_for_conditions(Program.to(ret))
示例#6
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def make_block_generator(count: int) -> SerializedProgram:
    puzzle_hash_db: Dict = dict()
    coins = [make_fake_coin(_, puzzle_hash_db) for _ in range(count)]

    coin_solutions = []
    for coin in coins:
        puzzle_reveal = puzzle_hash_db[coin.puzzle_hash]
        conditions = conditions_for_payment(coin)
        solution = solution_for_conditions(conditions)
        coin_solution = CoinSolution(coin, puzzle_reveal, solution)
        coin_solutions.append(coin_solution)

    spend_bundle = SpendBundle(coin_solutions, blspy.G2Element())
    return best_solution_program(spend_bundle)
示例#7
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def make_spend_bundle(count: int) -> SpendBundle:
    puzzle_hash_db: Dict = dict()
    coins = [make_fake_coin(_, puzzle_hash_db) for _ in range(count)]

    coin_spends = []
    for coin in coins:
        puzzle_reveal = puzzle_hash_db[coin.puzzle_hash]
        conditions = conditions_for_payment(coin)
        solution = solution_for_conditions(conditions)
        coin_spend = CoinSpend(coin, puzzle_reveal, solution)
        coin_spends.append(coin_spend)

    spend_bundle = SpendBundle(coin_spends, blspy.G2Element())
    return spend_bundle
示例#8
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 def make_solution(
     self,
     primaries: List[AmountWithPuzzlehash],
     min_time=0,
     me=None,
     coin_announcements: Optional[Set[bytes]] = None,
     coin_announcements_to_assert: Optional[Set[bytes32]] = None,
     puzzle_announcements: Optional[Set[bytes32]] = None,
     puzzle_announcements_to_assert: Optional[Set[bytes32]] = None,
     fee=0,
 ) -> Program:
     assert fee >= 0
     condition_list = []
     if len(primaries) > 0:
         for primary in primaries:
             if "memos" in primary:
                 memos: Optional[List[bytes]] = primary["memos"]
                 if memos is not None and len(memos) == 0:
                     memos = None
             else:
                 memos = None
             condition_list.append(
                 make_create_coin_condition(primary["puzzlehash"],
                                            primary["amount"], memos))
     if min_time > 0:
         condition_list.append(
             make_assert_absolute_seconds_exceeds_condition(min_time))
     if me:
         condition_list.append(make_assert_my_coin_id_condition(me["id"]))
     if fee:
         condition_list.append(make_reserve_fee_condition(fee))
     if coin_announcements:
         for announcement in coin_announcements:
             condition_list.append(
                 make_create_coin_announcement(announcement))
     if coin_announcements_to_assert:
         for announcement_hash in coin_announcements_to_assert:
             condition_list.append(
                 make_assert_coin_announcement(announcement_hash))
     if puzzle_announcements:
         for announcement in puzzle_announcements:
             condition_list.append(
                 make_create_puzzle_announcement(announcement))
     if puzzle_announcements_to_assert:
         for announcement_hash in puzzle_announcements_to_assert:
             condition_list.append(
                 make_assert_puzzle_announcement(announcement_hash))
     return solution_for_conditions(condition_list)
示例#9
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    async def test_singleton_top_layer(self):
        try:
            # START TESTS
            # Generate starting info
            key_lookup = KeyTool()
            pk: G1Element = public_key_for_index(1, key_lookup)
            starting_puzzle: Program = p2_delegated_puzzle_or_hidden_puzzle.puzzle_for_pk(
                pk)  # noqa
            adapted_puzzle: Program = singleton_top_layer.adapt_inner_to_singleton(
                starting_puzzle)  # noqa
            adapted_puzzle_hash: bytes32 = adapted_puzzle.get_tree_hash()

            # Get our starting standard coin created
            START_AMOUNT: uint64 = 1023
            sim = await SpendSim.create()
            sim_client = SimClient(sim)
            await sim.farm_block(starting_puzzle.get_tree_hash())
            starting_coin: Coin = await sim_client.get_coin_records_by_puzzle_hash(
                starting_puzzle.get_tree_hash())
            starting_coin = starting_coin[0].coin
            comment: List[Tuple[str, str]] = [("hello", "world")]

            # LAUNCHING
            # Try to create an even singleton (driver test)
            try:
                conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(  # noqa
                    starting_coin, adapted_puzzle, comment, (START_AMOUNT - 1))
                raise AssertionError("This should fail due to an even amount")
            except ValueError as msg:
                assert str(
                    msg) == "Coin amount cannot be even. Subtract one mojo."
                conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(  # noqa
                    starting_coin, adapted_puzzle, comment, START_AMOUNT)

            # Creating solution for standard transaction
            delegated_puzzle: Program = p2_conditions.puzzle_for_conditions(
                conditions)  # noqa
            full_solution: Program = p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
                conditions)  # noqa

            starting_coinsol = CoinSpend(
                starting_coin,
                starting_puzzle,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                starting_coin,
                delegated_puzzle,
                [starting_coinsol, launcher_coinsol],
            )

            # EVE
            singleton_eve: Coin = (await sim.all_non_reward_coins())[0]
            launcher_coin: Coin = singleton_top_layer.generate_launcher_coin(
                starting_coin,
                START_AMOUNT,
            )
            launcher_id: bytes32 = launcher_coin.name()
            # This delegated puzzle just recreates the coin exactly
            delegated_puzzle: Program = Program.to((
                1,
                [[
                    ConditionOpcode.CREATE_COIN,
                    adapted_puzzle_hash,
                    singleton_eve.amount,
                ]],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            # Generate the lineage proof we will need from the launcher coin
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                launcher_coinsol)  # noqa
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                singleton_eve.amount,
                inner_solution,
            )

            singleton_eve_coinsol = CoinSpend(
                singleton_eve,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_eve,
                delegated_puzzle,
                [singleton_eve_coinsol],
            )

            # POST-EVE
            singleton: Coin = (await sim.all_non_reward_coins())[0]
            # Same delegated_puzzle / inner_solution. We're just recreating ourself
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_eve_coinsol)  # noqa
            # Same puzzle_reveal too
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                singleton.amount,
                inner_solution,
            )

            singleton_coinsol = CoinSpend(
                singleton,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton,
                delegated_puzzle,
                [singleton_coinsol],
            )

            # CLAIM A P2_SINGLETON
            singleton_child: Coin = (await sim.all_non_reward_coins())[0]
            p2_singleton_puz: Program = singleton_top_layer.pay_to_singleton_puzzle(
                launcher_id)
            p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
            ARBITRARY_AMOUNT: uint64 = 1379
            await sim.farm_block(p2_singleton_ph)
            p2_singleton_coin: Coin = await sim_client.get_coin_records_by_puzzle_hash(
                p2_singleton_ph)
            p2_singleton_coin = p2_singleton_coin[0].coin
            assertion, announcement, claim_coinsol = singleton_top_layer.claim_p2_singleton(
                p2_singleton_coin,
                adapted_puzzle_hash,
                launcher_id,
            )
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [
                        ConditionOpcode.CREATE_COIN, adapted_puzzle_hash,
                        singleton_eve.amount
                    ],
                    assertion,
                    announcement,
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                singleton_eve.amount,
                inner_solution,
            )
            singleton_claim_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim, sim_client, singleton_child, delegated_puzzle,
                [singleton_claim_coinsol, claim_coinsol])

            # CLAIM A P2_SINGLETON_OR_DELAYED
            singleton_child: Coin = (await sim.all_non_reward_coins())[0]
            DELAY_TIME: uint64 = 1
            DELAY_PH: bytes32 = adapted_puzzle_hash
            p2_singleton_puz: Program = singleton_top_layer.pay_to_singleton_or_delay_puzzle(
                launcher_id,
                DELAY_TIME,
                DELAY_PH,
            )
            p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
            ARBITRARY_AMOUNT: uint64 = 1379
            await sim.farm_block(p2_singleton_ph)
            p2_singleton_coin: Coin = await sim_client.get_coin_records_by_puzzle_hash(
                p2_singleton_ph)
            p2_singleton_coin = p2_singleton_coin[0].coin
            assertion, announcement, claim_coinsol = singleton_top_layer.claim_p2_singleton(
                p2_singleton_coin,
                adapted_puzzle_hash,
                launcher_id,
                DELAY_TIME,
                DELAY_PH,
            )
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [
                        ConditionOpcode.CREATE_COIN, adapted_puzzle_hash,
                        singleton_eve.amount
                    ],
                    assertion,
                    announcement,
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                singleton_eve.amount,
                inner_solution,
            )
            delay_claim_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            # Save the height so we can rewind after this
            save_height: uint64 = (
                sim.get_height()
            )  # The last coin solution before this point is singleton_claim_coinsol
            await self.make_and_spend_bundle(
                sim, sim_client, singleton_child, delegated_puzzle,
                [delay_claim_coinsol, claim_coinsol])

            # TRY TO SPEND AWAY TOO SOON (Negative Test)
            await sim.rewind(save_height)
            to_delay_ph_coinsol: CoinSpend = singleton_top_layer.spend_to_delayed_puzzle(
                p2_singleton_coin,
                ARBITRARY_AMOUNT,
                launcher_id,
                DELAY_TIME,
                DELAY_PH,
            )
            result, error = await sim_client.push_tx(
                SpendBundle([to_delay_ph_coinsol], G2Element()))
            assert error == Err.ASSERT_SECONDS_RELATIVE_FAILED

            # SPEND TO DELAYED PUZZLE HASH
            await sim.rewind(save_height)
            sim.pass_time(10000005)
            sim.pass_blocks(100)
            await sim_client.push_tx(
                SpendBundle([to_delay_ph_coinsol], G2Element()))

            # CREATE MULTIPLE ODD CHILDREN (Negative Test)
            singleton_child: Coin = (await sim.all_non_reward_coins())[0]
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 3],
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 7],
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof, singleton_child.amount, inner_solution)

            multi_odd_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_child,
                delegated_puzzle,
                [multi_odd_coinsol],
                ex_error=Err.GENERATOR_RUNTIME_ERROR,
                fail_msg="Too many odd children were allowed",
            )

            # CREATE NO ODD CHILDREN (Negative Test)
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 4],
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 10],
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof, singleton_child.amount, inner_solution)

            no_odd_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_child,
                delegated_puzzle,
                [no_odd_coinsol],
                ex_error=Err.GENERATOR_RUNTIME_ERROR,
                fail_msg="Need at least one odd child",
            )

            # ATTEMPT TO CREATE AN EVEN SINGLETON (Negative test)
            await sim.rewind(save_height)

            delegated_puzzle: Program = Program.to((
                1,
                [
                    [
                        ConditionOpcode.CREATE_COIN,
                        singleton_child.puzzle_hash,
                        2,
                    ],
                    [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 1],
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof, singleton_child.amount, inner_solution)

            singleton_even_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_child,
                delegated_puzzle,
                [singleton_even_coinsol],
            )

            # Now try a perfectly innocent spend
            evil_coin: Coin = (await sim.all_non_reward_coins())[0]
            delegated_puzzle: Program = Program.to((
                1,
                [
                    [
                        ConditionOpcode.CREATE_COIN,
                        adapted_puzzle_hash,
                        1,
                    ],
                ],
            ))
            inner_solution: Program = Program.to([[], delegated_puzzle, []])
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_even_coinsol)  # noqa
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof,
                1,
                inner_solution,
            )

            evil_coinsol = CoinSpend(
                evil_coin,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                evil_coin,
                delegated_puzzle,
                [evil_coinsol],
                ex_error=Err.ASSERT_MY_COIN_ID_FAILED,
                fail_msg="This coin is even!",
            )

            # MELTING
            # Remember, we're still spending singleton_child
            await sim.rewind(save_height)
            conditions = [
                singleton_top_layer.MELT_CONDITION,
                [
                    ConditionOpcode.CREATE_COIN,
                    adapted_puzzle_hash,
                    (singleton_child.amount - 1),
                ],
            ]
            delegated_puzzle: Program = p2_conditions.puzzle_for_conditions(
                conditions)
            inner_solution: Program = p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
                conditions)
            lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
                singleton_claim_coinsol)
            puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
                launcher_id,
                adapted_puzzle,
            )
            full_solution: Program = singleton_top_layer.solution_for_singleton(
                lineage_proof, singleton_child.amount, inner_solution)

            melt_coinsol = CoinSpend(
                singleton_child,
                puzzle_reveal,
                full_solution,
            )

            await self.make_and_spend_bundle(
                sim,
                sim_client,
                singleton_child,
                delegated_puzzle,
                [melt_coinsol],
            )

            melted_coin: Coin = (await sim.all_non_reward_coins())[0]
            assert melted_coin.puzzle_hash == adapted_puzzle_hash
        finally:
            await sim.close()
示例#10
0
    def test_pool_lifecycle(self):
        # START TESTS
        # Generate starting info
        key_lookup = KeyTool()
        sk: PrivateKey = PrivateKey.from_bytes(
            secret_exponent_for_index(1).to_bytes(32, "big"), )
        pk: G1Element = G1Element.from_bytes(
            public_key_for_index(1, key_lookup))
        starting_puzzle: Program = puzzle_for_pk(pk)
        starting_ph: bytes32 = starting_puzzle.get_tree_hash()

        # Get our starting standard coin created
        START_AMOUNT: uint64 = 1023
        coin_db = CoinStore()
        time = CoinTimestamp(10000000, 1)
        coin_db.farm_coin(starting_ph, time, START_AMOUNT)
        starting_coin: Coin = next(coin_db.all_unspent_coins())

        # LAUNCHING
        # Create the escaping inner puzzle
        GENESIS_CHALLENGE = bytes32.fromhex(
            "ccd5bb71183532bff220ba46c268991a3ff07eb358e8255a65c30a2dce0e5fbb")
        launcher_coin = singleton_top_layer.generate_launcher_coin(
            starting_coin,
            START_AMOUNT,
        )
        DELAY_TIME = uint64(60800)
        DELAY_PH = starting_ph
        launcher_id = launcher_coin.name()
        relative_lock_height: uint32 = uint32(5000)
        # use a dummy pool state
        pool_state = PoolState(
            owner_pubkey=pk,
            pool_url="",
            relative_lock_height=relative_lock_height,
            state=3,  # farming to pool
            target_puzzle_hash=starting_ph,
            version=1,
        )
        # create a new dummy pool state for travelling
        target_pool_state = PoolState(
            owner_pubkey=pk,
            pool_url="",
            relative_lock_height=relative_lock_height,
            state=2,  # Leaving pool
            target_puzzle_hash=starting_ph,
            version=1,
        )
        # Standard format comment
        comment = Program.to([("p", bytes(pool_state)), ("t", DELAY_TIME),
                              ("h", DELAY_PH)])
        pool_wr_innerpuz: bytes32 = create_waiting_room_inner_puzzle(
            starting_ph,
            relative_lock_height,
            pk,
            launcher_id,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        pool_wr_inner_hash = pool_wr_innerpuz.get_tree_hash()
        pooling_innerpuz: Program = create_pooling_inner_puzzle(
            starting_ph,
            pool_wr_inner_hash,
            pk,
            launcher_id,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Driver tests
        assert is_pool_singleton_inner_puzzle(pooling_innerpuz)
        assert is_pool_singleton_inner_puzzle(pool_wr_innerpuz)
        assert get_pubkey_from_member_inner_puzzle(pooling_innerpuz) == pk
        # Generating launcher information
        conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(
            starting_coin, pooling_innerpuz, comment, START_AMOUNT)
        # Creating solution for standard transaction
        delegated_puzzle: Program = puzzle_for_conditions(conditions)
        full_solution: Program = solution_for_conditions(conditions)
        starting_coinsol = CoinSolution(
            starting_coin,
            starting_puzzle,
            full_solution,
        )
        # Create the spend bundle
        sig: G2Element = sign_delegated_puz(delegated_puzzle, starting_coin)
        spend_bundle = SpendBundle(
            [starting_coinsol, launcher_coinsol],
            sig,
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            spend_bundle,
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )
        # Test that we can retrieve the extra data
        assert get_delayed_puz_info_from_launcher_spend(launcher_coinsol) == (
            DELAY_TIME, DELAY_PH)
        assert solution_to_extra_data(launcher_coinsol) == pool_state

        # TEST TRAVEL AFTER LAUNCH
        # fork the state
        fork_coin_db: CoinStore = copy.deepcopy(coin_db)
        post_launch_coinsol, _ = create_travel_spend(
            launcher_coinsol,
            launcher_coin,
            pool_state,
            target_pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Spend it!
        fork_coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([post_launch_coinsol], G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # HONEST ABSORB
        time = CoinTimestamp(10000030, 2)
        # create the farming reward
        p2_singleton_puz: Program = create_p2_singleton_puzzle(
            SINGLETON_MOD_HASH,
            launcher_id,
            DELAY_TIME,
            DELAY_PH,
        )
        p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
        assert uncurry_pool_waitingroom_inner_puzzle(pool_wr_innerpuz) == (
            starting_ph,
            relative_lock_height,
            pk,
            p2_singleton_ph,
        )
        assert launcher_id_to_p2_puzzle_hash(launcher_id, DELAY_TIME,
                                             DELAY_PH) == p2_singleton_ph
        assert get_seconds_and_delayed_puzhash_from_p2_singleton_puzzle(
            p2_singleton_puz) == (DELAY_TIME, DELAY_PH)
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        coin_sols: List[CoinSolution] = create_absorb_spend(
            launcher_coinsol,
            pool_state,
            launcher_coin,
            2,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ABSORB A NON EXISTENT REWARD (Negative test)
        last_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        coin_sols: List[CoinSolution] = create_absorb_spend(
            last_coinsol,
            pool_state,
            launcher_coin,
            2,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # filter for only the singleton solution
        singleton_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([singleton_coinsol], G2Element()),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_ANNOUNCE_CONSUMED_FAILED"

        # SPEND A NON-REWARD P2_SINGLETON (Negative test)
        # create the dummy coin
        non_reward_p2_singleton = Coin(
            bytes32(32 * b"3"),
            p2_singleton_ph,
            uint64(1337),
        )
        coin_db._add_coin_entry(non_reward_p2_singleton, time)
        # construct coin solution for the p2_singleton coin
        bad_coinsol = CoinSolution(
            non_reward_p2_singleton,
            p2_singleton_puz,
            Program.to([
                pooling_innerpuz.get_tree_hash(),
                non_reward_p2_singleton.name(),
            ]),
        )
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([singleton_coinsol, bad_coinsol], G2Element()),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_ANNOUNCE_CONSUMED_FAILED"

        # ENTER WAITING ROOM
        # find the singleton
        singleton = get_most_recent_singleton_coin_from_coin_solution(
            last_coinsol)
        # get the relevant coin solution
        travel_coinsol, _ = create_travel_spend(
            last_coinsol,
            launcher_coin,
            pool_state,
            target_pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Test that we can retrieve the extra data
        assert solution_to_extra_data(travel_coinsol) == target_pool_state
        # sign the serialized state
        data = Program.to(bytes(target_pool_state)).get_tree_hash()
        sig: G2Element = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([travel_coinsol], sig),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ESCAPE TOO FAST (Negative test)
        # find the singleton
        singleton = get_most_recent_singleton_coin_from_coin_solution(
            travel_coinsol)
        # get the relevant coin solution
        return_coinsol, _ = create_travel_spend(
            travel_coinsol,
            launcher_coin,
            target_pool_state,
            pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # sign the serialized target state
        sig = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it and hope it fails!
        try:
            coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([return_coinsol], sig),
                time,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_HEIGHT_RELATIVE_FAILED"

        # ABSORB WHILE IN WAITING ROOM
        time = CoinTimestamp(10000060, 3)
        # create the farming reward
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        # generate relevant coin solutions
        coin_sols: List[CoinSolution] = create_absorb_spend(
            travel_coinsol,
            target_pool_state,
            launcher_coin,
            3,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # LEAVE THE WAITING ROOM
        time = CoinTimestamp(20000000, 10000)
        # find the singleton
        singleton_coinsol: CoinSolution = list(
            filter(
                lambda e: e.coin.amount == START_AMOUNT,
                coin_sols,
            ))[0]
        singleton: Coin = get_most_recent_singleton_coin_from_coin_solution(
            singleton_coinsol)
        # get the relevant coin solution
        return_coinsol, _ = create_travel_spend(
            singleton_coinsol,
            launcher_coin,
            target_pool_state,
            pool_state,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,
        )
        # Test that we can retrieve the extra data
        assert solution_to_extra_data(return_coinsol) == pool_state
        # sign the serialized target state
        data = Program.to([
            pooling_innerpuz.get_tree_hash(), START_AMOUNT,
            bytes(pool_state)
        ]).get_tree_hash()
        sig: G2Element = AugSchemeMPL.sign(
            sk,
            (data + singleton.name() +
             DEFAULT_CONSTANTS.AGG_SIG_ME_ADDITIONAL_DATA),
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle([return_coinsol], sig),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # ABSORB ONCE MORE FOR GOOD MEASURE
        time = CoinTimestamp(20000000, 10005)
        # create the farming  reward
        coin_db.farm_coin(p2_singleton_ph, time, 1750000000000)
        coin_sols: List[CoinSolution] = create_absorb_spend(
            return_coinsol,
            pool_state,
            launcher_coin,
            10005,
            GENESIS_CHALLENGE,
            DELAY_TIME,
            DELAY_PH,  # height
        )
        # Spend it!
        coin_db.update_coin_store_for_spend_bundle(
            SpendBundle(coin_sols, G2Element()),
            time,
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )
    def test_singleton_top_layer(self):
        # START TESTS
        # Generate starting info
        key_lookup = KeyTool()
        pk: G1Element = public_key_for_index(1, key_lookup)
        starting_puzzle: Program = p2_delegated_puzzle_or_hidden_puzzle.puzzle_for_pk(
            pk)  # noqa
        adapted_puzzle: Program = singleton_top_layer.adapt_inner_to_singleton(
            starting_puzzle)  # noqa
        adapted_puzzle_hash: bytes32 = adapted_puzzle.get_tree_hash()

        # Get our starting standard coin created
        START_AMOUNT: uint64 = 1023
        coin_db = CoinStore()
        coin_db.farm_coin(starting_puzzle.get_tree_hash(), T1, START_AMOUNT)
        starting_coin: Coin = next(coin_db.all_unspent_coins())
        comment: List[Tuple[str, str]] = [("hello", "world")]

        # LAUNCHING
        # Try to create an even singleton (driver test)
        try:
            conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(  # noqa
                starting_coin, adapted_puzzle, comment, (START_AMOUNT - 1))
            raise AssertionError("This should fail due to an even amount")
        except ValueError as msg:
            assert str(msg) == "Coin amount cannot be even. Subtract one mojo."
            conditions, launcher_coinsol = singleton_top_layer.launch_conditions_and_coinsol(  # noqa
                starting_coin, adapted_puzzle, comment, START_AMOUNT)

        # Creating solution for standard transaction
        delegated_puzzle: Program = p2_conditions.puzzle_for_conditions(
            conditions)  # noqa
        full_solution: Program = p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
            conditions)  # noqa

        starting_coinsol = CoinSolution(
            starting_coin,
            starting_puzzle,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            starting_coin,
            delegated_puzzle,
            [starting_coinsol, launcher_coinsol],
        )

        # EVE
        singleton_eve: Coin = next(coin_db.all_unspent_coins())
        launcher_coin: Coin = singleton_top_layer.generate_launcher_coin(
            starting_coin,
            START_AMOUNT,
        )
        launcher_id: bytes32 = launcher_coin.name()
        # This delegated puzzle just recreates the coin exactly
        delegated_puzzle: Program = Program.to((
            1,
            [[
                ConditionOpcode.CREATE_COIN,
                adapted_puzzle_hash,
                singleton_eve.amount,
            ]],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        # Generate the lineage proof we will need from the launcher coin
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            launcher_coinsol)  # noqa
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            singleton_eve.amount,
            inner_solution,
        )

        singleton_eve_coinsol = CoinSolution(
            singleton_eve,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton_eve,
            delegated_puzzle,
            [singleton_eve_coinsol],
        )

        # POST-EVE
        singleton: Coin = next(coin_db.all_unspent_coins())
        # Same delegated_puzzle / inner_solution. We're just recreating ourself
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_eve_coinsol)  # noqa
        # Same puzzle_reveal too
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            singleton.amount,
            inner_solution,
        )

        singleton_coinsol = CoinSolution(
            singleton,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton,
            delegated_puzzle,
            [singleton_coinsol],
        )

        # CLAIM A P2_SINGLETON
        singleton_child: Coin = next(coin_db.all_unspent_coins())
        p2_singleton_puz: Program = singleton_top_layer.pay_to_singleton_puzzle(
            launcher_id)
        p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
        ARBITRARY_AMOUNT: uint64 = 1379
        coin_db.farm_coin(p2_singleton_ph, T1, ARBITRARY_AMOUNT)
        p2_singleton_coin: Coin = list(
            filter(
                lambda e: e.amount == ARBITRARY_AMOUNT,
                list(coin_db.all_unspent_coins()),
            ))[0]
        assertion, announcement, claim_coinsol = singleton_top_layer.claim_p2_singleton(
            p2_singleton_coin,
            adapted_puzzle_hash,
            launcher_id,
        )
        delegated_puzzle: Program = Program.to((
            1,
            [
                [
                    ConditionOpcode.CREATE_COIN, adapted_puzzle_hash,
                    singleton_eve.amount
                ],
                assertion,
                announcement,
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_coinsol)
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            singleton_eve.amount,
            inner_solution,
        )
        singleton_claim_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(coin_db, singleton_child, delegated_puzzle,
                              [singleton_claim_coinsol, claim_coinsol])

        # CLAIM A P2_SINGLETON_OR_DELAYED
        singleton_child: Coin = next(coin_db.all_unspent_coins())
        DELAY_TIME: uint64 = 1
        DELAY_PH: bytes32 = adapted_puzzle_hash
        p2_singleton_puz: Program = singleton_top_layer.pay_to_singleton_or_delay_puzzle(
            launcher_id,
            DELAY_TIME,
            DELAY_PH,
        )
        p2_singleton_ph: bytes32 = p2_singleton_puz.get_tree_hash()
        ARBITRARY_AMOUNT: uint64 = 1379
        coin_db.farm_coin(p2_singleton_ph, T1, ARBITRARY_AMOUNT)
        p2_singleton_coin: Coin = list(
            filter(
                lambda e: e.amount == ARBITRARY_AMOUNT,
                list(coin_db.all_unspent_coins()),
            ))[0]
        assertion, announcement, claim_coinsol = singleton_top_layer.claim_p2_singleton(
            p2_singleton_coin,
            adapted_puzzle_hash,
            launcher_id,
        )
        delegated_puzzle: Program = Program.to((
            1,
            [
                [
                    ConditionOpcode.CREATE_COIN, adapted_puzzle_hash,
                    singleton_eve.amount
                ],
                assertion,
                announcement,
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_coinsol)
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            singleton_eve.amount,
            inner_solution,
        )
        delay_claim_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        # Fork it so we can try the other spend types
        fork_coin_db: CoinStore = copy.deepcopy(coin_db)
        fork_coin_db_2: CoinStore = copy.deepcopy(coin_db)
        make_and_spend_bundle(coin_db, singleton_child, delegated_puzzle,
                              [delay_claim_coinsol, claim_coinsol])

        # TRY TO SPEND AWAY TOO SOON (Negative Test)
        to_delay_ph_coinsol = singleton_top_layer.spend_to_delayed_puzzle(
            p2_singleton_coin,
            ARBITRARY_AMOUNT,
            launcher_id,
            DELAY_TIME,
            DELAY_PH,
        )
        try:
            fork_coin_db.update_coin_store_for_spend_bundle(
                SpendBundle([to_delay_ph_coinsol], G2Element()),
                T1,
                DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
            )
        except BadSpendBundleError as e:
            assert str(
                e
            ) == "condition validation failure Err.ASSERT_SECONDS_RELATIVE_FAILED"

        # SPEND TO DELAYED PUZZLE HASH
        fork_coin_db_2.update_coin_store_for_spend_bundle(
            SpendBundle([to_delay_ph_coinsol], G2Element()),
            CoinTimestamp(100, 10000005),
            DEFAULT_CONSTANTS.MAX_BLOCK_COST_CLVM,
        )

        # CREATE MULTIPLE ODD CHILDREN (Negative Test)
        singleton_child: Coin = next(coin_db.all_unspent_coins())
        delegated_puzzle: Program = Program.to((
            1,
            [
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 3],
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 7],
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_coinsol)  # noqa
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof, singleton_child.amount, inner_solution)

        multi_odd_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton_child,
            delegated_puzzle,
            [multi_odd_coinsol],
            exception=BadSpendBundleError,
            ex_msg="clvm validation failure Err.SEXP_ERROR",
            fail_msg="Too many odd children were allowed",
        )

        # CREATE NO ODD CHILDREN (Negative Test)
        delegated_puzzle: Program = Program.to((
            1,
            [
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 4],
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 10],
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_coinsol)  # noqa
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof, singleton_child.amount, inner_solution)

        no_odd_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton_child,
            delegated_puzzle,
            [no_odd_coinsol],
            exception=BadSpendBundleError,
            ex_msg="clvm validation failure Err.SEXP_ERROR",
            fail_msg="Need at least one odd child",
        )

        # ATTEMPT TO CREATE AN EVEN SINGLETON (Negative test)
        fork_coin_db: CoinStore = copy.deepcopy(coin_db)

        delegated_puzzle: Program = Program.to((
            1,
            [
                [
                    ConditionOpcode.CREATE_COIN,
                    singleton_child.puzzle_hash,
                    2,
                ],
                [ConditionOpcode.CREATE_COIN, adapted_puzzle_hash, 1],
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            delay_claim_coinsol)
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof, singleton_child.amount, inner_solution)

        singleton_even_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            fork_coin_db,
            singleton_child,
            delegated_puzzle,
            [singleton_even_coinsol],
        )

        # Now try a perfectly innocent spend
        evil_coin: Coin = next(fork_coin_db.all_unspent_coins())
        delegated_puzzle: Program = Program.to((
            1,
            [
                [
                    ConditionOpcode.CREATE_COIN,
                    adapted_puzzle_hash,
                    1,
                ],
            ],
        ))
        inner_solution: Program = Program.to([[], delegated_puzzle, []])
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            singleton_even_coinsol)  # noqa
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof,
            1,
            inner_solution,
        )

        evil_coinsol = CoinSolution(
            evil_coin,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            fork_coin_db,
            evil_coin,
            delegated_puzzle,
            [evil_coinsol],
            exception=BadSpendBundleError,
            ex_msg="condition validation failure Err.ASSERT_MY_COIN_ID_FAILED",
            fail_msg="This coin is even!",
        )

        # MELTING
        # Remember, we're still spending singleton_child
        conditions = [
            singleton_top_layer.MELT_CONDITION,
            [
                ConditionOpcode.CREATE_COIN,
                adapted_puzzle_hash,
                (singleton_child.amount - 1),
            ],
        ]
        delegated_puzzle: Program = p2_conditions.puzzle_for_conditions(
            conditions)
        inner_solution: Program = p2_delegated_puzzle_or_hidden_puzzle.solution_for_conditions(
            conditions)
        lineage_proof: LineageProof = singleton_top_layer.lineage_proof_for_coinsol(
            delay_claim_coinsol)
        puzzle_reveal: Program = singleton_top_layer.puzzle_for_singleton(
            launcher_id,
            adapted_puzzle,
        )
        full_solution: Program = singleton_top_layer.solution_for_singleton(
            lineage_proof, singleton_child.amount, inner_solution)

        melt_coinsol = CoinSolution(
            singleton_child,
            puzzle_reveal,
            full_solution,
        )

        make_and_spend_bundle(
            coin_db,
            singleton_child,
            delegated_puzzle,
            [melt_coinsol],
        )

        melted_coin = next(coin_db.all_unspent_coins())
        assert melted_coin.puzzle_hash == adapted_puzzle_hash