示例#1
0
    def getClusterInteractions(
        self, clusters: List[DiscretePlayer]
    ) -> List[List[Tuple[DiscretePlayer, float]]]:
        interactions: List[List[Tuple[DiscretePlayer, float]]] = []

        if len(clusters) <= 1:
            return interactions

        clusterCollisionDetector = KDTree(
            np.array([c.singuitiesMeanPosition for c in clusters]))

        interactingClusters = set()

        for cluster in clusters:
            if cluster in interactingClusters:
                continue

            [closest, secondClosest] = clusterCollisionDetector.query(
                cluster.singuitiesMeanPosition.reshape(1, 2),
                2,
                return_distance=False)[0]
            if clusters[closest].id != cluster.id:
                closestCluster = clusters[closest]
            else:
                closestCluster = clusters[secondClosest]

            isColliding, distance2 = PhysicsEstimator.areSinguitiesColliding(
                clusters[secondClosest].singuitiesMeanPosition,
                cluster.singuitiesMeanPosition,
                clusters[secondClosest].singuitiesStd + cluster.singuitiesStd,
                returnDistance=True)

            if isColliding and closestCluster.id not in interactingClusters:
                interactingClusters.update([cluster.id, closestCluster.id])
                interactions.append([(cluster, distance2),
                                     (closestCluster, distance2)])

        return interactions
示例#2
0
    def getSpawnerInteractions(
        self, spawners: List[DiscreteSpawner], clusters: List[DiscretePlayer]
    ) -> Tuple[Dict[str, List[Tuple[DiscretePlayer, float]]], Dict[str, str]]:
        spawnerInteractions: Dict[str, List[Tuple[DiscretePlayer, float]]] = {}
        spawnerInteractedClusters: Dict[str, str] = {}

        def addSpawnerInteraction(spawner: DiscreteSpawner,
                                  cluster: DiscretePlayer,
                                  addedDistance2: float):
            spawnerInteractedClusters[cluster.id] = spawner.id

            if spawner.id in spawnerInteractions:
                spawnerInteractions[spawner.id].append(
                    (cluster, addedDistance2))
            else:
                spawnerInteractions[spawner.id] = [(cluster, addedDistance2)]

        clusterPositions = np.array(
            [cluster.singuitiesMeanPosition for cluster in clusters])
        closestSpawnerIndices = DiscreteGameState.spawnerCollisionDetector.query(
            clusterPositions, return_distance=False).reshape(-1)

        for cluster, closestSpawnerIndex in zip(clusters,
                                                closestSpawnerIndices):
            closestSpawner = spawners[closestSpawnerIndex]

            isColliding, distance2 = PhysicsEstimator.areSinguitiesColliding(
                cluster.singuitiesMeanPosition,
                closestSpawner.position,
                cluster.singuitiesStd,
                returnDistance=True)

            if isColliding:
                addSpawnerInteraction(closestSpawner, cluster, distance2)

        return spawnerInteractions, spawnerInteractedClusters