示例#1
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def test_add_radius():
    """ Test for adding 2 radii."""
    c1 = Circle(5)
    c2 = Circle(15)
    c3 = c1 + c2
    assert c3.radius == 20
    assert c3.radius != 5
示例#2
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def test__add__():
    """ Test for alternative way of addition."""
    c1 = Circle(10)
    c2 = Circle(20)
    c3 = c1 + c2
    assert c3.radius == 30
    assert c3.radius != 10
 def initialPosition(self, low=2, up=12):
     "Returns List of Objects. This list is a position, i.e, a pattern of circles inside a container"
     initGrid = self.initialGrid  # initial grid, only inside points
     #objects = []
     numObj = random.randint(low, up)
     while (len(self.objects) < numObj) and initGrid:
         p = random.choice(
             initGrid)  # select a point from grid, point is a tuple (x,y)
         idxp = initGrid.index(
             p)  # index of selected point in the list initGrid
         r = random.choice(self.radii)  # Choose randomly an object
         circle = Circle(*p, radius=r)  # Set circle in selected point p
         #if len(self.objects): # if there are at least two cirlcles in the list
         #flag = True
         while any(circle.overlapping(obj) for obj in self.objects):
             #flag = any(circle.overlapping(obj) for obj in self.objects)
             #if flag:
             p = random.choice(initGrid)  # select point
             circle.center = p  # assign another center
             idxp = initGrid.index(p)  # index of selected point
             initGrid.pop(idxp)  # remove from init list
         self.removeOutside()
         #if circle.is_outside(self.grid): # test if circle is outside
         #    circle.radius = min(self.radii) # try with minimum radius for verify. It is a point in the inside frontier
         self.objects.append(circle)
         #pts.append(initGrid.pop(idxp)) # remove from init list and put in list of points
         initGrid = set(initGrid) - set(self.grid.coverage(
             circle))  # forbidden points for next iteration
         initGrid = list(initGrid)  # update grid  points
     for obj, c in zip(self.objects, cycle(Circle.colors)):
         obj.color = c
     return self.objects
 def __add__(self, other):
     'Sum two Monkeys'
     sumObjects = self.objects + other.objects
     setObjects = {(obj.x, obj.y, obj.radius)
                   for obj in sumObjects}  # remove duplicates
     sumObjects = (Circle(x, y, r, color=c)
                   for (x, y,
                        r), c in zip(setObjects, cycle(Circle.colors)))
     return Monkey2(self.grid, self.radii, sumObjects)
示例#5
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文件: carClass.py 项目: bryanfoley/PR
 def __init__(self, x, y):
     Automobile._automobileCount += 1
     self._autoName = __class__.__name__
     self._autoNum = Automobile._automobileCount
     self._components = dict(body=Rectangle(x, y, 8, 2),
                             roof=Square(x - 0.6, y + 1, 2),
                             wheel1=Circle(x - 3, y - 1, 0.5),
                             wheel2=Circle(x + 3, y - 1, 0.5))
     self._top = self._components[max(
         self._components, key=lambda i: self._components[i].top())].top()
     self._bottom = self._components[min(
         self._components,
         key=lambda i: self._components[i].bottom())].bottom()
     self._left = self._components[min(
         self._components,
         key=lambda i: self._components[i].left())].left()
     self._right = self._components[max(
         self._components,
         key=lambda i: self._components[i].right())].right()
     self._COM = (x, y)
示例#6
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 def __init__(self, x, y):
     Automobile._automobileCount += 1
     self._autoName = __class__.__name__
     self._autoNum = Automobile._automobileCount
     self._components = dict(body=Rectangle(x, y, 20, 10),
                             roof=Circle(x + 10, y, 5),
                             hood=Square(x + 12.5, y - 2.5, 5),
                             wheel1=Circle(x - 7, y - 5, 1),
                             wheel2=Circle(x - 4, y - 5, 1),
                             wheel3=Circle(x + 12.5, y - 5, 1))
     self._top = self._components[max(
         self._components, key=lambda i: self._components[i].top())].top()
     self._bottom = self._components[min(
         self._components,
         key=lambda i: self._components[i].bottom())].bottom()
     self._left = self._components[min(
         self._components,
         key=lambda i: self._components[i].left())].left()
     self._right = self._components[max(
         self._components,
         key=lambda i: self._components[i].right())].right()
     self._COM = (x, y)
 def initialGrid(self):
     'Initial grid for selecting random initial points'
     coords_xInside = self.grid.xcoords[
         1:
         -1]  # only coordinates inside container, for this reason remove the first and last element
     coords_yInside = self.grid.ycoords[
         1:-1]  # only coordinates inside container
     Radius = min(self.radii)  # choose a minimum radii
     x, y = coords_xInside[0], coords_yInside[
         0]  # choose the very first point (corner point)
     circle = Circle(x, y, Radius)  # set a circle in a choosen point
     while circle.is_outside(self.grid):  # test if circle is outside
         coords_yInside = coords_yInside[1:-1]  # update list
         coords_xInside = coords_xInside[1:-1]  # update list
         x, y = coords_xInside[0], coords_yInside[
             0]  # choose the first point, this is a corner point
         circle.center = x, y  # set a circle in the new point
     return list(product(coords_xInside, coords_yInside))
def timerFired(data):
    if (data.stateGame == "splashScreen"):
        pass

    elif (data.stateGame == "playGame"):
        data.gameObject.frameNumber += 1
        data.gameObject.getXYCoordinates()
        for key in data.gameObject.dictPlayersLocation:
            #value is going to be a tuple of x and y
            sidePlayer = determineSidePlayer(data, key)
            value = data.gameObject.dictPlayersLocation[key]
            xCord = value[0]
            yCord = value[1]
            jerseyNum = value[2]
            circleObj = Circle(xCord, yCord, jerseyNum, sidePlayer)
            data.listCircles.append(circleObj)
        currentPlayersOnCourt(data)
        if (data.pauseGame):
            data.timerDelay = 1
        elif (data.pauseGame == False):
            data.timerDelay = 35
示例#9
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 def setUp(self):
     self.c1 = Circle(0.0, 0.0, 1.0)
     self.c2 = Circle(1.0, 1.0, 1.0)
示例#10
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 def listObjects(self):
     'Creates a list of objects from a list of tuple solution [(x,x,x,...,x,x),(y,y,y,...,y,y),(r,r,r,...,r,r)]'
     list_TupleSolution = self.getSolutionsDF()
     return [Circle(*t) for t in list_TupleSolution]
示例#11
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def test_circles_sort():
    """ Test sorting."""
    circles = [
        Circle(6),
        Circle(7),
        Circle(8),
        Circle(4),
        Circle(0),
        Circle(2),
        Circle(3),
        Circle(5),
        Circle(9),
        Circle(1)
    ]
    assert Circle(6) < Circle(8)
    assert Circle(3) < Circle(5)
    assert Circle(2) > Circle(1)
    assert Circle(9) > Circle(7)
示例#12
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def test_radius_reset():
    c = Circle(4)
    c.radius = 10
    assert c.radius == 10
    assert c.diameter == 20
示例#13
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def test_diameter():
    c = Circle(4)
    assert c.diameter == 8
    assert c.diameter != 10
示例#14
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def test__eq__():
    """ Test for 'equal to'."""
    c1 = Circle(5)
    c2 = Circle(5)
    assert c1 == c2
示例#15
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def test_area_from_diameter():
    c = Circle(7)
    assert c.area == pi * 7**2
示例#16
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def test__mul__():
    """Test for increase by a factor."""
    c1 = Circle(5)
    factor = 3
    c2 = c1 * factor
    assert c2.radius == 15
示例#17
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def test_incr():
    """ Test for alternative way to increase by a factor."""
    c1 = Circle(12)
    factor = 4
    c3 = c1 * factor
    assert c3.radius == 48
示例#18
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def test_area():
    c = Circle(5)
    assert c.area == pi * 5**2
    assert c.area != 80
示例#19
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def test__lt__():
    """ Test for 'less than'."""
    c1 = Circle(15)
    c2 = Circle(18)
    assert c1 < c2
    assert c1 != c2
示例#20
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def test_init():
    Circle(4)
示例#21
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def test_repr():
    """ Test for printing formal representation of object."""
    c = Circle(10.0)
    assert repr(c) == "Circle(10.0)"
示例#22
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def test_str():
    """ Test for printing string, informal representation of object."""
    c = Circle(5)
    assert str(c) == "A circle with radius: 5"
示例#23
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 def setUp(self):
     #Both circles initially have the same Centre of Mass and overlap perfectly
     self.c1 = Circle(1.0, 1.0, 1.0)
     self.c2 = Circle(1.0, 1.0, 1.0)
示例#24
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def test__gt__():
    """ Test for 'greater than'."""
    c1 = Circle(10)
    c2 = Circle(8)
    assert c1 > c2
    assert c1 != c2
示例#25
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 def setUp(self):
     #Both shapes initially have the same Centre of Mass
     self.c1 = Circle(0.0, 0.0, 1.0)
     self.sq1 = Square(0.0, 0.0, 1.0)
示例#26
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def test_diameter_set():
    c = Circle(10)
    c.diameter = 8
    assert c.diameter == 8
    assert c.radius == 4
    assert c.radius != 10
示例#27
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def test_radius():
    c = Circle(4)
    assert c.radius == 4
    assert c.radius != 6
示例#28
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def test_area_from_diam():
    c = Circle(5)
    assert c.area == pi * 5**2