def __init__(self, owner: str, upstream: str, active: bool, sheet_type: str, import_version: int, name: str, description: str, image: str, stats: dict, levels: dict, attacks: list, skills: dict, resistances: dict, saves: dict, ac: int, max_hp: int, hp: int, temp_hp: int, cvars: dict, options: dict, overrides: dict, consumables: list, death_saves: dict, spellbook: dict, live, race: str, background: str, **kwargs): if kwargs: log.warning(f"Unused kwargs: {kwargs}") # sheet metadata self._owner = owner self._upstream = upstream self._active = active self._sheet_type = sheet_type self._import_version = import_version # main character info self.name = name self._description = description self._image = image self.stats = BaseStats.from_dict(stats) self.levels = Levels.from_dict(levels) self._attacks = [Attack.from_dict(atk) for atk in attacks] self.skills = Skills.from_dict(skills) self.resistances = Resistances.from_dict(resistances) self.saves = Saves.from_dict(saves) # hp/ac self.ac = ac self.max_hp = max_hp self._hp = hp self._temp_hp = temp_hp # customization self.cvars = cvars self.options = CharOptions.from_dict(options) self.overrides = ManualOverrides.from_dict(overrides) # ccs self.consumables = [ CustomCounter.from_dict(self, cons) for cons in consumables ] self.death_saves = DeathSaves.from_dict(death_saves) # spellbook spellbook = Spellbook.from_dict(spellbook) super(Character, self).__init__(spellbook) # live sheet integrations self._live = live integration = INTEGRATION_MAP.get(live) if integration: self._live_integration = integration(self) else: self._live_integration = None # misc research things self.race = race self.background = background
def from_bestiary(cls, data): for key in ('traits', 'actions', 'reactions', 'legactions'): data[key] = [Trait(**t) for t in data.pop(key)] data['spellcasting'] = Spellbook.from_dict(data.pop('spellbook')) data['saves'] = Saves.from_dict(data['saves']) data['skills'] = Skills.from_dict(data['skills']) data['ability_scores'] = BaseStats.from_dict(data['ability_scores']) return cls(**data)
def from_dict(cls, raw, ctx, combat): if raw['saves']: saves = Saves.from_dict(raw['saves']) else: saves = None inst = cls(raw['name'], raw['controller'], raw['init'], raw['mod'], raw['hpMax'], raw['hp'], raw['ac'], raw['private'], raw['resists'], raw['attacks'], saves, ctx, combat, index=raw['index'], notes=raw['notes'], effects=[], group=raw['group'], # begin backwards compatibility temphp=raw.get('temphp'), spellbook=Spellbook.from_dict(raw.get('spellbook', {}))) inst._effects = [Effect.from_dict(e, combat, inst) for e in raw['effects']] return inst