示例#1
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def main():
    # Utworzenie trzech egzemplarz klasy Coin.
    coin1 = coin.Coin()
    coin2 = coin.Coin()
    coin3 = coin.Coin()

    # Wyświetlenie wyników rzutów monetami.
    print('Oto wyniki rzutów trzema monetami:')
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
    print()

    # Symulacja rzutu monetą.
    print('Symulacja rzutów trzema monetami...')
    print()
    coin1.toss()
    coin2.toss()
    coin3.toss()

    # Wyświetlenie wyników rzutów monetami.
    print('Oto wyniki rzutów trzema monetami:')
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
    print()
def main():
    # create three objects from the Coin class
    coin1 = coin.Coin()
    coin2 = coin.Coin()
    coin3 = coin.Coin()

    # Display the side of each coin that is facing up
    print('I have three coins with these sides up:')
    print('coin1:', coin1.get_sideup())
    print('coin2:', coin2.get_sideup())
    print('coin3:', coin3.get_sideup())

    # Toss the coin
    print('I am tossing all three coins..')
    print()
    coin1.toss()
    coin2.toss()
    coin3.toss()

    # Display the side of each coin that is now facing up
    print('I have three coins with these sides up:')
    print('coin1:', coin1.get_sideup())
    print('coin2:', coin2.get_sideup())
    print('coin3:', coin3.get_sideup())
    print()
示例#3
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def main():
    # create three objects from the Coin class.
    coin1 = coin.Coin()
    coin2 = coin.Coin()
    coin3 = coin.Coin()

    # display the side of each coin that is facing up
    print("I have three coins with these sides up: ")
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
    print()

    # toss the coin.
    print("I am tossing all three coins. . .")
    print()
    coin1.toss()
    coin2.toss()
    coin3.toss()

    # display the side of each coin that is facing up
    print("Now here are the sides that are up:")
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
    print()
示例#4
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def main():
    # Create three objects from the Coin class.
    coin1 = coin.Coin()
    coin2 = coin.Coin()
    coin3 = coin.Coin()

    # Display the side of each coin that is facing up.
    print('I have three coins with these sides up:')
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())

    print("testVar - coin1 = ", coin1.testVar)
    print("testVar - coin2 = ", coin2.testVar)
    print("testVar - coin3 = ", coin3.testVar)

    coin.Coin.testVar += 1

    print("testVar - coin1 = ", coin1.testVar)
    print("testVar - coin2 = ", coin2.testVar)
    print("testVar - coin3 = ", coin3.testVar)

    # Toss the coin.
    print('I am tossing all three coins...')
    print()
    coin1.toss()
    coin2.toss()
    coin3.toss()

    # Display the side of each coin that is facing up.
    print('Now here are the sides that are up:')
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
示例#5
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def main():
    # Создать три объекта класса Coin.
    coin1 = coin.Coin()
    coin2 = coin.Coin()
    coin3 = coin.Coin()

    # Показать повернутую вверх сторону каждой монеты.
    print('Вот три монеты, у которых стороны обращены вверх:')
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
    print()

    # Подбросить монету.
    print('Подбрасываю все три монеты...')
    print()
    coin1.toss()
    coin2.toss()
    coin3.toss()

    # Показать повернутую вверх сторону каждой монеты.
    print('Теперь обращены вверх вот эти стороны:')
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
    print()
def main():
    # Create three objects from the Coin class.
    Coin = 5
    a = coin.Coin()
    b = coin.Coin()
    c = coin.Coin()

    testDel(a, b, c)
示例#7
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def instantiatecoins(coindata):
    global coins
    # This is going to be the bigliest dict of coin objects ever.  I'm in there too!
    icoins = 0
    window.txtdebug.insert(tk.END, "Creating Coin Objects ...\r\n")
    for item in coindata:
        status = item.get("Status")
        name = item.get("Name")
        algorithm = item.get("Algorithm")
        maxwithdraw = item.get("MaxWithdraw")
        minwithdraw = item.get("MinWithdraw")
        symbol = item.get("Symbol")
        coinid = item.get("Id")
        depositconfirmations = item.get("DepositConfirmations")
        minbasetrade = item.get("MinBaseTrade")
        mintip = item.get("MinTip")
        tipenabled = item.get("IsTipEnabled")
        listingstatus = item.get("ListingStatus")
        withdrawfee = item.get("WithdrawFee")
        statusmsg = item.get("StatusMessage")
        # Instantiate a coin
        newcoinobj = coin.Coin(status, name, algorithm, maxwithdraw,
                               minwithdraw, symbol, coinid,
                               depositconfirmations, minbasetrade, mintip,
                               tipenabled, listingstatus, withdrawfee,
                               statusmsg)
        # Put it in a dict
        coins[symbol] = newcoinobj
        window.lstcoins.insert(tk.END, symbol)
        icoins = icoins + 1
    window.txtdebug.insert(tk.END, str(icoins) + " Coins Instantiated\r\n")
    window.txtdebug.see(tk.END)
示例#8
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def main():
    mycoin1 = coin.Coin()

    print("the side is up:", mycoin1.get_toss())
    for count in range(10):
        mycoin1.toss()
        print(mycoin1.get_toss())
示例#9
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def main():
    my_coin = coin.Coin()
    print('This side is up:', my_coin.get_sideup())
    print("I am going to toss the coin ten times")

    for count in range(10):
        my_coin.toss()
        print(my_coin.get_sideup())
示例#10
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def test_coin_object_basic_initialization(coin_name, coin_sym):
    coin_obj = mycoin.Coin(coin_name, coin_sym)
    assert isinstance(coin_obj, mycoin.Coin)
    assert coin_obj.circulating == 0
    assert coin_obj.price == 0
    assert coin_obj.mineable == False
    assert coin_obj.fixed_supply == False
    assert coin_obj.mineable == False
示例#11
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def main():

    my_coin = coin.Coin()

    print(my_coin.get_sideup())

    flip(my_coin)

    print(my_coin.get_sideup())
示例#12
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def main():
    my_coin = coin.Coin()

    print('Side facing up:', my_coin.get_sideup())

    # Toss the coin
    print('I am going to toss the coin ten times:')
    for toss in range(10):
        my_coin.toss()
        print('Toss', toss + 1, my_coin.get_sideup())
示例#13
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def main():
    my_coin = coin.Coin()

    print('This side up is ', my_coin.get_sideup())

    #toss the coin
    print('I am tossing the coin tens times...')
    for count in range(10):
        my_coin.toss()
        print('This side up is ', my_coin.get_sideup())
示例#14
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def main():

    coin1 = coin.Coin()
    print(coin1.getsideup())

    coin1.toss()
    print(coin1.getsideup())

    print(coin1)
    str(coin1)
示例#15
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def main():

    count = 0
    my_coin = coin.Coin()
    while my_coin.is_heads():
        print(my_coin.get_sideup())
        count += 1
        my_coin.toss()

    print(my_coin.get_sideup())
    print('The count was %d' % count)
def main():
    # Create an object from the Coin class.
    my_coin = coin.Coin()
    # Display the side of the coin that is facing up.
    print('This side is up:', my_coin.get_sideup())
    # Toss the coin.
    # Toss the coin.
    print('I am going to toss the coin ten times:')
    for count in range(10):
        my_coin.toss()
        print(my_coin.get_sideup())
示例#17
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 def __init__(self):
     """ Constructor for the ZeroPlatform class """
     super(ZeroPlatform, self).__init__()
     # Randomly add coins on this platform
     for i in range(0, constants.SCREEN_WIDTH, 68):
         random_num = random.randint(0, 100)
         if random_num % 2 == 0:
             gold_coin = coin.Coin()
             gold_coin.rect.left = i + 5
             gold_coin.rect.bottom = constants.SCREEN_HEIGHT
             self.coins_list.add(gold_coin)
             Platform.all_coins.add(gold_coin)
示例#18
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def main():
    #create an object from Coin class
    my_coin = coin.Coin()

    # Display the side of the coin that is facing up
    print("This side is up", my_coin.get_sideup())

    #toss coin
    print("I am tossing the coin 10 times:")
    for count in range(10):
        my_coin.toss()
        print(my_coin.get_sideup())
示例#19
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def main():
    # create an object from the Coin class.
    my_coin=coin.Coin()
    
    # display the side of the coin that is facing up.
    print("This side is up:", my_coin.get_sideup())
    
    # toss the coin.
    print("I am going to toss the coin ten times:")
    for count in range(10):
        my_coin.toss()
        print(my_coin.get_sideup())
def main():
    #create a coin object
    my_coin = coin.Coin()

    # This wil display "Heads"
    print(my_coin.get_sideup())

    # Pass the object to flip function
    flip(my_coin)

    #This might display Heads or Tails
    print(my_coin.get_sideup())
示例#21
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def main():
    # Создать объект на основе класса Coin.
    my_coin = coin.Coin()

    # Показать обращенную вверх сторону монеты.
    print('Эта сторона обращена вверх:', my_coin.get_sideup())

    # Подбросить монету.
    print('Собираюсь подбросить монету десять раз:')
    for count in range(10):
        my_coin.toss()
        print(my_coin.get_sideup())
示例#22
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def main():
    # create a coin object
    my_coin = coin.Coin()

    # This might display 'Heads' or 'Tails'
    print(my_coin.get_sideup())

    # This will display 'Heads'
    flip(my_coin)

    # This might display 'Heads' or 'Tails'
    print(my_coin.get_sideup())
def main():
    # create a Coin object
    my_coin = coin.Coin()

    # This will display 'Heads'
    print(my_coin.get_sideup())

    # pass the object to the flip function
    flip(my_coin)

    # this maight display 'Heads' or 'Tails'
    print(my_coin.get_sideup())
示例#24
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def main():
    # Utworzenie obiektu na podstawie klasy Coin.
    my_coin = coin.Coin()

    # Wyświetlenie wyniku rzutu monetą.
    print('Wynik rzutu monetą:', my_coin.get_sideup())

    # Symulacja rzutu monetą.
    print('Symulacja dziesięciu rzutów monetą:')
    for count in range(10):
        my_coin.toss()
        print(my_coin.get_sideup())
def main():
    # Create a Coin object
    my_coin = coin.Coin()

    # This will display 'Heads'
    print(my_coin.get_sideup())

    # Pass the object to the flip function.
    flip(my_coin)

    # This might display 'Heads', or it might
    # display 'Tails'.
    print(my_coin.get_sideup())
示例#26
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def main():
    # create a Coin object (an instance of it)
    my_coin = coin.Coin()

    # this will display "Heads"
    print(my_coin.get_sideup())

    # pass the object to the flip function
    flip(my_coin)

    # this might display "Heads", or it might
    # display "Tails".
    print(my_coin.get_sideup())
def test_coin_collision(define_sprites):
	#Set players initial position
	define_sprites.rect.left = 100;
	define_sprites.rect.bottom = 0;
	#Set a coin at p0layers position
	gold_coin = coin.Coin()
	gold_coin.rect.left = define_sprites.rect.left
	gold_coin.rect.bottom = define_sprites.rect.bottom
	landforms.Platform.all_coins.add(gold_coin)
	#Check coin collection
	define_sprites.collect_coin()
	assert len(landforms.Platform.all_coins) == 0
	assert define_sprites.score == 5
示例#28
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def main():

    coin1 = coin.Coin()

    print(coin1.get_sideup())

    flip(coin1)

    print(coin1.get_sideup())

    coin_status = str(coin1)

    print(coin_status)
示例#29
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def main():
    # Utworzenie obiektu Coin.
    my_coin = coin.Coin()

    # To polecenie wyświetli ciąg tekstowy 'orzeł'.
    print(my_coin.get_sideup())

    # Przekazanie obiektu funkcji flip().
    flip(my_coin)

    # To polecenie może wyświetlić ciąg tekstowy
    # 'orzeł' lub 'reszka'.
    print(my_coin.get_sideup())
示例#30
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def main():
    coin1 = coin.Coin()
    coin2 = coin.Coin()
    coin3 = coin.Coin()

    print('I have three coins with these sides up:')
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
    print()

    print('I am tossing all three coins...')
    coin1.toss()
    coin2.toss()
    coin3.toss()
    print()

    print('Now here are the sides that are up:')
    print(coin1.get_sideup())
    print(coin2.get_sideup())
    print(coin3.get_sideup())
    print()