def update_scene1(vertical_parcent, outer_circle): """オブジェクトの位置とキャンバスを返します """ # RGBバー bar_box = BarBox() bar_box.rates = vertical_parcent width1 = int(bar_box.rates[0] * 20 * GRID_UNIT) width2 = int(bar_box.rates[1] * 20 * GRID_UNIT) width3 = int(bar_box.rates[2] * 20 * GRID_UNIT) bar_box.left = BAR_BOX_LEFT bar_box.lower_x = bar_box.left + width3 bar_box.upper_x = bar_box.lower_x + width2 bar_box.right = bar_box.upper_x + width1 bar_box.top = BAR_BOX_TOP bar_box.bottom = bar_box.top + 90 bar_box.label_gap = int(-0.75 * GRID_UNIT) bar_box.font_scale = FONT_SCALE bar_box.line_type = 2 bar_box.font = cv2.FONT_HERSHEY_SIMPLEX # レールとなる円 circle rail circle_rail = CircleRail() circle_rail.drawing_top = bar_box.bottom + GRID_UNIT circle_rail.drawing_bottom = CANVAS_HEIGHT - GRID_UNIT circle_rail.range1 = int(width2 / 2) circle_rail.center = (int((bar_box.lower_x + bar_box.upper_x) / 2), bar_box.bottom + CIRCLE_DISTANCE + circle_rail.range1 ) # x, y circle_rail.border_rect = Rectangle( bar_box.lower_x, circle_rail.center[1] - circle_rail.range1, bar_box.upper_x, circle_rail.center[1] + circle_rail.range1) circle_rail.point_range = 4 # 外環状 outer_circle.origin = (circle_rail.center[0], circle_rail.center[1]) outer_circle.area_size = (int(bar_box.width * 9 / 10), int(bar_box.width * 9 / 10)) outer_circle.phases = PHASE_COUNTS outer_circle.tickness = int(1.5 * GRID_UNIT) inscribed_triangle = InscribedTriangle() # 時計の針 clock_hand = ClockHand() clock_hand.center = (circle_rail.center[0], circle_rail.center[1]) clock_hand.unit_arc = outer_circle.unit_arc clock_hand.tickness = 2 clock_hand.rng1 = circle_rail.range1 # 1st range rng2_expected = bar_box.width * 9 / 10 clock_hand.rng2 = int(rng2_expected - outer_circle.tickness / 2 - clock_hand.tickness) # 2nd range clock_hand.rng3 = int(rng2_expected + outer_circle.tickness / 2 + clock_hand.tickness) # 3rd range return bar_box, circle_rail, outer_circle, inscribed_triangle, clock_hand
def update_scene1(bar_rate, outer_circle): """オブジェクトの位置とキャンバスを返します """ # RGBバー bar_box = BarBox() bar_box.rates = bar_rate left_box_width = bar_box.rates[0] * 20 * GRID_UNIT middle_box_width = bar_box.rates[1] * 20 * GRID_UNIT right_box_width = bar_box.rates[2] * 20 * GRID_UNIT bar_box.left = BAR_BOX_LEFT bar_box.lower_x = bar_box.left + left_box_width bar_box.upper_x = bar_box.lower_x + middle_box_width bar_box.right = bar_box.upper_x + right_box_width bar_box.top = BAR_BOX_TOP bar_box.bottom = bar_box.top + 90 bar_box.label_gap = -0.75 * GRID_UNIT bar_box.font_scale = FONT_SCALE bar_box.line_type = 2 bar_box.font = cv2.FONT_HERSHEY_SIMPLEX # レールとなる円 circle rail circle_rail = CircleRail() circle_rail.drawing_top = bar_box.bottom + GRID_UNIT circle_rail.drawing_bottom = CANVAS_HEIGHT - GRID_UNIT circle_rail.radius = middle_box_width / 2 circle_rail.center = ((bar_box.lower_x + bar_box.upper_x) / 2, bar_box.bottom + CIRCLE_DISTANCE + bar_box.width * 4 / 10) circle_rail.border_rect = Rectangle( bar_box.lower_x, circle_rail.center[1] - circle_rail.radius, bar_box.upper_x, circle_rail.center[1] + circle_rail.radius) circle_rail.point_range = 4 radius2_expected = bar_box.width * 9 / 10 # 外環状 outer_circle.origin = (circle_rail.center[0], circle_rail.center[1]) outer_circle.radius = radius2_expected outer_circle.phases = PHASE_COUNTS outer_circle.tickness = 5.0 * GRID_UNIT # 3.0*GRID_UNIT # 1.5*GRID_UNIT # 長方形に内接する大きな正三角形 large_triangle = Triangle() large_triangle.edge_color = GRAY large_triangle.nodes_color = (RED, GREEN, BLUE) large_triangle.node_radius = GRID_UNIT / 2 large_triangle.center_color = GRAY # 時計の針 clock_hand = ClockHand() clock_hand.center = (circle_rail.center[0], circle_rail.center[1]) clock_hand.unit_arc = outer_circle.unit_arc clock_hand.tickness = 2 clock_hand.radius1 = circle_rail.radius # 1st range clock_hand.radius2 = radius2_expected - \ outer_circle.tickness / 2 - clock_hand.tickness # 2nd range clock_hand.radius3 = radius2_expected + \ outer_circle.tickness / 2 + clock_hand.tickness # 3rd range return bar_box, circle_rail, outer_circle, large_triangle, clock_hand