#box = respbox.RespBox() ########### # Stimuli # ########### std_params = {'anchor': 'center', # for text display objects 'position': (xlim/2,ylim/2), 'on': False} rest = Text(text="Press space to begin.", **std_params) fixation = Text(text="+", font_size=55, **std_params) blank = Text(text="", **std_params) trial_stims = [FaceStim(f) for f in (':-)', ':-(', ':-o')] trials = [ExpTrial(s) for s in trial_stims] random.shuffle(trials) # A list of trials, using a super-pythonic list comprehension # Trials are initialized with an 'events' arg which is a list of Event instances vision_egg.set_stimuli([rest,fixation,blank]+trial_stims, trigger=K_SPACE) # Give set_stimuli a list of stimulus objects as well as # the pygame keypress which you want to begin the trials stim_control = StimController(trials, vision_egg, pause_event=Event(rest,0,0)) # pause_event begins each block after a SPACE press. # 'rest' is the name of my text stim stim_control.run_trials(len(trials)) stim_control.writelog(stim_control.getOutputFilename(subject,'EXPERIMENT_TEMPLATE')) # Change the experiment name and give it the subject at the beginning
class CameraWindow: '''A simple class to set up a pygame window A general design principle is that ALL openCV code should be encapsulated in classes such as the above.`''' writer = None def __init__(self, fname=None): '''Straightforward init fname : I think this needs to be *.avi ''' # Set camera up first, as this is more likley to fail (I guess) self.cv_cam = CVCam() im = self.cv_cam.get_image() arr = self.cv_cam.conv2array(im) self.size = self.cv_cam.width, self.cv_cam.height if fname: self.writer = CVWriter(fname, self.size) # Then, we set up our graphical environment # SimpleVisionEgg is a custom set-up class I wrote to avoid boilerplate # code duplication. It's a little clunky, sadly. self.vision_egg = SimpleVisionEgg() screen_center = [x/2.0 for x in self.vision_egg.screen.size] tex_stim = TextureStimulus(mipmaps_enabled=False, texture=Texture(arr), size=self.size, # We shouldn't invoke OpenGL texture # filtering, as we take our texture size # directly from the camera. # the other option would be # GL_NEAREST texture_min_filter=GL.GL_LINEAR, position=screen_center, anchor='center') # This gives us programmatic access to the actual video memory (if # possible), so it should make things nice and fast. We still seem to be # down around 14 fps, though, on the Mac. We're not going to get much # faster on this front. self.tex_object = tex_stim.parameters.texture.get_texture_object() self.vision_egg.set_stimuli([tex_stim]) def update_image(self, t): '''Grab an image from the camera and convert to a pygame.image I'm using my SimpleVisionEgg system, so I need to discard the time parameter `t` that gets passed in''' im = self.cv_cam.get_image() if self.writer: self.writer.write_im(im) arr = self.cv_cam.conv2array(im) # Note - we use .put_sub_image because we aren't using dimensions that # are a power of 2. There's a little more OpenGL magic going on somwhere # that I don't know about... self.tex_object.put_sub_image(arr) events = pygame.event.get() for event in events: if event.type == pygame.QUIT: # For some reason, using VisionEgg we don't exit cleanly and # finalize our writer (thus, the movie is corrupted) del self.writer del self.cv_cam self.vision_egg.quit() def run(self): '''Run forever (until we get a QUIT event)''' self.vision_egg.set_functions(update=self.update_image) self.vision_egg.go()
'on': False} instruction = Text(text='ESTIMATE', position=(xlim/2, 7 * ylim/8), **std_params) description = [] for i in range(4): description.append(Text(text='Total U.S. population', position=(xlim/2, (11-i) * ylim/16), **std_params)) value = Text(text='300,000', position=(xlim/2, 3 * ylim/8), **std_params) answer = Text(text='<>', position=(xlim/2, ylim/8), **std_params) vision_egg.set_stimuli([instruction, value, answer] + description) recording = Recording() class ReadResponse(Response): limit = ('return', 'enter', 'space') class SurpriseResponse(Response): limit = ('1', '2', '3', '[1]', '[2]', '[3]') target = answer label = 'surprise' def __init__(self): '''Simply here to avoid calling the superclass __init__''' pass