def speedrun(): """Start a speedrun. Keyword arguments duration -- duration in minutes to run f -- feature object """ diggers = [2, 3, 11, 12] FightBoss.nuke() Wandoos.set_wandoos(0) Adventure.adventure(highest=True) TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.01, magic=True) GoldDiggers.gold_diggers(diggers) Wandoos.wandoos(True) BloodMagic.blood_magic(8) while Rebirth.check_challenge(): FightBoss.nuke() Augmentation.augments({ "LS": 0.92, "QSL": 0.08 }, Misc.get_idle_cap(1)) GoldDiggers.gold_diggers(diggers) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < 3: rb_time = Rebirth.get_rebirth_time() time.sleep(1)
def speedrun(duration): """Start a speedrun. Keyword arguments duration -- duration in minutes to run f -- feature object """ diggers = [2, 3, 11, 12] FightBoss.nuke() time.sleep(2) FightBoss.fight() Adventure.adventure(highest=True) time.sleep(2) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < duration: GoldDiggers.gold_diggers(diggers) Wandoos.wandoos(True) Augmentation.augments({"SM": 1}, coords.INPUT_MAX) if not Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED): BloodMagic.blood_magic(6) FightBoss.nuke() rb_time = Rebirth.get_rebirth_time() MoneyPit.pit() MoneyPit.spin() return
def speedrun(duration): """Procedure for first rebirth in a 100LC.""" FightBoss.nuke() time.sleep(2) FightBoss.fight() diggers = [2, 3, 11, 12] Adventure.adventure(highest=True) current_boss = int(FightBoss.get_current_boss()) if current_boss > 48: Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) else: Augmentation.augments({"EB": 1}, coords.INPUT_MAX) GoldDiggers.gold_diggers(diggers) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < duration: Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) FightBoss.nuke() FightBoss.fight() GoldDiggers.gold_diggers(diggers) rb_time = Rebirth.get_rebirth_time() if not Rebirth.check_challenge() and rb_time.timestamp.tm_min >= 3: return Rebirth.do_rebirth() return
def first_rebirth(duration): """Procedure for first rebirth.""" ss_assigned = False adventure_pushed = False FightBoss.nuke() Adventure.adventure(highest=True) while Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED): if not ss_assigned: time.sleep(1) Augmentation.augments({"SS": 1}, Misc.get_idle_cap(1)) ss_assigned = True Wandoos.wandoos(True) if Wandoos.check_wandoos_bb_status(): Augmentation.augments({"SS": 1}, Misc.get_idle_cap(1)) FightBoss.nuke() time.sleep(2) FightBoss.fight() if ss_assigned: Misc.reclaim_aug() Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) while Inputs.check_pixel_color(*coords.COLOR_BM_LOCKED): Wandoos.wandoos(True) if Wandoos.check_wandoos_bb_status(): Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) FightBoss.nuke() FightBoss.fight() BloodMagic.toggle_auto_spells(drop=False, gold=False) BloodMagic.blood_magic(8) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < duration: Wandoos.wandoos(True) FightBoss.nuke() FightBoss.fight() time.sleep(2) try: current_boss = int(FightBoss.get_current_boss()) if current_boss > 28 and current_boss < 49: if not Timemachine.buster_assigned: Misc.reclaim_aug() Timemachine.buster_assigned = True Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) elif current_boss >= 49: if not Timemachine.final_aug: Misc.reclaim_aug() Timemachine.final_aug = True time.sleep(1) Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) if current_boss > 58 and not adventure_pushed: Adventure.adventure(highest=True) adventure_pushed = True except ValueError: print("couldn't get current boss") rb_time = Rebirth.get_rebirth_time()
def normal_rebirth(duration): """Procedure for first rebirth.""" diggers = [2, 3, 11, 12] # Wandoos, stat, blood, exp FightBoss.nuke() time.sleep(2) FightBoss.fight() Adventure.adventure(highest=True) Wandoos.set_wandoos(1) # wandoos Meh, use 0 for 98 BloodMagic.toggle_auto_spells(drop=False) GoldDiggers.gold_diggers(diggers) while Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED): Wandoos.wandoos(True) FightBoss.nuke() time.sleep(2) FightBoss.fight() TimeMachine.time_machine(Misc.get_idle_cap(1) * 0.1, magic=True) Adventure.adventure(itopod=True, itopodauto=True) while Inputs.check_pixel_color(*coords.COLOR_BM_LOCKED): Wandoos.wandoos(True) FightBoss.nuke() time.sleep(2) FightBoss.fight() GoldDiggers.gold_diggers(diggers) BloodMagic.blood_magic(8) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < duration: Wandoos.wandoos(True) FightBoss.nuke() FightBoss.fight() time.sleep(2) GoldDiggers.gold_diggers(diggers) rb_time = Rebirth.get_rebirth_time() # return if challenge is completed and rebirth time is above 3 minutes if int(rb_time.timestamp.tm_min ) >= 3 and not Rebirth.check_challenge(): return Rebirth.do_rebirth()
def update_gamestate(): """Update relevant state information.""" rb_time = Rebirth.get_rebirth_time() Basic.minutes_elapsed = int(rb_time.timestamp.tm_min) try: Basic.current_boss = int(FightBoss.get_current_boss()) except ValueError: Basic.current_boss = 1 print("couldn't get current boss") if Basic.advanced_training_locked: Basic.advanced_training_locked = Inputs.check_pixel_color( *coords.COLOR_ADV_TRAINING_LOCKED) if Basic.bm_locked: Basic.bm_locked = Inputs.check_pixel_color(*coords.COLOR_BM_LOCKED) if Basic.tm_locked: Basic.tm_locked = Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED)
if rt.timestamp.tm_hour > 0 or rt.timestamp.tm_min >= 13: print("assigning adv training") else: duration = (12.5 - rt.timestamp.tm_min) * 60 print(f"doing itopod for {duration} seconds while waiting for adv training to activate") Adventure.itopod_snipe(duration) AdvancedTraining.advanced_training(2e12) GoldDiggers.gold_diggers() Misc.reclaim_bm() Wandoos.wandoos(True) NGU.assign_ngu(Misc.get_idle_cap(2), range(1, 11), False) NGU.assign_ngu(Misc.get_idle_cap(1), range(1, 9), True) rt = Rebirth.get_rebirth_time() rebirth_init(rt) while True: rt = Rebirth.get_rebirth_time() FightBoss.nuke() GoldDiggers.gold_diggers() Inventory.merge_inventory(8) # merge uneqipped guffs spells = BloodMagic.check_spells_ready() if spells: # check if any spells are off CD NGU.reclaim_ngu(True) # take all magic from magic NGUs for spell in spells: BloodMagic.cast_spell(spell) Misc.reclaim_bm() NGU.assign_ngu(Misc.get_idle_cap(1), range(1, 9), True) BloodMagic.toggle_auto_spells() # retoggle autospells
def speedrun(duration): """Start a speedrun. Keyword arguments duration -- duration in minutes to run f -- feature object """ Rebirth.do_rebirth() FightBoss.nuke() time.sleep(2) Adventure.adventure(highest=True) try: current_boss = int(FightBoss.get_current_boss()) if current_boss > 28 and current_boss < 49: Augmentation.augments({"EB": 1}, Misc.get_idle_cap(1)) elif current_boss >= 49: Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) except ValueError: print("couldn't get current boss") while Inputs.check_pixel_color(*coords.COLOR_TM_LOCKED): FightBoss.nuke() FightBoss.fight() Wandoos.wandoos(True) while Inputs.check_pixel_color(*coords.COLOR_BM_LOCKED): Wandoos.wandoos(True) FightBoss.nuke() time.sleep(2) FightBoss.fight() BloodMagic.blood_magic(8) Wandoos.wandoos(True) rb_time = Rebirth.get_rebirth_time() while int(rb_time.timestamp.tm_min) < duration: FightBoss.nuke() FightBoss.fight() Adventure.adventure(highest=True) Wandoos.wandoos(True) if Wandoos.check_wandoos_bb_status(): Augmentation.augments({ "EB": 0.66, "CS": 0.34 }, Misc.get_idle_cap(1)) """If current rebirth is scheduled for more than 3 minutes and we already finished the rebirth, we will return here, instead of waiting for the duration. Since we cannot start a new challenge if less than 3 minutes have passed, we must always wait at least 3 minutes.""" rb_time = Rebirth.get_rebirth_time() if duration > 3: if not Rebirth.check_challenge(): while int(rb_time.timestamp.tm_min) < 3: rb_time = Rebirth.get_rebirth_time() time.sleep(1) MoneyPit.pit() MoneyPit.spin() return MoneyPit.pit() MoneyPit.spin() return