def create_alien(setting, screen, aliens, alien_num, row_num, ship):
    alien = Alien(setting, screen)
    alien_width = alien.rect.width
    alien.x = alien_width + 2 * alien_width * alien_num
    alien.rect.x = alien.x
    alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_num + ship.rect.height
    aliens.add(alien)
def create_alien(alien_number, alien_width, aliens, screen, setting,
                 row_number):
    alien = Alien(setting, screen)
    alien.x = alien_width + 2 * alien_width * alien_number
    alien.rect.x = alien.x
    alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
    aliens.add(alien)
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def create_alien_row(screen, ai_settings, aliens, alien_number, rows_number):
    alien = Alien(screen, ai_settings)
    alien_width = alien.rect.width
    alien.x = alien_width + 2 * alien_width * alien_number
    alien.rect.x = alien.x
    alien.rect.y = alien.rect.height + 2 * alien.rect.height * rows_number
    aliens.add(alien)
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def create_alien(ai_settings, screen, aliens, alien_number, row_number):
    """Create an alien and place it in the row of aliens."""
    alien = Alien(ai_settings, screen)
    alien_width = alien.rect.width
    alien.x = alien_width + 2 * alien_width * alien_number
    alien.rect.x = alien.x
    alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
    aliens.add(alien)
def create_alien(settings, screen, aliens, alien_number, row_number):
    """Instantiate an alien and place it in row"""
    alien = Alien(settings, screen)
    # Define attributes
    alien_w = alien.rect.width
    # Use alien_number in position calculation
    alien.x = alien_w + 2 * alien_w * alien_number
    alien.rect.x = alien.x
    alien.rect.y = alien.rect.height + 2 * alien.rect.height * row_number
    aliens.add(alien)
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def create_fleet(settings, screen, aliens):
    alien = Alien(settings, screen)
    alien_width = alien.rect.width

    available_space_width = settings.screen_width - (2 * alien_width)
    number_aliens = int(available_space_width / (alien_width * 2))

    for alien_number in range(number_aliens):
        alien = Alien(settings, screen)
        alien.x = alien_width + 2 * alien_width * alien_number
        alien.rect.x = alien.x
        aliens.add(alien)
def create_fleet(setting, screen, ship, aliens):
    alien = Alien(setting, screen)
    alien_width = alien.rect.width
    alien_num_x = get_num_aliens_x(setting, screen, alien_width)
    num_rows = get_aliens_row_num(setting, ship.rect.height, alien.rect.height)
    for row_num in range(num_rows):
        for alien_num in range(alien_num_x):
            create_alien(setting, screen, aliens, alien_num, row_num, ship)
def create_fleet(setting, screen, aliens, ship):
    alien = Alien(setting, screen)
    number_aliens_x = get_number_aliens_x(alien.rect.width, setting)
    number_rows = get_number_rows(setting, ship.rect.height, alien.rect.height)

    for row_number in range(number_rows):
        for alien_number in range(number_aliens_x):
            create_alien(alien_number, alien.rect.width, aliens, screen,
                         setting, row_number)
def create_fleet(settings, screen, ship, aliens):
    """Create a fleet of aliens"""
    alien = Alien(settings, screen)
    number_aliens_x = get_number_aliens_x(settings, alien.rect.width)
    number_rows = get_number_rows(settings, ship.rect.height,
                                  alien.rect.height)
    # Create fleet of aliens
    for row_number in range(number_rows):
        for alien_number in range(number_aliens_x):
            create_alien(settings, screen, aliens, alien_number, row_number)
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def create_fleet(ai_settings, screen, ship, aliens):
    """Utworzenie pelnej floty obcych"""
    alien = Alien(screen, ai_settings)
    number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width)
    rows_number = get_number_free_rows(ai_settings, ship.rect.height, alien.rect.height)

    # Utworzenie pierwszego rzedu obcych
    for row_number in range(rows_number):
        for alien_number in range(number_aliens_x):
            create_alien_row(screen, ai_settings, aliens, alien_number, row_number)
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def create_fleet(ai_settings, screen, ship, aliens):
    """Create a full fleet of aliens."""
    # Create an alien and find the number of aliens in a row.
    alien = Alien(ai_settings, screen)
    number_aliens_x = get_number_aliens_x(ai_settings, alien.rect.width)
    number_rows = get_number_rows(ai_settings, ship.rect.height,
                                  alien.rect.height)

    # Create the fleet of aliens.
    for row_number in range(number_rows):
        for alien_number in range(number_aliens_x):
            create_alien(ai_settings, screen, aliens, alien_number, row_number)
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def run_game():
    screen = init_pygame()
    # 创建飞船
    ship = Ship(screen, setting)
    # 存储子弹的编组
    bullets = Group()
    # alien
    alien = Alien(setting, screen)

    while True:
        # 点击按键之后不动使飞机能够一直移动
        gf.check_events_keepMove(ship, setting, bullets, screen)
        ship.update()
        # bullet位置变动
        gf.update_bullet(bullets)
        # 打印当前在 Group - Bullets 中的有效弹药
        # print(len(bullets))
        gf.update_screen(setting, screen, ship, bullets, alien)
def get_num_aliens_x(setting, screen, alien_width):
    alien = Alien(setting, screen)
    alien_width = alien.rect.width
    alien_space_x = setting.screen_width - 2 * alien_width
    alien_num_x = int(alien_space_x / (2 * alien_width))
    return alien_num_x