def _get_stats(self) -> BaseStats: """Returns a dict of stats.""" c = self.character_data stats = BaseStats(c['proficiencyBonus'], c['stats']['str']['score'], c['stats']['dex']['score'], c['stats']['con']['score'], c['stats']['int']['score'], c['stats']['wis']['score'], c['stats']['cha']['score']) return stats
def get_stats(self): """Returns a dict of stats.""" if self.character_data is None: raise Exception('You must call get_character() first.') character = self.character_data if self._stats is not None: return self._stats try: prof_bonus = int(character.value("H14")) except (TypeError, ValueError): raise MissingAttribute("Proficiency Bonus") index = 15 stat_dict = {} for stat in ('strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma'): try: stat_dict[stat] = int(character.value("C" + str(index))) index += 5 except (TypeError, ValueError): raise MissingAttribute(stat) stats = BaseStats(prof_bonus, **stat_dict) self._stats = stats return stats
def get_stats(self) -> BaseStats: """Returns a dict of stats.""" if self.character_data is None: raise Exception('You must call get_character() first.') if self.stats: return self.stats character = self.character_data profByLevel = floor(self.get_levels().total_level / 4 + 1.75) prof_bonus = self.get_stat('proficiency-bonus', base=int(profByLevel)) stat_dict = {} for i, stat in enumerate(('strength', 'dexterity', 'constitution', 'intelligence', 'wisdom', 'charisma')): base = next(s for s in character['stats'] if s['id'] == i + 1)['value'] bonus = next(s for s in character['bonusStats'] if s['id'] == i + 1)['value'] or 0 override = next(s for s in character['overrideStats'] if s['id'] == i + 1)['value'] stat_dict[stat] = override or self.get_stat(f"{stat}-score", base=base + bonus) stats = BaseStats(prof_bonus, **stat_dict) if self.calculations_complete: self.stats = stats return stats
def migrate_monster(old_monster): def spaced_to_camel(spaced): return re.sub(r"\s+(\w)", lambda m: m.group(1).upper(), spaced.lower()) for old_key in ('raw_saves', 'raw_skills'): if old_key in old_monster: del old_monster[old_key] if 'spellcasting' in old_monster and old_monster['spellcasting']: old_spellcasting = old_monster.pop('spellcasting') old_monster['spellbook'] = Spellbook( {}, {}, [SpellbookSpell(s) for s in old_spellcasting['spells']], old_spellcasting['dc'], old_spellcasting['attackBonus'], old_spellcasting['casterLevel']).to_dict() else: old_monster['spellbook'] = Spellbook({}, {}, []).to_dict() base_stats = BaseStats(0, old_monster.pop('strength'), old_monster.pop('dexterity'), old_monster.pop('constitution'), old_monster.pop('intelligence'), old_monster.pop('wisdom'), old_monster.pop('charisma')) old_monster['ability_scores'] = base_stats.to_dict() old_saves = old_monster.pop('saves') saves = Saves.default(base_stats) save_updates = {} for save, value in old_saves.items(): if value != saves[save]: save_updates[save] = value saves.update(save_updates) old_monster['saves'] = saves.to_dict() old_skills = old_monster.pop('skills') skills = Skills.default(base_stats) skill_updates = {} for skill, value in old_skills.items(): name = spaced_to_camel(skill) if value != skills[name]: skill_updates[name] = value skills.update(skill_updates) old_monster['skills'] = skills.to_dict() new_monster = Monster.from_bestiary(old_monster) return new_monster
def get_stats(self) -> BaseStats: if self.character_data is None: raise Exception('You must call get_character() first.') if self.stats: return self.stats self.get_levels() stat_dict = {'proficiencyBonus': int(self.calculate_stat('proficiencyBonus'))} for stat in ('strength', 'dexterity', 'constitution', 'wisdom', 'intelligence', 'charisma'): stat_dict[stat] = int(self.calculate_stat(stat)) stat_dict[stat + 'Mod'] = int(stat_dict[stat]) // 2 - 5 self.evaluator.names.update(stat_dict) stats = BaseStats(stat_dict['proficiencyBonus'], stat_dict['strength'], stat_dict['dexterity'], stat_dict['constitution'], stat_dict['intelligence'], stat_dict['wisdom'], stat_dict['charisma']) self.stats = stats return stats
def _monster_factory(data, bestiary_name): ability_scores = BaseStats(data['stats']['proficiencyBonus'] or 0, data['stats']['abilityScores']['strength'] or 10, data['stats']['abilityScores']['dexterity'] or 10, data['stats']['abilityScores']['constitution'] or 10, data['stats']['abilityScores']['intelligence'] or 10, data['stats']['abilityScores']['wisdom'] or 10, data['stats']['abilityScores']['charisma'] or 10) cr = {0.125: '1/8', 0.25: '1/4', 0.5: '1/2'}.get(data['stats']['challengeRating'], str(data['stats']['challengeRating'])) num_hit_die = data['stats']['numHitDie'] hit_die_size = data['stats']['hitDieSize'] con_by_level = num_hit_die * ability_scores.get_mod('con') hp = floor(((hit_die_size + 1) / 2) * num_hit_die) + con_by_level hitdice = f"{num_hit_die}d{hit_die_size} + {con_by_level}" proficiency = data['stats']['proficiencyBonus'] if proficiency is None: raise ExternalImportError(f"Monster's proficiency bonus is nonexistent ({data['name']}).") skills = Skills.default(ability_scores) skill_updates = {} for skill in data['stats']['skills']: name = spaced_to_camel(skill['name']) if skill['proficient']: mod = skills[name].value + proficiency else: mod = skill.get('value') if mod is not None: skill_updates[name] = mod skills.update(skill_updates) saves = Saves.default(ability_scores) save_updates = {} for save in data['stats']['savingThrows']: name = save['ability'].lower() + 'Save' if save['proficient']: mod = saves.get(name).value + proficiency else: mod = save.get('value') if mod is not None: save_updates[name] = mod saves.update(save_updates) attacks = [] traits, atks = parse_critterdb_traits(data, 'additionalAbilities') attacks.extend(atks) actions, atks = parse_critterdb_traits(data, 'actions') attacks.extend(atks) reactions, atks = parse_critterdb_traits(data, 'reactions') attacks.extend(atks) legactions, atks = parse_critterdb_traits(data, 'legendaryActions') attacks.extend(atks) attacks = AttackList.from_dict(attacks) spellcasting = parse_critterdb_spellcasting(traits, ability_scores) resistances = Resistances.from_dict(dict(vuln=data['stats']['damageVulnerabilities'], resist=data['stats']['damageResistances'], immune=data['stats']['damageImmunities'])) return Monster(name=data['name'], size=data['stats']['size'], race=data['stats']['race'], alignment=data['stats']['alignment'], ac=data['stats']['armorClass'], armortype=data['stats']['armorType'], hp=hp, hitdice=hitdice, speed=data['stats']['speed'], ability_scores=ability_scores, saves=saves, skills=skills, senses=', '.join(data['stats']['senses']), resistances=resistances, display_resists=resistances, condition_immune=data['stats']['conditionImmunities'], languages=data['stats']['languages'], cr=cr, xp=data['stats']['experiencePoints'], traits=traits, actions=actions, reactions=reactions, legactions=legactions, la_per_round=data['stats']['legendaryActionsPerRound'], attacks=attacks, proper=data['flavor']['nameIsProper'], image_url=data['flavor']['imageUrl'], spellcasting=spellcasting, homebrew=True, source=bestiary_name)
def from_data(cls, data): # print(f"Parsing {data['name']}") _type = parse_type(data['type']) alignment = parse_alignment(data['alignment']) speed = parse_speed(data['speed']) ac = data['ac']['ac'] armortype = data['ac'].get('armortype') or None if not 'special' in data['hp']: hp = data['hp']['average'] hitdice = data['hp']['formula'] else: hp = 0 hitdice = data['hp']['special'] scores = BaseStats(0, data['str'] or 10, data['dex'] or 10, data['con'] or 10, data['int'] or 10, data['wis'] or 10, data['cha'] or 10) if isinstance(data['cr'], dict): cr = data['cr']['cr'] else: cr = data['cr'] # resistances vuln = parse_resists(data['vulnerable'], notated=False) if 'vulnerable' in data else None resist = parse_resists(data['resist'], notated=False) if 'resist' in data else None immune = parse_resists(data['immune'], notated=False) if 'immune' in data else None display_resists = Resistances(*[ parse_resists(data.get(r)) for r in ('resist', 'immune', 'vulnerable') ]) condition_immune = data.get('conditionImmune', []) if 'conditionImmune' in data else None languages = data.get('languages', '').split(', ') if 'languages' in data else None traits = [Trait(t['name'], t['text']) for t in data.get('trait', [])] actions = [Trait(t['name'], t['text']) for t in data.get('action', [])] legactions = [ Trait(t['name'], t['text']) for t in data.get('legendary', []) ] reactions = [ Trait(t['name'], t['text']) for t in data.get('reaction', []) ] skills = Skills.default(scores) skills.update(data['skill']) saves = Saves.default(scores) saves.update(data['save']) scores.prof_bonus = _calc_prof(scores, saves, skills) source = data['source'] proper = bool(data.get('isNamedCreature') or data.get('isNPC')) attacks = AttackList.from_dict(data.get('attacks', [])) spellcasting = data.get('spellcasting', {}) spells = [SpellbookSpell(s) for s in spellcasting.get('spells', [])] spellbook = Spellbook({}, {}, spells, spellcasting.get('dc'), spellcasting.get('attackBonus'), spellcasting.get('casterLevel', 1)) return cls(data['name'], parsesize(data['size']), _type, alignment, ac, armortype, hp, hitdice, speed, scores, cr, xp_by_cr(cr), data['passive'], data.get('senses', ''), vuln, resist, immune, condition_immune, saves, skills, languages, traits, actions, reactions, legactions, 3, data.get('srd', False), source, attacks, spellcasting=spellbook, page=data.get('page'), proper=proper, display_resists=display_resists)