示例#1
0
    async def spellbook_add(self, ctx, *, spell_name):
        """Adds a spell to the spellbook override. If character is live, will add to sheet as well."""
        result = searchSpell(spell_name)
        if result is None:
            return await self.bot.say('Spell not found.')
        strict = result[1]
        results = result[0]

        if strict:
            result = results
        else:
            if len(results) == 1:
                result = results[0]
            else:
                result = await get_selection(ctx, [(r, r) for r in results])
                if result is None:
                    return await self.bot.say(
                        'Selection timed out or was cancelled.')
        spell = getSpell(result)
        character = await Character.from_ctx(ctx)
        if character.live:
            try:
                await DicecloudClient.getInstance().sync_add_spell(
                    character, dicecloud_parse(spell))
            except MeteorClient.MeteorClientException:
                return await self.bot.say(
                    "Error: Failed to connect to Dicecloud. The site may be down."
                )
        character.add_known_spell(spell)
        await character.commit(ctx)
        live = "Spell added to Dicecloud!" if character.live else ''
        await self.bot.say(
            f"{spell['name']} added to known spell list!\n{live}")
示例#2
0
文件: lookup.py 项目: cfi2017/avrae
    async def spell(self, ctx, *, name: str):
        """Looks up a spell."""

        try:
            guild_id = ctx.message.server.id
            pm = self.settings.get(guild_id, {}).get("pm_result", False)
            srd = self.settings.get(guild_id, {}).get("srd", False)
        except:
            pm = False
            srd = False

        self.bot.db.incr('spells_looked_up_life')

        result = await search_and_select(ctx,
                                         c.spells,
                                         name,
                                         lambda e: e['name'],
                                         return_key=True,
                                         srd=srd)
        result = getSpell(result)

        spellDesc = []
        embed = EmbedWithAuthor(ctx)
        color = embed.colour
        spell = copy.copy(result)

        def parseschool(school):
            if school == "A": return "abjuration"
            if school == "EV": return "evocation"
            if school == "EN": return "enchantment"
            if school == "I": return "illusion"
            if school == "D": return "divination"
            if school == "N": return "necromancy"
            if school == "T": return "transmutation"
            if school == "C": return "conjuration"
            return school

        def parsespelllevel(level):
            if level == "0": return "cantrip"
            if level == "2": return level + "nd level"
            if level == "3": return level + "rd level"
            if level == "1": return level + "st level"
            return level + "th level"

        spell['school'] = parseschool(spell.get('school'))
        spell['ritual'] = spell.get('ritual', 'no').lower()

        embed.title = spell['name']

        if spell.get("source") == "UAMystic":
            embed.description = "*{level} Mystic Talent. ({classes})*".format(
                **spell)
        else:
            spell['level'] = parsespelllevel(spell['level'])
            embed.description = "*{level} {school}. ({classes})*".format(
                **spell)
            embed.add_field(name="Casting Time", value=spell['time'])
            embed.add_field(name="Range", value=spell['range'])
            embed.add_field(name="Components", value=spell['components'])
            embed.add_field(name="Duration", value=spell['duration'])
            embed.add_field(name="Ritual", value=spell['ritual'])

        if isinstance(spell['text'], list):
            for a in spell["text"]:
                if a is '': continue
                spellDesc.append(
                    a.replace("At Higher Levels: ", "**At Higher Levels:** ").
                    replace(
                        "This spell can be found in the Elemental Evil Player's Companion",
                        ""))
        else:
            spellDesc.append(spell['text'].replace(
                "At Higher Levels: ", "**At Higher Levels:** "
            ).replace(
                "This spell can be found in the Elemental Evil Player's Companion",
                ""))

        text = '\n'.join(spellDesc)
        if "**At Higher Levels:** " in text:
            text, higher_levels = text.split("**At Higher Levels:** ", 1)
        elif "At Higher Levels" in text:
            text, higher_levels = text.split("At Higher Levels", 1)
            text = text.strip('*\n')
            higher_levels = higher_levels.strip('* \n.:')
        else:
            higher_levels = None

        if not spell['srd'] and srd:
            text = "No description available."
            higher_levels = ''

        if len(text) > 1020:
            pieces = [text[:1020]] + [
                text[i:i + 2040] for i in range(1020, len(text), 2040)
            ]
        else:
            pieces = [text]

        embed.add_field(name="Description", value=pieces[0])

        embed_queue = [embed]
        if len(pieces) > 1:
            for piece in pieces[1:]:
                temp_embed = discord.Embed()
                temp_embed.colour = color
                temp_embed.description = piece
                embed_queue.append(temp_embed)

        if higher_levels:
            embed_queue[-1].add_field(name="At Higher Levels",
                                      value=higher_levels)

        for embed in embed_queue:
            if pm:
                await self.bot.send_message(ctx.message.author, embed=embed)
            else:
                await self.bot.say(embed=embed)
示例#3
0
    async def _old_cast(self, ctx, spell_name, args):
        spell = getSpell(spell_name)
        self.bot.rdb.incr('spells_looked_up_life')
        if spell is None:
            return await self.bot.say("Spell not found.", delete_after=15)
        if spell.get('source') == "UAMystic":
            return await self.bot.say("Mystic talents are not supported.")

        char = await Character.from_ctx(ctx)

        args = await scripting.parse_snippets(args, ctx)
        args = await char.parse_cvars(args, ctx)
        args = shlex.split(args)
        args = argparse(args)

        can_cast = True
        spell_level = int(spell.get('level', 0))
        cast_level = args.last('l', spell_level, int)
        if not spell_level <= cast_level <= 9:
            return await self.bot.say("Invalid spell level.")

        # make sure we can cast it
        if not char.get_remaining_slots(
                cast_level) > 0 and spell_name in char.get_spell_list():
            can_cast = False

        if args.last('i', type_=bool):
            can_cast = True

        if not can_cast:
            embed = EmbedWithCharacter(char)
            embed.title = "Cannot cast spell!"
            embed.description = "Not enough spell slots remaining, or spell not in known spell list!\n" \
                                "Use `!game longrest` to restore all spell slots, or pass `-i` to ignore restrictions."
            if cast_level > 0:
                embed.add_field(name="Spell Slots",
                                value=char.get_remaining_slots_str(cast_level))
            return await self.bot.say(embed=embed)

        if len(args) == 0:
            rolls = spell.get('roll', None)
            if isinstance(rolls, list):
                rolls = '\n'.join(rolls) \
                    .replace('SPELL', str(char.get_spell_ab() - char.get_prof_bonus())) \
                    .replace('PROF', str(char.get_prof_bonus()))
                rolls = rolls.split('\n')
                out = "**{} casts {}:** ".format(
                    char.get_name(), spell['name']) + '\n'.join(
                        roll(r, inline=True).skeleton for r in rolls)
            elif rolls is not None:
                rolls = rolls \
                    .replace('SPELL', str(char.get_spell_ab() - char.get_prof_bonus())) \
                    .replace('PROF', str(char.get_prof_bonus()))
                out = "**{} casts {}:** ".format(
                    char.get_name(), spell['name']) + roll(
                        rolls, inline=True).skeleton
            else:
                out = "**{} casts {}!** ".format(char.get_name(),
                                                 spell['name'])
        else:
            rolls = args.get('r')
            roll_results = ""
            for r in rolls:
                res = roll(r, inline=True)
                if res.total is not None:
                    roll_results += res.result + '\n'
                else:
                    roll_results += "**Effect:** " + r
            out = "**{} casts {}:**\n".format(char.get_name(),
                                              spell['name']) + roll_results

        if not args.last('i', type_=bool):
            char.use_slot(cast_level)
        if cast_level > 0:
            out += f"\n**Remaining Spell Slots**: {char.get_remaining_slots_str(cast_level)}"

        out = "Spell not supported by new cast, falling back to old cast.\n" + out
        await char.commit(ctx)  # make sure we save changes
        await self.bot.say(out)
        spell_cmd = self.bot.get_command('spell')
        if spell_cmd is None:
            return await self.bot.say("Lookup cog not loaded.")
        await ctx.invoke(spell_cmd, name=spell['name'])