示例#1
0
            graphbox5Rect.center = (boundarySpacing - 5, boundarySpacing-10)
            scaleRect.center = (size[0] / 2, boundarySpacing - 10)
            graphbox6Rect.center = (boundarySpacing + ((size[0] - 2 * boundarySpacing) / 4), size[1] - boundarySpacing + 10)
            graphbox7Rect.center = (boundarySpacing + ((size[0] - 2 * boundarySpacing) * 3 / 4), size[1] - boundarySpacing + 10)
            graphbox8Rect.center = (boundarySpacing - 5, (size[1] - boundarySpacing)* 3/4)
            graphbox9Rect.center = (boundarySpacing - 5, (size[1] - boundarySpacing) / 4)
        for box in input_boxes:
            box.handle_event(event)

        # User has clicked mouse button
        if event.type == pygame.MOUSEBUTTONUP:
            pos = pygame.mouse.get_pos()
            print(pos)
            if event.button == 1: #Left click
                # Check if user clicked on one of the buttons
                if resetButton.clicked(pos):
                    walls = []
                    addBoundaries()
                    for box in input_boxes:
                        box.update()

                elif playButton.clicked(pos):
                    # Change status of play button
                    if play:
                        playButton.color = GREEN
                        playButton.text = 'Play'
                    else:
                        playButton.color = YELLOW
                        playButton.text = 'Stop'
                    
                    drawing = False
示例#2
0
# setup button
BUTTON_START_X = 475
BUTTON_START_Y = 120
LARGE_WIDTH = 129
LARGE_HEIGHT = 50
LARGE_FONT = 28
SMALL_WIDTH = 40
SMALL_HEIGHT = 25
SMALL_FONT = 18
GAP = 8
newGameButton = Button((BUTTON_START_X, BUTTON_START_Y),
        LARGE_WIDTH, LARGE_HEIGHT, LARGE_FONT, "New Game", GRID_WIDTH, win)
easyButton = Button((BUTTON_START_X, BUTTON_START_Y + LARGE_HEIGHT),
        SMALL_WIDTH, SMALL_HEIGHT, SMALL_FONT, "Easy", GRID_WIDTH, win)
easyButton.clicked = True
mediumButton = Button((BUTTON_START_X + SMALL_WIDTH, BUTTON_START_Y + LARGE_HEIGHT),
        SMALL_WIDTH + 9, SMALL_HEIGHT, SMALL_FONT, "Medium", GRID_WIDTH, win)
hardButton = Button((BUTTON_START_X + 2*SMALL_WIDTH + 9, BUTTON_START_Y + LARGE_HEIGHT),
        SMALL_WIDTH, SMALL_HEIGHT, SMALL_FONT, "Hard", GRID_WIDTH, win)
checkBoardButton = Button((BUTTON_START_X, BUTTON_START_Y + LARGE_HEIGHT + SMALL_HEIGHT + GAP),
        LARGE_WIDTH, LARGE_HEIGHT, LARGE_FONT, "Check Board", GRID_WIDTH, win)
checkMoveButton = Button((BUTTON_START_X, BUTTON_START_Y + 2*LARGE_HEIGHT + SMALL_HEIGHT + 2*GAP),
        LARGE_WIDTH, LARGE_HEIGHT, LARGE_FONT, "Check Move", GRID_WIDTH, win)
solveButton = Button((BUTTON_START_X, BUTTON_START_Y + 3*LARGE_HEIGHT + SMALL_HEIGHT + 3*GAP),
        LARGE_WIDTH, LARGE_HEIGHT, LARGE_FONT, "Solve", GRID_WIDTH, win)
clearButton = Button((BUTTON_START_X, BUTTON_START_Y + 4*LARGE_HEIGHT + SMALL_HEIGHT + 4*GAP),
        LARGE_WIDTH, LARGE_HEIGHT, LARGE_FONT, "Clear", GRID_WIDTH, win)

# setup clock
clock = Clock((BUTTON_START_X, BUTTON_START_Y - 75), time.time(), win, WIN_COLOUR,