def main(): print description director.init( resizable=True ) main_scene = Scene() red = ColorLayer(255,0,0,128) sprite = SpriteLayer() red.scale = 0.75 main_scene.add( red, z=0 ) main_scene.add( sprite, z=1 ) sprite.do( Waves3D(duration=2) + Flip(duration=2) ) director.run (main_scene)
def main(): print(description) director.init(resizable=True) main_scene = Scene() red = ColorLayer(255, 0, 0, 128) sprite = SpriteLayer() red.scale = 0.75 main_scene.add(red, z=0) main_scene.add(sprite, z=1) sprite.do(Waves3D(duration=2) + Flip(duration=2)) director.run(main_scene)
sprite1 = Sprite('grossini.png') sprite2 = Sprite('grossinis_sister1.png') sprite3 = Sprite('grossinis_sister2.png') sprite1.position = (400, 240) sprite2.position = (300, 240) sprite3.position = (500, 240) self.add(sprite1) self.add(sprite2) self.add(sprite3) if __name__ == "__main__": print 'you shall see an scaled red background and fliping sprites. the background always must be seen (scaled)' director.init(resizable=True) main_scene = Scene() red = ColorLayer(255, 0, 0, 128) sprite = SpriteLayer() red.scale = 0.75 main_scene.add(red, z=0) main_scene.add(sprite, z=1) sprite.do(Waves3D(duration=4) + Flip(duration=4)) director.run(main_scene)
super( SpriteLayer, self ).__init__() sprite1 = Sprite( 'grossini.png' ) sprite2 = Sprite( 'grossinis_sister1.png') sprite3 = Sprite( 'grossinis_sister2.png') sprite1.position = (400,240) sprite2.position = (300,240) sprite3.position = (500,240) self.add( sprite1 ) self.add( sprite2 ) self.add( sprite3 ) if __name__ == "__main__": print 'you shall see an scaled red background and fliping sprites. the background always must be seen (scaled)' director.init( resizable=True ) main_scene = Scene() red = ColorLayer(255,0,0,128) sprite = SpriteLayer() red.scale = 0.75 main_scene.add( red, z=0 ) main_scene.add( sprite, z=1 ) sprite.do( Waves3D(duration=4) + Flip(duration=4) ) director.run (main_scene)