示例#1
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    def __init__(self):
        super(TestLayer, self).__init__()

        x, y = director.get_window_size()

        self.sprite = Sprite('grossini.png', (x // 2, y // 2), scale=0.1)
        self.add(self.sprite)
        self.sprite.do(ScaleBy(10, 2) + ScaleBy(0.1, 2))
示例#2
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 def __init__(self):
     Layer.__init__(self)
     self.config = Config()
     self.gallery = Gallery()
     self.schedule_interval(self.music_start, interval=7)
     self.intro_sound = load("music/sound_start.wav", streaming=False)
     self.intro_sound.play()
     self.is_event_handler = True
     background = Sprite(self.gallery.content["display"]["title"])
     self.optimal_scale = (
         self.config.window_width *
         self.display_pos_size["display_title"]["W"]) / background.width
     background.image_anchor = 0, 0
     background.scale = self.optimal_scale
     background.x = self.config.window_width * self.display_pos_size[
         "display_title"]["X"]
     background.y = self.config.window_height * self.display_pos_size[
         "display_title"]["Y"]
     self.left_margin = background.x
     self.bottom_margin = background.y
     self.optimal_width = background.width
     self.optimal_height = background.height
     self.add(background)
     place_holder_image = Sprite(self.gallery.content["screen"]["title"])
     place_holder_image.position = director.window.width / 2, director.window.height / 2
     place_holder_image.scale = self.optimal_scale
     place_holder_image.do(ScaleBy(5.2, duration=25))
     self.add(place_holder_image)
示例#3
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文件: test.py 项目: syfly/PPSJump
    def __init__(self):
        #将层的背景调成蓝色
        super(HelloWorld, self).__init__(64, 64, 224, 255)
        # 新建文字标签用于显示Hello World
        label = cocos.text.Label(
            'Hello,World',
            # 如果要显示中文,需要使用支持中文的字体,比如"微软雅黑"
            font_name='Times New Roman',
            font_size=32,
            # 设置锚点为正中间
            anchor_x='center',
            anchor_y='center')
        # 设置文字标签在层的位置.由于锚点为正中间,即"用手捏"标签的正中间,放到(320,240)的位置
        label.position = 320, 240
        # 把文字标签添加到层
        self.add(label)

        # 新建一个精灵,在这里是一个小人(英文文档没有给示范图片,所以这个icon.png请自行找个q版小人图片,放在代码同目录下)
        sprite = cocos.sprite.Sprite('black.png')
        # 精灵锚点默认在正中间,只设置位置就好
        sprite.position = 320, 240
        # 放大三倍,添加到层,z轴设为1,比层更靠前
        sprite.scale = 3
        self.add(sprite, z=1)

        # 定义一个动作,即2秒内放大三倍
        scale = ScaleBy(3, duration=2)
        # 标签的动作:重复执行放大三倍缩小三倍又放大三倍...Repeat即为重复动作,Reverse为相反动作
        label.do(Repeat(scale + Reverse(scale)))
        # 精灵的动作:重复执行缩小三倍放大三倍又缩小三倍..
        sprite.do(Repeat(Reverse(scale) + scale))
        # 层的动作:重复执行10秒内360度旋转
        self.do(RotateBy(360, duration=10))
    def __init__(self):
        # 层调成蓝色
        super(HelloWorld, self).__init__(64, 64, 224, 255)
        label = cocos.text.Label('Hello, World!',
                                 font_name='Times New Roman',
                                 font_size=32,
                                 anchor_x='center', anchor_y='center')
        label.position = 320, 240
        self.add(label)

        # 新建一个精灵,在这里是一个小人(英文文档没有给示范图片,所以这个icon.png请自行找个q版小人图片,放在代码同目录下)
        sprite = cocos.sprite.Sprite('icon.jpg')
        # 精灵锚点默认在正中间,只设置位置就好
        sprite.position = 320, 240
        # 放大三倍,添加到层,z轴设为1,比层更靠前
        sprite.scale = 1
        self.add(sprite, z=1)

        # 定义一个动作,即2秒内放大三倍
        scale = ScaleBy(2, duration=2)
        # 标签的动作:重复执行放大三倍缩小三倍又放大三倍...Repeat即为重复动作,Reverse为相反动作
        label.do(Repeat(scale + Reverse(scale)))
        # 精灵的动作:重复执行缩小三倍放大三倍又缩小三倍...
        sprite.do(Repeat(Reverse(scale) + scale))
        # 层的动作:重复执行10秒内360度旋转
        self.do(RotateBy(360, duration=10))
示例#5
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    def __init__(self):
        super(TestLayer, self).__init__()

        x, y = director.get_window_size()

        self.sprite = Sprite('grossini.png', (x / 2, y / 2))
        self.add(self.sprite)

        self.sprite2 = Sprite('grossinis_sister1.png', (0, 101))
        self.sprite.add(self.sprite2)

        self.sprite3 = Sprite('grossinis_sister2.png', (0, 102))
        self.sprite2.add(self.sprite3)

        self.sprite.do(Rotate(360, 10))
        self.sprite2.do(ScaleBy(2, 5) + ScaleBy(0.5, 5))
        self.sprite2.do(Rotate(360, 10))
        self.sprite3.do(Rotate(360, 10))
        self.sprite3.do(ScaleBy(2, 5) + ScaleBy(0.5, 5))
示例#6
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 def __init__(self):
     super(HelloWorld, self).__init__()
     label = cocos.text.Label('Hello, world',
                              font_name='Times New Roman',
                              font_size=32,
                              anchor_x='center',
                              anchor_y='center')
     label.position = 320, 240
     self.add(label)
     sprite = cocos.sprite.Sprite('airplane_710px_1219057_easyicon.net.png')
     sprite.position = 320, 240
     sprite.scale = 3
     self.add(sprite, z=1)
     scale = ScaleBy(3, duration=2)
     label.do(Repeat(scale + Reverse(scale)))
     sprite.do(Repeat(Reverse(scale) + scale))
示例#7
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 def __init__(self):
     super().__init__(64, 64, 224, 255)
     label = cocos.text.Label('Hello, World!',
                              font_name='Times New Roman',
                              font_size=32,
                              anchor_x='center',
                              anchor_y='center')
     label.position = 320, 240
     self.add(label)
     sprite = cocos.sprite.Sprite('grossini.png')
     sprite.position = 320, 240
     sprite.scale = 3
     self.add(sprite, z=1)
     scale = ScaleBy(3, duration=2)
     label.do(Repeat(scale + Reverse(scale)))
     sprite.do(Repeat(Reverse(scale) + scale))
    def __init__(self):
        super(Title, self).__init__()
        label = cocos.text.Label('测试Cocos2d的适应性',
                                 font_size=32,
                                 anchor_x='center',
                                 anchor_y='center')
        label.position = 320, 260
        self.add(label)
        sprite = cocos.sprite.Sprite('horngirl.png')
        sprite.position = 320, 320
        sprite.scale = 3
        self.add(sprite, z=1)

        scale = ScaleBy(3, duration=2)
        label.do(Repeat(scale + Reverse(scale)))
        self.do(RotateBy(360, duration=10))
示例#9
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    def __init__(self):
        super(Rotate, self).__init__(64, 64, 224, 255)
        label = cocos.text.Label('haha!',
                                 font_name = 'miaomiaomiao',
                                 font_size = 32,
                                 anchor_x = 'center',
                                 anchor_y = 'center')
        label.position = 320, 240
        self.add(label)

        sprite = cocos.sprite.Sprite('b.png')
        sprite.position = 320, 240
        sprite.scale = 3
        self.add(sprite, z=1)
        
	scale = ScaleBy(3, duration=2)
        label.do(Repeat(scale + Reverse(scale)))
        sprite.do(RotateBy(360, duration=10))
示例#10
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 def __init__(self, space, pos):
     self.is_alive = True
     self.life = constants.PLAYER_ARMOR
     # Mouse pointer 'body'
     # We need to make the hammer follow the cursor, but with some delay to create the effect of flying through the
     # air. We achieve this by adding an invisible damped string between the mouse pointer and the hammer. For this
     # we need to create a 'body' for mouse pointer to connect a damped string to.
     self.aim = pymunk.Body(1, 1)
     self.aim_shape = pymunk.Circle(self.aim, 1, (0, 0))
     self.aim_shape.layers = 0b000  # The 'aim' should not collide with any objects
     self.aim.position = pos
     # Hammer body
     mass = 6
     inertia = pymunk.moment_for_box(mass, 34, 45)
     self.body = pymunk.Body(mass, inertia)
     self.body.position = pos
     self.body.angular_velocity_limit = math.pi / 4
     self.body_angle_limit = math.pi / 4.  # Not to allow upside down flying and also for more natural look and feel
     body_shape = pymunk.Poly(self.body, [(-17, -22.5), (-17, 22.5),
                                          (17, 22.5), (17, -22.5)])
     body_shape.elasticity = 0.9
     body_shape.friction = 0.8
     body_shape.collision_type = 1
     body_shape.layers = 0b001  # set layers for body and sword (below) to forbid their collision
     self.body_shape = body_shape
     # Connect aim and hammer with a DampedSpring - this should create the effect of flying through the air
     self.hammer_move = pymunk.constraint.DampedSpring(
         self.aim, self.body, (0, 0), (0, 0), 1, 4000.0, 1.0)
     # Hammer sprite
     self.body_sprite = Sprite('body.png')
     self.propeller_sprite = Sprite('propeller.png')
     # Scaling the propeller back and forth will create the effect of its movement
     action = ScaleBy(0.2, 0.1)
     self.propeller_sprite.do(Repeat(action + Reverse(action)))
     # Sword
     mass = 15
     inertia = pymunk.moment_for_box(mass, 8, 120)
     self.sword = pymunk.Body(mass, inertia)
     self.sword.position = (pos[0], pos[1] - 60)
     self.sword.angular_velocity_limit = 1.8 * math.pi  # Do not allow too rapid swinging, it's not natural and also
     # can 'break' physics due to enemies flying through the sword
     sword_shape = pymunk.Poly(self.sword, [(-4, -60), (-4, 60), (4, 60),
                                            (4, -60)])
     sword_shape.elasticity = 0.9
     sword_shape.friction = 0.8
     sword_shape.layers = 0b010
     sword_shape.collision_type = 2
     self.sword_shape = sword_shape
     # Connect hammer and sword with a joint - place the joint a little below the center of the mass of the main
     # body to make the body return to vertical state
     self.sword_hammer = pymunk.constraint.PivotJoint(
         self.body, self.sword, (pos[0], pos[1] - 1))
     # Sword sprite
     self.sword_sprite = cocos.sprite.Sprite('sword.png')
     # Make the hammer 'fly' by applying the force opposite to the gravity
     self.body.apply_force(
         -(self.aim.mass + self.body.mass + self.sword.mass) *
         space.gravity)
     space.add(self.body, self.body_shape, self.aim, self.aim_shape,
               self.hammer_move, self.sword, self.sword_shape,
               self.sword_hammer)
     self.space = space
示例#11
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# This code is so you can run the samples without installing the package
import sys
import os
sys.path.insert(0, os.path.join(os.path.dirname(__file__), '..'))

from itertools import cycle
import cocos
from pyglet import clock
import random

from cocos.actions import (MoveBy, MoveTo, RotateBy, RotateTo, ScaleBy,
                           ScaleTo)

HOP = ScaleBy(0.5, 0.15) + ScaleTo(1.0, 0.15)


class HelloWorld(cocos.layer.Layer):
    def __init__(self):
        super(HelloWorld, self).__init__()

        # a cocos.text.Label is a wrapper of pyglet.text.Label
        # with the benefit of being a cocosnode
        self.left = cocos.sprite.Sprite('foot.png', (300, 100))
        self.right = cocos.sprite.Sprite('footr.png', (375, 100))

        self.add(self.left)
        self.add(self.right)

        self.steps = cycle([
            random.choice([
                self.hop_left,