def deactivate(): menu = Menu([4326]) for p in get_packages(): if p.is_active: menu.append([p.name], p.deactivate) menu.append([4118], None) menu.run()
def update(): menu = Menu([4327]) for p in get_packages(): if p.is_active: menu.append([p.name], (p.update, voice)) menu.append([4118], None) menu.run()
def add(): menu = Menu([4325]) for p in get_packages(): if not p.is_active: menu.append([p.name], (p.add, voice)) menu.append([4118], None) menu.run()
def replay_menu(self): menu = Menu([4315]) for n in sorted(os.listdir(REPLAYS_PATH), reverse=True): if n.endswith(".txt"): menu.append([time.strftime("%c", time.localtime(int(n[:-4])))], (self.replay, n)) menu.append([4041], None) menu.run()
def choose_server_ip_in_a_list(self): servers_list = None try: f = urllib.urlopen(SERVERS_LIST_URL) if f.read(len(SERVERS_LIST_HEADER)) == SERVERS_LIST_HEADER: servers_list = f.readlines() except: pass if servers_list is None: voice.alert([1029]) # hostile sound warning("couldn't get the servers list from the metaserver" " => using the default servers list") servers_list = DEFAULT_SERVERS nb = 0 menu = Menu() for s in servers_list: try: ip, version, login, port = s.split()[1:] # ignore the first parameter (time) except: warning("line not recognized from the metaserver: %s", s) continue nb += 1 if version == VERSION: menu.append([login, 4073, login], (connect_and_play, ip, port)) menu.title = nb2msg(len(menu.choices)) + [4078] + nb2msg(nb) + [4079] menu.append([4075, 4076], None) menu.run()
def replay_menu(): menu = Menu(mp.OBSERVE_RECORDED_GAME) for n in sorted(os.listdir(REPLAYS_PATH), reverse=True): if n.endswith(".txt"): menu.append([time.strftime("%c", time.localtime(int(n[:-4])))], (replay, n)) menu.append(mp.QUIT2, None) menu.run()
def mods_menu(): mods_menu = Menu(["Mods"]) mods_menu.append([0], (set_and_launch_mod, "")) for mod in res.available_mods(): mods_menu.append([mod], (set_and_launch_mod, mod)) mods_menu.append([4118], END_LOOP) mods_menu.run() return END_LOOP
def soundpacks_menu(): soundpacks_menu = Menu(["Soundpacks"]) soundpacks_menu.append([0], (set_and_launch_soundpack, "")) for soundpack in res.available_soundpacks(): soundpacks_menu.append([soundpack], (set_and_launch_soundpack, soundpack)) soundpacks_menu.append([4118], END_LOOP) soundpacks_menu.run() return END_LOOP
def mods_menu(): mods_menu = Menu([4341]) mods_menu.append([0], (set_and_launch_mod, "")) for mod in res.available_mods(): mods_menu.append([mod], (set_and_launch_mod, mod)) mods_menu.append([4118], END_LOOP) mods_menu.run() return END_LOOP
def mods_menu(): mods_menu = Menu(mp.MODS) mods_menu.append([0], (set_and_launch_mod, "")) for mod in res.available_mods(): mods_menu.append([mod], (set_and_launch_mod, mod)) mods_menu.append(mp.BACK, CLOSE_MENU) mods_menu.run() return CLOSE_MENU
def soundpacks_menu(): soundpacks_menu = Menu([4342]) soundpacks_menu.append([0], (set_and_launch_soundpack, "")) for soundpack in res.available_soundpacks(): soundpacks_menu.append([soundpack], (set_and_launch_soundpack, soundpack)) soundpacks_menu.append([4118], END_LOOP) soundpacks_menu.run() return END_LOOP
def soundpacks_menu(): soundpacks_menu = Menu(mp.SOUNDPACKS) soundpacks_menu.append(mp.NOTHING, (set_and_launch_soundpack, "")) for soundpack in res.available_soundpacks(): soundpacks_menu.append([soundpack], (set_and_launch_soundpack, soundpack)) soundpacks_menu.append(mp.BACK, CLOSE_MENU) soundpacks_menu.run() return CLOSE_MENU
def multiplayer_menu(): if config.login == "player": voice.alert(mp.ENTER_NEW_LOGIN) modify_login() menu = Menu(mp.MAKE_A_SELECTION, [ (mp.CHOOSE_SERVER_IN_LIST, choose_server_ip_in_a_list), (mp.ENTER_SERVER_IP, enter_server_ip), (mp.CANCEL, None), ]) menu.run()
def multiplayer_menu(self): revision_checker.start_if_needed() if config.login == "player": voice.alert([4235]) # type your new login self.modify_login() menu = Menu([4030], [ ([4119], self.choose_server_ip_in_a_list), ([4120], self.enter_server_ip), ([4048], None), ]) menu.run()
def select_next_mod(parent): def add_mod(mod): if mod not in mods: mods.append(mod) parent.title = mods menu = Menu([4320] + mods) for mod in available_mods(): menu.append([mod], (add_mod, mod)) menu.append([4118], None) menu.run()
def run(self): if self.mods is not None: res.set_mods(self.mods) try: self.load_resources() menu = Menu(self.title, []) if len(self._available_chapters()) > 1: ch = self._available_chapters()[-1] menu.append(mp.CONTINUE + ch.title, ch) for ch in self._available_chapters(): prefix = nb2msg(ch.id) if ch.id > 0 else [] menu.append(prefix + ch.title, ch) menu.append(mp.BACK, None) menu.run() finally: self.unload_resources()
def run(self): if self.mods is not None: res.set_mods(self.mods) try: self.load_resources() menu = Menu(self.title, []) if len(self._available_chapters()) > 1: ch = self._available_chapters()[-1] menu.append([4011] + ch.title, ch) # "continue" for ch in self._available_chapters(): prefix = nb2msg(ch.id) if ch.id > 0 else [] menu.append(prefix + ch.title, ch) # menu.append([4113], "restore") menu.append([4118], None) # "cancel" menu.run() finally: self.unload_resources()
def choose_server_ip_in_a_list(): servers = servers_list(voice) total = 0 compatible = 0 menu = Menu() for s in servers: try: _, ip, version, login, port = s.split() except ValueError: warning("line not recognized from the metaserver: %s", s) else: total += 1 if version == VERSION: compatible += 1 menu.append([login], (connect_and_play, ip, port), mp.SERVER_HOSTED_BY + [login]) menu.title = nb2msg(compatible) + mp.SERVERS_ON + nb2msg(total) + mp.ARE_COMPATIBLE menu.append(mp.CANCEL2, None, mp.GO_BACK_TO_PREVIOUS_MENU) menu.run()
def choose_server_ip_in_a_list(): servers = servers_list(voice) total = 0 compatible = 0 menu = Menu() for s in servers: try: _, ip, version, login, port = s.split() except ValueError: warning("line not recognized from the metaserver: %s", s) else: total += 1 if version == VERSION: compatible += 1 menu.append([login], (connect_and_play, ip, port), mp.SERVER_HOSTED_BY + [login]) menu.title = nb2msg(compatible) + mp.SERVERS_ON + nb2msg( total) + mp.ARE_COMPATIBLE menu.append(mp.CANCEL2, None, mp.GO_BACK_TO_PREVIOUS_MENU) menu.run()
def training_menu(self): menu = Menu([4055], remember="mapmenu") for m in res.worlds_multi(): menu.append(m.title, (self.training_menu_after_map, m)) menu.append([4041], None) menu.run()
def _defeat(self): menu = Menu([], []) menu.append([4266], self) # restart menu.append([4009], None) # cancel menu.run()
def run(self): menu = Menu(mp.START_A_GAME_ON, remember="mapmenu") for m in worlds_multi(): menu.append(m.title, (self._open_players_menu, m)) menu.append(mp.QUIT2, None) menu.run()
def _victory(self): menu = Menu([], []) menu.append(mp.CONTINUE, self._get_next()) menu.append(mp.QUIT, None) menu.run()
def _defeat(self): menu = Menu([], []) menu.append(mp.RESTART, self) menu.append(mp.QUIT, None) menu.run()
def _victory(self): menu = Menu([], []) menu.append([4011], self._get_next()) # continue menu.append([4009], None) # cancel menu.run()